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Maj'Dul Timeline: Misc

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EQ2

Up to date as of February 01, 2010

From EQ2i, the EverQuest II wiki

Maj'Dul Timeline
Recommended Levels from 45 to 60
Introduced Desert of Flames
Difficulty Solo
Starting Zone Maj'Dul
Preceded by: Sinking Sands Timeline
Everfrost Timeline
Followed by: Pillars of Flame Timeline
Tenebrous Tangle Timeline


These quests are suitable for characters of levels 45 to 60. Related quests are listed in the order they must be done. For a list of all quests in this zone, see Maj'Dul Quests.

Part of the Peacock Club Timeline

Peacock Lord Wad'dah Haz'Iz

This long quest line starts in Maj'Dul and continues in The Living Tombs and The Silent City, giving several rewards along the way. This is a recommended timeline for soloers, as it's the only solo timeline that takes you deep inside a dungeon. It's a prerequisite for The Fountain of Life raid. The first half of the timeline is listed here.

Starts with Shan - found outside of the Golden Scepter, at ( 66, 140, -115 ) /waypoint 66, 140, -115

(continues in the Living Tombs)

Djinn Lore series

Aquim - behind the Court of Truth

The Shimmering Citadel series

Zeke Two Tone

Seamstress series

Darzi Sendoa

  1. Hunting the Hunter (56)
  2. Darzi's Tailoring Shop (55)
  3. Supplies for the Seamstress (55)
  4. Optional: Helping the Naga Hunter (58)

Court of Tears

One of many Tears Grifters in Maj'Dul

These are repeatable solo missions that scale to your level (from level 45 to 60). They are obtained from any Tears Grifter in Maj'Dul. The missions take place within small instances around Maj'Dul. When you request a mission, there is a 30 minute timer until you can request another mission.

The reward is experience and Court tokens of your choice. Choose tokens for a faction different from your preferred court. Then you can turn them in at the Tower of the Moon to raise your standing with your preferred court (and lower your standing with the other two rival courts). (The courts of Maj'Dul are discussed below.)

The Courts of Maj'Dul

There are three major factions in Maj'Dul called Courts: The Court of Truth, Blades and Coin. Each Court has a headquarters tower in the city of Maj'Dul, and may occupy guard towers at different locations in the city. The Court in posession of the guard tower is clearly marked on the outside by a large banner that hangs from the spires. Guards, bodyguards, and patrollers tend to be grouped in mobs of 3. There are also solo officers.

To gain entry to the Court HQ you need 20K good faction. Each Court Headquarters is equipped with a banker, mender, Good and Evil Fences, Court merchant, and NPC's which grant quests.

Good standing with one of the factions is also required to allow you to purchase a Maj'Dul Residency License to rent housing in Maj'Dul, and to be given the residence quest, Becoming a Resident of Ro (which gives you Call of Ro). Better Faction standing is also required to earn a special Title from the Court, and to complete Court Quest timelines, completion of which are needed to complete the signature heroic quest Of Fate and Destiny..

Earning Faction with a Court

You can earn faction with the Court in a few ways:

  1. You may complete repeatable quests in The Sinking Sands (see the Sinking Sands Timeline).
    • The NPC representative of each Court is on the beach and offers random repeatable quests which reward faction in Maj'Dul and to that particular Court. Each quest will raise faction with one Court, and lower faction with the other two. The starter quests raise Faction by 2500 pts. The higher tier quest granted later gives 7500 Faction.
  2. Court Quests
    • Once you attain 20K faction you will be directed to the Court HQ for quests from an NPC, starting the Court Quest timelines.
  3. Faction Coins
    • You can kill Rival Court guards, bodyguards, patrollers, and/or officers. Upon killing a rival guard, bodyguard or officer, you will loot a Faction Coin from the body.
    • You can turn in the Rival Faction Coins to the appropriate Court Consul from which you want to earn favor, on the first floor of the Tower of the Moon. Each Faction Coin is worth 250 faction for the Court you turn it into, and -250 faction with the other two.
  4. Court of Tears Quests
    • You can do special instance quests from the Court of Tears (see above), and select a Faction Coin as reward.

Refer to one of the following pages for more details:

Note: If you plan on doing the Heroic Quest The Courts of Maj'Dul: Of Fate and Destiny, see its discussion page details about Court Factions because building Court factions in the most efficient order will make this quest easier.

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This article uses material from the "Maj'Dul Timeline" article on the EQ2 wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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