The prefix MA indicates a novel in the Virgin Missing Adventures series.
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| Gu'Tanoth | ||||
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| Unknown | ← | Mobilising Armies | → | Oo'glog |
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Mobilising Armies is a members-only real-time strategy minigame in RuneScape released on 8 July 2009. During the minigame, players invest in armies, then command those armies in four-player battles. The official world is world 76. However, clan chats also operate on other worlds.
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Jagex originally announced in the November 2008 Behind the Scenes plans to release it in December,[1], but in the December 2008 Behind the Scenes, they announced that the release of the minigame would be postponed until 2009.[2]. In the Mobilising Armies blog from 26 June 2009, they announced it will be released within a few weeks[3]. It was eventually released on 8 July 2009 along with a new teleport spell, and the RuneScape website received a Mobilising Armies themed makeover.
The Mobilising Armies Command centre is located just west of Oo'glog. The easiest way to get there is by using the Mobilising Armies teleport (1 Law rune, 1 Air rune 1 Water rune, and Level 10 Magic required). This will teleport the caster to the entrance.
Other means of travel include:
To start this game, players need to talk to Junior Cadet Mal who is located near the entrance of the game. Players will then be taken through a tutorial where they will have to attack and defeat the enemy. Upon completing the tutorial, players can begin Mobilising Armies.
![]() Briefing Room - Scenario Selection |
![]() Scenario Options - Hoard |
![]() Scenario Investment Options |
Once playing, the tabs will change accordingly, each having different purposes.
The player's squads are all near each other when the game starts. Clicking on one of a player's own squads selects that squad, which will move, explore, or attack based on the player's commands. Only the selected squad will do anything, so players should select other squads and give commands to them. The minimap shows the location of the selected squad with a flashing arrow.
To move a selected squad, players can either click the destination on the minimap and the squad will walk there, or click anywhere on the main screen. If the destination is on another squad on the same team, click the Move button to the side and then click where to go. Note: a squad takes up four squares. The squads' lower left corner will always move to the map tile clicked.
A player can attack an enemy unit by clicking on it while one of his/her own squads is selected. Manually attacking an enemy unit can be done by selecting an option from the Squad Commands tab. Although not indicated, the entire battlefield is a multicombat area, allowing more than one squad to attack an enemy. Multiple squads should be used to engage a single enemy squad.
Mobilising Armies follows the classic combat triangle. Dwarves use Melee, Goblins use Ranged and Elves use Magic. This means that Dwarves are more effective against Goblins, which in turn are more effective against Elves.
In all the scenarios there are patches of special terrain. While on this terrain, squads will deal additional damage. There are three different appearances for this terrain: light and dark sand, leaves, and felled trees. All special terrain is a 2x2 tile. Similar damage bonuses are also active for the first strike a squad makes against another squad and while a squad is attacking another squad from behind.
Attack the enemy from the side or behind yields the possibility to be more likely to damage an enemy. Formations may also effect the effectiveness of the attack.
Clicking on the Explore button to the side will make the selected squad wander around, exploring for treasure. The treasure may be an item such as willow logs or tin ore, depending on which race is exploring, or it could be a positive (shown on the chat screen as POS) effects such as gaining health or negative (shown as NEG) effects such as losing combat levels. Only Dwarves may find ores, only Goblins can find seeds and only Elves can find logs. It is thought that having a higher rank allows you to find better treasure.
Possible loot includes:
Since the player's character itself is not in the game, the camera has no point of focus. There are three ways to operate the camera.
With the arrow keys, the camera can be panned in the desired direction. To rotate it, hold the Ctrl key on the keyboard and press the left and right arrow keys. To zoom in and out, hold Shift and the press the up key to zoom in and the down key to zoom out.
A duplicate of these functions can be found on the top left of the HUD and in Camera options in the tabs menu.
Squads can be either light or heavy. Light squads are faster with lower combat stats. Heavy squads are slower with higher combat stats. A feather represents a Light squad while a weight represents a Heavy squad.
Light units move much faster than their Heavy counterparts, but are a lot weaker in terms of combat. Light units are most useful in the Siege and Rescue scenarios, when speed is essential for completing the objective. By sending Light units to explore in the Conflict scenario, they can evade the more common Heavy units for a long period of time, allowing the player to accumulate a large amount of points by exploiting the time bonus gained for surviving long periods of time.
Heavy units are stronger than the light units, but sacrifice speed for the increased power. These units are most effective for the "Conflict" and "Hoard" scenarios, but are less effective in the "Rescue" Scenario when Light units will be continually moving.
Squads comprise Goblins, Elves, or Dwarves. They have different speeds and hitpoints and represent different sides of the combat triangle. All squads cost 100 investment credits to recruit. You must have 10 squads (of any race) to start a game.
Elves are the mage class. If you follow the combat triangle, Elves are weak against Goblins (range class) but strong against Dwarves (melee class). Light Elves have a combat level of 175, a hitpoints level of 480 and a discipline level of 60. The Heavy Elves have a combat level of 350, a hitpoints level of 960 and a discipline level of 60. Light Elves wear lavender robes and wield different elemental staffs. The Heavy Elves also wield the basic elemental staffs but wear a dark blue shaded robe. The Examine info on both squads say "An uncommon sight, mercenary elves are familiar with battle". While exploring, they find logs and white berries.
Dwarves are the melee class. If you follow the combat triangle, Dwarves are weak against Elves (mage class) but strong against Goblins (range class). Light Dwarves have a combat level of 175, a hitpoints level of 530 and a discipline level of 60. Heavy Dwarves have a combat level of 350, a hitpoints level of 1010 and a discipline level of 60. Light Dwarves are garbed in a grey dwarf outfit and wield a silver battleaxe, and Heavy Dwarves wear a brown dwarf outfit carrying a black battleaxe with silver blades. They find ore, gems and coins while exploring.
Goblins are the range class. If you follow the combat triangle, Goblins are weak against Dwarves (melee class) but strong against Elves (mage class). Light Goblins have a combat level of 225, a hitpoints level of 480 and a discipline level of 110 while Heavy Goblins have a combat level of 400, a hitpoints level of 960 and a discipline level of 110. Light Goblins wear grey Goblin mail and wield iron crossbows. Heavy Goblins are equipped with a dark brown goblin mail, but also appear to use iron crossbows. They pick up coins and various items while exploring.
There are a total of 9 formations available for use.
| Name | Layout | Requirement |
|---|---|---|
| Wedge | Squads are assembled in a pyramid, each row having one more squad than the last. | None |
| Wall | Squads are assembled in a single straight line. | None |
| Flank | Squads are assembled in two parallel lines, perpendicular to the shore. | None |
| Eager | Squads are assembled in two parallel lines, four squads in the front line, six in the back, parallel to the shore. | Rank 51 |
| Spread | Eight of the squads are assembled in a box, the two remaining squads inside the box. | Rank 101 |
| Lefty | Eight of the squads are assembled in an L shape, the two remaining squads rest on the inside corner against the long side of the L. The short side of the L is parallel to the shore. Entire formation is left of the Command Tent. | Rank 201 |
| Righty | Eight of the squads are assembled in a reverse-L shape, the two remaining squads rest on the inside corner against the long side of the L. The short side of the L is parallel to the shore. Entire formation is right of the Command Tent. | Rank 201 |
| Block | Nine of the squads are assembled in a 3x3 box with the remaining squad in the front. | Rank 301 |
| Grid | Four of the squads are assembled in the front, three in the middle, and three in the back spaced out. | Rank 401 |

This is the standard, "free-for-all" scenario for the game. It's the first to be played by all and it's the "lowest leveled" scenario. Two teams are placed on a battlefield and must kill each other off.

The Siege Scenario is unlocked after playing through a game of Conflict. In this Scenario, a rogue knight, exiled for treason against the King of Asgarnia, has constructed a heavily fortified castle on an island in the south seas. Unlike Conflict, defeating all enemy squads is a secondary objective; the primary objective is to be the first to break one of four castle walls in the centre of the island. This can be done in one of two ways: attacking the wall directly with squads, which causes damage from the mages stationed on the castle towers, or building a catapult with supplies found on shipwrecks and firing rocks. The winner is the first to break down one of the castle's walls.

The Hoard Scenario is unlocked after playing through a game of Siege. In this Scenario, a volcanic isle that is home to a Sleeping Dragon and its large treasure has been discovered. The primary objective in this scenario is to steal 100,000 units of gold. Gold can be obtained in two ways: collecting it from the four caves around the island, or defeating enemy squads that are collecting it. The first player to collect 100,000 units of gold is the winner. An alternative way to win is to defeat all enemy squads. This may be a possible reference to Jagex's FunOrb game Dungeon Assault.

The Rescue Scenario is unlocked after playing through a game of Hoard. In this Scenario, a colony of Tzhaar has been discovered on a geologically unstable island. The primary objective of this scenario is to save 28 Tzhaar from the fissures of the island. Players may also steal Tzhaar from other player's landers. The first player to have 28 Tzhaar in their lander wins. An alternative way to win is to defeat all other squads.
Mobilising Armies has a special in-minigame currency called Investment Credits. These can be traded in for byproducts of production skills such as unstrung bows, Summoning scrolls, or flatpacks for Construction. Junior Cadet Mal provides a full list of commodities. The maximum number of Investment Credits a player may have at one time is 500,000.
Investment Credits were intended to clear the economy of items that would usually stagnate due to lack of demand. Items previously mentioned were only used in junk trades or sold to general stores for a fraction of their true value.
| Item | G.E. Price | Gained Credits | Gained Credits per Coin |
|---|---|---|---|
| Bronze bolt | 2 coins | 2 credits | 1 |
| Arrow shaft | 4 coins | 4 credits | 1 |
| Fire rune | 5 coins | 6 credits | 1.2 |
| Leather chaps | 6 coins | 7 credits | 1.17 |
| Iron Arrows | 18 coins | 13 credits | 0.72 |
| Iron nails | 16 coins | 10 credits | 0.63 |
| Bronze med helm | 8 coins | 8 credits | 1 |
| Coif | 60 coins | 61 credits | 1.02 |
| 67 coins | 47 credits | 0.7 | |
| Willow logs | 9 coins | 9 credits | 1 |
There are 5 different special units with different functions. They are employed by obtaining a special unit contract from the special unit table.
These units are:
Keep in mind that each of these special attacks are most effective against their respective combat triangle targets. Dwarves use Cannons, Goblins use Chompas, and Elves use Distractors. If you use them against the right race, they do more damage and have a higher chance of doing damage (so try to use your Distractor against Dwarves, for example).
During the game, players are not able to chat freely, as the game spans much more than the normal chat radius. Instead, players are able to use Mobilising armies themed phrases.
The phrases are:
However, it is worth noting that nothing stops the player from simply adding the opponent to his or her friends list and chatting freely through private chat.
A game is won once an objective is completed. Defeating all enemy squads is always an objective. The winning player receives +2 rank, any player that did not forfeit the game receives +1 rank. In the event that time runs out, all players receive +1 rank.
Players need to do at least 10 actions (not walking or exploring) to get their ranks. The game must last 4 minutes for you to get any ranks. A maximum of 12 ranks can be gained per hour; any excess rank points earned will not be included, instead being replaced with a message saying "You need to wait a maximum of X minutes before you can gain more rank".
Fast Game clans exist to maximise certain aspects of a minigame. Clan chats have formed to speed up games and reap rewards faster.
| Team games |
Barbarian Assault • Blast Furnace • Castle Wars • Clan Wars • Fishing Trawler • The Great Orb Project • Pest Control • Shades of Mort'ton • Soul Wars • Stealing Creation • Trouble Brewing • Vinesweeper |
| Solo games |
Archery competition • Barrows • Champions' Challenge • Creature Creation • Gnome Ball • Gnome Restaurant • Impetuous Impulses • Mage Arena • Mage Training Arena • Pyramid Plunder • Ranging Minigame • Rogue Trader • Sorceress's Garden • Tai Bwo Wannai Cleanup • Tears of Guthix • Temple Trekking • Treasure Trails • TzHaar Fight Cave |
| PvP games |
Bounty Hunter • Burthorpe Games Room • Castle Wars • Clan Wars • Duel Arena • Fist of Guthix • Mobilising Armies • Rat Pits • Soul Wars • Stealing Creation • TzHaar Fight Pit |
| Agility courses |
Agility Pyramid • Ape Atoll • Bandos agility course • Barbarian Outpost • Brimhaven • Dorgesh-Kaan • Gnome Stronghold • Penguin • Rogue's Den • Werewolf Agility Course • Werewolf Skullball • Wilderness |
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Synchro Awakening!! - Invasion of Worms!! Justice Strikes Back!! - Demon Roar God Revival!! Champion of Chaos!! - Dragunity of the Hurricane Charge of the Genex - Pulse of the Trisula |
Duel Monsters Tournament Prize Cards Video Game Promotional Card Sets Series 1 - Series 2 - Series 3 Video Game Guide Book Promotional Card Sets Value Book Promotional Card Sets Series 4 - Series 5 - Series 6 Series 7 - Series 8 - Series 9 Series 10 - Series 11 |
Cyberdark Impact - Strike of Neos Force of the Breaker - Tactical Evolution Gladiator's Assault - The Duelist Genesis Crossroads of Chaos - Crimson Crisis Raging Battle - Anciant Prophecy Stardust Overdrive |
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Starter Box - EX Starter Box - EX-R Starter Box Asian-English & Korean Starter Decks Joey - Kaiba - Pegasus - YugiKaiba Evolution - Yugi Evolution |
Yugi - Kaiba - Joey - Pegasus Structure Decks Blaze of Destruction - Fury from the Deep Warrior's Triumph - Spellcaster's Judgment Invincible Fortress - Lord of the Storm Dinosaur's Rage - Machine Re-Volt Surge of Radiance - Curse of Darkness Revival of the Great Dragon Advent of the Emperor - Zombie World Lord of the Magicians - Warrior's Strike Machiners Command |
Starter Deck 2006 - Starter Deck 2007 Asian-English & Korean Strucutre Decks Spellcaster's Command |
| English Set Names | Mythological Age + |
| Japanese Set Names | —蘇りし魂— + |
| OCG Cover Card | Last Turn + |
| OCG Release Dates | 29 November 2001 + |
| OCG Set Prefixes | MA + |
| Set | Mythological Age + |
| Set Release | OCG + |
| Set Type | Booster Pack + |
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Martial Arts is one of the powersets. It is a Scrapper primary power set in City of Heroes and a Stalker primary power set in City of Villains.
A compilation of various fighting techniques from around the world, Martial Arts makes you a master in the art of hand to hand combat. Martial Artists tend to be very accurate with their strikes.
The Martial Arts powerset is available as a primary powerset for Scrappers. The following table shows which powers are available and at what level:
| Power | Level | Effect | |
| Thunder Kick | 1 | Melee, Minor Damage (Smash), Minor Disorient | |
| Storm Kick | 1 | Melee, Moderate Damage (Smash) | |
| Cobra Strike | 2 | Melee, Minor Damage (Smash), Foe Disorient | |
| Focus Chi | 6 | Self +Damage, +Accuracy | |
| Crane Kick | 8 | Melee, High Damage (Smash), Knockback | |
| Warrior's Challenge | 12 | Ranged, Foe Taunt | |
| Crippling Axe Kick | 18 | Melee, Moderate Damage (Smash), Foe Immobilize, -Speed, -Fly | |
| Dragon's Tail | 26 | Point Blank Area of Effect, Moderate Damage (Smash), Foe Knockback | |
| Eagle's Claw | 32 | Melee, Superior Damage (Smash), Foe Minor Disorient, +Special |
The Martial Arts powerset is available as a primary powerset for Stalkers. The following table shows which powers are available and at what level:
| Power | Level | Effect | |
| Thunder Kick | 1 | Melee, Minor Damage (Smash), Minor Disorient | |
| Storm Kick | 1 | Melee, Moderate Damage (Smash) | |
| Crippling Axe Kick | 2 | Melee, Moderate Damage (Smash), Foe Immobilize, -Speed, -Fly | |
| Assassin's Blow | 6 | Melee, Special Damage (Smash) | |
| Focus Chi | 8 | Self +Damage, +Accuracy | |
| Placate | 12 | Ranged, Foe Placate, Self Stealth/Hide | |
| Cobra Strike | 18 | Melee, Minor Damage (Smash), Foe Disorient | |
| Crane Kick | 26 | Melee, High Damage (Smash), Knockback | |
| Eagle's Claw | 32 | Melee, Superior Damage (Smash), Foe Minor Disorient, +Special |
The following are powers in the Martial Arts powerset.
A signature Stalker attack. This attack does moderate smashing damage on its own as a frontal attack. However, if it is executed while you are hidden, this attack will do tremendous damage, as you waylay your unsuspecting foe. This attack may be interrupted if you move or are attacked while executing this power.
| Damage | Special |
| Recharge | Slow |
| Minimum Level | |
| Effects | Melee, Special Damage(Smashing) |
| Enhancements | |
Using intense martial arts focus, you can perform a Cobra Strike that deals minor damage, but has a great chance of disorienting your target
| Damage | Minor Damage(Smashing) |
| Recharge | Slow |
| Minimum Level | |
| Effects | Melee |
| Foe: Disorient | |
| Enhancements | |
You can perform a slow, high damage kick that will likely knock your target back.
| Damage | High Damage(Smashing) |
| Recharge | Moderate |
| Minimum Level | |
| Effects | Melee |
| Foe: Knockback | |
| Enhancements | |
You can perform a Crippling Axe Kick that deals minor smashing damage, but has a chance to immobilize your target, as well as slowing their run speed. Crippling Axe Kick may also knock some flying entities out of the sky.
| Damage | Moderate Damage(Smashing) |
| Recharge | Fast |
| Minimum Level | |
| Effects | Melee |
| Foe: Immobilize | |
| Foe: -Speed | |
| Foe: -Fly | |
| Enhancements | |
This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits will trip and knock down your opponents.
| Damage | Moderate Damage(Smashing) |
| Recharge | Slow |
| Minimum Level | |
| Effects | Point Blank Area of Effect, Melee |
| Foe: Knockback | |
| Enhancements | |
You can perform a devastating kick that can severaly disorient most opponents. Eagle's Claw has an exceptionally good critical hit capability, better than other Martial Arts attacks, that can sometimes deal double damage.
| Damage | Superior Damage(Smashing) |
| Recharge | Slow |
| Minimum Level | |
| Effects | Melee |
| Foe: Minor Disorient | |
| +Special | |
| Enhancements | |
Tapping into your inner Chi greatly increases the amount of damage you deal for a few seconds, as well as slightly increases your accuracy.
| Recharge | Long |
| Minimum Level | |
| Effects | Self: +Damage, +Accuracy |
| Enhancements | |
Allow you to trick a foe to no longer attack you. A successful Placate will also hide you. This hide is very brief, and offers no defense bonus, but it will allow you to deliver a critical hit or an Assassin's Blow. However, if you attack a Placated foe, he will be able to attack you back.
| Recharge | Long |
| Minimum Level | |
| Effects | Ranged |
| Foe: Placate | |
| Self: Stealth/Hide | |
| Enhancements | |
You can unleash a roundhouse kick that pummels your foe for moderate damage.
| Damage | Moderate Damage(Smash) |
| Recharge | Medium |
| Minimum Level | |
| Effects | Melee |
| Enhancements | |
You can perform a strong Thunder Kick that hits so hard it can disorient your target.
| Damage | Minor Damage(Smashing) |
| Recharge | Fast |
| Minimum Level | |
| Effects | Melee |
| Foe: Minor Disorient | |
| Enhancements | |
Challenges a foe to attack you. Useful to pull a villain off an ally who finds himself in over his head.
| Recharge | Fast |
| Minimum Level | |
| Effects | Ranged |
| Foe: Taunt | |
| Enhancements | |
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