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Up to date as of January 31, 2010
(Redirected to Characteristic article)

From Dofus

A character's characteristics and professions screen. Parenthetical values are bonuses.

Characteristics, often referred to as statistics or stats, are what defines your character's potential. These are normally boosted by level, equipment or characteristic scrolls. Some characteristics can be altered via the change your constitution quest.

Contents

Basic Characteristics

The six basic characteristics are Vitality, Wisdom, Strength, Intelligence, Chance and Agility. These can be increased permanently by distributing the characteristic points you gain at each new level (see soft caps), by using characteristic scrolls, and by eating certain special food. They can also be increased (and decreased) temporarily with equipment and, during battle, buffs.

Strength, Intelligence, Chance and Agility also have an elemental nature to them. For each point that these characteristics are increased, the character can do 1% more damage in the corresponding element.

How to calculate basics characteristics of a mob

Strength, Intelligence, Chance and Agility can easily be calculated by hitting an enemy protected by spell like truce or immunity :

  • intelligence = fire_reduction/3 - spell_reduction/3
  • X = X_reduction - spell_reduction - 2 x intelligence

4 elemental damage weapons like Gobball Royal Sword would give all the information in one strike.

Vitality (Vit)

  • Increases life by 1 (2 in the case of sacriers) per point.
For the Iop spell with the same name, see Vitality (spell).

Vitality is mostly appreciated because of its use in making fights last longer.

Equipment boosts in Vitality are different from boosts in Life. With Vitality, your maximum health will increase and remain at 100%. However, a boost in Life increases maximum health, but does not conserve the total amount.

Wisdom (Wis)

How to calculate wisdom of a monster

Spells which reflect damage are boosted by wisdom. You just have to cast them on a foe and hit them to have an estimation of their wisdom. The best spell to use is blinding protection, as the reflection isn't random.

  • min_wisdom = round_down (reflection_mesured /reflection_unmodified x 100 )- 100
  • max_wisdom = round_up ((reflection_mesured + 1) /reflection_unmodified x 100 )- 101

It is possible to have a more precise result using the % AP and MP loss resistance but one have to remember many foes have % AP or MP loss resistance bonus. So these values can only be used if they give lower results than the max value.

  • max_wisdom <= min (% AP loss resistance x 4 ; % MP loss resistance x 4 )


For example

Blinding protection level 5 (6 reflection) on a foe reflect 12 damages means wisdom is between 100 and 116.

  • min_wisdom = round_down (12 /6 x 100 )- 100 = 100. (99 wisdom means(100+99)/100 x 6 = 11,94 = 11 reflection )
  • max_wisdom = round_up(13 /6 x 100 )- 101 = 116. (117 wisdom means (100+117)/100 x 6 = 13,02 = 13 reflection)


If the monster has 55% AP loss resistance and 27% Mp loss resistance, then wisdom is lower or equal to min (55 x 4; 27 x 4) which mean lower or equal to 108.

In conclusion, it has between 100 and 108 wisdom.

Strength (Str)

Intelligence (Int)

Chance (Cha)

Agility (Agi)

Other characteristics

The other characteristics are listed below. These are not considered basic only because the points that a player gains at each level cannot be used to increase these characteristics.

Energy

Energy can be thought of as your character's life force. You lose energy when you are defeated by a monster or by another player in a non-challenge fight. If your energy reaches zero, you become a ghost.

The base value for everyone is 10,000. When defeated by a monster, you lose 10 energy per character level. When defeated by another player, you lose 10 energy per alignment level and 100 per alignment rank. (Neutral characters who are defeated by an aggressive player, will lose 100 energy.) When defeated in a fight against a Perceptor, you lose 3000 additional energy.

The quickest way to restore energy is by eating certain food items. Another way is by either logging off or switching to merchant mode while your character is in a tavern/inn or in a house. Characters regain 1 energy point per minute of disconnection anywhere, and 2 energy points per minute if they disconnected in taverns, class temples, or houses. Your character will recover energy even if you log back in and play an alternate character. When you log back in as the resting character, a notice in the chat window will tell you how much energy was gained.

Health points (HP/Life)

Health points keep your character alive in combat. If you reach 0 life (HP), your character is removed from the battle. If everyone on your side is defeated, your character may die; see death for details. If not, you will be restored to 1 HP when the battle ends (unless you received a level as a result of the battle).

Each player character starts with 50 HP and gets 5 extra HP per level. HP is affected by Vitality.

Life can be restored by using certain items, the Emote /sit, Emote /rest, and certain spells. Leveling up (either your character or profession) will restore your life to maximum.

Note: Life earned from equipment will let you increase your overall HP but you have to remember to heal when you use +life equipment, as your beginning HP (before the equip) is of course lower than the post-equip total.

Action points (AP)

Action Points are used to perform actions during combat. Each spell or attack requires a certain number of AP to attempt. If you don't have the AP, you can't attempt the action. The base value for every class is 6 AP. Equipping certain items can raise or lower this base value prior to combat. A player will seek to raise their base value in order to perform more actions during their turn, and will accept a decrease in their base value because they are getting a desired gain in another stat or stats. At the start of each turn the base value the character had when combat began is restored, then AP is added or subtracted due to the effects of any spells that have been cast on the character. Reaching level 100 permanently increases the base value to 7.

Image:Actionpoints.jpg

Movement points (MP)

Movement Points are used to move your character during combat. Moving your character one space on the grid requires one MP. The base value for every class is 3 MP. Equipping certain items can raise or lower this base value prior to combat. At the start of each turn the base value the character had when combat began is restored, then MP is added or subtracted due to the effects of any spells that have been cast on the character. Reaching level 100 has no effect on the base value of MP.

Initiative (Init)

Initiative determines who moves first in combat. The combatant with highest initiative goes first, then the highest initiative on the other team, then second highest on the first team, second highest on second team, etc. The base value is equal to your characteristic points in the elemental stats (Strength, Intelligence, Agility, Chance) and initiative/elemental stat bonuses from equipment.

How to calculate initiative

Initiative = (Strength + Intelligence + Agility + Chance + Initiative Bonus) * (HP remaining/Total HP)

Prospecting (PP)

Prospecting affects the character's chance of getting drops from monsters. For details, see the drops page. The base value is 120 for followers of Enutrof, 100 for other classes. Every 10 Chance points yields 1 prospecting point. Prospecting equipment is another way to boost your PP.

Pods (Carrying Capacity)

Note : In French, "poids" means weight.

This statistic determines the number of items you can carry. The base value is 1000. Each profession level of the character gives +5 pods, and each level 100 profession gives an additional +1000 pods. Strength also affects carrying capacity, at the rate of 5 pods per strength point.

A character with items weighing more than carrying capacity is typically called "overloaded". While overloaded, the character cannot move or perform normal actions. It is impossible to take items from a vault or chest that would make you overloaded. While gathering, any resources that would make the character overweight are lost, and no experience is gained from gathering, resulting in 0 items. You cannot become overweight by withdrawing items from the bank, or by making an exchange with another player. Exchanging is not permitted by the game if the items you receive will make you overweight, however you may give enough items in return so that you would not be overloaded. If you are overloaded already, the other player in the exchange cannot offer items in the exchange bar at all. When overloaded, f2p players cannot initiate an exchange, but p2p players can. All overloaded players can accept an exchange. All other ways of gaining inventory items have the possibility of making you overloaded, such as defeating a monster or purchasing a subscription pet that includes resources (such as Croum).

Quasi-characteristics

These are attributes that could be considered characteristics, but are usually treated separately.


This article uses material from the "Characteristic" article on the Dofus Wiki wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Final Fantasy

Up to date as of February 01, 2010

From Final Fantasy Wiki

MP may refer to:


This article uses material from the "MP" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Halo

Up to date as of February 08, 2010

From Halopedia, the Halo Wiki

MP is a common abbreviation in the Halo Universe for either of the following:


This is a disambiguation page — a navigational aid which lists other pages that might otherwise share the same title. If an article link referred you here, you might want to go back and fix it to point directly to the intended page.

This article uses material from the "MP" article on the Halo wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Lostpedia

Up to date as of February 07, 2010
(Redirected to Lost: Missing Pieces article)

From Lostpedia

Promo from abc.com

Lost: Missing Pieces is a series of 13 mobisodes/webisodes which were released weekly on Verizon mobile phones and six days later on ABC.com between November 6, 2007 and February 4, 2008. Running between 1:22–3:27 in length, each mobisode fills in a narrative gap somewhere in the timeline from the first three seasons.

Featuring new content that is incorporated into the existing storyline of Lost, the mobisodes are considered a canonical extension of the series. Some stock footage and a deleted scene were also used. In total, Lost: Missing Pieces provided over half an hour of entertainment. Lost: The Official Magazine has featured a "making of" article for each webisode.

In July 2008, Lost: Missing Pieces was removed from the menu on the Lost site on ABC.com. At the same time, it was made internationally available, as opposed to being available in America only. They were also reintroduced in September 2008 when the site was redesigned. This time in a new Flash player with some additional text commentary, full-screen option, and the webisodes in reversed order. The quality seems to have been improved as well. The mobisodes were included on the Lost: The Complete Fourth Season (DVD) and Blu-ray releases, in full quality, and ordered after the production codes.

Lost: Missing Pieces received an Emmy Award nomination in 2008 for "Outstanding Special Class - Short-format Live-action Entertainment Programs". The nomination listed executive producers Damon Lindelof, Carlton Cuse, and Barry Jossen. [1] Although not credited (see below) for any individual mobisode on ABC.com, Jossen (who is now executive vice president of Creative for ABC Studios) was ABC's head of production at the time. [2]

Contents

Background

Promo from ABC's site

Getting the mobisodes into production was a two-year process that underwent several delays involving contract negotiations with actors, writers, and directors.

Inception

The mobisode series was originally announced in November 2005 under the name Lost Video Diaries. ABC had intended for it to be a spin-off series produced separately from Touchstone Television, introducing new characters played by non-union actors, similar to the mobisode series 24: Conspiracy. However, believing that it should be made with the union talent from the television series, the cast and crew of Lost called upon the major entertainment guilds to negotiate contracts for the mobisodes. [3]

Unions and "new media"

The opening sequence of Lost: Missing Pieces

With the distribution of the Lost storyline on the forefront of new technologies (e.g., ARGs, podcasts, online viewing, and iTunes downloads), the financial issues of mobile content distribution had been wholly unknown to entertainment industry unions. Brenda Ching of SAG's Hawaii branch first encountered these issues with regard to Lost and described them to the larger national unions. In April 2006, the three major guilds negotiated a first-of-its-kind agreement in the industry between Touchstone and Lost, allowing for actors, writers, and directors to work under guild auspices and be compensated for the mobisode series. [4]

Lost Video Diaries

At Comic-Con 2006, it was announced that the mobisodes would be appearing during the Season 3 winter break. The premise was that Hurley would find a functional DHARMA video camera and use it to record events on the Island, and that the video tape would have a previously unseen DHARMA orientation film on it. Some people speculate that some of this footage was shot and kept in storage [5] however it was never released to the public. As Season 3 came around, some of the cast members' contracts still had not been secured for the mobisodes, and Touchstone was being dissuaded by other industry producers from going ahead with the deals. As a result, production was further delayed, and the 13 week break was instead filled with Lost Moments. [6] SAG (pdf file)

Revamped premise

In June 2007, after Season 3 had aired, it was reported that the mobisodes would appear in the fall of 2007, featuring the entire cast. Carlton Cuse said the mobisodes would "give the hardcore Lost viewer more information that they probably weren't going to get through the show itself." [7] On November 6, 2007, the second day of the WGA strike (where one of the primary issues was the same sort of residuals that Lost cast and crew were receiving for the mobisodes) "The Watch" appeared on Verizon phones, and the series was revealed to be titled Lost: Missing Pieces.

Reception

The mobisodes were highly anticipated by Lost fans. Some portions of the fan community were displeased with the initial mobisodes. [8] However, the later releases were received far better. [9] [10]

Revelations

Unofficial dissemination

The mobisodes were filmed off mobile phones, re-encoded, and spread around the Internet. An example of the resulting quality can be seen in the credits screen below. Some of the high-quality versions leaked on the same day that the Verizon versions were released.

Credits

Both the Verizon releases and the ABC web releases lack a list of full credits. The only credits that appear on screen are the writer, director and cast members. However, a title card near the end of the Verizon releases reads, "Please go to ABC.com for cast credits".

The ending sequence of Lost: Missing Pieces
Credits screen from a filmed Verizon version

The following credits are identical on all the releases:

The following credits are not identical on all releases:

Notes

  • Brian K. Vaughan's name is misspelled as Brian K. Vaughn.
  • The production credits for "The Envelope" are very different from the other mobisodes, but are almost similar to those of "A Tale of Two Cities", as it is actually a deleted scene from that episode.
  • Although not credited on ABC.com, Barry Jossen (head of production for ABC at the time) also served as executive producer. [11][12]

Cast

See the main character appearances article for a complete overview.

Main cast

Guest stars

Notes

Webisodes

The Watch

The Watch
See main article: "The Watch" (Transcript)
Mobisode number: 01
Original air date: November 6, 2007 (Verizon); November 12, 2007 (ABC.com)
Main characters: Jack Shephard
Written by: Carlton Cuse
Directed by: Jack Bender
Plot: Christian is talking with Jack about his wedding, which is later that day. Christian reveals that his father disapproved of him marrying Margo, and that was the reason he didn't wear the watch given to him by his father on his wedding day. However, he tells Jack that he is doing the right thing marrying Sarah and passes the watch to Jack, who immediately puts it on.
Guest starring: John Terry as Christian Shephard


The Adventures of Hurley and Frogurt

The Adventures of Hurley and Frogurt
See main article: "The Adventures of Hurley and Frogurt" (Transcript)
Mobisode number: 02
Original air date: November 13, 2007 (Verizon); November 19, 2007 (ABC.com)
Main characters: Hugo Reyes
Written by: Edward Kitsis and Adam Horowitz
Directed by: Jack Bender
Plot: Hurley comes out of Rose's and Bernard's tent. Neil comes up, and ask what he is doing. He looks at the bottle of DHARMA Cabernet that Hurley has dropped, and then asks if Hurley is going to make a move on Libby. He asks because he has his eyes upon her himself. Hurley tells him that he just now has a date with Libby. Neil reluctantly relents and walks away.
Guest starring: Sean Whalen as Neil "Frogurt"


King of the Castle

King of the Castle
See main article: "King of the Castle" (Transcript)
Mobisode number: 03
Original air date: November 20, 2007 (Verizon); November 27, 2007 (ABC.com)
Main characters: Ben Linus and Jack Shephard
Written by: Brian K. Vaughan
Directed by: Jack Bender
Plot: Ben and Jack play chess. Ben asks Jack if he would consider staying on the Island. Jack asks Ben if he intends to keep his promise to let Jack leave. Ben says that its not all up to him in that the Island will not necessarily let Jack leave. He also tells Jack that if he does leave, there might be a time when he would want to come back. Jack tries an aggressive move in the game and Ben immediately counters with another move (Castling).
Guest starring: none


The Deal

The Deal
See main article: "The Deal" (Transcript)
Mobisode number: 04
Original air date: November 26, 2007 (Verizon); December 3, 2007 (ABC.com)
Main characters: Michael Dawson and Juliet Burke
Written by: Elizabeth Sarnoff
Directed by: Jack Bender
Plot: While Michael is tied up at the decoy village, Juliet informs him that he can have the boat he requested to take Walt away after freeing Ben. Juliet tells Michael that Walt is special and that she's glad he will get him away from the Island. After assuring him that Ben will comply with this deal, Juliet then reveals the deal she has made herself with him, concerning her sister. She reminds Michael of the list they gave him, and wishes him good luck.
Guest starring: none


Operation: Sleeper

Operation: Sleeper
See main article: "Operation: Sleeper" (Transcript)
Mobisode number: 05
Original air date: December 3, 2007 (Verizon); December 10, 2007 (ABC.com)
Main characters: Juliet Burke and Jack Shephard
Written by: Brian K. Vaughan
Directed by: Jack Bender
Plot: Juliet comes to Jack and tells him that Sayid and the others have not trusted her since she arrived at the beach camp. She reveals that they are right; she is still working for Ben and she has been sent to the camp to do tests to find out which of the women are pregnant. Jack asks her why she is telling him this and she tells him how she saw Sun's baby the night before and that she is tired of living Ben's dream.
Guest starring: none


Room 23

Room 23
See main article: "Room 23" (Transcript)
Mobisode number: 06
Original air date: December 10, 2007 (Verizon); December 17, 2007 (ABC.com)
Main characters: Juliet Burke and Ben Linus
Written by: Elizabeth Sarnoff
Directed by: Jack Bender
Plot: Ben arrives to an urgent situation at Room 23. Juliet is there and tells him that he (presumably Walt) has done something again and that everybody is too scared to go in there. Juliet suggests that they could bring him back to Michael, but Ben refuses, saying that Walt is special and that Jacob wanted him there. Juliet brings Ben outside to show what he has done: a group of dead birds lay on the stairwell.
Guest starring: none


Arzt & Crafts

Arzt & Crafts
See main article: "Arzt & Crafts" (Transcript)
Mobisode number: 07
Original air date: December 17, 2007 (Verizon); December 24, 2007 (ABC.com)
Main characters: Jin-Soo Kwon, Sun-Hwa Kwon, Michael Dawson and Hugo Reyes
Written by: Damon Lindelof
Directed by: Jack Bender
Plot: Dr. Arzt tries to convince Jin and Sun not to move from the beach to the caves as Jack has proposed. When Hurley and Michael tell him they can't understand him, he also expresses his doubts in Jack's role as a leader to them. However he changes his mind and decides to move to the caves after all when the roaring of the monster interrupts their conversation.
Guest starring: Daniel Roebuck as Dr. Arzt


Buried Secrets

Buried Secrets
See main article: "Buried Secrets" (Transcript)
Mobisode number: 08
Original air date: December 24, 2007 (Verizon); December 30, 2007 (ABC.com)
Main characters: Jin-Soo Kwon, Sun-Hwa Kwon and Michael Dawson
Written by: Christina M. Kim
Directed by: Jack Bender
Plot: Sun is watching Jin fish and then walks into the jungle. There she buries a California drivers license when Michael runs by looking for Vincent. Seeing the license he picks it up and Sun tries to explain that she was going to leave Jin. Michael comforts her telling her it will be okay. The two almost share a kiss but Vincent appears barking before anything can happen, prompting Sun to leave.
Guest starring: None


Tropical Depression

Tropical Depression
See main article: "Tropical Depression" (Transcript)
Mobisode number: 09
Original air date: December 31, 2007 (Verizon); January 7, 2008 (ABC.com)
Main characters: Michael Dawson
Written by: Carlton Cuse
Directed by: Jack Bender
Plot: Dr. Arzt is catching a spider in the jungle when Michael comes up and asks about the weather conditions for launching the raft. Then Arzt admits he made up the story about the monsoon because he wanted them to get help with the raft as soon as possible. He then tells Michael he went to Sydney to meet a woman whom he had met on the internet, but that she disappeared during their first dinner in a restaurant.
Guest starring: Daniel Roebuck as Dr. Arzt


Jack, Meet Ethan. Ethan? Jack

Jack, Meet Ethan. Ethan? Jack
See main article: "Jack, Meet Ethan. Ethan? Jack" (Transcript)
Mobisode number: 10
Original air date: January 7, 2008 (Verizon); January 14, 2008 (ABC.com)
Main characters: Jack Shephard
Written by: Damon Lindelof
Directed by: Jack Bender
Plot: Jack is searching for supplies when he meets Ethan Rom, who gives him a case full of medicine that he says he found in the jungle. Ethan mentions that Claire might have to deliver the baby on the island, and Jack thanks him for his assistance. Ethan tells Jack his own wife died in childbirth along with the baby, and they both hope that rescue is on the way.
Guest starring: William Mapother as Ethan Rom


Jin Has a Temper-Tantrum on the Golf Course

Jin Has a Temper-Tantrum on the Golf Course
See main article: "Jin Has a Temper-Tantrum on the Golf Course" (Transcript)
Mobisode number: 11
Original air date: January 14, 2008 (Verizon); January 21, 2008 (ABC.com)
Main characters: Jin-Soo Kwon, Michael Dawson and Hugo Reyes
Written by: Drew Goddard
Directed by: Jack Bender
Plot: Hurley, Michael, and Jin are playing golf on the golf course. After Jin misses a putt to win the game, he goes on a temper-tantrum, shouting in Korean. As Hurley and Michael look on, Jin lets out all of his anger: he is unhappy, he doesn't want to be pitied, nobody understands him, and he is tired of the handcuff on his wrist. As Michael and Hurley eventually leave, Jin sits down, half crying, and repeating "I'm so alone."
Guest starring: none


The Envelope

The Envelope
See main article: "The Envelope" (Transcript)
Mobisode number: 12
Original air date: January 21, 2008 (Verizon); January 28, 2008 (ABC.com)
Main characters: Juliet Burke
Written by: Damon Lindelof and J.J. Abrams
Directed by: Jack Bender
Plot: Amelia arrives early to Juliet's for the book club meeting. She notices that Juliet is upset about something, and asks if it is Ben. Juliet says that things have gotten awkward between them, but Amelia presses further, suspecting there is something more. Juliet then requests that Amelia not tell anyone what she is about to show her. As Juliet is about to reveal Ben's X-rays, they are interrupted by the doorbell; presumably other book club members have arrived.
Guest starring: Julie Adams as Amelia


So It Begins

So It Begins
See main article: "So It Begins" (Transcript)
Mobisode number: 13
Original air date: January 28, 2008 (Verizon); February 4, 2008 (ABC.com)
Main characters: Vincent and Jack Shephard
Written by: Drew Goddard
Directed by: Jack Bender
Plot: Vincent is running through the jungle on the island, when he encounters Christian Shephard. Christian tells Vincent to find Jack and wake him up because he "has work to do." The first scene of "Pilot, Part 1" then replays with Vincent encountering Jack as he is regaining consciousness.
Guest starring: John Terry as Christian Shephard


External links

  • Lost: Missing Pieces at abc.com
  • April 24, 2006 SAG press release regarding mobisode agreement with Touchstone
  • The New York Times, November 20, 2007 - "Webisodes of ‘Lost’: Model Deal for Writers?"
  • "Lost Mobisodes Unraveled", November 19, 2007 - Opinion by Jon Lachonis
  • Lost: Missing Pieces/Season 4 promo at YouTube
  • Missing Pieces in hebrew at Lost-il (Hebrew)
  • Download all Missing Pieces at Megaupload

This article uses material from the "Lost: Missing Pieces" article on the Lostpedia wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Tibia

Up to date as of February 05, 2010
(Redirected to Mana Potion article)

From TibiaWiki

File:Mana Potion.gif
This item is in the Plants, Animal Products, Food and Drink class
Mana Potion
Attributes: Restores mana when used.
Weight: 1.80 oz.
Loot value: 50 gp.
Dropped by: Beholder, Blue Djinn, Energy Elemental, Green Djinn, Crystal Spider, Dark Magician, Dark Apprentice, Demon Skeleton, Frost Giantess, Minotaur Mage, Merklin, Barbarian Brutetamer, Dark Monk, Dragon Lord Hatchling, Lizard Snakecharmer.
Buy from: Asima (Darashia) 50 gp

Chuckles (Yalahar) 50 gp
Digger (Venore) 50 gp
Frederik (Liberty Bay) 50 gp
Mehkesh (Ankrahmun) 50 gp
Nelly (Svargrond) 50 gp
Rachel (Carlin) 50 gp
Raffael (Island of Destiny) 50 gp
Romir (Svargrond) 50 gp
Sandra (Edron) 50 gp
Shiriel (Ab'Dendriel) 50 gp
Sigurd (Kazordoon) 50 gp
Tandros (Port Hope) 50 gp
Topsy (Thais) 50 gp

Xodet (Thais) 50 gp
Sell to: You can return the Empty Potion Flask to magic shops for 5 gp.
Notes: It regenerates 75 to 125 mana with an average of 100 mana.

Introduced in the Update 8.1.
There are many opinions whether Life Rings are more efficient than Ring of Healing, Manafluids or Mana Potions.

See the comparison table mp/gp for more information.

See also: Items.
Add historical information about this item.
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This article uses material from the "Mana Potion" article on the Tibia wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.







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