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Dr Who

Up to date as of January 31, 2010

From TARDIS Index File, the free Doctor Who reference.

The prefix MA indicates a novel in the Virgin Missing Adventures series.


This article uses material from the "MA" article on the Dr Who wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Runescape

Up to date as of February 07, 2010
(Redirected to Mobilising Armies article)

From the RuneScape Wiki, the wiki for all things RuneScape


It has been suggested that content from this article (or section) be split into multiple pages (Discuss).
This is a safe minigame. If you die here, you will not lose your items.
Location on World map
Gu'Tanoth
Unknown Mobilising Armies Oo'glog
Unknown
Symbol of Mobilising Armies.
A closeup of Mobilising Armies gameplay.

Mobilising Armies is a members-only real-time strategy minigame in RuneScape released on 8 July 2009. During the minigame, players invest in armies, then command those armies in four-player battles. The official world is world 76. However, clan chats also operate on other worlds.

Contents

Pre-release info

The RuneScape homepage when Mobilising Armies was released.

Jagex originally announced in the November 2008 Behind the Scenes plans to release it in December,[1], but in the December 2008 Behind the Scenes, they announced that the release of the minigame would be postponed until 2009.[2]. In the Mobilising Armies blog from 26 June 2009, they announced it will be released within a few weeks[3]. It was eventually released on 8 July 2009 along with a new teleport spell, and the RuneScape website received a Mobilising Armies themed makeover.

Getting There

The Mobilising Armies Command centre.

The Mobilising Armies Command centre is located just west of Oo'glog. The easiest way to get there is by using the Mobilising Armies teleport (1 Law rune, 1 Air rune 1 Water rune, and Level 10 Magic required). This will teleport the caster to the entrance.

Other means of travel include:

Introduction

To start this game, players need to talk to Junior Cadet Mal who is located near the entrance of the game. Players will then be taken through a tutorial where they will have to attack and defeat the enemy. Upon completing the tutorial, players can begin Mobilising Armies.

How to Play

  • Firstly, players will need to recruit mercenary squads. This can be done in the South-Western building. A minimum of 10 squads are needed in order to begin the game. A maximum of 10 squad contracts can be held at any one time.
  • Players may also wish to buy special units. These are located in the North-Eastern tent. Players can buy up to five special units.
  • After getting a minimum of 10 squads, go to the Briefing room entrance in the middle of the southern area.
  • Select 1 out of 4 scenarios: Conflict, Siege, Hoard, or Rescue. In the beginning, only the Conflict scenario is unlocked. The others will be unlocked when you play the previous game (eg. Siege requires you to play a game of Conflict, Hoard requires you to play a game of Siege and Rescue requires you to play a game of Hoard). The next screen is the Scenario Investment Options. Here, you select how much you can be rewarded.
  • Click on Play! to start.

Once playing, the tabs will change accordingly, each having different purposes.

  • File:Mobilising Armies tab - camera1.gifCamera: Camera controls. All controls have exactly the same function as their counterparts on the HUD.
  • File:Mobilising Armies tab - squads1.gifSquad Command: Available actions of a squad for the scenario and the action the selected squad is currently performing. All displayed actions can also be executed by clicking certain terrain, units and building.
  • File:Mobilising Armies tab - special1.gifSpecial Units: Special unit deploy commands.
  • File:Mobilising Armies tab - mysquads1.gifMy Squads: View all squads. Crossed-out squads are squads that have been defeated; the colour of the cross is dependent on which team defeated the squad. Clicking the head graphic will center the camera on the squad and select it, providing it is still active in the scenario.
  • File:Mobilising Armies tab - forfeit1.gifForfeit: Forfeit function.

Gameplay

Controlling Squads

The player's squads are all near each other when the game starts. Clicking on one of a player's own squads selects that squad, which will move, explore, or attack based on the player's commands. Only the selected squad will do anything, so players should select other squads and give commands to them. The minimap shows the location of the selected squad with a flashing arrow.

Moving

To move a selected squad, players can either click the destination on the minimap and the squad will walk there, or click anywhere on the main screen. If the destination is on another squad on the same team, click the Move button to the side and then click where to go. Note: a squad takes up four squares. The squads' lower left corner will always move to the map tile clicked.

Attacking

A player can attack an enemy unit by clicking on it while one of his/her own squads is selected. Manually attacking an enemy unit can be done by selecting an option from the Squad Commands tab. Although not indicated, the entire battlefield is a multicombat area, allowing more than one squad to attack an enemy. Multiple squads should be used to engage a single enemy squad.

Mobilising Armies follows the classic combat triangle. Dwarves use Melee, Goblins use Ranged and Elves use Magic. This means that Dwarves are more effective against Goblins, which in turn are more effective against Elves.

In all the scenarios there are patches of special terrain. While on this terrain, squads will deal additional damage. There are three different appearances for this terrain: light and dark sand, leaves, and felled trees. All special terrain is a 2x2 tile. Similar damage bonuses are also active for the first strike a squad makes against another squad and while a squad is attacking another squad from behind.

Attack the enemy from the side or behind yields the possibility to be more likely to damage an enemy. Formations may also effect the effectiveness of the attack.

Exploring

Clicking on the Explore button to the side will make the selected squad wander around, exploring for treasure. The treasure may be an item such as willow logs or tin ore, depending on which race is exploring, or it could be a positive (shown on the chat screen as POS) effects such as gaining health or negative (shown as NEG) effects such as losing combat levels. Only Dwarves may find ores, only Goblins can find seeds and only Elves can find logs. It is thought that having a higher rank allows you to find better treasure.

Possible loot includes:

Camera

Since the player's character itself is not in the game, the camera has no point of focus. There are three ways to operate the camera.

With the arrow keys, the camera can be panned in the desired direction. To rotate it, hold the Ctrl key on the keyboard and press the left and right arrow keys. To zoom in and out, hold Shift and the press the up key to zoom in and the down key to zoom out.

A duplicate of these functions can be found on the top left of the HUD and in Camera options in the tabs menu.

Squads

Squad Classes

Squads can be either light or heavy. Light squads are faster with lower combat stats. Heavy squads are slower with higher combat stats. A feather represents a Light squad while a weight represents a Heavy squad.

Light Class

Light units move much faster than their Heavy counterparts, but are a lot weaker in terms of combat. Light units are most useful in the Siege and Rescue scenarios, when speed is essential for completing the objective. By sending Light units to explore in the Conflict scenario, they can evade the more common Heavy units for a long period of time, allowing the player to accumulate a large amount of points by exploiting the time bonus gained for surviving long periods of time.

Heavy Class

Heavy units are stronger than the light units, but sacrifice speed for the increased power. These units are most effective for the "Conflict" and "Hoard" scenarios, but are less effective in the "Rescue" Scenario when Light units will be continually moving.

Squads comprise Goblins, Elves, or Dwarves. They have different speeds and hitpoints and represent different sides of the combat triangle. All squads cost 100 investment credits to recruit. You must have 10 squads (of any race) to start a game.

Squad Races

Elf Race

Elves are the mage class. If you follow the combat triangle, Elves are weak against Goblins (range class) but strong against Dwarves (melee class). Light Elves have a combat level of 175, a hitpoints level of 480 and a discipline level of 60. The Heavy Elves have a combat level of 350, a hitpoints level of 960 and a discipline level of 60. Light Elves wear lavender robes and wield different elemental staffs. The Heavy Elves also wield the basic elemental staffs but wear a dark blue shaded robe. The Examine info on both squads say "An uncommon sight, mercenary elves are familiar with battle". While exploring, they find logs and white berries.

Dwarf Race

Dwarves are the melee class. If you follow the combat triangle, Dwarves are weak against Elves (mage class) but strong against Goblins (range class). Light Dwarves have a combat level of 175, a hitpoints level of 530 and a discipline level of 60. Heavy Dwarves have a combat level of 350, a hitpoints level of 1010 and a discipline level of 60. Light Dwarves are garbed in a grey dwarf outfit and wield a silver battleaxe, and Heavy Dwarves wear a brown dwarf outfit carrying a black battleaxe with silver blades. They find ore, gems and coins while exploring.

Goblin Race

Goblins are the range class. If you follow the combat triangle, Goblins are weak against Dwarves (melee class) but strong against Elves (mage class). Light Goblins have a combat level of 225, a hitpoints level of 480 and a discipline level of 110 while Heavy Goblins have a combat level of 400, a hitpoints level of 960 and a discipline level of 110. Light Goblins wear grey Goblin mail and wield iron crossbows. Heavy Goblins are equipped with a dark brown goblin mail, but also appear to use iron crossbows. They pick up coins and various items while exploring.

Squad Formations

There are a total of 9 formations available for use.

Name Layout Requirement
Wedge Squads are assembled in a pyramid, each row having one more squad than the last. None
Wall Squads are assembled in a single straight line. None
Flank Squads are assembled in two parallel lines, perpendicular to the shore. None
Eager Squads are assembled in two parallel lines, four squads in the front line, six in the back, parallel to the shore. Rank 51
Spread Eight of the squads are assembled in a box, the two remaining squads inside the box. Rank 101
Lefty Eight of the squads are assembled in an L shape, the two remaining squads rest on the inside corner against the long side of the L. The short side of the L is parallel to the shore. Entire formation is left of the Command Tent. Rank 201
Righty Eight of the squads are assembled in a reverse-L shape, the two remaining squads rest on the inside corner against the long side of the L. The short side of the L is parallel to the shore. Entire formation is right of the Command Tent. Rank 201
Block Nine of the squads are assembled in a 3x3 box with the remaining squad in the front. Rank 301
Grid Four of the squads are assembled in the front, three in the middle, and three in the back spaced out. Rank 401

Game Types

Conflict

A Conflict Game.

This is the standard, "free-for-all" scenario for the game. It's the first to be played by all and it's the "lowest leveled" scenario. Two teams are placed on a battlefield and must kill each other off.

Siege

A Siege game.

The Siege Scenario is unlocked after playing through a game of Conflict. In this Scenario, a rogue knight, exiled for treason against the King of Asgarnia, has constructed a heavily fortified castle on an island in the south seas. Unlike Conflict, defeating all enemy squads is a secondary objective; the primary objective is to be the first to break one of four castle walls in the centre of the island. This can be done in one of two ways: attacking the wall directly with squads, which causes damage from the mages stationed on the castle towers, or building a catapult with supplies found on shipwrecks and firing rocks. The winner is the first to break down one of the castle's walls.

Hoard

A Hoard game.

The Hoard Scenario is unlocked after playing through a game of Siege. In this Scenario, a volcanic isle that is home to a Sleeping Dragon and its large treasure has been discovered. The primary objective in this scenario is to steal 100,000 units of gold. Gold can be obtained in two ways: collecting it from the four caves around the island, or defeating enemy squads that are collecting it. The first player to collect 100,000 units of gold is the winner. An alternative way to win is to defeat all enemy squads. This may be a possible reference to Jagex's FunOrb game Dungeon Assault. 

Rescue

A Rescue game.

The Rescue Scenario is unlocked after playing through a game of Hoard. In this Scenario, a colony of Tzhaar has been discovered on a geologically unstable island. The primary objective of this scenario is to save 28 Tzhaar from the fissures of the island. Players may also steal Tzhaar from other player's landers. The first player to have 28 Tzhaar in their lander wins. An alternative way to win is to defeat all other squads.

Investments

Mobilising Armies has a special in-minigame currency called Investment Credits. These can be traded in for byproducts of production skills such as unstrung bows, Summoning scrolls, or flatpacks for Construction. Junior Cadet Mal provides a full list of commodities. The maximum number of Investment Credits a player may have at one time is 500,000.

Investment Credits were intended to clear the economy of items that would usually stagnate due to lack of demand. Items previously mentioned were only used in junk trades or sold to general stores for a fraction of their true value.

Recommended Items to purchase Credits
Item G.E. Price Gained Credits Gained Credits per Coin
Bronze bolt 2 coins 2 credits 1
Arrow shaft 4 coins 4 credits 1
Fire rune 5 coins 6 credits 1.2
Leather chaps 6 coins 7 credits 1.17
Iron Arrows 18 coins 13 credits 0.72
Iron nails 16 coins 10 credits 0.63
Bronze med helm 8 coins 8 credits 1
Coif 60 coins 61 credits 1.02

Mithril arrow

67 coins 47 credits 0.7
Willow logs 9 coins 9 credits 1

Special Units

There are 5 different special units with different functions. They are employed by obtaining a special unit contract from the special unit table.

These units are:

  • Chompa - hits multiple targets for around 50-100 damage. It affects your squads too!
  • Cannon - hits every target in the attack line for 55-150 damage. It affects your squads too!
  • Distractor - disables all orders to nearby squads. It affects your squads too!
  • Barricade - stops all attack from that direction. It affects your squads too!
  • Glider - single attack on an enemy for about 400 damage.

Keep in mind that each of these special attacks are most effective against their respective combat triangle targets. Dwarves use Cannons, Goblins use Chompas, and Elves use Distractors. If you use them against the right race, they do more damage and have a higher chance of doing damage (so try to use your Distractor against Dwarves, for example).

Chat

During the game, players are not able to chat freely, as the game spans much more than the normal chat radius. Instead, players are able to use Mobilising armies themed phrases.

The phrases are:

  • Good luck everyone
  • Well played
  • This will all be over soon.
  • Fear my Elves/Goblins/Dwarves!
  • Prepare for annihilation!
  • For this scenario I've invested...
  • I'm of rank...
  • All your squads are belong to me!
  • This is a long battle.
  • Yes!
  • Run away!
  • Noooo!
  • I've almost won!
  • I'm about to be defeated.
  • This is my favourite scenario.
  • This is my least favourite scenario.
  • That was so close!
  • I'm comin' ta getcha!

However, it is worth noting that nothing stops the player from simply adding the opponent to his or her friends list and chatting freely through private chat.

Ranking points

A game is won once an objective is completed. Defeating all enemy squads is always an objective. The winning player receives +2 rank, any player that did not forfeit the game receives +1 rank. In the event that time runs out, all players receive +1 rank.

Players need to do at least 10 actions (not walking or exploring) to get their ranks. The game must last 4 minutes for you to get any ranks. A maximum of 12 ranks can be gained per hour; any excess rank points earned will not be included, instead being replaced with a message saying "You need to wait a maximum of X minutes before you can gain more rank".

Fast Game clans exist to maximise certain aspects of a minigame. Clan chats have formed to speed up games and reap rewards faster.

Rewards

Glitches

Trivia

  • Junior Cadet Bertol reveals that he is actually an undercover H.A.M. member if you talk to him with a Ring of Charos equipped, or if you talk to him in a full set of H.A.M robes.
  • The Undercover H.A.M. hints that the officers will not believe a low rank. This could mean that a high-ranked player can tell an officer about the H.A.M member. However, if you have the Sergeant Rank, he will tell you that the officers would believe a Cadet rather than a stranger. It was rumored that you can report him to an officer once you have full Lord Marshall equipment but was confirmed false.
  • The Elven Cadet Finda is onto a conspiracy and believes she has found "the source". Of what no one is sure.
  • Commander Loman (Rank 100-199) will yell out, "Hey! Don't walk off until you're dismissed" if you walk away while talking to him.
  • When a player commands one of their squads to move, they occasionally say, "We like to move it!" This may be a reference to the song "I like to move it" by Erick Morillo and Mark Quashie.
  • A Quick Chat phrase; "All your squads are belong to me!" is a reference to a popular Internet meme, "All your base are belong to us!" taken from the text from the opening cut scene of the 1991 European Sega Mega Drive version of the video game Zero Wing.
  • During Hoard the Armies call "My Precious!" reference to Smeagol of Lord of the Rings.
  • On the day Mobilising Armies was released, the view of the edge of the map that was loaded was changed to look like what the edge of the world looked like before. It now has a blackened fringe.
  • Mobilising Armies was RuneScape's 30th members minigame to be released.
  • An hour or two before its release you could see and read the guide for the game under "Recently Released Articles" as well as the one for Notes.
  • Although it's called "Conflict" the boat is described to explore "uncharted island" suggesting more of a seizing of territories based game, although nothing else suggests so.
  • 48 hours after Mobilising Armies came out the waiting room counter was changed from 5 to 3 to allow faster entry to the game.
  • Mobilising Armies may have been designed to be a method of removing junk items from the game, as the investment to reward credit ratio and then to the spoils of war appears to be relatively 1:1:1, and only items considered as potential junk are accepted.
  • Days before Mobilising Armies was released, Mod Ajd updated Jagex's Twitter account with the following tweet: "Runescape sneak peek: a nice low key update is planned for this week. Nothing to get excited about. You'll hardly even notice it ;-)Ajd".
  • If you do the "twirl" emote while wearing Lord Marshal clothes, you will see the appearance of the avatar's right hand having a orange-gold colour following it. Same with emotes "jump for joy", "stomp", and "scared".
  • The War-chief clothing's pastel set resembles that of Lunar equipment.
  • It is now possible to place all four sets of Mobilising Armies clothing into the magic wardrobe, although you must have a complete set to store the clothes.
  • The Mobilising Armies quest kit is no longer destroyed upon death and the models for the siege game type in Mobilising Armies were adjusted with the  9 November 2009 updates.
  • Although previously stated, it has been reported that players still receive 1 rank after losing a game around 3 minutes 20 seconds. This has yet to be fixed.

References

  1. ^ Mod Mark. Behind the Scenes - November.
  2. ^ Mod Mark. Behind the Scenes - December.
  3. ^ Andrew. Mobilising Armies. Developers' Blog.

External links


This article uses material from the "Mobilising Armies" article on the Runescape wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Yugioh

Up to date as of February 05, 2010
(Redirected to Mythological Age article)

From Yu-Gi-Oh!

Introduction

Mythological Age

Set Specifications
Image:JPN.png

OCG Set Card Ratios:
OCG

OCG Set Card Galleries:
Japanese

OCG Set Card Lists:
Japanese

Spoiler Card List
Facts about Mythological AgeRDF feed
English Set Names Mythological Age  +
Japanese Set Names —蘇りし魂—  +
OCG Cover Card Last Turn  +
OCG Release Dates 29 November 2001  +
OCG Set Prefixes MA  +
Set Mythological Age  +
Set Release OCG  +
Set Type Booster Pack  +

This article uses material from the "Mythological Age" article on the Yugioh wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

City of Heroes

Up to date as of January 31, 2010
(Redirected to Martial Arts article)

From City of Heroes Wiki

Overview

Contents

Martial Arts is one of the powersets. It is a Scrapper primary power set in City of Heroes and a Stalker primary power set in City of Villains.

A compilation of various fighting techniques from around the world, Martial Arts makes you a master in the art of hand to hand combat. Martial Artists tend to be very accurate with their strikes.

Power Tables

Scrapper

The Martial Arts powerset is available as a primary powerset for Scrappers. The following table shows which powers are available and at what level:

Power Level Effect
Thunder Kick 1 Melee, Minor Damage (Smash), Minor Disorient
Storm Kick 1 Melee, Moderate Damage (Smash)
Cobra Strike 2 Melee, Minor Damage (Smash), Foe Disorient
Focus Chi 6 Self +Damage, +Accuracy
Crane Kick 8 Melee, High Damage (Smash), Knockback
Warrior's Challenge 12 Ranged, Foe Taunt
Crippling Axe Kick 18 Melee, Moderate Damage (Smash), Foe Immobilize, -Speed, -Fly
Dragon's Tail 26 Point Blank Area of Effect, Moderate Damage (Smash), Foe Knockback
Eagle's Claw 32 Melee, Superior Damage (Smash), Foe Minor Disorient, +Special

Stalker

The Martial Arts powerset is available as a primary powerset for Stalkers. The following table shows which powers are available and at what level:

Power Level Effect
Thunder Kick 1 Melee, Minor Damage (Smash), Minor Disorient
Storm Kick 1 Melee, Moderate Damage (Smash)
Crippling Axe Kick 2 Melee, Moderate Damage (Smash), Foe Immobilize, -Speed, -Fly
Assassin's Blow 6 Melee, Special Damage (Smash)
Focus Chi 8 Self +Damage, +Accuracy
Placate 12 Ranged, Foe Placate, Self Stealth/Hide
Cobra Strike 18 Melee, Minor Damage (Smash), Foe Disorient
Crane Kick 26 Melee, High Damage (Smash), Knockback
Eagle's Claw 32 Melee, Superior Damage (Smash), Foe Minor Disorient, +Special

Powers

The following are powers in the Martial Arts powerset.

Image:MartialArts_AssassinStrike.png Assassin's Blow

A signature Stalker attack. This attack does moderate smashing damage on its own as a frontal attack. However, if it is executed while you are hidden, this attack will do tremendous damage, as you waylay your unsuspecting foe. This attack may be interrupted if you move or are attacked while executing this power.

Damage Special
Recharge Slow
Minimum Level 6 (Stalker)
Effects Melee, Special Damage(Smashing)
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Damage
Enhance Accuracy

Image:MartialArts_CobraStrike.png Cobra Strike

Using intense martial arts focus, you can perform a Cobra Strike that deals minor damage, but has a great chance of disorienting your target

Damage Minor Damage(Smashing)
Recharge Slow
Minimum Level 2 (Scrapper)
18 (Stalker)
Effects Melee
Foe: Disorient
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Disorient Duration
Enhance Damage
Enhance Accuracy

Image:MartialArts_CraneKick.png Crane Kick

You can perform a slow, high damage kick that will likely knock your target back.

Damage High Damage(Smashing)
Recharge Moderate
Minimum Level 8 (Scrapper)
26 (Stalker)
Effects Melee
Foe: Knockback
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Knockback Distance
Enhance Damage
Enhance Accuracy

Image:MartialArts_CripplingHookKick.png Crippling Axe Kick

You can perform a Crippling Axe Kick that deals minor smashing damage, but has a chance to immobilize your target, as well as slowing their run speed. Crippling Axe Kick may also knock some flying entities out of the sky.

Damage Moderate Damage(Smashing)
Recharge Fast
Minimum Level 18 (Scrapper)
2 (Stalker)
Effects Melee
Foe: Immobilize
Foe: -Speed
Foe: -Fly
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Slow
Enhance Immobilization Duration
Enhance Damage
Enhance Accuracy

Image:MartialArts_MonkeySweep.png Dragon's Tail

This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits will trip and knock down your opponents.

Damage Moderate Damage(Smashing)
Recharge Slow
Minimum Level 26 (Scrapper)
Effects Point Blank Area of Effect, Melee
Foe: Knockback
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Knockback Distance
Enhance Damage
Enhance Accuracy

Image:MartialArts_EaglesClaw.png Eagle's Claw

You can perform a devastating kick that can severaly disorient most opponents. Eagle's Claw has an exceptionally good critical hit capability, better than other Martial Arts attacks, that can sometimes deal double damage.

Damage Superior Damage(Smashing)
Recharge Slow
Minimum Level 32 (Scrapper)
32 (Stalker)
Effects Melee
Foe: Minor Disorient
+Special
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Disorient Duration
Enhance Damage
Enhance Accuracy

Image:MartialArts_FocusChi.png Focus Chi

Tapping into your inner Chi greatly increases the amount of damage you deal for a few seconds, as well as slightly increases your accuracy.

Recharge Long
Minimum Level 6 (Scrapper)
8 (Stalker)
Effects Self: +Damage, +Accuracy
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance ToHit Buff

Image:MartialArts_Placate.png Placate

Allow you to trick a foe to no longer attack you. A successful Placate will also hide you. This hide is very brief, and offers no defense bonus, but it will allow you to deliver a critical hit or an Assassin's Blow. However, if you attack a Placated foe, he will be able to attack you back.

Recharge Long
Minimum Level 12 (Stalker)
Effects Ranged
Foe: Placate
Self: Stealth/Hide
Enhancements Increase Attack Rate
Enhance Range

Image:MartialArts_StormKick.png Storm Kick

You can unleash a roundhouse kick that pummels your foe for moderate damage.

Damage Moderate Damage(Smash)
Recharge Medium
Minimum Level 1 (Scrapper)
1 (Stalker)
Effects Melee
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Damage
Enhance Accuracy

Image:MartialArts_ThunderKick.png Thunder Kick

You can perform a strong Thunder Kick that hits so hard it can disorient your target.

Damage Minor Damage(Smashing)
Recharge Fast
Minimum Level 1 (Scrapper)
1 (Stalker)
Effects Melee
Foe: Minor Disorient
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Disorient Duration
Enhance Damage
Enhance Accuracy

Image:MartialArts_WarriorsChallenge.png Warrior's Challenge

Challenges a foe to attack you. Useful to pull a villain off an ally who finds himself in over his head.

Recharge Fast
Minimum Level 12 (Scrapper)
Effects Ranged
Foe: Taunt
Enhancements Increase Attack Rate
Enhance Range
Enhance Taunt Effectiveness
Enhance Accuracy

External Links

  • Martial Arts for Scrappers at RedTomax.com
  • Martial Arts for Stalkers at RedTomax.com

This article uses material from the "Martial Arts" article on the City of Heroes wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.







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