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Mana: Misc


Final Fantasy

Up to date as of February 01, 2010

From Final Fantasy Wiki

Mana may refer to:

This article uses material from the "Mana" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Guild Wars

Up to date as of February 01, 2010
(Redirected to Energy article)

From GuildWiki

The default appearance of the energy bar.

Energy, represented by the blue bar in the user interface, is a pool that is consumed when using most skills. Skills that do not use energy include Signets and adrenal skills.


Energy capacity

All characters have an innate energy capacity of 20. This doesn't change based on level, but can be increased via certain armor pieces, weapons, weapon upgrades, or in the case of Elementalists, increasing the Energy Storage attribute. All standard Warrior armor sets provide no modifier to maximum energy, while all Ranger, Assassin, and Dervish armor sets provide +5 maximum energy. Most sets of spell caster and Paragon armor provide +10 maximum energy. The Radiant Insignia also provides energy in an amount dependent on the body location of the armor it is applied to.

A special case is exhaustion, which temporarily lowers the maximum amount of the player's energy. It is caused on its caster by many elementalist spells and can also be inflicted on a foe by skills of other professions.

Any temporary effects on energy capacity also modify current energy by the same amount, albeit also temporarily. For example, if a character with 15 of 40 energy has his maximum energy reduced by 12 (perhaps by unequipping a focus), he would then have 3 of 28 energy. It is possible to reduce current energy below zero in this manner. In such a case, the UI will indicate the character has zero energy until his energy is once again greater than zero (cause by any means, whether by equipping an item, natural energy regeneration, or other sources of energy). This is often used to "hide" energy so that it cannot be lost due to hostile skills such as many Mesmer spells.

Energy regeneration/degeneration

As with Health, the rate at which Energy regenerates (or degenerates) is represented by small arrows or "pips" that appear in the energy bar. Each "pip" indicates 1 point of energy recovery every 3 seconds (arrows pointing to the right) or loss (arrows pointing to the left). The maximum regeneration or degeneration is 10 pips.

The primary attribute of most professions allows secondary sources of energy besides natural regeneration. Examples are a Necromancer's Soul Reaping attribute, an Assassin's Critical Strikes attribute, etc.

Unlike Health, Energy regenerates even while in combat and players have a natural regen of +2 pips that does not increase naturally. As with Energy capacity, Energy regeneration can be increased via certain armor pieces. Warrior and Paragon armor sets provide no extra Energy regeneration, Ranger sets provide a +1 bonus, and all other professions (Necromancer, Mesmer, Elementalist, Monk, Ritualist, Dervish, and Assassin) get a +2 bonus from their armor. Thus, Warriors and Paragons have an energy regeneration of +2, Rangers of +3, and all other professions +4.

Some enchantments require energy degeneration to maintain, often referred to as "upkeep". Some items combine Energy bonuses at the cost of energy degeneration.

Armor stats refer to 'energy regeneration' as 'energy recovery'.

Energy regeneration will not stack to exceed -10 pips or +10 pips.

Energy-related skills

Energy-related attributes

Maximum energy

The highest possible maximum energy a character can have is 249. This is only possible with a primary elementalist character and involves a combination of many different effects.

Base energy 20
20 Energy Storage1 60
10% Morale Boost2 8
Inherent armor bonus 10
Radiant Insignia 8
4 Runes of Attunement 8
"Seize the Day" wand inscription 15
"Live For Today" focus inscription 15
Inherent focus bonus 12
Energy Boon 53
Birthday Cupcake 10
Chaotic Power 10
Grail of Might 10
Candy Apple 10
Total 249
  1. Includes +1 from All-Seeing Eye, +3 from Rune of Superior Energy Storage, and the following: Disciple of Energy, Lunar Blessing, Golden Egg, and Candy Corn.
  2. The Morale Boost bonus calculation includes the bonus from Energy Storage.
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This article uses material from the "Energy" article on the Guild Wars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 05, 2010
(Redirected to Mana Points article)

From TibiaWiki

Mana is the power behind all magic in Tibia. Every spell that is cast requires mana to be effective (except house spells). Mana is also required to create runes, and in some cases, mana is required to use runes.

Mana is regained over time, when you eat any kind of food, or by using some special items, like mana potion. See the page on Regeneration and the pages for each vocation (Knight, Paladin, Druid, Sorcerer) for more information on mana regeneration.

Mana gain per level


To calculate the maximum amount of mana a player has at a specific level, see the Formula page.

Fighting Stances: Defensive | Balanced | Offensive
Skills: Fist | Club | Sword | Axe | Distance | Magic | Shielding

Miscellaneous: Level | Stamina | Health | Mana

This article uses material from the "Mana Points" article on the Tibia wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 05, 2010

From Yu-Gi-Oh!

For the Yu-Gi-Oh! 5D's Stardust Accelerator character, see Mana (WC09).








Debut (Manga)

Yu-Gi-Oh! Millennium World - Chapter 00?

Debut (Anime)

Yu-Gi-Oh! - Episode 203

Appears in





Seiyū (Japanese)
  • Yuki Nakao
Voice actor(s) (English)

Mana「マナ」(Mana) is a childhood friend of Atem and Mahado and studies magic under Mahado as his apprentice. She is a light hearted, open, playful and caring girl, who shares a deep bond between her master and Atem. She is voiced by Bella Hudson in the English dub, while Yuki Nakao take the role in the Japanese version.

Character design

Mana's design incorporates multiple layers of clothing and a wide range of expressions. Depicted here is the young magician in full regalia from front and rear views and alongside views of her head from different angles.

Mana's design is based on "Dark Magician Girl". Her standard outfit consists of a beige shoulderless, sleeveless top with ruffled straps around her upperarm, a beige miniskirt, charmed bracelets around her wrists and ankles and matching necklace, belt and headwear. The character is slender and her brown hair is sporadically arranged and juts downwards in all directions.

Character biography

Mana is a young magician in training at the Dawn of the Duel arc's beginning who serves the priest Mahado. Later when Yugi's gang discovers her, Yugi explains about the card game back home commenting on her reference to Dark Magician Girl. After Mahado's death, she swears to become a great magician and eventually is able to summon her own Ka, the "Dark Magician Girl". Mana later helps them to defeat Zorc.

A single panel in the manga shows that she inherited the Millennium Ring after Zorc was defeated.

Monster Spirits

Dark Magician Girl

This article is a stub. You can help the Yu-Gi-Oh! Wiki by expanding it, or perhaps you could contribute to discussion on the topic.

Facts about ManaRDF feed
Gender Female  +

This article uses material from the "Mana" article on the Yugioh wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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