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| The Master | |
| Also known as: | Full list of aliases |
| Race: | Gallifreyan (Time Lord) |
| Home Planet: | Gallifrey |
| Home Era: | Rassilon Era |
| Appearances: | Full List of Appearances |
| Actor: | |
The Master, formerly known as Koschei and by various temporary aliases and pseudonyms, was an evil renegade Time Lord whom the Doctor, with whom he had grown up on Gallifrey, opposed many times. On at least one occasion, he threatened the existence of the universe itself. The reason for his diabolical madness was a neverending drumming sound inside his head.
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Koschei, later known as the Master, grew up on Gallifrey, in the House of Oakdown. (PDA: Divided Loyalties)
He and his one-time friend the Doctor, in their youth, would play in Koschei's home. He claims his father had estates, with "pastures of red grass", near "Mount Perdition". (DW: The End of Time, Part One)
The Master's true origins are surrounded in mystery and there are many conflicting theories about it. In his seventh incarnation, the Doctor related a story which explained the Master's origins. He said that both he and the Master had been mercilessly and viciously bullied as children. The young Doctor found himself forced to kill the bully in order to save his friend's life. He was later confronted by the personification of Death who insisted he become her disciple.
The Doctor refused and instead suggested Death make the Master her champion instead, to which she agreed. The Doctor said that ever since he had always felt partly responsible for the carnage the Master would later cause. (BFA: Master)
Like most Gallifreyans taken as Time Lords, Koschei would be taken at the age of eight for his training. During the ceremony where he gazed into the Time Vortex through the Untempered Schism, it is said that Koschei went insane. This manifested by the constant drumming he heard ever since the event, which appeared to worsen as time went on. (DW: Utopia / The Sound of Drums / Last of the Time Lords) The drumming itself was later revealed to have been implanted into the Koschei's mind by Rassilon as a link to later free the Time Lords from the time-lock imposed upon them. (DW: The End of Time, Part Two)
At the Academy, Koschei belonged to a clique of young Time Lords with the collective name of the Deca. The Doctor and other future rivals Ushas (later known as the Rani) and Magnus (later known as the War Chief) also belonged to the Deca. (PDA: Divided Loyalties)
After the Doctor fled Gallifrey, Koschei was recruited to pursue and apprehend him. His unstable obsession with order however, prompted the Time Lords to plant the Time Lady Ailla as a spy to monitor Koschei's actions. Ailla posed as a Human so that Koschei would take her on as his companion during a stopover in the 28th century. Koschei caught up with the Doctor at the Darkheart colony in the early years of the Federation.
The temptation posed by the Darkheart device proved too much for Koschei, and the revelation that Ailla had been a spy killed the last traces of good in him. After the Doctor trapped him in a black hole Koschei, the Master, swore to take revenge on him. (MA: The Dark Path)
The Master then sought to defeat the newly regenerated Doctor on Earth and in doing so came up against him, Brigadier Lethbridge-Stewart and the rest of UNIT.
Susan Foreman triggered an explosion when the Master attempted to kidnap her. He exhausted his regenerative cycle recovering from the injuries sustained in the explosion on the planet Tersurus (EDA: Legacy of the Daleks), where Chancellor Goth found the Master, in a wasted condition. The Master had by this time reached the end of his regeneration cycle and had turned into an animate though rotting corpse. The Master, with the collaboration of Goth, lured the Doctor to Gallifrey in order to have him framed for the assassination of the Lord President.
The Master nearly succeeded in acquiring the Eye of Harmony and using its energy reserves to renew himself. (DW: The Deadly Assassin) On the planet Traken, the centre of the Traken Union, still in his degenerated form, the Master plotted to take over the Source, the power behind the Traken Union. (DW: The Keeper of Traken)
The Master did manage to steal the body of Tremas, the father of the Doctor's future companion, Nyssa. (DW: The Keeper of Traken) He immediately set out on a new career of villainy in his new body. (DW: Logopolis) Eventually, he found himself taken over himself on the Cheetah World by a foreign influence and began to lose control. He ended up trapped there as it began to die. (DW: Survival)
The Master was able to teleport from the Cheetah World to 1953 Earth where he constructed himself an identity as Major Kreer. He made a deal with the Tzun to restore his corrupted Time Lord DNA, caused by his physical merger with the Trakenite, Tremas. This was a success, and he was able to regenerate into a new body. (NA: First Frontier)
The Master later attempted to seize control of a powerful artifact known as the Warp Core. This plan backfired and due to his exposure to the device the Master's body reverted to a state similar to his degenerated form. For a while he persisted in trying to acquire the Core. During that time he habitually wore a mask and adopted the alias Mr Seta. (BFA: Dust Breeding)
The Doctor related a story of how he made a deal with Death whereby the Master would have ten years of peace and sanity, at the end of which the Doctor must kill him. The still-scarred Master had become a physician with no memory of his past, and took the name Doctor John Smith.
He was still somehow deeply aware of his dark nature and troubled by it. The Master had, in the meantime, become emotionally involved with a woman named Jaqueline Schaeffer.
At the end of the ten years the Doctor duly arrived but strove to avoid fulfilling his side of the bargain. The Master became aware of the Doctor's role in pledging him to Death as her servant but forgave him for it. Death herself was present then, disguised as the Master's maid. She manipulated events so that it would appear inevitable that the John Smith persona would crumble and the true Master become dominant once more. (BFA: Master)
Eventually, he was tried and executed and physically destroyed by the Daleks on Skaro as part of a Time Lord-Dalek treaty. However, his essence survived in a fluid-like form called either a morphant (DWM: The Fallen) or a deathworm (EDA: The Eight Doctors). His "last wish" was for the Doctor to transport his remains to Gallifrey; during transport, the Master was able to sabotage the Doctor's TARDIS, forcing it to land on Earth in 1999. The Master subsequently took over the body of Bruce, an ambulance driver in San Francisco. This incarnation was only intended to be a temporary one -- indeed, "Bruce" began to decay almost immediately -- as the Master launched a scheme to steal the Doctor's remaining regenerations.
At the end of a battle with the himself recently regenerated Doctor, the Master fell into the Eye of Harmony, and appeared to be destroyed. (DW: Doctor Who)
However, the Master was rescued from the Vortex by a being named Esterath, the then-controller of the Glory, the focal point of reality. It would soon be time for the Glory to gain another controller, but the power had to be fought for. Of course, the Master assumed the battle would be between himself and his greatest foe.
Given a new body, the Master trailed the Doctor for some time without his enemy suspecting - even after they had met face to face. He was present in London during the crisis resulting from Grace Holloway's attempt to merge Human and Time Lord DNA (the alien DNA was in fact that of a morphant from Skaro). He killed an MI6 agent with the TCE at this time, but fortunately the Doctor departed before the Master's trademark was discovered. (DWM: The Fallen)
The Master later made contact with Sato Katsura, a Japanese samurai unwillingly rendered immortal as a result of his involvement in the Doctor's adventures. The embittered warrior became the Master's follower. At his behest, Sato adopted the identity of Cardinal Morningstar and became leader of the Church of the Glorious Dead, instigator of a holy war that altered the history of Earth and led to it becoming known as Dhakan.
Passing through the Eye had given the Master the ability to influence the flight of the TARDIS, which he used to send the craft to times and places which would weaken the Doctor's self-belief and confidence. This done, the two fought for the Glory, with the Master apparently triumphant.
However, the Master was mistaken: the true battle was between his companion, Sato, and the Doctor's, the Cyberman Kroton. Kroton was the ultimate winner of this contest, and amongst his first acts as controller of the Glory were to cleanse the TARDIS of the Master's influence, and to banish the Master himself to parts unknown. The Master declared he would survive and return. (DWM: The Glorious Dead)
One account tells of how he later escaped from the Eye and possessed the body of a Human native in 1906. (ST: Forgotten)
In the Last Great Time War, the Time Lords themselves brought the Master back from oblivion in order to use him as a weapon in defence of Gallifrey. However, he deserted the instant the Dalek Emperor took control of the Cruciform (DW: The Sound of Drums) as the sheer scale of the conflict seemed to frighten even the Master. He fled to the end of the universe and used a Chameleon Arch to become Human, remaining in the guise of the elderly Professor Yana. Martha Jones, who had traveled to this time period with the Doctor, recognized Yana's fob watch as similar to or the same as the one carried by the Doctor after he experienced the Chameleon Arch and unintentionally prompted Yana to open the watch. The Master returned in his old identity and attacked his assistant, killing her even as she shot him in the stomach. (DW: Utopia)
Fatally wounded, though now aware of his identity, the Master regenerated (in one of the few confirmed accounts from his later life of him actually undergoing a natural regeneration) and escaped to 2000s Earth in the Doctor's TARDIS. (DW: Utopia) There he assumed the identity of Harold Saxon and successfully ran for the position of Prime Minister. He then proceeded to take the Doctor prisoner and take over the Earth with the help of the Toclafane and a paradox machine he had made from the TARDIS. This timeline was reverted, however, when Jack Harkness destroyed the paradox machine. As the Doctor took him into custody, the Master was shot by Lucy Saxon, and collapsed in the Doctor's arms. Knowing that he and the Doctor were the last two remaining Time Lords, and knowing how badly the Doctor wanted to not be alone, he refused to regenerate, telling the Doctor, "I win." The Doctor burned his body on a funeral pyre, but a mysterious figure retrieved the Master's ring from the ashes.(DW: The Sound of Drums/Last of the Time Lords)
The Master was resurrected by the Disciples of Saxon, a sinister cult who worshipped the Master. Lucy Saxon, however, had made an potion of death to counter the potion of life used to revive the Master. In the ensuing explosion, the Master escaped as a shadow. Once he regained physical form, he discovered that the interruption of the ritual had left bizarre side-effects. He was forced to dye his hair a whitish-blonde to prevent anyone from noticing him as 'Harold Saxon'. He was pale and ghost-like. His flesh would occasionally turn transparent, exposing his skull. In addition he had developed the ability to shoot bolts of lightning from his hands and the power of flight, but using these abilities came at the cost of his life-force. Furthermore, he seemed more insane than ever. His previously urbane and sophisticated personality had been replaced with a frenzied bloodlust and a ravenous and insatiable hunger. He would kill everyone he encountered for little to no reason, laughed maniacally at the slightest occurence and his behaviour bordered on that of a wild animal.
The Doctor found the Master and pursued him. They confronted one other and the Master used his psychic Time Lord abilities to let the Doctor into his mind, letting him hear the drums. The Doctor seemed profoundly disturbed and the Master escaped again. The Doctor still pursued him until the Master was kidnapped and taken away.
He was told to fix an alien gate called the Immortality Gate. The Master obviously jumped at the oppurtunity and fixed it. The Doctor and Wilfred Mott came into the room just as The Master entered the gate and Wilfred hid in an anti-radioactivity chamber of the power supply. The gate is found out to be a machine that changes the genetic DNA of the whole planet changing all Humans into his image. Everyone looked alike and acted alike. Only two humans escaped, Wilfred Mott, who was safe in the chamber, and Donna Noble, who was safe because she was part Time Lord.
The Master later realised that the Time Lords were returning through the discovery of a Gallifreyan diamond, sent through the time lock by Lord President Rassilon, and also learned that the drumbeat in his head was a link that the Time Lords could use to return to the material universe. Upon their arrival, the Time Lords undid his actions with the Immortality Gate, restoring the human race. The Master soon learned that Rassilon had placed the noise of drums in his head as a child to be used as a link to Earth. As Gallifrey appeared in Earth's sky on a collision course with Earth, the Doctor destroyed the crystal anchoring the Time Lords in the present with Wilfred Mott's gun. As Rassilon prepared to kill the Doctor, the Master, in an act of heroic self-sacrifice, used the last of his life-force to disable the deranged Time Lord leader before both the Time Lords and the Master vanished in a burst of white light. His final action saved the Doctor, and helped save the universe by stopping the Time Lords' plans, returning them and Gallifrey to the Time War. (DW: The End of Time)
Unlike the Doctor, the Master is most often encountered working and traveling alone. On rare occasions, he has been seen with companions. Examples include Chang Lee, a young Human whom the Master met in San Francisco (DW: Doctor Who); Chantho, a female assistant and companion to the Master during his Professor Yana identity (although both of them were unaware of "Yana"'s true nature for most of that time) (DW: Utopia); and Lucy Saxon, his wife, who is described as having traveled with the Master in the TARDIS in the same fashion as the Doctor and his companions. (DW: The Sound of Drums/Last of the Time Lords) The Rani may have also traveled with the Master for a time, when they got trapped together. (DW: The Mark of the Rani)
The Master has at least one (rather pathetic) imitator. This is in the form of the Mentor. (DWM: Death to the Doctor!)
The Master was the polar opposite of the Doctor in almost every respect. Though he retains a brilliant Time Lord mind and all of the Doctor's wit and cunning, he possesses two fatal character flaws - he was arrogant and exceptionally vain, which leads to his downfall on many occasions. By the time of his return from his Yana persona, he appeared after his regeneration to have gone more insane than ever, regressing to an almost childlike state of spitefulness and obliviousness. It is implied by the Doctor that the Master's insanity has been present ever since he was eight years old. He instantaneously rejected a plea to listen by saying, "No. It's my turn. Revenge." (DW: Last of the Time Lords)
In this instance, the Doctor, being aware of how dangerous the Master was, attempted to take on the role of a kind of mentor in an attempt to save the Master from himself "I'm not here to kill him. I'm here to save him". He pleads with him on numerous occasions (DW: Utopia, The Sound of Drums, Last of the Time Lords) to calm down, stop what he is doing, listen and look at himself.
The Master absolutely refused to listen to the Doctor on either occasion. He revealed his vanity when the Doctor confronts him with the words "I forgive you", which he had been terrified of hearing because it would have significantly dented his pride. (DW: Last of the Time Lords)
He also had an exceptionally heightened sense of his own brilliance which is far more pronounced and blatant than that of the Doctor. He refers to himself in the third person as "your Lord and Master" on numerous occasions and in reciting a Bible-style verse of his own making to the Doctor, "...and so it came to pass that the Human race fell. And I looked down, upon my new dominion as Master of All and I thought it good", reveals a penchant for fancying himself as a god. (DW: The Sound of Drums) He also holds Time Lords to be an absolutely superior race of life automatically assuming the privilege of altering history, on principle of this: "I'm a Time Lord. I have that right" (DW: Last of the Time Lords). Similarly, in a late Tenth Doctor story, The Waters of Mars, The Doctor was seen to shout "The laws of time are mine, and they will obey me!", which Russell T Davies later stated was influenced by how he thinks The Master came to be how he is. The Doctor later realizes that he has gone too far and most likely recognises the parallels between his actions and the Master.
In some of his incarnations he felt the strange need to correct people on bad grammar. Most notable scenes of this are in the TV Movie, where he corrects Grace from saying kiss as good as me to kiss as well as me. Also in a commentary podcast for The End of Time, Russell T Davies said that in an original version of the script the Master corrected someone from saying Happy Christmas to Merry Christmas telling them you don't say merry new year do you?
He was able to match the Doctor's keen wit and sense of humour, particularly in his sixth incarnation. He remarks to the President of the United States when reprimanded for his audacious conduct contravening established first contact policy with regards to the Toclafane with a casual "Oh, you know what it's like, new job, all that paperwork....I think I left it down the back of the settee. I did have a quick look...I found a pen, a sweet, a bus ticket...have you met the wife?" (DW: The Sound of Drums)
The Master also shared the Doctor's incredible technical know-how. He was able to construct his laser screwdriver from Earth components and miniaturise Richard Lazarus' genetic manipulation technology. He was also able to cannibalise the Doctor's TARDIS and turn it into the Paradox Machine
It should also be noted that both devices, in contrast to the Doctor's tools, had a hostile purpose; the laser screwdriver is a weapon specifically created to offensively attack and kill others, unlike the Sonic Screwdriver which "doesn't kill, wound, or maim". (DW: Doomsday)
The Master also had a crippling fear of an all-powerful, God-like Doctor probably based around the Doctor's habit of challenging his old foe's grandiose self-image by constantly derailing his plans (DW: The Mind of Evil). When the Doctor harnessed the psychic energy of the entire human race and effectively became a god, the Master was reduced to sobbing against a wall. (DW: Last of the Time Lords).
The Master's relationship with the Doctor is one of the most complex in the series. He respects him as a worthy opponent but was also obsessed with proving his personal superiority, causing him to view the Doctor both as his greatest friend and his worst enemy. He expressed deep anger toward the Doctor, along with a desire for vengeance, saying "No, it's my turn, revenge, best served hot". (DW: Last of the Time Lords)
It's also revealed that the Master hadn't always been like this however: he and the Doctor were once good friends as children on Galllifrey, but the Doctor thinks that staring into the Time-Vortex as an eight-year old child drove him insane and caused his personality to change. (DW: The Sound of Drums)
After the Master's revival, he was more insane than ever before. He acted like an animal, eating food like one and acting rash. He could be close to sane when talking to the Doctor and was sure he was not insane when the Doctor finally heard the drums he hated so much. At the very end of his life, his personality seemed to revert to that of the Master that had once been the Doctor's friend: when Rassilion tried to kill the Doctor he sacrificed himself to use the last of his life-force to blast Rassilon and save the Doctor when he could have let Rassilon kill the Doctor and survive himself. (DW: The End of Time)
The name "Koschei" has been developed in various novels and other media. Like the Doctor the Master's real name has yet to be revealed on-screen.
Koschei (rus.Кощей) is villain in many antique russian fairytales. He is immortal magician who hides his death in a secret place.
When conceiving the character, the production team had originally considered the idea of the Doctor having a female, rather than male, arch-nemesis (this idea was later revived with the creation of the Rani). Later, they thought of the Master as the evil half of a single personality.
In the final Third Doctor episode, the Master would have redeemed himself and given his life to have saved the Doctor, after which the Doctor would have regenerated. The accidental death of Roger Delgado, who had played the original version of the Master made it so that this development never happened.
In The Deadly Assassin, writer (and then Script Editor) Robert Holmes deliberately chose to show the Master in a "transitional" form in case future production teams wanted to bring back the character.
During Anthony Ainley's tenure as the Master, pseudonyms made from anagrams of the actor's name were often used in the credits for the Master's disguises, such as Neil Toynay for the Portreeve in DW: Castrovalva. Tremas is itself an anagram of Master.
At the same time, in Series 3 (season 29), the Master takes on two new identities, Professor Yana in DW: Utopia, and Mr. Harold Saxon in DW: The Sound of Drums and DW: Last of the Time Lords. As it happens, "Mister Saxon" is a possible, albeit an unintentional anagram of "Master No. Six" as "Sam Tyler" (John Simm's Life on Mars character) is an anagram of "masterly". Yana is an intentional acronym of 'YouAreNotAlone, the final words of the Face of Boe, which led the Doctor to discover Yana was a Time Lord.
to be added
| Time Lords |
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| The Doctor • The Master • The Rani • Romana • Borusa • Omega • Rassilon • The Other • Morbius • The Monk • The War Chief • Susan Foreman • Jenny • The Woman • Darkel • Hedin • Maxil • K'anpo Rimpoche • Flavia • Thalia • Goth • Drax • The Valeyard • The Visionary See also: Meta-Crisis Tenth Doctor • Donna Noble |
| Aliens and Enemies of Season 18 |
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| The Leisure Hive: Pangol • Foamasi • Argolins • West Lodge • Brock • Klout Meglos: Meglos • Grugger • Gaztaks • Tigellans Full Circle: Marshmen • Alzarians • Alzarian spiders State of Decay: Great Vampires • Three Who Rule • Zargo • Camilla • Aukon Warriors' Gate: Rorvik • Tharils • Gundans • Packard • Lane • Aldo • Royce • Biroc • Sagan The Keeper of Traken: Melkur • The Master • Trakenites Logopolis: The Master • Logopolitans |
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Fallout 1 and 2 characters project
This article is within the scope of the Fallout 1 and 2 characters project. This project is dedicated to adding missing and improving existing Fallout and Fallout 2 character articles. If you want to participate, please check the project page.
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The Master was the horribly mutated brain behind the Mutant Army that roamed California in mid-22nd century, worshipped by the Children of the Cathedral, and eventually defeated by the Vault Dweller. At times, the Master is referred to as the mysterious Dark God, especially by those opposed to the Children of the Cathedral. By his Children, he is referred to as the "New god". It is a hideous mutated creature composed of several other creatures and electronic parts, all apparently melded together. Apart from his appearance, one of his most notable features is his unique way of speaking. His voice is computer-generated and sentences are composed, apparently in real-time, from samples of several people's speech.
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The Master was born as Richard Moreau, and was a resident of Vault 8, later known as Vault City, where he worked as a doctor. In 2092 he was exiled from the city for murder, although the circumstances surrounding the murder are unknown. He changed his name to Richard Grey and headed south, eventually settling in the Hub, where he met Harold, a prominent trader. Following ever increasing attacks on Harold's caravans by mutated creatures, the pair teamed up on May 22, 2102, and led a team of scientists who mounted an expedition to the north-west to investigate the source of the mutated animals, which were attacking the survivors of the nuclear war. On June 23, 2102, Grey and his party stumbled upon the Mariposa Military Base, in which the U.S. government had been mass producing, and experimenting with, the Forced Evolutionary Virus (or F.E.V.).
With the exception of Grey and Harold, the party was cut down by the mutated creatures and the base's internal defense systems. Harold barely escaped, and Grey was plunged into a vat of F.E.V. by a robotic arm. Floating in the vats for almost a month, the F.E.V. transformed Grey into the amorphous, blob-like being that would eventually become known as the Master. This entity expanded its biological mass by absorbing other creatures and people that came near the base, and bionically merging itself with computer equipment from the base. The ones he consumed also became part of his multiple personality. It also began capturing humans that stumbled upon its lair, and intentionally exposing them to the F.E.V. These initial mutated humans were incredibly flawed, and the Master consumed them rather than letting them live.
As he began to feel stronger and more capable than ever before, he came up with the idea to "unify" the wasteland, to make it as perfect as he believed himself to be. In January of 2103, the Master perfected his method of infecting, or "dipping", humans, and began creating the super mutants, who follow the Master's every command. Unfortunately for him, as he began to dip others in the vats he found the resulting creatures were not like himself: most often, the dipped just mutated into brutish soldiers, losing much of their brain function. It became apparent that only those with low total radiation count would not suffer this fate.
In 2152, as his army's influence began to spread throughout the wastes, the Master came into contact with a group of human doomsday cultists, led by a man named Morpheus. Realizing the benefits of retaining undipped humans in his service to act as spies throughout the region, the Master recruited Morpheus's cult into his service.
In 2155, the Master discovered the location of an unnumbered experimental Vault-Tec vault prototype, located just south of the center of the ruins of Los Angeles, California, now called the Boneyard. Seeing great opportunity there, the Master relocated to the vault with his human cult followers and a portion of his ever-growing super mutant army, and oversaw the building of a large cathedral on the surface above the vault the following year. The cult became known as the Children of the Cathedral, and continued to be led by Morpheus, who reported directly to the Master. The cathedral was guarded by the Nightkin, which are super mutant elite troops equipped with StealthBoy technology.
While the Children appeared to be a fervent religious order - and, in fact, some of the low ranking members may not even have been privy to the more sinister reason behind the cult's existence - in reality, the Children and Morpheus were simply a front that the Master uses to advance his plan for the future of mankind: "The Unity".
In 2162, a person from Vault 13 known as the Vault Dweller destroyed the mutant army by causing an explosion in the FEV vats at Mariposa, which collapsed the entire base, and later killing the Master with a small nuclear bomb which the Master had earlier managed to acquire.
The Master is creator and leader of the super mutants. He is also the mastermind behind a movement called "The Unity", the aim of which is to turn every human possible into a super mutant by means of the F.E.V. He claims that those who can not be mutated by the virus as well as those that choose not to will be allowed to live, provided they submit themselves to sterilisation. Those that resist the Unity outright will be executed for trying to stand in the way of the Master's "progress." In theory, the Unity is for humanity's own good, as Super-mutants are better adapted to live in a post-nuclear wasteland. Also, according to the Master, turning all living beings into one single race would finally eliminate the differences and the human fallacies that ultimately brought about the nuclear war.
However, the Master's scenario is not realistic as all female Super-mutants are sterile. The Vault Dweller can help Vree, a scientist of the Brotherhood of Steel, come to this conclusion, and later use this information to convince the Master that his endeavor has no chance of success.
One of the main objectives in Fallout is to destroy the Master. The Vault Dweller has three options to choose from. He or she can either kill the Master through combat (an extremely difficult task), convince him to abandon his plan (in which case the Master commits suicide), or bypass the Master entirely by manually setting off a nuclear device, located on the fourth floor of the vault in which the Master lives. If the player encounters the Master, he or she also has the option of joining forces with the Master instead, which results in a noncanonical ending.
Unless the player joins the Master, the end result remains the same. The Master's death would trigger the nuclear device anyway, resulting in the destruction of the Cathedral.
Returning to the Cathedral after the Nuclear Device is detonated, the Vault Dweller simply sees a gaping black crater.
The Master has extremely powerful psionic abilities, able to project extremely vivid hallucinations that easily break the mind of any enemy without some form of mental protection. Besides his psionic abilities, the Master also has a genius level intellect and incredible natural charisma, having rallied an army of cultishly devoted human and super-mutant followers around him. He has mastered genetic engineering through his experiments with the Forced Evolutionary Virus.
The Master is also hard to kill through combat if you don't specialize in such, due to the Master's bio-electrical integration with the Cathedral Vault's Overseer Chair, giving him access to its twin Gatling lasers, providing the Master with some level of firepower, though the real danger in the fight comes from the repeatedly spawning super mutants.
If, on the other hand, you have the proper equipment (such as a turbo plasma rifle, hardened power armor or Tesla Armor, and a few stims) and high stats in energy weapons, endurance, etc. then the Master is fairly easy to defeat. Aim for the eye and you're golden.
Because the Master is integrated into the Vault Overseer's chair, he counts as a robotic enemy and is highly vulnerable to pulse grenades (which are a viable way for non-combat oriented characters to still defeat the Master in a straight fight).
The Master is tough. He has 500 hit points, can attack twice per round, and is protected by an almost constantly respawning supply of super-mutant bodyguards.
If the player leaves the base after attacking the master the super mutants won't spawn anymore, making the fight a lot easier.
| The following is based on Fallout: Brotherhood of Steel and has not been confirmed by canon sources. |
| End of information based on Fallout: Brotherhood of Steel. |
The Master appeared only in the first Fallout game, but he is mentioned in all Fallout games. In Fallout 2, it was revealed that he was previously called Moreau and was exiled from Vault City. In Fallout 3, Harold states that he remembers a friend who fell into the FEV vats at Mariposa, but does not explicitly state any names. The Master's three "male" voices were provided by Jim Cummings, and his "female" voice was provided by Kath Soucie.
His name is a reference to The Island of Doctor Moreau, a 1896 Science Fiction novel by British author H.G.Wells. Like Moreau of the story, the Master "plays God" by genetically altering creatures to his own ends.
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The Monk, also known as Black Belt, is a skilled martial artist who preferred his fists over weapons and magic. He is a member of the Warriors of Light and helps to restore the power of the Crystals.
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| Equipment and Magic usable by Monk | |
| Weapons | Crosier | Iron Nunchaku | Masamune | Nunchaku | Power Staff | Staff |
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| Armor | Bard's Tunic | Clothes | Kenpogi | Leather Armor | Power Vest |
| Equipment | Copper Armlet | Diamond Armlet | Protect Ring | Ruby Armlet | Silver Armlet |
| Shields | None |
| Helmets | Leather Cap | Ribbon | Twist Headband |
| Gloves | Leather Gloves |
| White Magic | None |
| Black Magic | None |
*all names from Dawn of Souls release
The Monk gets damage bonuses for fighting barehand. He also gets a defense bonus based on Stamina. Barehand damage easily gets better than claws, and with enough stamina, equipment (except for status/elemental protection) is also unneeded.
| Master | |
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After completing the Citadel of Trials, Bahamut the Dragon King upgrades him to the rank of Master. The Master has higher multiplier for his bonuses and gets more Magic Defense (2 instead of 1) at level up than the Monk, but is otherwise similar.
| Equipment and Magic usable by Monk | |
| Weapons | All Monk Weapons | Ultima Weapon |
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| Armor | All Monk Armor |
| Equipment | All Monk Equipment |
| Shields | None |
| Helmets | All Monk Helmets |
| Gloves | All Monk Gloves |
| White Magic | None |
| Black Magic | None |
*All names from Dawn of Souls release
All equipment marked with a * is from Dawn of Souls releases and on.
In the Dawn of Souls version, there are 10 optional Auto-Names for the different character classes. Each name is a reference to another character or location's name in the Final Fantasy series. The 10 names for the Monk class are:
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Shipmaster (feminine form Shipmistress), alternately spelled Ship Master,[1] is both a term the Covenant use to describe anyone or anything in charge of a single ship (including Humans) as well as an actual office in the Covenant navy.[2] As described by their title, Sangheili Shipmasters often command a single Covenant Starship. The size of the Starship does not seem to matter, whether a Covenant Frigate or a Reverence-class Cruiser.
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When referring to a Sangheili, Shipmaster is a Covenant title for a high-ranking Covenant Elite who is in command of a single Starship. As per to denote their high-ranking status, most Shipmasters usually have bodyguards, such as a Hunter pair or a Lance. While Shipmasters hold their individual power to command, they still fall under the chain of command, taking orders from their Fleet's Fleet Master, Supreme Commander or Imperial Admiral.
From what the UNSC has observed, the Shipmaster of a particular ship gives orders from the command center of their vessel, the rough equivalent of a UNSC Starship's bridge. There they oversee and supervise the running of the ship, and give orders during battle. They command the ship from a platform raised off the deck, surrounded by holoscreens displaying relevant information.
Before Halo: Ghosts of Onyx, it was assumed that only Zealots could hold the rank of Shipmaster. However, after killing the previous Shipmaster of their vessel, the Incorruptible, Major Domo Voro 'Mantakree was given the title of Shipmaster, and then promoted to Zealot so that he could become a Fleet Master, in charge of a task force sent to Onyx. Given the sheer size of the Covenant, the majority of Shipmasters are probably either Major Domos or Ultras.
As such, higher ranks than Zealot may hold command positions over a Starship. The Arbiter, should their role call for it, could be given command of the ship. Councilors could also have the potential to be a Shipmaster, having even Zealots subordinate to them. These ranks could theoretically be considered the Shipmaster of a particular ship; most likely the flagship of the Fleet. There are also Brute equivalents to the Shipmaster, called Alpha Jiralhanae - these may be equivalent to the entire Zealot range.
Also, as shown in Halo: Contact Harvest and Halo: The Cole Protocol, the title of Shipmaster could be held by other species than the Sangheili and Jiralhanae, specifically Jackals, in both case female ones, hence the name Shipmistress. The only Shipmistresses so far are Chur'R-Yar and Chur 'R-Mut.
Elite Shipmasters featured thus far, don't appear to have any changes to their armor to distinguish themselves from other members of their rank (it is impossible to tell a Zealot Shipmaster apart from a Zealot Field Master based on their armor, for example). Other types of Shipmasters, such as Alpha Brutes or Minor Prophets, are yet to be sighted. It is unknown if their armor would be different, to denote their individual rank. (Though it seems Lepidus, the Shipmaster who attacked Michigan, wore dark purple armor, and the design was that of a Captain.)
A Jackal Shipmistress and a Brute Shipmaster named Pellius appear in this novel. They plot against Thel 'Vadamee and his Zealot allies, shooting the Sangheili's ship down upon arriving in 23 Librae.
Only one Shipmaster is seen, the Shipmaster of the Truth and Reconciliation. He was killed by the Master Chief during his infiltration of the ship to find and rescue Captain Keyes. As a senior officer, his combat skills are honed, and he makes far fewer tactical mistakes than, for example, Minor Elites, but he is still subdued by the Spartan.
Two Shipmasters are mentioned in Ghosts of Onyx. The first is Tano 'Inanraree, and the second is his successor and killer, Voro 'Mantakree. 'Mantakree later was given the office of Fleet Master to pursue the Human controlled Covenant Destroyer Bloodied Spirit.
In Halo 3, Rtas 'Vadum holds the position of Shipmaster. He is seen commanding the Assault Carrier, Shadow of Intent, as well as a small battle group that glasses Voi and the surrounding areas.
These, so far, are the only identified Shipmasters/Shipmistresses.
| Sangheili Ranks | ||||
| High Council | Councilor | |||
| Temporary/Prominent | Ossoona • Arbiter | |||
| Fleet Commander | Fleet Master • Supreme Commander • Imperial Admiral | |||
| Zealot Officers | Field Master • Shipmaster • Fleet Master • Supreme Commander | |||
| Special Operations | Spec-Ops • Spec-Ops Officer • Spec-Ops Commander of the Covenant | |||
| Honor Guard | Sangheili Honor Guardsman • Honor Guard Ultra • Light of Sanghelios | |||
| Specialists | Stealth • Ranger • Ascetics | |||
| Regular | Aristocrat • Minor • Major • Ultra | |||
| Civilian | Kaidon • Oracle Master | |||
| Heretic | Heretic Sangheili Minor • Heretic Sangheili Major • Heretic Leader | |||
| This is the Master disambiguation page.
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The term Master can refer to:
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This is a disambiguation page—a navigational aid which lists other pages that might otherwise share the same title. If an article link referred you here, you might want to go back and fix it to point directly to the intended page.
Master is an alien world cursed with murderously hazardous atmospheric conditions, which became home to a group of unfortunate Cybertronian refugees. Many technological advances resulted from the struggle to survive this protean hellhole, including Headmaster Transtectors.
RTM dub name: Master Star
Millions of years ago, during the Cybertronian civil wars, many groups of Autobots fled the planet in order to escape the wearying corrosion of war without end. One particular group of diminutive robots, so young as to not yet have even mastered transformation, wound up crash-landing on Master. Unable to repair their ship at the time, the group, led by Fortress, attempted to eke out an existence on Master, mining energy and constructing cities, but the planet's deadly weather conditions and seasonal changes - including sandstorms, whirlwinds, metal-searing acid rain, scorching heatwaves and, during the ensuing four million years, even two ice ages - claimed the lives of many of their number. Constant deadly peril has its bright side though, and the need for survival fostered many technological advances (aided in part by technology derived from a time-travelling spaceship that later crashed on planet), most notably the creation of larger, stronger, non-sentient Transformer bodies named "Transtectors" that could better weather Master's dangerous environments. However, to connect to these bodies, the Cybertronians would have to learn to transform, and so underwent a rigorous training process to master the skill, with the most adept eventually becoming the Headmasters.
At some point over the years, they redeveloped space flight, but, for whatever reason, never left the planet, perhaps because they had simply reached a point where they were comfortable and in control of their situation on the planet, and had made a home there. However, when several Headmasters under the command of Scorponok rebelled against the leadership of Fortress, they were forced off of Master, eventually joining up with Galvatron's Decepticons. The Decepticon ninja Sixshot is known to have visited Master before the inception of Headmaster technology, so he may have helped forge this team-up. Whatever the case, he and the Decepticon Headmasters returned to Master in 2011 to attack the Autobots there, before pulling out to join Galvatron in an attack on Cybertron. The Autobot Headmasters departed Master aboard Fortress's Battleship Maximus, pursuing their enemies to their home planet and teaming up with the Autobots there. Fortress and Scorponok eventually became the leaders of their respective factions, and the advanced technology that they brought with them from Master was responsible for resurrecting Soundwave and Blaster as Soundblaster and Twincast.
Life continued on Master, with more young Headmaster Warriors undergoing the training to perfect their transformation powers. Some time later, however, after being defeated on Earth, Scorponok's Decepticons returned to Master, and the young warriors formed a resistance force to battle them. It didn't go too well. A small group of refugees escaped from Master to alert the Autobots to their planet's plight, but after doing so, they were caught in a plasma explosion and fused to the arms of several Autobot and Decepticon warriors, creating the Targetmasters. Why the robots travelling to deliver this message were the only ones on the planet that seemed unable to speak actual words and had to communicate via Artoo-Deetoo/Mini-Con-like electronic beeps is unknown. Despite this handicap, the Autobots subsequently returned to Master to aid the resistance effort, but Scorponok had discovered G-Metal beneath Master's surface and used it to forge the Zarak Shield, with which he bested Fortress Maximus. Having claimed this victory, the Decepticons then immediately departed Master for their final attack on Earth.
Following the failure of the Decepticons' attack on Earth, they were forced off the planet for good, and the war became space-based, with the Autobot and Decepticon forces operating on Athenia and Chaar, respectively. The advanced technology of planet Master formed the backbone of this conflict, which was dubbed the "Master Wars." The Transtector technology of Master was subsequently upgraded with the addition of Masterbraces to create the Headmaster Juniors, and was presumably responsible for the creation of the Godmaster Transtectors as well.
Master Monsters are a new Monster Cards Type and are colored red-brown. It stated like Fusion Monsters or Synchro Monsters, so it has similar ability with them. It may only be included in the Extra Deck, and cannot exist in the hand or Main Deck. If a Master Monster is returned to its owner's hand or Deck, it is instead sent back to the Extra Deck.
The concept of summoning Master Monster is like as Fusion, but you don't need to use Polymerization and the like, as Fusion summon need specific monsters as Fusion Material Monsters, Master monster just need monsters that have the required-level that written on the card.
If a Master Monster is Master Summoned property to the field, and then sent to the Graveyard, it can be Special Summoned to the field from the Graveyard with cards such as Premature Burial, Call of the Haunted, or Monster Reborn. Any Special Summon from the extra deck will not allow to revive it from graveyard by such cards.
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Monster Cards - Spell Cards - Trap Cards Types of Monster Cards Effect - Fusion - Normal - Ritual - Synchro - Dark Synchro - Hybrid(FCG Only) Types of Spell Cards Continuous - Field - Equip Types of Trap Cards Continuous - Counter - Normal Other Types of Card Turn Phases Draw Phase - Standby Phase - Main Phase 1 |
ATK - DEF - Level - Attribute - Type Playing Field Zones Monster Zones - Spell/Trap Zones Types of Summon Flip - Normal - Tribute |
Activate - Chain - Cost - Counters - Destroy Types of Monster Effects Continuous - Flip - Ignition - Quick Compulsory - Optional - Lingering Types of Effect Monsters Flip - Gemini - Spirit - Toon - Tuner - Union - Dark Tuner Types of Spell Speed Spell Speed 1 |
Tournament Guidelines Duel - Infinite Loop - Maintenance Costs Double Tributer - Victory Conditions Attributes DARK - EARTH - FIRE - LIGHT - WATER - WIND Types Aqua - Beast - Beast-Warrior - Dinosaur - Dragon |
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