The Full Wiki

Maelstrom: Misc



Up to date as of February 02, 2010

Memory Beta, the wiki for licensed Star Trek content.

You may be looking for the TNG comic collection: Maelstrom (collection)

The Maelstrom is a volatile region of space located near Badlands and the Briar Patch, on the edge of Federation, Klingon, and Cardassian territories. However, due to the inhospitable nature of many star systems in the region, no major powers had designs of colonizing the region.

However, following a survey by the USS Hawking, several scientists expressed great interest in studying the Maelstrom and its multiple attributes. One of the most interesting attributes is that many star systems in the Maelstrom have triple the amount of ambient radiation which is found in typical star systems containing habitable, Class M planets. This means that attempts by the Federation to colonize these planets had initially proved unsuccessful. However, in the mid-2370s, technological and scientific advances, such as environmental bio-filters and atmospheric shielding made the terraforming process possible on these planets.

By 2378, the Federation had began terraforming the two outermost planets of the Vesuvi system, in order to facilitate the mining of vast mineral sources. A Starfleet science station was also constructed in orbit of Draegos, third planet of the Vesuvi system

As well as high ambient radiation, the Maelstrom is full of subspace rifts, quantum destabilization, and high radioactivity. (TNG video game: Bridge Commander)


This article uses material from the "Maelstrom" article on the Memory-beta wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

DC Comics

Up to date as of February 01, 2010
(Redirected to Maelstrom (New Earth) article)

From DC Database

Character Template Character Template

Real Name
Current Alias





Base Of Operations



Marital Status


Place of Birth

First appearance

Superman/Supergirl: Maelstrom Vol 1 1



History of character is unknown.

See Also

Links and References

  • None.


"You get right back here and finish this article, young man!"

History Section Needed!

The history section for this article is either absent or contains very little information. You can improve this article by adding as much relevant historical information as possible. Articles should be written from an "in-universe" perspective as if they were written by a historian living in the DC Universe.
(This template will categorize articles that include it into the "History Section Needed" category.)

Jack Kirby's Fourth World

This character or group of characters are related to Jack Kirby's Fourth World, either the original concept and group of titles by Jack Kirby, or any of their subsequent adaptations by other creators. This template will categorize articles that include it into the Fourth World Characters category.

This article uses material from the "Maelstrom (New Earth)" article on the DC Comics wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 01, 2010

From EQ2i, the EverQuest II wiki

other resources
EverQuest 2 Spell Information
Spell Icon
Heroic Opportunity Icon
Drains health and power over time from the target and nearby encounter members, and converts it into health and power for the defiler's group. It costs power over time to maintain the spell and the defiler cannot move or cast spells, but the spell can be toggled off early if desired.

Target Enemy
Power 93 to cast
93 every 5.0 seconds
Casting 3.0 seconds
Recast 2 minutes 30 seconds
Duration 40.0 seconds
Effect Radius 15.0 meters
Range Up to 20.0 meters
Level 50



  • Stifles caster
  • Roots caster
  • Inflicts (X) disease damage on target encounter instantly and every 5 seconds
  • Decreases power of target encounter by (Y) instantly and every 5 seconds
  • Heals group members (AE) for (H) instantly and every 5 seconds
  • Increases power of group members (AE) by (Z) instantly and every 5 seconds
  • Resistability increases against targets higher than level 70.
Maelstrom Spell Line
50 70 80
Spell Effects by Spell Rank
Effect Apprentice Journeyman Adept Expert Master Grandmaster
Resistibility 12% Harder 12% Harder 12% Harder 16% Harder 21% Harder
Inflicts (X) disease damage  ? 177-216 193-236 225-275 257-314
Decreases target power by (Y)  ? 29-36 32-39 37-46 43-52
Heals group for (H)  ? 175-214 191-234 223-273 255-312
Increases group power by (Z)  ? 29-36 32-39 37-45 42-52

Gray cells correspond to unavailable ranks of the spell.


  • The amount of disease damage and the amount of encounter power decrease is dependent on the Intelligence of the Defiler.

This article uses material from the "Maelstrom" article on the EQ2 wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Final Fantasy

Up to date as of February 01, 2010
(Redirected to Tornado article)

From Final Fantasy Wiki

Tornado in Final Fantasy IV.

Tornado (トルネド, Torunedo), also known as Whirlwind, Hurricane, Twister, Maelstrom, or Cyclone, is a recurring spell and ability in the series. It most often deals strong Wind-elemental damage, but may also reduce targets to single digit health.



Final Fantasy

Cyclone (NES Tornado) is an enemy ability used by Chaos and, in the Dawn of Souls and 20th Anniversary versions, by Barbariccia. It inflicts moderate to massive non-elemental damage to the party.

Final Fantasy III

Tornado (NES WWind) is a Level 8 White Magic spell that reduces the target's HP to single digits. It is bought in Eureka for 60,000 gil.

Final Fantasy IV

Tornado (SNES Weak) is a Black Magic spell that affects one target, reducing the target's HP to single digits for 25 MP. Palom learns this spell at level 48, and Rydia learns it at level 51 in the original releases and at level 58 in DS release.

Maelstrom (SNES Storm) is a stronger version of Tornado which affects the entire party and reduces HP to minimal digits. It is usually used by Barbariccia and several other enemies as a counter spell in this game.

Whirlwind (SNES Tornado) is an enemy ability used by Storm Dragon and Sand Worm. It inflicts major non-elemental damage to the party.

Final Fantasy IV: The After Years

Whirlwind is an enemy ability used by the Sand Worm and Belphegor enemies. It deals lesser damage to all characters.

Tornado, used by the Strato Avis and the Gargoyle enemies, lowers the character's HP to critical.

Final Fantasy V

Hurricane reduces a target's HP to single digits, and is used by a variety of enemies throughout the game. Hurricane can also be used through the use of the Gaia command.

Maelstrom is a stronger version of Hurricane which affects all targets.

Final Fantasy VI

Tornado (SNES W. Wind) is an offensive spell learned from the Esper Midgardsormr at a x3 rate. It costs 75 MP and it reduces everyone's HP (including allies) to 6.25% of their current HP.

Cyclonic is an enemy ability used mostly dragons which reduces the party's HP to one sixteenth of their current HP.

Final Fantasy VII

Tornado is found in the Contain Materia once it reaches level 3. It deals Wind-elemental damage and can cause Confusion at the cost of 90 MP.

Great Gale, used by the enemies Zuu, Blue Dragon, and Tonadu, inflicts minor Wind-elemental damage as well as Blind to the party.

Final Fantasy VIII

Tornado is the higher-level version of Aero and inflicts Wind-elemental damage on all opponents. It can be drawn and cast at enemies or Junctioned to stats.

Maelstrom is a spell cast by Edea during the second fight against her and by Ultimecia in her first form. It reduces HP by 2/3 and inflicts Curse status.

Draw from Level 1-100: Behemoth, Jumbo Cactuar, Tri-Point, Griever
Level 30-100: Abyss Worm, Fujin*, Thrustaevis
Draw Points Esthar City, Island Closest to Heaven
Refine T Mag-RF: 1 Windmill refines into 20 Tornados
High Mag-RF: 10 Aeros refine into 1 Tornado
HP-J Str-J Vit-J Mag-J Spr-J Spd-J Eva-J Hit-J Luk-J
+30 +0.48 +0.24 +0.42 +0.24 +0.33 +0.13 +0.38 +0.14
Elem-Atk-J Elem-Def-J ST-Atk-J ST-Def-J
Wind: +1.0% Wind: +2.0% No effect No effect

Final Fantasy IX

Twister inflicts random Wind-elemental damage based on 55 * a random number between 1 and the monsters level + the monster's Magic stat, and is used by Deathguise, both versions of Tiamat, Silver Dragon, and Nova Dragon. It can be learned as a Blue Magic spell for Quina by eating a Red Dragon, Abadon, or the boss Tiamat, and costs 22 MP to use.

Whirlwind is an attack used by Ark, and inflicts Wind-elemental and Float on the party.

Final Fantasy X

Tornado is one of Auron's Bushido Overdrives. It inflicts non-elemental damage to all enemies. If the player inputs the button sequence correctly, it will deal increased damage.

Maelstrom is an ability used by the Remora and Maelspike enemies. It inflicts a large amount of magic damage to all characters.

Final Fantasy XI

Tornado is a Wind-based Ancient Magic spell available to Black Mages only. An upgraded version, Tornado II, may be gained by players at level 75 with the use of Merit Points.

Cyclone is a dagger Weapon Skill which deals Wind damage in an area-of-effect.

Maelstrom is an enemy ability used by Sea Monks which deals area of effect Water damage and inflicts Strength Down. It can be learned as Blue Magic by Blue Mages.

Whirlwind is another Sea Monk ability similar to Maelstrom, but inflicts Wind damage and Vitality Down instead. It cannot be learned by Blue Mages.

Great Whirlwind is an enemy ability used by Manticores, which hits a cone in front of the user for Wind damage and inflicts Choke.

Final Fantasy XII

Tornado is the name of Chaos's ultimate attack. A Wind-elemental attack, its damage is equal to 90% of the target's max HP, capped at 9,999.

Cyclone is an enemy ability used exclusively by Yiazmat, which deals Wind-elemental damage and inflicts Sap on the party.

Final Fantasy Tactics

Tornado is only usable by enemies. It is part of Hashmal's Dimension Magic skill set.

Twister is an ability used by Behemoths that inflicts Wind-elemental damage to all opponents.

Maelstrom is a Sky Mantra ability for Rapha. In addition, her brother, Marach, has a Nether Mantra version called Nether Maelstrom. Both strike random tiles on the map for Water damage.

Final Fantasy Tactics Advance

Wild Tornado is field spell that can be cast by Illusionists.

Twister is an ability used by Lilith. It halves the HP of enemies in an area, essentially making it an area version of Demi. It can be learned by Blue Mages, and costs 20 MP.

Final Fantasy Mystic Quest

Typhoon is an enemy ability used by Garuda and Vampire, which deals Wind[elemental damage to both characters.

Tornado is also used to deal Wind-elemental damage to the party, and is used by a variety of enemies.

Hurricane inflicts Wind-elemental damage, and is used by Pazuzu and Zuh.

Dissidia Final Fantasy

Tornado is one of Terra's HP attacks. She summons three tornadoes to circle her, striking opponents multiple times, before the three tornadoes converge into one and inflict HP damage. Tornado is also the most powerful form of Shantotto's Spirit Magic: Air, and summons a large tornado that draws in opponents.

Hurricane is a Brave attack used by Exdeath, learned at level 10 (for the ground version) and level 33 (for the air version), which summons a tornado around Exdeath.

Cyclone is an HP attack for Garland, learned at level 37. It repels almost any kind of attack and surrounds Garland for a brief period of time.

Maelstrom is the ability used when summoning Barbariccia. It swaps the combatants' Brave values after the opponent uses a summon.


This article uses material from the "Tornado" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Guild Wars

Up to date as of February 01, 2010

From GuildWiki

Skill details
Campaign: Core Elementalist
Profession: Elementalist
Attribute: Water Magic
Type: Spell
Image:Exhaustion.png   25 Energy 2 Activation 30 Recharge

Full: Create a maelstrom at target foe's location. For 10 seconds, foes adjacent to that area are struck for 10...22 cold damage each second. Maelstrom interrupts spell-casting when it hits. This spell causes exhaustion.

Concise: Deals 10...22 cold damage and interrupts spells each second (10 seconds). Hits foes adjacent to target's initial location. You are Exhausted.


Water Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Damage 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31


Skill Trainers:

Hero Skill Trainers:

Signet of Capture:


  • Maelstrom is best used in PvE for shutting down spell casting in an area, since its long cast time prevents it from usefully shutting down a particular spell.
  • Since it can be easily avoided by leaving its area of effect, it works best when combined with snares and knockdowns. Conveniently, Water Magic spells include many good choices: Deep Freeze, Ice Spikes, Frozen Burst, Mind Freeze, Water Trident.
  • The spell is useful even without any attribute points in Water Magic: the 1 interrupt per second effect still lasts 10 seconds.
  • In PvP, Maelstrom can cause havoc to spell-casters that tank (e.g. a protection/smiting monk).
Historical note: Prior to the November 11, 2005 update, this skill could completely shutdown a group of PvE enemy casters, since AI foes would not move to escape area effects.)

Related articles

Facts about MaelstromRDF feed

This article uses material from the "Maelstrom" article on the Guild Wars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 01, 2010

From the eWrestling Encyclopedia.

Image of Maelstrom
Real name {{{realname}}}
Ring Names {{{names}}}
Height 6'8
Weight 287 lbs.
Date of birth July 15, 1976
Place of birth The Sea, The Ocean, The Aquarium
Date of death {{{death_date}}}
Place of death {{{death_place}}}
Resides {{{resides}}}
Billed from {{{billed_from}}}
Trainer {{{trainer}}}
Handled by {{{handler}}}
Win/Loss Record {{{winloss_record}}}
Debut May 26th, 2005
Retired {{{retired}}}


The term Maelstrom means 'A violent or turbulent situation' and 'A whirlpool of extraordinary size or violence'.

Maelstrom is a tall and menacing wrestler who lives in and owns an Aquarium, much of his past life remains a mystery however his obseesion with all things aquatic and water based may make him seem rather unhinged to those he encounters.. His wrestling style consists of using power based moves on the whole, but can use submissions to great affect as well as being fairly agile for a big man. He also uses a variety of mind games to defeat his opponents ranging from simple pyrotechnics and effects to seemingly supernatural abilites such as returning from being eaten by a Great White Shark. This combined with a great resiliance to pain and injury makes Maelstrom one of the best wrestlers in the EWT today and so far he has had two reigns as EWT Tri-State Champion and one reign as EWT World Champion.

Although Maelstrom looks like the kind of guy best avoided he has teamed up with other wrestlers over the years and had success. These teams ah usually short lived though as Maelstrom has a unique view of right and wrong much like the sealife that he associates his life with. If he feels slighted or stabbed in the back he will go to the ends of the ocean to take his revenge as he usually considers things to be black or white, there is no grey.

Debut and arrival in EWT

The first anyone heard of Maelstrom was the a series of video showed the power of water with plenty of swirling vortexes. It ended witht he words. THE TIDE WILL TURN!

Title History

  • EWT Tri-State Champion (2-time)
  • EWT World Champion (1-Time)

In wrestling

  • Finishing moves and signature moves
    • The Whirlpool (A Spinning Sitdown Powerbomb)
    • Water on the Brain (Draagon Sleeper)
    • Vortex Drop (A Screwdriver, can be done of the top rope)
    • Chokeslam
    • Walking Powerslam
    • Double Axe Handle off the 2nd rope
    • Atomic Drops
    • A Shooting Star Press to the outside (Only used on rare occasions usually in speciality matches)
  • Theme songs
    • "Apocalypse Please" by Muse
  • Quotes
    • The Tide Will Turn!
  • Trivia
    • - He is the Originator of The Aquarium Room Riot and the Leviathan Chamber.
    • - Maelstrom has come back from a broken spine.
    • - Maelstrom was romantically invovled with Oceanic, they have since parted from each other.

This article uses material from the "Maelstrom" article on the eWrestling wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Marvel Database

Up to date as of February 09, 2010
(Redirected to Maelstrom (Earth-616) article)

From Marvel Database

Character Template Help

Maelstrom (Earth-616)
Real Name
Current Alias

Malcolm Stromberg, Anomaly





8' 2"

425 lbs (193 kg)




First appearance

Marvel Two-In-One #71
(January, 1981)



Maelstrom is the son of an Inhuman geneticist and a Deviant handmaiden, the first known hybrid of these two races of humanity's genetic offshoots. Phaeder and Maelstrom eventually began to travel the world incognito.

Maelstrom and his father set up base in the underwater ruins of the island of Attilan when the Inhumans moved their city to the Himalayan Mountains. Discovering molecules of the mutagenic Terrigen Mist in the ruins, the two began experiments that they hoped would let them subjugate the two races that had spurned them, the Inhumans and the Deviants.

The existence of Maelstrom and Phaeder was revealed when Maelstrom attempted to steal the Anti-Terrigen compound developed by Reed Richards (the hero Mr. Fantastic) and the Inhumans. After an unsuccessful attempt to subject all of Attilan to the compound, Maelstrom commanded his accomplice, the mysterious Deathurge, to kill him. At the instant of his death, Maelstrom's life essence and memories were transferred to a cloned body. Phaeder was too old and feeble for the process to work for him, and he died.

While investigating the whereabouts of his mother's people, the Deviants, Maelstrom learned that most of their ruling class had been atomically transmuted into a single organic cube by the Eternals, another variant strain of humanity. Maelstrom decided to use his bio-kinetic power to siphon the energy of the entire Eternal population while they participated in a ritual which formed the Uni-Mind. Thanks to the intervention of the hero team Avengers, this scheme failed, and once more Maelstrom bid Deathurge to terminate his life. Maelstrom's essence transferred to yet another clone and he embarked upon his next master plan, to siphon the kinetic energy of the Earth's rotation. This plan was also thwarted by the Avengers, and Maelstrom was apparently destroyed, as his absorption of the energy forced him to bodily expand, dissolving into cosmic-scale proportions.

Powers and Abilities


Maelstrom can absorb kinetic energy such as physical blows to himself and convert the energy into increased health and strength. He can divert absorbed energy into a blast of kinetic energy as well. Even before he used siphon devices to augment this power, Maelstrom proved able to absorb massive amounts of energy, from blows of the mightiest of Earth's champions. With his siphon devices, the upper limits of his absorption raised exponentially. The first siphon converted the mental energies of the Eternals' Uni-Mind into an absorbable form. The second device absorbed kinetic energy from the earth itself, slowing the planet's rotation.

When he became the cosmic entity known as Anomaly, Maelstrom could absorb the motion of the entire universe.

While on Earth, Maelstrom created clones of himself, his minions, and probably others. When one of them happened to be killed, the technology in Maelstrom's lair shunted the life form to a new body. The transfer had planetary range (4000+ miles), and gave Maelstrom virtual immortality, dependent only on the number of clones he had available.


Discover and Discuss

This article uses material from the "Maelstrom (Earth-616)" article on the Marvel Database wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 04, 2010

From Wookieepedia, the Star Wars wiki.

The term Maelstrom could refer to:

This is a disambiguation page—a navigational aid which lists other pages that might otherwise share the same title. If an article link referred you here, you might want to go back and fix it to point directly to the intended page.

This article uses material from the "Maelstrom" article on the Starwars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Star Wars Fanon

Up to date as of February 04, 2010

The Star Wars wiki of fan invention.


Jack Nebulax

Publication information
Media type



Rebellion era/New Republic era





Preceded by


Followed by


Maelstrom is a novel currently being written by Jack Nebulax. It was originally known under the working title "Resurrection: The Imperial Plague".

Plot overview

Set in 5 ABY, Maelstrom details the stuggles within the Nebulax Empire on Had Abbadon, as witnessed by Emperor Jack Nebulax. Having witnessed sixty-one years of history firsthand has done nothing to prepare Nebulax for the conflict which he will be facing that threatens to divide his young empire in two.

This article uses material from the "Maelstrom" article on the Star Wars Fanon wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

SWG Wiki

Up to date as of February 04, 2010

From SWG Wiki

An AoE (Area of Effect) Lightning attack.

This article uses material from the "Maelstrom" article on the SWG Wiki wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 05, 2010

From Teletraan I: The Transformers Wiki

Maelstrom is a Decepticon in the Transformers: Rise of the Chevy Autobots portion of the Movie continuity family.

Maelstrom is the General of Mainframe's drone army. A near perfect replica of Mainframe, he is virtually indestructible, capable of handily defeating hundreds of opponents without strain.


Bumblebee's Mission Log

After the Autobot known as 10-22 tracked down the location of Mainframe's Arctic headquarters where the kidnapped Bumblebee had been taken, Maelstrom was deployed to defend the base, forcing the Chevy Autobots to face him in combat. No single Autobot could bring him down, but every attack chipped away at his power levels.

After countless battles, Optimus Prime sent a communication to the Chevy Autobots, noting that the weakened Maelstrom had just received a huge surge of energy...power from Mainframe's own spark. Despite their foe's power increase, the Autobots continued to attack, realizing that once they got past Maelstrom, Mainframe would be significantly weakened.

Ultimately, the endless waves of enemies proved too much for Maelstrom, and he was destroyed, allowing Prime and the Autobots to infiltrate Mainframe's base.

External links

  • Rise of the Chevy Autobots News Section

This article uses material from the "Maelstrom" article on the Transformers wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Got something to say? Make a comment.
Your name
Your email address