Magic tablets are magic spells that are cached in clay. This allows the spell to be used later. Clicking on the magic tablet in the inventory activates the spell. These are not the same as Runecrafting Teleport Tablets obtained from The Great Orb Project, as these tablets can only be player made.
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Magic tablets are created from soft clay using a lectern in a player-owned house. A player brings the runes for the spell they wish to make, a magic staff (optional) and the soft clay to the appropriate lectern. The lectern can be in the house of another player. By clicking on the lectern a screen will appear showing the magic tablets that can be constructed at that lectern. After selecting a spell, the clay changes into a stackable magic tablet and the magic tablet selection window disappears. Magic tablet building requires that the player has the appropriate magic level and brings the required runes for casting the spell. You do not have to have the standard spellbook on to make the tablets.
The Magic experience is assigned during the creation of the tablets and the amount is equal to the normal casting of the spell, with the exception of enchant spells (eg. enchant ruby) which gives 75% of the normal experience. No magic experience is gained by activating the magic tablet.
All Magic tablets are tradeable. This provides players with a method to gain the benefit of a spell before reaching the required magic level to cast it (except for the Ardougne, Watchtower, Trollheim and Ape Atoll teleports, which require quests before using), although at this time players cannot make either Trollheim, Mobilising Armies, or Ape Atoll teleport tablets. Magic tablets also are useful in situations where inventory space is critical and/or where the inventory based activation is useful. Players on a different spellbook (Lunar magic or Ancient Magick), may find it useful to have access to a subset of spells from the normal magic spellbook. You do not have to be on the standard spellbook to make the tablets.
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