In terms of what Maat does, he is the person players will want to talk to once they hit level 50. The natural level cap in the game is actually 50, but at that point if a player speaks with him, he will offer a quest that needs to be completed, thus allowing the player to level to 55. At 55, he will have to return for another quest, another at 60, and another at 65.
At level 70, players also have to talk with Maat; however, in this case he is actually going to challenge you to a fight. If you can defeat him, you gain the ability to level to level 75. For this fight, Maat will automatically take on your character's job. While that may be true, Maat will always use hand-to-hand abilities and weapon skills. Access to your subjob is restricted for this fight. While there are many different ways of actually winning, the most direct way is to reduce his hit points to near-zero. Some jobs have an alternate method of victory. White Mages, for instance, will win if they cure a certain amount of damage to themselves over time and Thieves can defeat Maat simply by successfully stealing something from him.
It is only necessary to complete each level cap quest, called Genkai which translates to Limit Break in Japanese, once. After doing this, a player may level all of his jobs to whatever level cap he has unlocked to a maximum of 75. Thus it is only really necessary to fight Maat once; however, there are benefits to fighting him 15 times, once on every job that was released up to the Chains of Promathia expansion. If defeated once on all 15 jobs in that manner, Maat will grant you a head-slot item called Maat's Cap. The cap is undeniably good, though it is not exactly useful for all jobs over other headslot items. Needless to say, though many find the cap unattractive, it is an undeniable status symbol. In general, many high level characters can tell you about how many if not exactly how many players on their server have a Maat's cap, because the number is usually very small.
Involved in Quests:
In Egyptian mythology, Ma'at was the goddess of Truth, Balance, Order, Justice, etc. She was essentially the goddess of all things good and noble. It fits in well that Maat controls whether or not you can bypass the level cap in FFXI, as she was one of the judges of the soul upon death in Egyptian lore.
|Rise of the Zilart - Chains of Promathia - Treasures of Aht Urhgan - Wings of the Goddess - A Crystalline Prophecy - A Moogle Kupo d'Etat - A Shantotto Ascension|
|Elvaan - Galka - Hume - Mithra - Tarutaru - Kuluu - Zilart|
|Antica - Gigas - Goblin - Lamia - Mamool Ja - Moblin - Orc - Qiqirn - Quadav - Sahagin - Yagudo|
|Alexander - Ajido-Marujido - Aldo - Altana - Aquila - Ayame - Bahamut - Belle Shantotto - Brandolf - Cait Sith - Carbuncle - Chebukki Brothers - Cid - Princess Claidie - Cornelia - Crystal Warriors - Lady Curilla - Dark Rider - Derek Karst - Despachiaire - King Destin - Diabolos - Domina Shantotto - Eald'narche - Emanritan - Fenrir - Gilgamesh - Grav'iton - Gulool Ja Ja - Haudrale - The Immortal Lions - Jakoh Wahcondalo - President Karst - Archduke Kam'lanaut - Karaha-Baruha - King of Hearts - Lehko Habhoka - Lilisette - Lion - Maat - Monberaux - Nag'molada - Naja Salaheem - Nanaa Mihgo - Papsque Shamonde - Perih Vashai - Prince Pieuje - Prishe - Promathia - Rainemard - Raogrimm - Robel-Akbel - Romaa Mihgo - Selh'teus - Semih Lafihna - Shadow Lord - Shantotto - Shikaree Sisters - Star Sibyl - Talekeeper - Tenzen - Prince Trion - Ulmia - Ulrich - Verena - Volker - Wolfgang - Zeid|
|Warrior - Monk - Thief - White Mage - Black Mage - Red Mage - Paladin - Dark Knight - Ranger - Summoner - Beastmaster - Bard - Dragoon - Ninja - Samurai - Blue Mage - Corsair - Puppetmaster - Dancer - Scholar|
|Empire of Aht Urhgan - Republic of Bastok - Grand Duchy of Jeuno - Kingdom of San d'Oria - Federation of Windurst|
|Kazham - Mhaura - Nashmau - Norg - Rabao - Selbina - Tavnazia/Tavnazian Safehold|
|Armies & Organizations|
|Allied Forces of Altana - Armathrwn Society - Dark Kindred - Ducal Guard - Mythril Musketeers - Sibyl Guards|
|Aragoneu - Derfland - Elshimo Lowlands - Elshimo Uplands - Fauregandi - Gustaberg - Kolshushu - Kuzotz - Li'Telor - Movalpolos - Norvallen - Qufim - Ronfaure - Sarutabaruta - Tavnazian Archipelago - Tu'Lia - Valdeaunia - Vollbow - Zulkheim|
|Arrapago Islands - Halvung Territory - Mamool Ja Savagelands - Ruins of Alzadaal - West Aht Urhgan|
|Bastok Markets 'S' - South San d'Oria 'S' - Windurst Waters 'S' - Batallia Downs 'S' - East Ronfaure 'S' - The Eldieme Necropolis 'S' - Fort Karugo-Narugo - Garlaige Citadel 'S' - Grauberg - Jugner Forest 'S' - Meriphataud Mountains 'S' - North Gustaberg 'S' - Pashhow Marshlands 'S' - Rolanberry Fields 'S' - Sauromugue Champaign 'S' - West Sarutabaruta 'S' - Vunkerl Inlet|
|History of Vana'diel - Alliance of Altana - Battle of the Second Konschtat - Bastok-San d'Orian War - Great Crystal War - Gustaberg Incursion - Gwynham Ironheart - Invincible Shield - King Ranperre - Sigmund G. Bavor|
|Assault - Ballista - Burning Circle - Campaign - Conquest - Salvage - Synthesis|
|Chocobo - Combat Skill - Fame - Linkshell - Macros - Merit Points - Mog House - Moogle - Mythic Weapons - Sanction - Server - Signet - Skillchain - Tactical Points - Temporary Item - Weapon Skill|
|Original Soundtrack - Rise of the Zilart Original Soundtrack - Chains of Promathia Original Soundtrack - Treasures of Aht Urhgan Original Soundtrack - Original Soundtrack Premium Box - Crusaders of Altana Original Soundtrack - Music from the Other Side of Vana'diel - Piano Collections
|Abilities - Achievements - Armor - Enemies - MMO Tactics and Terminology - Spells - Wallpapers - Weapons|