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Fallout

Up to date as of February 01, 2010

From The Vault

Mardin


Entrance to Mardin
map marker: Mardin
leaders: Dar
The following is based on Fallout Tactics and some details might contradict canon.

Mardin is an underground cave labyrinth northwest of St. Louis, within which the lair of the Beastlords was located. The Beastlords possessed an inherent telepathic suggestion which allowed them to control animals. It was acquired through prolonged exposure to an unknown radiation present within Mardin's underground caves. According to the Brotherhood scribes, that this unique mutation only manifests in humans that have been exposed for at least twenty years. Around 2197, a Midwestern Brotherhood of Steel squad was sent to Mardin to eliminate the beastlords. They attacked, killing many beastlords and their pets in the process. It was the warrior who led the team, and when they advanced to the main room of Mardin, they finally found Dar, the beastlord emperor, and killed him either by their own force or by liberating Mother (the Deathclaw Matriarch), who was the source of beastlord's control over deathclaws.

Mission walkthrough

Mardin
chapter: 2
location: Mardin
given by: General Simon Barnaky
main objectives: Eleminate Emperor Dar
Find the source of control over the deathclaws
optional objectives: Free the Deathclaw Matriarch
previous: Quincy
next: Springfield
St. Louis

After this mission you will be able to recruit deathclaws, and as this is an objective, the BoS will like you more for it. Take more 7.62mm bullets than usual, as here it will be rare. Take shotgun shells and JHP bullets too, as the enemies will be unarmored again. Come here daytime.

On the surface it is the hunting season. The hardest things to shoot will be the giant wasps - they are too small, so try burst mode.

The only thing worth to mention is that you will find a H&K CAWS early on. This is a perfect burst-mode shotgun. Will be useful when you enter the underground camp.

There are many entrances to it. If you go down the farthest it will turn into a separated crypt. Loot. If you go down the big hole there will be giant insects. Then baby deathclaws, which you may prefer to save (doesn't matter, and this is the easiest way to enter).

The main entrance sucks. Try the one closest to the crypt. Run down in aggressive mode, bursting the Caws. Then be cautious. Use grenades if you feel so inclined.

Find the Matriarch. Unlock the cage's door, but do not open it until you kill everyone except the main room, where Emperor Dar resides. In the cages there are baby deathclaws, and on the other side there are civilians. The civilians' cage requires lockpick (20% will do, if you forget the lockpicks) and run to the surface (clear the way for them). The baby deathclaws' cages can be opened with a switch. This way you can get some reinforcement after you open Mother's cage and talk to her. When you do that she will go down the main hall, and start hitting the Beastlords. The baby deathclaws still alive will all turn green and help you in this fight (feel sorry for them as they will most likely all die).

After the fight is over, talk again with the mother. Later you will find her in Bunker Gamma. You can hire her and you can barter with her but she has no items which makes this possibility unnecessary.

You will advance greatly in your rank and karma after finishing this mission if you complete all the subplots.

Appearances in games

Mardin appears only in Fallout Tactics.

Fallout Tactics missions
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This article uses material from the "Mardin" article on the Fallout wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

ST Expanded

Up to date as of February 07, 2010
(Redirected to USS Mardin (NCC-39817) article)

The Star Trek Expanded Universe Database is for fanon and related content. See Memory-Alpha.org for the canon Star Trek wiki.

The USS Mardin (NCC-39817) was a midrange cruiser starship of the New Reliant-class built by the Federation Starfleet, captained by Commander Sean Wunder.

The vessel was destroyed. (Star Trek: Distant Horizons)

New Reliant class starships

Notable ships: Alor Setar - Amsterdam - Andorra - Antalya - Baltimore - Calgary - Ky Son - Latakia - Mardin - New Berlin - New Reliant - New Santiago - Zaragoza

This article uses material from the "USS Mardin (NCC-39817)" article on the ST Expanded wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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