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Macro: Misc



Up to date as of February 02, 2010

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Macro was a 23rd century Calligar individual, the son of Zyo and brother to Ecma. Macro was one of the Calligar who was present when the first contact landing party from the USS Enterprise visited the Calligar civilization in 2254. (TOS novel: The Rift)

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This article uses material from the "Macro" article on the Memory-beta wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 07, 2010

From the RuneScape Wiki, the wiki for all things RuneScape

"Bots" redirects here. For bot guidelines on this wiki, see RuneScape:Bots.
Macros chopping down a yew tree.

A macro (variously referred to as a macroer, bot, auto or autobot) is a third-party software that performs an automated task, such as Woodcutting or Mining. The terms macroer and autoer usually refers to players who use such programs. The use of such programs can actually allow the macroers to achieve surprisingly high skill levels in a short amount of time, if ran 24/7. However, it is against the RuneScape rules (Jagex considers it cheating) and may result in action taken against that player's account, such as a permanent ban and possibly having that player's IP address blocked from the RuneScape website (usually only with gold farming bots). Another offence under the category of a macro is when a player trains away from keyboard, which has been dubbed by players as an abbreviation, AFKing. If you are caught AFKing it is a "Macro Minor" ban, which expires one year after the issue and the ban itself can last up to ten days. AFKing entails manipulating the game engine where automatic tasks are operated providing the player no need to physically be at the computer of operation. However, it is legitimate in some cases, where the automatic engine tasks only last for a few moments such as chopping down a tree, or offering bones at an alter in a POH. Other legitimate cases in combat are Giants Spiders and Bandits after the Rune Tek 5 update, since the engine now logs you out after a period of no activity regardless of whether or not the player is in combat. Some examples of illegitimate AFKing is trying to take advantage of person who is not AFK.

A macro program operates by automating user input to the game. A simple macro may automatically move the cursor to a certain position and performs a click while a more advanced one may actually interact with the game client. This can make for a much more powerful macro, but can also make it much easier to detect. Use of a macro is against the rules, as it breaks the Honour rule.

The macroing tools are reputed to do lots of tasks. Some of these examples are given below.

  • One example is macro tools are sometimes used for simple tasks as autotyping the same message repeatedly. This is often used by players in the Grand Exchange, where a trade offer quickly disappears in the volume of other messages, or used to advertise a real world trading site. This can be a nuisance to other players with all the spam, and can also be reported under Honour.
  • Auto clickers are another kind of macro tool used to repeatedly click a desired spot. These can be set at a desired speed to click such as 10 clicks a second. Auto clickers are mostly used to put user input into the game in order to circumvent the auto-logout system.
  • Another task that a macro tool can perform is autobuying from shops. Right clicking buy 10 of an item loads of times is an example. This has been stopped with the personalized stock update. . As a result, autobuying bots are very rare, and the ones that still exist buy and bank items for a profit of being sold at the Grand Exchange.
  • Some macros involve more complicated tasks such as banking, mining, woodcutting, fishing, monster-killing, and more. A RuneScape character controlled by a macro is commonly called a bot.

On 10 December of 2007, Jagex implemented an enormous amount of updates aimed at ending the use of macros in the game. Although these updates have been successful at drastically cutting down on the number of both macros and real-world traders, reactions among players who haven't used bots have been mixed concerning how well-implemented these updates were. It is also a common misconception that macroers have been totally removed or nearly abolished from the game since Jagex implemented this update. Although the bot problem has decreased due to this, there are still many of such programs operating in RuneScape today.


Gold Farming

See also: Real world trading

Gold farmers are also considered to be macros since they behave like them, and most of them are even automated via macroing programs. Fighting monsters and dealing with random events is not easily automated, as they can be very complicated to script. These accounts may be in breach of the Honour rule (which forbids more than one person using any one account), but a stricter enforcement of another part of the rule forbidding real world trading is the most important part in eliminating the sellers and buyers of this collected gold, as well as the collectors. Some gold farming still persists as part of a training service, where a gold farmer trains an arbitrary account in return for payment.

Because macros are not controlled by humans, it is possible to operate a large amount of them at once, allowing more gold and items to be collected quickly.

Common macro hotspots

Fishing macros netting fish in Draynor Village.

This is a list of the common spots for macroing/gold farming activity, prior to the 10 December 2007 update, except where noted.

Hot-spots marked "still ongoing" are hot-spots that macros/gold farmers can still be found at, even after 10 December. Hot-spots marked "obsolete" are those which are still possible to use effectively, yet there is no gain in doing so thanks to a shop update.

Common free-to-play hotspots

Common pay-to-play hotspots

With the better money making options in Member's only worlds, there is an increasing amount of autoing activity on the member servers. Jagex has also claimed that gold farmers pay for their membership using stolen credit card numbers. Some member money making activities done by macros/gold farmers include:

The selling of items obtained by gold farmers are notable both in the game worlds and on the market forums, where they will typically be selling vast amounts of an item at once (such as 50k Willow logs or 20k Lobsters).

Macro program risks

Many programs claim to be a macro program of some sort. Often such programs originate from dubious sources and merely infect the computers that they are installed on with spyware and/or other malware. The sole aim of the malware is to obtain the RuneScape account details, (i.e. Key loggers which steal your usernames and passwords not only to RuneScape, but to everything on your computer). Some malware is reputed to be capable of discovering the in-game bank PIN, usually by taking screenshots of your computer every time you click. In addition to the malware, using a macro program also is against the Honour rule, (which states "You must not use other software to gain an unfair advantage in the game".

Identifying and reporting macros

The default look of a character, which many of the old bots tend to look like.

Many macros/gold farmers are on the F2P version of the game chopping trees, or fishing lobsters, though they're also quite common on the P2P version as well. They will sell their collected items for RuneScape gold, which they then sell for real world cash. See the hotspots section above for a list of common areas that macros hang around at.

Elements that raise suspicion to macroing/gold farming are:

  • A hard to remember name with lots of random numbers or letters, often from different parts of the keyboard (eg: Al8zm2p15s)
  • Only one skill trained (usually woodcutting, fishing, mining, or melee combat) This can be checked by looking up the name on the hiscores, or casting Stat Spy on a suspected bot.
  • Are level 3, though most are higher levels (higher level macroers are more common in members worlds).
  • Will have the default look (male, bald, and a dark brown goatee), although they have recently been known to diversify somewhat due to the new tutorial that does not start out with the old default look.
  • Are dressed in the default outfit (khaki shirt and forest green pants), or random event clothing. (With the advent of RuneScape HD, however, macroers have been found in various random colours, typically bright ones.)
  • May exert strange behaviour such as not being able to fish in certain spots and thus running backwards and forwards from the fishing spot (or just not interacting at all with certain spots).
  • Gets stuck after a door is closed, as is the case when going to mine rune essence at Aubury's in Varrock (bots run around attempting to get Aubury to teleport them, but cannot as the door is closed).
  • Do not respond to chat. Most bots will not respond if you say something to them. However, players who have their chat off or who are simply not looking at it, might also not respond. Also, some bots are able to respond, so reporting people just because they aren't talking is not always the best thing to do.
  • In the mining guild, anyone that mines the same coal spawn as you or another character may be a bot. Because of the space between coal spawns, a higher level doesn't guarantee you'll get the coal over someone else, so it is common practice to always go for open coal spawns. Only macros and inexperienced coal miners will continually begin mining an ore even if someone else is already mining it. Macros here will most commonly be higher combat level wearing assorted expensive gear to throw off other players.

It is not necessary for a player to check that macroers are actually using a macro before reporting them, as Jagex checks to be sure a report is true before acting on it, and a player reporting a non-macro will not be punished, so if the player sees any of the above behaviour or any other suspicious behaviour, the player should always report the suspected macro.

If an advertising bot is found, in addition to reporting it, a player can alert a moderator to come and deal with the spambot.

RuneScape Rules

All examples above break one or more rules. The main reason for the rules is to increase the game entertainment factor for all players. There are several mechanisms in the game that are reputed to deter and detect rule abuse, in particular the use of bots. Some examples are random events, periodic shifts in map orientation and changes to the game. No information is available about the macro detecting facilities that operate on the game servers.

Macros and the economy

Some players argued that macros used to contribute over half the raw materials in the game, thus making them useful, doing tasks that no person would want to do, like cutting yews constantly. Bots also will eventually be banned, so most of the bot-made money leaves the game anyway so it doesn't damage the economy.

However, macros greatly affect prices of raw materials, reducing the prices of items due to many of them being released into the economy at once (prices of sharks plummeted from 800 each to 400 each at one point). As macros gain capabilities, there are increasingly fewer options for honest players to generate money from raw material collection.

Internal workings

Like normal players, a macro tool needs to control the game by giving the appropriate inputs. These controls result in some game reaction that the macro needs to observe and interpret to plan the next action. Typically, a macro tool is split into several components that are described below.

An example of some macros using an extra macro program that recognizes when a tree is gone, so that they immediately run to find a new tree.

Gaming engine

The gaming engine is the part of the macro that interacts with the game and that analyses the responses. A software program running on the game playing computer usually has the capability to generate mouse input (move, click, drag, etc.) and to generate keyboard input (key down, key up). Analysing the response from the game can be done by capturing the entire game image. Some image processing might be required to obtain information about the game response. The gaming engine provides the basic mechanisms to play the game, but it requires task specific knowledge to actually perform the macro operation. Some basic ones click colours on the screen. Others hack the RuneScape canvas to make the colour bots minimisable and to be able to run many. More advanced ones use BCEL or reflection java API's to inject/scan the RuneScape client for variables.

Task script engine

In order to create a bot, a macro tool contains a task script engine to implement a sequence of steps to perform a particular task. A single purpose bot is not particularly useful, so task script engines have the capability to load and execute scripts containing the programming instructions for a particular bot task. Common tasks such as random event detection are supported in default scripts that any bot will need to use.

Jagex responses

Jagex's first major action against macro users was on 29 May 2002, in which around 2,000 players were reset for using RuneBot. In 2003, Jagex added the "fatigue" system to combat macroing. It is believed this system does not deter the more advanced macros in RuneScape Classic. On 12 December 2003, Jagex banned around 400 players for macro use. On 2 January 2004, Jagex banned nearly 1,000 more players. A ban of about 3,000 players happened in RuneScape Classic on 24 October 2004.

On 12 January 2006, 3,000 RuneScape Classic players were banned (while closing the game to new players) with 15,000 RS2 players banned one week later for macroing.

On 26 April 2006, Jagex tried to devalue rune essence on purpose, although it is debatable whether this was achieved.

On the first of May 2007, Jagex started enforcing Rule 7 and Rule 12 even further and began tracking items that originally came from a macro's account, and have claimed they ban about 8,000 macro accounts a week. They have also updated the punishment for attempting this type of cheating. The number of blackmarks given for macroing was moved from 7 to 90 (which would permanently ban the player 9 times over) because some macro users were selling the coins they would get for real life money.

Increasingly difficult random events have also been one of Jagex's methods to decrease the prevalence of macroers, although it hasn't been considered very effective as most macros have been able to solve them via special scripts or human input.

On 10 December 2007, Jagex furthered their crackdown on Real world trading by making all drops, stakes, and trades for new accounts to have a max net worth of 3,000 coins, as well as altering the wilderness. A player can change the max number of coins they trade by obtaining more Quest points. The changed wilderness sparked controversy and riots, most notably the Pay to Pk Riot. On the other hand, real world trading is now more difficult, as the wealth they gather cannot be transferred to buyer accounts as quickly or as easily. Therefore, seeing a macroer is now rare, as unbalanced trading made gold farming fairly worthless. But it is still possible to see them doing any of the activities mentioned above (mostly killing Green Dragons). On the 2nd of January 2008, Jagex eliminated unbalanced trades for all accounts, with additional coins being able to be gained or lost proportionate to the player's Quest Points (with a minimum of 3,000 coins and a maximum of 30,000 coins).With the 30 September trade margin update,the minimum is now 5000 and the maximum is 60000, assuming the player has at least 270 quest points.

In the early days, the use of a macro constituted a temporary ban for the first offence and a permanent ban for the second. However, after a clan leader told members to macro since they had an extra chance, Jagex changed the policy such that all macro-related offences resulted in a permanent ban.

However, after several changes in the appeal system, some macro-related offences (such as Real World Trading) were downgraded back to a temporary ban.

It is often reported that free players get banned permanently while members get a fourteen-day ban, although many other players claim otherwise.

It is also debatable if Jagex give much attention to this issue any more as numerous reports from players suggest that after reporting suspected macroers no punishment seems to occur to the rule breaker(s) even days/weeks after the report was filed.

On 11 June 2009, Jagex strengthened their macro-detection system. Players caught for macroing don't receive a warning, or a chance to appeal. Updates from 10 December 2007 forced players that macro with throw away account to macro on their main accounts. This is because transfer of a large amount of wealth is no longer possible. Thousands have been banned for macroing, high levels and member's accounts were not immune, or given an extra chance.[1]

On 1 February 2010 Jagex released a Friends-to-Friends trading system that will increase the wealth of money you can trade over through accounts. Example. 1 Month of friendship, double trade limit, 2 Months of friendship, triple trade limit and so go on. Quest Points does affect this trade limit and the most you could possibly trade over is 240,000 per 15 minutes if you have 270 Questpoints.

Ways to stop macros

One way to stop macros is to go to the spot where they are. You must bring a pet with you, and make sure that the spot is a place to collect items, such as flax or snape grass. Simply put your pet over the certain spot and macros will stand there trying to pick up your pet, rather than the item. It is advised to bring something to do in the process, like training magic, or else it can be extremely boring.

In addition, with some luck, and if the macro has Accept Aid on, it may be possible to teleport the macro using Tele-other spells, though this may not work all the time. The best way to try and deter accounts using macros is by using the Report Abuse system, rather than trying to solve it yourself.

See also

External links

This article uses material from the "Macro" article on the Runescape wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

SWG Wiki

Up to date as of February 04, 2010

From SWG Wiki

Table of contents


Macros have been implemented into Star Wars Galaxies as a way to help the players. They are in game scripts that can be developed to automate an action, or series of actions. SWG Macros may be looped, and can also be used to take advantage of the toolbar for commands that are normally typed. Example - /harvest hide;

To access your character specific macros go to the command browser window, and then select macro. Click new macro to get started. From that point all you have to do is type in the commands you would like to execute, give it a name and an icon and press OK.

You should now have a macro in your macro's tab of the command browser. You can test the macro by double clicking the icon from there or if you prefer you can assign them to a hot key. Pressing the hotkey will start the macro.

It's a good idea for anyone testing macros to utilize the /dump; call in a hotkey as you can potentially get your macro stuck in a loop and barring logging off, /dump; allows for you to stop a macro midstream.


See Chat Variables

Useful macros


Grinding a crafting profession can be a real pain. Here's a macro to help you, without having to count schematics in the Datapad. Alternative formulations of this basic macro are presented in crafting macros.

macro crafting_1

/pause 0.25;
/pause 0.25;
/ui action toolbarPane00;
/ui action toolbarSlot12;
/pause 1.5;
/ui action defaultButton;
/pause 3;
/createPrototype practice noitem;
/createPrototype practice noitem;
/pause 1;
/macro crafting_2;

Explanation: Your crafting tools should be in the lower row of your first toolbar in this example. Now you should create up to 10 macros (depending on how long crafting takes). The next macro should start the next crafting tool, which should be in toolbarSlot13. The very last macro should call

/macro crafting_1; 


Now, the trick is, before you start this macro, you ONCE craft the item you want to use for grinding manually. The crafting tool will remember, which item it was, hence the line

/ui action defaultButton;

The only thing you need to do now, is adding the resources during the crafting process. If you have high lag, you might want to adjust the /pause commands.


Sometimes all you need is a simple macro for harvesting after a kill.

/harvest bone;      <-- can be bone, meat, or hide
/pause 1;
/harvest;           <-- catch all since not all creatures have bones

However, many times when out exploring, you end up in a situation where the fighting is too fast paced to properly loot or harvest your kills. In times like that, a repeating loot and harvest macro will help.

/harvest bone
/pause 1
/pause 1
/macro harvest

This macro is useful for both NPCs and MOBs. It will cause you to loot the NPC once they have died, then attempt to harvest bone from them. (you can substitute meat or hide) It will then wait once second, and try again. The final command will cause the macro to loop, providing you name the macro "harvest"

Deathblow Macro

Most useful to Bounty Hunters, but also great for anyone engaging in PVP. It is helpful to have this repeating in the background when the fight starts so there is no chance of missing an opportunity to use it.

/pause 1
/macro deathblow

It may also be helpful to add the /macro deathblow command to the last line of the buff macro you have set up for pre fight buffing.

This article uses material from the "Macro" article on the SWG Wiki wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 05, 2010
(Redirected to Bot article)

From TibiaWiki

This article or section describes a violation of a Tibia rule

Some information in this article or section describes a violation of official Tibia rules. Using this information improperly may result in a banishment from Tibia, or even an account deletion.

TibiaWiki does not in any way condone the violation of Tibia rules, and cannot be held responsible for the abuse of information that is available on this site.

discuss • edit

The official abbreviation of Tibia Bank is TB, it was previously abbreviated as BOT (Bank of Tibia) but this has been changed.


What are bots?

Bot is another word for 'macro', an automated program which, in Tibia's case, controls your character. In other words, it's an unofficial software to play.
Bots may seem to give you an advantage in the game, however using any kind of bot is a severe rule violation (3c). On top of that, there's a good chance you'll get hacked by such programs.

List of Bots

  • Auto Healer
  • Cavebot
  • Runemaker
  • Aimbot
  • Auto-Fishing

I found someone using bots, what should I do?

Actually, you don't have to do anything. CipSoft's new anti-cheating system automatically detects and punishes around 5000 of botters per time. All you have to do is to wait patiently for the system to collect enough evidence, which can take up to 12 months. Unless a player admits botting in a public channel, you don't have to report it. You could also kill the botter. Some of them won't come back to the computer till its too late. Botters usually will have a lot of gold in its backpack so it could be worth it.

I see a botter, why isn't he banned by the system?

The anti-cheating system does not ban botters instantly. First it collects evidences and in the beginning of every month, the system bans around 5000 botters in a mass ban.

Why can't I report botters anymore?

Gamemasters do no longer ban nor investigate botters. Please just wait patiently for the system to catch the botters!

I don't want to wait for a Gamemaster, what can I do?

Vulnerability 1: Waypoints

Many bots have waypoints. This means that the software instructs the bot to move to certain squares, ramps, or holes in a certain order. This can be exploited in two ways. Firstly, watch the bot for it's pattern, it's path. If you notice that it moves to a certain square, and then off in another direction, that is possibly one of it's "waypoints". If you put a trough, an indoor plant or any other item, that is not walkable, on that square, the bot will move to that point and stall. This includes ladder squares. Now you are able to move the character one square at a time away from the waypoint. If you continually move the character one square at a time at high enough speed, you will be able to move the character anywhere. If, however, you pause, the bot will return to the blocked square if it is accessible. This will not happen if the blocked waypoint is still on the character's screen.

The second option with waypoints is to use the waypoint against the bot itself. If there is a waypoint close enough to a hole, this can be exploited as well. Simply find the waypoint close to the hole, and block the character in when it arrives to the waypoint. On the North, South, East or West side of the hole, there should be 2 squares available for this manuever. When the character is blocked in, move him to the second square away from the hole, vertically or horizontally. Almost exactly 1 second after you move him to that square, move him towards the hole, and he will go down the hole, whether it is a shovel hole, or any other hole.

The explanation is that the bot will try to reach the waypoint after you have moved the character. But if you move the character after the bot realizes it needs to move, and before it moves the character, it will fall down the hole. This is very useful for taking characters to lure creatures on them in other spawns. Be forewarned, however, that luring creatures on a character is veiwed as against the rules on the island of Rookgaard and on Non-PvP Game Worlds and could be punished as a rule violation.

Vulnerability 2: Rune Makers

Another vulnerability is a rune maker. Most bot software will automatically take a blank rune from a backpack, and switch it with the weapon in the hand slot, and utter the spell phrase for the rune. Many characters who use this software also hunt at the same time. There is a feature on some bots that initiates attacks on any players that attack it. They also automatically use mana to heal themselves if attacked. If, however, you can time your attack at the moment when the blank rune has just been inserted into the hand slot, and the mage begins to use mana to heal itself, it will not be able to make the rune, and will only be able to hit you with it's fists, instead of a wand, rod, or melee weapon, or other attack option of it's choice. Beware, though, because some bots use the option of spell attacks such as exori vis and exori mort, and these may cause much hp loss to you while trying to attack the botting character. Most botting runemaking/hunting characters will not use that option however.

Vulnerability 3: Autologging

Many bots also use a feature which allows the character to make runes and eat food and to automatically log if a gamemaster or any other character comes on their screen. This often eliminates the possibility that they will be killed by a passerby who finds them "afk". If, however, you know where they are located, and shoot a ranged attack rune on the ground where you know them to be, this will cause them to have a battle lock, and as you walk up to the character, the bot may force log, and leave their character in the game for 60 seconds. You will have that much time to take the hp of the character down to zero, before they are disconnected automatically from the Game World.


If you are going to kill a macro user, you need to have present that player might not be away from keyboard at all. Most of bots allow to make an advertisement sound if another player attacks or simply traps him using the waypoints vulnerability. There is not form of know if the macro user will be adverted of your attack, just attacking him. This is why it's a good idea to have a second character, or not important character to test it. However, most of macro users are away from keyboard in strange hours, like really late at evening or really early in the morning (CET) or moments when most of players are not in game (Like in test server time). It's also important to know that many bots can "auto-reply" to some words, like "Hello", or simple questions.

Anti-Bot measures

The anti-bot Tortoise
In the 8.40 update CIP released a new in-game system designed to stop some botters.
Sometimes when hunting creatures such as tortoises a Tortoise (Anti-Botter) may spawn, or when hunting apes a Merlkin (Anti-Botter) or Kongra (Anti-Botter) may spawn. The new anti botter creatures look the same as a normal creature but heal very fast making them almost impossible to kill.

The only way to get away from these creatures is to run away. They have the same status as boss monsters so they are not limited by the lurering rule and they will disapear after some time.

A few days after the update was released CIP modified these new creatures. Before they were edited they were able to combo 400+ which were killing a lot of players (especially low level mages) including fair players. After they were edited the damage of these creatures was greatly reduced allowing the to combo about 150.

External Links

  • Tibianews. Botbusting Guide
  • Where Will Cheaters Go From Here? - featured article (Jan 2009)

This article uses material from the "Bot" article on the Tibia wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 05, 2010

From Yu-Gi-Oh!

Complete Deck Lists by Type
A-C • D-F • G-J • K-O • P-S • T-V • W-Z

A Macro Deck revolves heavily around removing from play cards on the field. The main strategy of this deck is to either remove from play yours and your opponents cards and swarm with Return from the Different Dimension or using monsters that power up when cards are removed from play such as Golden Homunculus or Gren Maju Da Eiza. Dimensional Fissure is a must in this deck so always keep it at 3 as sometimes you cannot draw Macro Cosmos and Macro Cosmos should be kept at 2 or 3. Caius the Shadow Monarch is a great addition to this deck as it removes from play 1 card on the field and can inflict 1000 points of damage to your opponent if the removed card is a Dark monster. Different Dimension cards are a great addition to this deck because they have many ways to remove monsters from play such as D.D. Warrior Lady and D.D. Assailant. D.D. Survivor is also a must as if it's destroyed or tributed while macro cosmos or dimensional fissure is in play, it"ll be removed from play instead and will be special summoned during the end phase of that turn, which gives you field presence and tribute fodder. The Macro Cosmos/Gravekeeper's Servant lockdown can prevent your opponent from attacking, because you have to send cards from the top of your Deck to the Graveyard, but you can't, because they would be removed from play instead.


Synchro Cosmos

A good idea is the use of D.D. Survivor and D.D. Scout Plane to try to summon powerful Synchro monsters. The only Needed cards are D.D. Survivor and/or D.D. Scout Plane, Macro Cosmos, Dimensional Fissure and a lot of Tuners. You can also tribute D.D. Survivor or D.D. Scout Plane to Tribute Summon a Monarch or another higher level monster. This way you can easily bring out level 8 Synchro monsters by using Krebons. If you want to play Gren Maju Da Eiza if he's to weak to use as a beatstick you can use him to Synchro Summon Magical Android by using Krebons. Because Krebons is one of the main cards in this deck and he doesn't return when he's removed from play you should add cards like D.D.R. - Different Dimension Reincarnation, Dimension Fusion, Return from the Different Dimension, Dimension Distortion and Psychic Path. A great searcher is Ancient Fairy Dragon because with it on the field you can easily summon your D.D. Survivor or your Krebons. A very nice way of searching out your D.D. Scout Planes is using Future Fusion when Dimensional Fissure or Macro Cosmos are on the field. This way you'll remove them from play along with Cyber Dragon to summon Chimeratech Overdragon. He'll have 4000 ATK and you'll have 3 D.D. Scout Planes at the end of the turn. This deck works well against Meta-decks like Lightsworn and Twilight.

Recommended Cards


Extra Deck



Macro Monarch

Another alternative that is becoming popular is the Macro Monarch Deck. It is the most efficient Monarch type deck, and most effective against the current meta.

Macro Monarch Decks are extremely effective against graveyard-based Decks, such as "Tele-DAD", since they completely eliminate the Graveyard and can take advantage of the situation to revive tribute material to keep summoning Monarchs. This deck is also good against Lightsworns, if cards are sent to the Graveyard by the effect of Lightsworns, they will be removed from play instead. This deck can also be good against Zombie and Gladiator Beast decks just by adding cards like Royal Oppression, Old Vindictive Magician and G.B. Hunter to your side deck. However, this deck has many inconsistency issues, such as drawing too many Monarchs/Macro Cosmos. To protect your Dimensional Fissure possibly add a Magic Reflector.

Recommended Cards

Monster Cards

Spell Cards

Trap Cards

Macro City

This deck combines the recycling ability of Big City Deck. It is similar to Big City Charge, but doesnt use any of the Elemental Hero fusions. It utilises Elemental Hero Voltic to recycle removed from play Elemental Heroes to make large chains of attacking monsters, and to recycle Elemental Hero Stratos to abuse his effect. Elemental Hero Captain Gold and Skyscraper are almost essential and make for a good way to boost Voltic's attack. Cards like D.D. Survivor and Elemental Hero Wildheart are good choices because they work well with the playing style of the deck. Gravekeeper's Servant and Exiled Force are good ways to keep Voltic alive, and to make it easier for it to attack directly This deck can also be combined with Voltic OTK to make for a powerful option depending on the situation

Macro Burn/Mill

In this kind of deck you use cards from the Mill Deck, along with Macro Cosmos and Banisher of the Light and Banisher of the Radiance, Graverobber's Retribution and D.D. Dynamite. It focuses on removing your opponent's cards from play by milling them. Then you can either mill them completely or burn them with D.D. Dynamite and Graverobber's Retribution. This deck also works well with the Iron Chain cards.

There is also a similar build that focuses mainly on milling and stalling only, while cards are removed from play. The idea is similar to the above build, however, the Deck focuses on decking the opponent out as fast as possible. Gold Sarcophagus is used to remove Necroface from play and activating the second effect of Necroface, which removes from play the top 5 cards from both player's Decks. When Necroface returns to your Hand from the Removed from Play Zone after 2 of your Standby Phases due to the effect of Gold Sarcophagus, you may use cards like Allure of Darkness to draw 2 cards from your Deck and then remove that same Necroface in your Hand from play again, thus triggering the second effect of Necroface again and removing the top 5 cards from both player's Decks. Future Visions is another card that helps activate the second effect of Necroface. Soul Absorption is another great card that works in synergy with the second effect of Necroface, where you can gain 5000 Life Points per Soul Absorption, each time Necroface removes 10 cards (from the top of both player's Decks) from play. To help reduce the opponent's Deck-size even further, cards such as Needle Worm, Morphing Jar and Card Destruction are used to thin down the opponent's Deck. You can defend yourself from the opponent's attacks by adding cards like Spirit Reaper and Marshmallon as indestructible walls while also using Cyber Valley to protect your Life Points or draw a card(s). You can also prevent your opponent from attacking you altogether by using the Macro Cosmos/Dimensional Fissure/Banisher of the Radiance and Gravekeeper's Servant attack lock down. However, such a set up can disrupted quite frequently. Adding Dark Bribe into the Deck will provide you with a great counter. It may seem that the Cost of Dark Bribe is helping the opponent by letting them draw 1 card from their Deck after Dark Bribe is used, but with this build, that 1 card drawn by the opponent only brings the opponent closer to being decked out. You win the duel when your opponent is unable to draw any more cards from their Deck. This build is mainly used to capitalize on the self-milling effects of Lightsworn cards.

Macro Beatdown Deck

The main purpose of the Macro beatdown deck is to remove from play as many of both you and your opponents cards as possible In order to power up the Helios monsters, Gren Maju Da Eiza, and Golden Homunculus. Necroface can become very powerful if used correctly and Bazoo the Soul-Eater gets more powerful by removing cards from play. One popular combo is to remove as many cards as possible and use Return from the Different Dimension to bring back Gren Maju Da Eiza, Golden Homunculus and Helios Trice Megistus to attack for game.

Recommended Cards

Monster Cards

Spell Cards

Trap Cards

Facts about MacroRDF feed

This article uses material from the "Macro" article on the Yugioh wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

City of Heroes

Up to date as of January 31, 2010
(Redirected to Macro (Slash Command) article)

From City of Heroes Wiki


/macro name "command"

name should be replaced with a character string to describe the macro, such as GO or Cheer.

command should be one or more Slash Commands. The "" (quotation) marks are not required, except around the command parameter when using more than one command.

Introduction to Macro Commands

Macros in City of Heroes/Villains are an excellent way to bind frequently used powers, actions, or text in a simple button, just like any power button. Macros are very flexible, making for a near endless variety of options. But, macros are not a way to set up complex attack chains. Checking this guide, as well as some helpful links, hopefully you, too, can master this medium of control.

Names and Icons

Names can be anything you wish, although only a limited amount of text can be shown in the macro icon. However, the full text always appears in tooltips. The icon appears as a generic grey button with your text overlaid. After creating a macro, the name cannot be changed, although the command string may be edited by right clicking the icon and selecting "Edit".

Alternatively, pet command icons can be used. In this case, the name of the original pet command will show up in tooltips. To use this trick as a character without pets, begin in a gladiator match at the Arena. When using the pet command window (turn this on in options if you don't already have it), you can drag the icons to your power tray and then edit it the same as a grey-icon macro.


Anything that can be used as a slash command can be bound as a macro. Remember that when binding or macroing commands, the slash is assumed, and not typed out. To utilize multiple commands using one macro, type two dollar signs <$$> between the commands.

For a more detailed explanation, please read The Incomplete and Unofficial Guide to /bind. Everything in that article concerning slash commands applies to macros as well.

Creating a Macro

For this example, we will create an elaborate macro that will

/macro dom "emote bowdown$$local You're making me mad!$$powexec_name domination$$cc 2"

Using simple commands, you can create a long string of actions. However, take care creating these, as editing complex macros can be difficult.

Additional Examples

All of the following are valid uses of the /macro.

/macro GO local Let's go, team!

Note the lack of quotation marks: There is only one command, so they are unnecessary.
Creates a macro labeled GO that causes the character to say "Let's go team!" on the local channel.

/macro SG "sgmode"

Note the quotation marks: Even if there is only one command, you can still use quotes to enclose the command.
Creates a button for your power tray that toggles SG mode on and off.

/macro getfunky "petsay_all <em dance>"

This macro will cause all of a Mastermind's pets to perform random dance emotes. The full name will not display on the icon, but the tooltip will show the complete label.

/macro TP "team Bringing $target close to me!$$powexec_name recall friend"

Creates a macro called TP. It will cause your character to name their current target on the team channel and use the recall friend power aimed at this target.

/Macro Slappy "e slap$$e smack"

Note the quotation marks: There are two commands, so they must be enclosed in quotes.
Only one animation can be triggered by a single use of a macro, but in certain combinations, a macro like this will alternate between emotes as you activate the macro over and over. In this case, you will alternate between backhand and fronthand slaps. Most combinations of emotes will not work this way. Those combinations which do work are usually very closely related.

/macro Bat "e batsmash$$powexec_name Brawl"

In this case, an emote animation is coming into conflict with a power animation. There are very few powers in the game whose animations can be overwritten by an emote. It requires trial and error to find out if a power can be overwritten. What will happen in the case of this example is that the batsmash animation will play if the Brawl power is not ready or if you have no target, but if Brawl is ready and you have a valid target in range, you will see the Brawl animation and not the batsmash animation.

Template:Bind Commands NavBox

This article uses material from the "Macro (Slash Command)" article on the City of Heroes wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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