The Lunar Spells (sometimes called Lunar Magicks) are in a spellbook that must be earned from the Lunar Diplomacy quest, like the Ancient Spellbook. It consists of 40 spells (originally 33 - an extra 7 must be earned from the Dream Mentor quest). They make use of the Astral rune, and have several new teleportation spells as well as spells which aid in non-combat functions, reducing or eliminating the need for certain items and equipment to carry out certain tasks.
After the Lunar Diplomacy quest, a player may switch to Lunar spells and back to the Normal spellbook by praying at the Astral Altar.
Lunar Magicks is extremely useful when doing clue scrolls for people who have a level of 96 or higher in Magic. They can use the Lunar spell Spellbook Swap (which needs 3 Astral runes, 2 Cosmic runes and 1 Law rune) and cast ANY teleport spell in ANY of the spellbooks.
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At first, the Lunar spellbook had 33 spells. On 15 May 2007, Jagex added 7 new spells that could be used after completing the Dream Mentor quest. The 7 spells were:
Also, on 18 September 2007, the spell Ourania Teleport was released by Jagex along with the Ourania Runecrafting Altar.
On 2 October 2007, Jagex changed the effects of the Lunar Home Teleport spell so that, if cast on a Non-members world, it would teleport the player to Lumbridge.
The spells are in a separate spellbook, and are swapped out with the normal set of spells by praying at the Astral altar south-east of the Moonclan city on Lunar Isle.
It is here that Astral Runes are also crafted via the Runecrafting skill. One interesting feature of runecrafting Astral Runes is that if done with a friend or two, using the Tele Group Moonclan makes it more efficient in terms of spells and runes than simply if one player crafts using the Moonclan Teleport spell, and the caster of the teleport uses no extra runes if an earth staff is wielded other than law runes.
| Icon | Spell | Magic Level | Runes Required | Experience | Notes |
|---|---|---|---|---|---|
| Lunar Home Teleport | 65 | None | None | Teleports the player next to the bank of Lunar Isle free of charge, if cast in a members world. If cast in a Non-members world, it will teleport the player to Lumbridge. It takes around 10 seconds to cast and is interruptible by combat. Additionally, it may only be cast every 30 minutes. | |
| Bake Pie | 65 | 1 |
60 | Automatically bakes all uncooked pies in the player's inventory without risk of burning. One set of the required runes is required for each baked pie; baking ten pies, for example, requires ten astral runes, fifty fire runes, and forty water runes. The cooking experience for baking the pies is granted when the spell is used. | |
| Cure Plant | 66 | 1 |
60 | Cures a diseased Farming patch. This spell cannot revive dead crops. | |
| Monster Examine* | 66 | 1 |
61 | Casting this spell on a monster gives the player the monster's combat level, hitpoints, and maximum hit, as well as whether the monster can be a slayer assignment. | |
| NPC Contact | 67 | 1 |
63 |
A screen comes up asking the player which NPC he/she wishes to talk to. The choices are Honest Jimmy, Bert the Sandman, Advisor Ghrim, Turael*, Lanthus, Mazchna, Kuradal, Vannaka, Murphy, Chaeldar, Sumona, ,Duradel* ,Cyrisus*, Larry and a random NPC. This can be extremely useful as you can manage your kingdom in Miscellania, collect sand from Bert, find out when the next Castle Wars game starts, and obtain a new Slayer task without having to move from the bank. |
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| Cure Other | 68 | 1 |
65 | Cures a targeted player of poison. The targeted player must have Accept Aid turned on. | |
| Humidify* | 68 | 1 |
65 | Fills all the vessels in the player's inventory with water. | |
| Moonclan Teleport | 69 | 1 |
66 | Teleports the player near the bank in the Moonclan town. | |
| Tele Group Moonclan | 70 | 1 |
67 | Teleports the player along with anyone within a 3x3 square area (including standing on the player's square) near the bank in the Moonclan town. Players must have Accept Aid turned on in order to be teleported by this spell. | |
| Cure Me | 71 | 1 |
69 | Cures the caster of poison. | |
| Ourania Teleport | 71 | 1 |
69 | Teleports the player outside of the Ourania caves and the Ourania rune altar. Players must speak to Baba Yaga to unlock the ability to cast Ourania Teleport. | |
| Hunter Kit* | 71 | 2 |
70 | Gives the player a hunter kit containing a noose wand, a butterfly net, a bird snare, a rabbit snare, a teasing stick, an unlit torch, and a box trap. | |
| Waterbirth Teleport | 72 | 1 |
71 | Teleports the player beside Jarvald's ship on Waterbirth Island, right by the snape grass spawns. | |
| Tele Group Waterbirth | 73 | 1 |
72 | Teleports the player along with anyone within a 3x3 square area (including standing on the player's square) beside Jarvald's ship on Waterbirth Island. Players must have Accept Aid turned on in order to be teleported by this spell. | |
| Cure Group | 74 | 2 |
74 | Functions like the Cure Me spell, except it cures all players within a 3x3 square area of the player casting it (including standing on the player's square). Players need to have Accept Aid turned on in order to benefit from this spell. | |
| Barbarian Teleport | 75 | 2 |
76 | Teleports the player next to the Barbarian Outpost. | |
| Stat Spy* | 75 | 2 |
76 | Can be cast on other players to see their combat stats as well as non-combat stats. It also shows their current hitpoints and number of prayer points. | |
| Tele Group Barbarian | 76 | 2 |
77 | Teleports the player along with anyone within a 3x3 square area (including standing on the player's square) next to the Barbarian Outpost. Players must have Accept Aid turned on in order to be teleported by this spell. | |
| Superglass Make | 77 | 2 |
78 | Turns all buckets of sand and soda ash or seaweed or swamp weed into molten glass instantly and without the need for a furnace. All items are converted, so if the player casts it with 13 Sand and 13 Soda ash in his/her inventory, the player would receive 13 to 22 molten glass. The player also receive 10 Crafting experience per glass for casting this spell. | |
| Khazard Teleport | 78 | 2 |
80 | Teleports the player to Port Khazard. | |
| Tele Group Khazard | 79 | 2 |
81 | Teleports the player along with anyone within a 3x3 square area (including standing on the player's square) to Port Khazard. Players must have Accept Aid turned on in order to be teleported by this spell. | |
| Dream* | 79 | 1 |
82 | Puts the player into a dream-like state, where the player's hitpoints will recharge at five times the normal rate (1 hitpoint every 12 seconds). The player will stay in this state until the player walks out of the spot he/she was in when the player casted the spell, or until the player reaches full health. | |
| String Jewellery | 80 | 2 |
83 | Strings all unstrung amulets in the player's inventory without the need of a ball of wool. | |
| Stat Restore Pot Share | 81 | 2 |
84 | Casting this on a Stat restore potion in the player's inventory causes the player to administer 1 dose to each player in a 3x3 square area (including standing on the player's square) if they have Accept Aid turned on. | |
| Magic Imbue | 82 | 2 |
86 | This spell enables the player casting it to create combination runes without needing to use opposing talismans for approximately 20 seconds. | |
| Fertile Soil | 83 | 2 |
87 | This spell treats the targeted Farming patch with super compost. It also works even if the patch is not empty. | |
| Boost Potion Share | 84 | 3 |
88 | Casting this on almost any potion in the player's inventory causes the player to administer 1 dose to each player in a 3x3 square area (including standing on the player's square) if they have Accept Aid turned on. Does not function with Zamorak brew. | |
| Fishing Guild Teleport | 85 | 3 |
89 | Teleports the player outside the door of the Fishing Guild. | |
| Tele Group Fishing Guild | 86 | 3 |
90 | Teleports the player along with anyone within a 3x3 square area (including standing on the player's square) outside the door to the Fishing Guild. Players must have Accept Aid turned on in order to be teleported by this spell. | |
| Plank Make* | 86 | 1 |
90 | Turns one log into a plank. The spell charges you a decreased fee for making each plank. | |
| Catherby Teleport | 87 | 3 |
92 | Teleports the player near the bank in Catherby. | |
| Tele Group Catherby | 88 | 3 |
93 | Teleports the player along with anyone within a 3x3 square area (including standing on the player's square) near the bank in Catherby. Players must have Accept Aid turned on in order to be teleported by this spell. | |
| Ice Plateau Teleport | 89 | 3 |
96 | Teleports the player to the members half of the Ice Plateau in level 53 Wilderness. Warns the player that they are about to teleport into the "Deep Wilderness" with an option to abort. | |
| Tele Group Ice Plateau | 90 | 3 |
99 | Teleports the player along with anyone within a 3x3 square area (including standing on the player's square) to the members half of the Ice Plateau. Players must have Accept Aid turned on in order to be teleported by this spell. Warns the player(s) that they are about to teleport/be teleported into the "Deep Wilderness" with an option to abort. | |
| Energy Transfer | 91 | 2 |
100 | Transfers to the targeted player 100% of the casting player's Special attack energy and some running energy. Cannot be cast unless the player casting it has a full special attack energy bar. It should be known that in PvP worlds it is sometimes used on another player for a small fee.This spell only works in Multi-Combat areas. | |
| Heal Other | 92 | 1 |
101 | This spell will damage the player casting it for up to 75% of his/her current Hitpoints and give it to the targeted player. The targeted player must have Accept Aid turned on to be healed by this spell. | |
| Vengeance Other | 93 | 2 |
108 | The targeted player will be under the effect of the Vengeance spell. The targeted player must have Accept Aid turned on to receive this benefit. It should be known that this spell is usually "sold" for a small fee. | |
| Vengeance | 94 | 2 |
112 | The next damage attack that hits the player casting this spell will also hit the player dealing the damage for up to 75% of the damage originally dealt to the casting player. Compare Ring of Recoil.( this spell is sometimes used for rune and berserker pures) | |
| Heal Group | 95 | 3 |
124 | This spell damages the casting player for up to 75% of his/her current Hitpoints and distributes them among injured players who are within a 3x3 square area of the casting player (including standing on the player's square). Players must have Accept Aid turned on to benefit from this spell. | |
| Spellbook Swap* | 96 | 1 |
130 | Allows the caster to cast a single spell from another spellbook. (Ancient Magicks must be unlocked to cast spells from the Ancient spellbook) |
Spells marked with an asterisk ( * ) require completion of Dream Mentor to cast.
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