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Master Sorcerer: Misc



Up to date as of February 05, 2010
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Sorcerers are masters of offensive and aggressive magic. They have only limited healing abilities, but can draw from a wide range of attack spells. Through the ages, they have focused their research on destructive magic to aide them in battle.

Because of their focus on magical abilities, they are sorely lacking in physical skills, and have little physical strength to carry items and equipment.




Gains and Regeneration

Gains by level

With each level, every player recieves an increase in Capacity, Maximum Hitpoints, and Maximum Mana.

With each level, a sorcerer will gain:


As time passes, every player will regenerate lost Hitpoints and Mana, as long as they have eaten recently (see page on Regeneration for more information).

A sorcerer will regenerate:

A Master Sorcerer will regenerate:


When a sorcerer reaches level 20, they can purchase a Promotion and become an Master Sorcerer with certain benefits.

See the page on Promotion for more information.

Tips and Tricks

All vocations should use their strengths to their own benefit. For example, it would be useless for a knight to try and make money selling runes. Instead, use the unique aspects of the vocation to your advantage.

Making Money

  • Sell Runes. Sorcerers can make large amounts of money as a Provider of various kinds of runes, especially Fireball and Great Fireball. Sorcerers are also the only vocation that can make Sudden Death runes. Because of the high level requirement to make them, Sudden Death runes can sell for very large amounts of money.
  • Offer a Hell's Core or Rage of the Skies service. Since Sorcerers have very strong attack spells, when you reach the level requirement for the Hell's Core or Rage of the Skies spell, you will become very valuable on a large hunt or quest. With the spell Rage of the Skies it is even possible to kill a Dragon with one cast, and the spell will attack all creatures in a large area. Even helping with a quest that you have already completed, you can charge a large amount of money to help a group complete the quest.
  • Summon creatures for others to convince. You can charge a fee for summoning creatures for a paladin to convince. Since paladins cannot use the Summon Creature spell, you can summon a creature for them, and if they have enough mana, they can use a Convince Creature rune to take control over it and use it to help them hunt.

Gaining Experience

  • Use a blocker. This way you can hunt larger creatures that you would not normally be able to take on alone. This will most likely cost you quite a bit in Runes, and you may need to pay the blocker for their services, but you will gain more experience than would otherwise be possible.
  • Hunt with Summoned Creatures. When hunting with summons, you do not need to use as many runes, and you can stay in your hunting area longer because you are not using as much mana with your Wand.
  • Use Defensive Fighting when you are hunting with Wands. Changing your fighting mode will not affect the damage that your wands will cause, but using Defensive Fighting will cause you to take less damage from any melee attacks.
  • Use your surroundings. Since most Wands cannot attack as far away as a Bow or Crossbow that Paladins use, sorcerers need to use trees, stairs, and other obstacles to help maintain a distance from strong creatures. With some practice, you will be able to fight strong creatures without taking very much damage.

Advancing Your Skills

Magic Level

  • Never have full mana. Your Magic Level is advanced by using mana. Every second that you have full mana, you are losing potential magic level advancement.
  • Spend as little time as possible in Protection Zones. You cannot use mana that you do not generate, so spend as little time as possible in situations where you do not regenerate mana.
  • Always eat. Make sure you have access to Food at all times. If you run out of food, then you will not be able to regenerate mana for using.
  • Use Wands to hunt. Using wands uses mana. A Master Sorcerer can regenerate mana as fast as the Wand of Vortex will use it, so they can potentially "train" their magic level by attacking creatures with this wand.
  • Use your melee weapon when gaining Soul Points. You need only to kill one monster every 4 minutes, so you are not worried about killing monsters quickly. This frees up your mana for spells and you can use up your mana completely if you wish to train your magic level. The only time to use your wand is for leveling, otherwise best train your melee skill since you can use spells to use up mana.
  • Carry Mana Potions. Not only is this a good idea if you get in a jam, but using Mana Potions will help you advance your Magic Level faster.
  • Don't use Magic Shield if you don't need to. Any mana that you lose to your Magic Shield does not count towards your magic level. If you are not in danger of dying, use Light Healing, Intense Healing and Ultimate Healing spells instead.
  • Sleep on a bed. If you have a premium account and a house, and also own more characters, it's strongly recommended to make your sorcerer sleep with a full stomach when you're not playing it, this will grant you "free" mana you otherwise wouldn't regenerate offline, it might not seem as much, but doing this constantly will be a big help for your magic level, make sure to have some blank runes nearby for when you need to deplete your mana bar.

Additional Information

Related Pages

Pages of Particular Interest to Sorcerers






Instant Spells

Name Words Prem Mana Level Price Type Effect
Antidote exana pox no 30 10 150 Healing Cures poison.
Cancel Invisibility exana ina yes 200 26 1600 Support Makes invisible creatures/players visible again.
Creature Illusion utevo res ina "creature" no 100 23 1000 Support Turns you into a certain creature for three minutes.
Death Strike exori mort yes 20 16 Attack
Enchant Party utori mas sio yes Varies 32 4000 Support The Enchant Party spell enables sorcerers to raise the magic level of themselves and their party members by 1, it lasts for 2 minutes.
Enchant Staff exeta vis yes (requires promotion) 80 41 2000 Supply Enchants a Staff (10/25) to an Enchanted Staff (39/45) for 60 seconds.
Energy Beam exevo vis lux no 40 23 1000 Attack Image:Electrified Icon.gif Shoots a 5 tile long beam in front of the caster.
Energy Strike exori vis yes 20 12 Attack
Energy Wave exevo vis hur no 170 38 2500 Attack Image:Electrified Icon.gifShoots an energy attack in a large area in the direction the caster is looking.
Find Person exiva "NAME" no 20 8 80 Support Tells you which direction a certain player is, relative to you, and a rough idea of the distance.
Fire Wave exevo flam hur no 25 18 850 Attack Image:Burned Icon.gif Shoots a fire attack in the shape of a cone in the direction the caster is looking.
Flame Strike exori flam yes 20 14 Attack
Great Energy Beam exevo gran vis lux no 110 29 1800 Attack Image:Electrified Icon.gif Shoots a strong beam 8 squares infront of caster.
Great Light utevo gran lux no 60 13 500 Support Has greater illumination range compared to Light.
Haste utani hur yes 60 14 600 Support Increases your Speed for 33 seconds, can also cure paralysis. To determine your speed with this spell, go to the Formula page.
Hell's Core exevo gran mas flam yes 1200 60 8000 Attack Image:Burned Icon.gif Makes a big explosion around the caster.
Ice Strike exori frigo yes 20 15 Attack
Intense Healing exura gran no 70 11 350 Healing Heals you more than light healing.
Invisible utana vid no 440 35 2000 Support Makes you invisible (to some creatures, not players) for 200 seconds (3 min, 20 sec).
Levitate exani hur up
exani hur down
yes 50 12 500 Support Allows you to magically levitate up or down a level.
Light utevo lux no 20 8 100 Support Makes the screen brighter.
Light Healing exura no 20 9 170 Healing Heals a small amount of HP, can also cure paralysis.
Magic Rope exani tera yes 20 9 200 Support Teleports you up through a hole when you are standing in a rope spot.
Magic Shield utamo vita no 50 14 450 Support All damage received after casting this spell reduces your Mana instead of your Hit Points. The effect will last for 200 seconds (3 minutes 20 seconds).
Rage of the Skies exevo gran mas vis yes 650 55 6000 Attack Image:Electrified Icon.gif Calls a huge thunderstorm that causes energy damage, larger than Hell's Core by one sqm in all directions, but weaker.
Strong Haste utani gran hur yes 100 20 1300 Support Makes you run faster than with Haste and is slightly less economical on distance given same time and mana, can also cure paralysis It lasts for 22 seconds instead of 33 as with Haste. To determine your speed with this spell, go to the Formula page.
Summon Creature utevo res "creature name" no varies 25 2000 Summon Summons a creature to help you.
Terra Strike exori tera yes 20 13 Attack
Ultimate Healing exura vita no 160 20 1000 Healing Heals a large amount of HP.
Ultimate Light utevo vis lux yes 140 26 1600 Support Fills the dark with light.

Spells No Longer in Use

Ultimate Explosion exevo gran mas vis Unknown 1200 mana lvl 60 8000 gp Image:Physical Damage Icon.gif Makes a big explosion around the caster.

Rune Spells

Name Words Subclass Dmg. Type Voc Prem Spell Price Mana to Make Lvl to Make Rune Price SP ML to Use Charges Effect
Animate Dead Image:Animate Dead.gif adana mort Summon Druids, Sorcerers. yes 1200 600 27 375 5 4 1 Transforms a corpse into a skeleton.
Desintegrate Image:Desintegrate.gif adito tera Support Druids, Sorcerers, Paladins. yes 900 200 21 80 3 4 3 Destroys movable objects.
Destroy Field Image:Destroy Field.gif adito grav Support Druids, Sorcerers, Paladins. no 700 120 17 45 2 3 3 Destroys fire, poison and energy fields, from any distance as long there's nothing blocking the path.
Energy Bomb Image:Energy Bomb.gif adevo mas vis Field Energy Sorcerers yes 2300 880 37 325 5 10 2 Image:Electrified Icon.gif Creates a 3x3 area of Energy Fields.
Energy Field Image:Energy Field.gif adevo grav vis Field Energy Druids, Sorcerers. no 700 320 18 115 2 3 3 Image:Electrified Icon.gif Creates an energy field, initial damage of 30 and followed by 25 addtional damage once the field is left.
Energy Wall Image:Energy Wall.gif adevo mas grav vis Field Energy Druids, Sorcerers. no 2500 1000 41 340 5 9 4 Image:Electrified Icon.gif Creates a 1x7 Energy Fields Area if shot straight from the body. If shot on an angle, a total of 13 energy field squares will be made spanning 7 sqm vertical and 7 sqm horizontal.
Explosion Image:Explosion.gif adevo mas hur Attack Physical Druids, Sorcerers. no 1800 570 31 190 4 6 6 Image:Physical Damage Icon.gif Makes a small explosion in the shape of a plus-sign (+) around the target.
Fire Bomb Image:Fire Bomb.gif adevo mas flam Field Fire Druids, Sorcerers. no 1500 600 27 235 4 5 2 Image:Burned Icon.gif Creates a 3x3 square of Fire Fields.
Fire Field Image:Fire Field.gif adevo grav flam Field Fire Druids, Sorcerers. no 500 240 15 85 1 1 3 Image:Burned Icon.gif Creates a Fire Field
Fire Wall Image:Fire Wall.gif adevo mas grav flam Field Fire Druids, Sorcerers. no 2000 780 33 245 4 6 4 Image:Burned Icon.gif Creates a 1x5 Fire Fields area if shot straight from the body. If shot on an angle, a total of 9 fire field squares will be made spanning 5 sqm vertical and 5 sqm horizontal.
Fireball Image:Fireball.gif adori flam Attack Fire Sorcerers yes 1600 460 27 150 3 4 5 Image:Burned Icon.gif Shoots a Fire Attack, this is the Sorcerers' equivalent of the Icicle.
Great Fireball Image:Great Fireball.gif adori mas flam Attack Fire Sorcerers no 1200 530 30 180 3 4 4 Image:Burned Icon.gif Shoots a large circular flame attack based on the center of the selected area, this is the Sorcerers' equivalent of the Avalanche.
Heavy Magic Missile Image:Heavy Magic Missile.gif adori vis Attack Energy Druids, Sorcerers. no 1500 350 25 120 2 3 10 Image:Electrified Icon.gif Shoots an attack that inflicts Energy Damage.
Light Magic Missile Image:Light Magic Missile.gif adori min vis Attack Energy Druids, Sorcerers. no 500 120 15 40 1 0 10 Image:Electrified Icon.gif Shoots a weak attack that causes Energy Damage.
Magic Wall Image:Magic Wall.gif adevo grav tera Support Sorcerers yes 2100 750 32 350 5 9 3 Makes an indestructible wall.
Poison Field (Rune) Image:Poison Field.gif adevo grav pox Field Earth Druids, Sorcerers. no 300 200 14 65 1 0 3 Image:Poisoned Icon.gif Creates a poison cloud which deals an initial damage of 5 per hit. Total damage is 105 hitpoints (5 turns of 5 hp, 5 rounds of 4, 7 rounds of 3, 10 rounds of 2 and 19 rounds of 1) untill damage stops (when not healed).
Poison Wall Image:Poison Wall.gif adevo mas grav pox Field Earth Druids, Sorcerers. no 1600 640 29 210 3 5 4 Image:Poisoned Icon.gif Creates a 1x5 Poison Fields Area if shot straight from the body. If shot on an angle, a total of 9 poison field squares will be made spanning 5 sqm vertical and 5 sqm horizontal.
Soulfire Image:Soulfire.gif adevo res flam Attack Fire Druids, Sorcerers. yes 1800 420 27 140 3 7 3 Image:Burned Icon.gif Causes the target to catch on fire.
Stalagmite (Rune) Image:Stalagmite (Rune).gif adori tera Attack Earth Druids, Sorcerers. no 1400 350 24 120 2 3 10 Image:Poisoned Icon.gif Sends out an earth missile (like HMM), it deals Earth Damage.
Sudden Death Image:Sudden Death.gif adori gran mort Attack Death Sorcerers no 3000 985 45 325 5 15 3 Image:Cursed Icon.gif Shoots a powerful death attack on a single target.
Thunderstorm Image:Thunderstorm.gif adori mas vis Attack Energy Sorcerers yes 1100 430 28 150 3 4 4 Image:Electrified Icon.gif Shoots an energy attack that covers a large area around the target, this is the Sorcerers' equivalent of the Stone Shower.

Possible Hotkey Assignments

If you are having trouble with too many hotkeys to remember, then the following table may be useful for you. It provides an organized set of hotkey assignments for the most commonly used spells for this vocation.

This table is only an idea to help you build your own set of hotkeys, you obviously do not need to use these key assignments if you do not want to. See the page on Hotkeys for a blank template.

You can also print this table out and place it above your keyboard as a quick-reference. Make sure you print "landscape" instead of "profile", or you will not print the entire table.

  Healing/Support   Attack   Support/Attack  
  F1 F2 F3 F4   F5 F6 F7 F8   F9 F10 F11 F12  
  Light. Light Healing. Intense Healing. Ultimate Healing.   Energy Strike. Flame Strike. Death Strike. Fire Wave.   Haste. Levitate Up. Invisible. Magic Shield. Standard
SHIFT+ Ultimate Light. Antidote. Find Person. Creature Illusion.   Energy Wave. Hell's Core. Rage of the Skies. GEB.   Strong Haste. Levitate Down. Magic Rope. Summon Creature. Powerful
CTRL+  Destroy Field. Magic Wall.  Desintegrate.      HMM. GFB. Explosion. Sudden Death.   Stalagmite.  Thunderstorm.  Fire Bomb.  Energy Bomb.  Runes
Missing Spells: Great Light, Cancel Invisibility, Enchant Staff
Missing Runes: Poison Field, Fire Field, Light Magic Missile, Fireball, Energy Field, Desintegrate, Soulfire, Firebomb, Animate Dead, Poison Wall, Magic Wall, Fire Wall, Energybomb, Energy Wall

See also: Sorcerer Template

Click here for a printable version.

This article uses material from the "Sorcerer" article on the Tibia wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


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