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Up to date as of February 07, 2010

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Official quest description: Get ready to be taken on a diplomatic mission between the Fremennik and the mysterious Moon Clan of Lunar Isle.

It's up to you to settle their dispute and bring peace to these lands. Along your mission you will travel with pirates in their giant sea galleon, explore a new magical island and journey into your very dreams!

Release date: 24 July 2006 (Update)
Start: Go to the westernmost dock of Rellekka and talk to Lokar Searunner.
Difficulty: *****
Length: Very long
Members only: Yes
Requirements: Boosts such as Spicy stew cannot be used. Lokar Searunner will still claim that you do not have appropriate skills.
Items needed:
Monsters to kill: at least 5 Suqahs (level 111), Me (level 79)

Walkthrough

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Meet the Pirates

Note: Bring a tinderbox for this part of the quest.

He talks about his life as a pirate and the Moon Clan. To visit the Moon Clan, he tells you to obtain a Seal of passage, which allows you to safely travel and stay on the Lunar Isle.
Keep it in your inventory whenever you are on the Lunar Islands or related places, or you will be teleported back to Relleka.
Players can board the pirate's ship, the Lady Zay, from the cove.

Board the Lady Zay

'Bird's-Eye' Jack with his sextant.
  • Climb up two ladders, and board the pirate ship.
  • Make sure that you are wearing the Seal of Passage and talk to Captain Bentley.
When you ask to sail to Lunar Isle, the ship strangely sails around in a circle.
  • Speak to Captain Bentley again.
He is puzzled and asks you to talk with the ship's navigator.
  • Talk to the navigator, 'Bird's-Eye' Jack, on the lower deck, in the aft-port corner of the ship.
He tells you his navigation skills are perfect and grows annoyed with you.
  • Talk to Captain Bentley again.
He sends you back to speak to 'Birds-Eye' Jack.
  • Return to 'Bird's-Eye' Jack.
After an amusing conversation, he concludes that the ship is jinxed.
  • Talk to Captain Bentley again.
He asks you to investigate who or what on the ship has been jinxed.

Talk with the Crew

He explains to you about jinxes.
  • Next, talk to 'Beefy' Burns on the bottom level of the ship, in the left-rear corner, in the galley.
He tells you a bit about the pirates' visit to the Moon Clan.
'Lecherous' Lee (front) and the Cabin Boy (back).
  • Go up three levels to the stern of the ship, and ask 'Lecherous' Lee about the big feast.
He says he saw the first mate slip away for bit.
He is, however, able to explain his absence but mentions that he couldn't find the Cabin Boy at the feast.
  • Finally, talk with the Cabin Boy. He is on the same deck as 'Lecherous' Lee.
He confesses that a girl from the Moon Clan tricked him into drawing five symbols throughout the ship.
  • The cabin boy gives you a special lantern and lens that you can use to search the ship for the symbols. Use the Emerald lens on the Bullseye lantern to create a mystical Emerald lantern. Use your tinderbox to light the lantern.
  • The cabin boy also gives you five clues for finding the symbols:
    • One was up on a wall: On the same floor as the captain, in the First Mate's cabin, in the stern of the ship. Use the lantern on the wallchart to the left of the door, and select Rub away!
    • One was on a container: In the bottom of the ship (the hold), in the bow. Use the lantern on the chest, near the ladder, and select Rub away!
    • One was on a box of some sort: Same floor (the hold), in the stern. Use the lantern on the two stacked crates to the right of the cook's galley, and select Rub away!
    • One was on a support: Still on the same floor (the hold), near the stern. Use the lantern on the support beam just outside the cook's galley, and select Rub away!
    • The last one is hazy, all I remember is that it was big and metal: On the poop deck, in the stern (where you found 'Lecherous' Lee and the Cabin Boy). Use the lantern on the cannon on the east side of the deck, and select Rub away!
  • Talk to Captain Bentley again, and set sail for Lunar Isle!

On Moonclan Isle

  • Climb down from the raised dock, and head west into the city.
A cutscene of a bird's-eye tour of the city plays upon your initial walking through the city gates.
  • Talk with Meteora, in the south-west part of the village.
She tells you that although the clan doesn't have a leader, the Oneiromancer is able to help you more than anyone.
She tells you more about the Moon Clan's feud with the Fremennik. She also asks that you try to understand the Moon Clan's ways. To do so, you need to go through a ritual.

Waking Sleep Potion

Berty, the chicken-leg house.
During your talk, she gives you a special vial and says you need guam leaf, marrentill, and some ground Suqah tooth to complete the potion.
  • Kill Suqahs until one drops a tooth (now would be a good time to collect four Suqah hides, as you need them to make the ceremonial clothes later on), and then grind it with your Pestle and Mortar. (If you don't have the herbs in your bank, Suqahs also drop Marrentil and Guam.)
Use water from a sink to fill the vial—fountains do not work—but as luck would have it, a sink is in a house to the west of the bank, directly south of the chicken-leg house.

Lunar staff

(Note: You may want to make more than one Lunar staff: Once you finish the quest, you lose the ability to create the staff, so making a few backups might be useful.)

Note: If you brought more than one, you need to use each staff on each altar to enchant it. Also, if you have 50 Runecrafting, you can go in The Great Orb Project (although this method is not recommended).
Your Dramen staff is now a Lunar Staff.
  • Return to Lunar Isle, bank all but one Lunar staff and your Seal of Passage, talk with the Oneiromancer. She takes your new Lunar staff.
(Warning: You will not be able to wield the Lunar staff until you return at least one to the Oneiromancer. If you anticipate a delay in completing the quest, keep a spare Dramen staff unenchanted to retain access to the Fairy ring transportation system.)

Ceremonial travelling clothes

The suit to enter the land of dreams is composed of eight items:

The helm
  • With a pickaxe, head north-east on the isle to find the Lunar Isle Mine. (It is marked with a dungeon symbol on the minimap. Mind the Suqahs.)
  • Enter the mine through the small shack, and mine one of the grey stalagmites in the western part of the mine to get a Lunar ore.
  • Travel to Rellekka—don't forget your Hammer. To the south-west of the market is a small building with a furnace and anvil. Refine the ore, and then smith the Lunar bar into a Lunar helm. (If you forget your hammer, Sigmund in the market sells one.)
The cape
  • Talk with Pauline Polaris, in a house in the north-west corner of the village.
She wants you to guess her real name before she gives you the Lunar cape:
  • First, choose Pauline.
She tells you that is her alias, and gives you a clue:
OK. Change a letter from the word Dane to get my first name.
The first part of my surname rhymes with wood
The third part rhymes with spade
And the second rhymes with magic
  • Only one name fits those clues, Jane Blud-Hagic-Maid.
After you have guessed correctly, she gives you the cape.
The amulet
  • Talk to Meteora (she is in the south-west part of the village, by the house next to the L-shaped room with the water icon).
She asks you to retrieve the tiara she lost to the Suqahs.
The torso, the gloves, the boots, and the trousers
She can tan Suqah hides for 100 gp each.
  • Have her tan the four Suqah hides you got earlier. (If you didn't collect them yet, go kill four now.)
  • Buy a needle and two spools of thread (if you don't have them), and make the four Lunar pieces.
(Note: If you attempt to make a second set of lunar torso/legs/gloves/boots, you will receive the message, "You already have the ... part of the ceremonial clothes." This occurs whether the first set is in your inventory or your bank, and it is not possible to drop the clothes without destroying them. However, if you place the complete set—including ring, amulet, cape, and helm—in a Magic wardrobe in your Player-owned house, you will be able to make a second set during the quest.)
Dig here, on the patch of blue flowers, for the the ring.
The ring
  • Talk with Selene, near the centre of the village.
She gives you a clue to finding a ring.
  • Grab a spade, and go out the eastern gate of the village. Travel south-east until you reach a bridge. Cross it, go west, and cross another bridge. Keep heading west till you see a patch of blue flowers near a starfish. (See the image to the right for the location.)
  • Dig on top of the flowers to obtain the ring.

Back to the Oneiromancer

  • With all the Lunar items you just made and found, go back to talk with the Oneiromancer. (Make sure you have 11 empty spots.)
She first takes everything from you for safekeeping and then give you back all your ceremonial clothes, Lunar staff, and potion, plus some Magic kindling for the ceremony.

In Dreamland

Note: Before entering Dreamland, make sure you have your Seal of passage, some food, and a tinderbox with you. You may also want to bring an Agility potion and a hatchet, although you can also get a hatchet in Dreamland. Be sure you have at least four inventory spots free. If you log out or otherwise leave Dreamland while doing this part of the quest, you'll have to reobtain the Waking Sleep Potion and the magic kindling by speaking to Oneiromancer. When you return to Dreamland, you will pick up where you left off and have to do only those tasks you haven't completed yet.

Welcome to the land of your own dreams.
  • Talk to the Ethereal Man (or Ethereal Lady, if your character is female).
He explains you are about to take a test by completing a series of tasks or puzzles. (You do six lessons and then a final challenge with yourself.)
If you fail any of the tasks, you can try again. After completing each task, talk to the Ethereal Man in the centre. You can do the tasks in any order.

Note: If you need to leave, click the My life book on the lecturn in the centre to go back to your reality world.

A game of chance

Rolling the dice with the Ethereal Fluke.
  • To get to this task, step on the platform located at the 7 o'clock position, if you have the map oriented north (the platform is avocado green, the same colour as your Agility potion, if you brought one).
  • Speak with the Ethereal Fluke, who explains how to play the game.
The Fluke shouts out a number.
  • Flip over the six dice so the sum of the numbers facing up on the dice equals the Fluke's number.
So, for example, if the Fluke shouts out "15," you could roll over the six dice to show 6 + 4 + 2 +1 + 1 + 1 to equal 15.
Each die has just two possibilities, however: The number facing up, and the number on its opposite side. So depending on what is facing up, any one die can show:
  • 1 or 6
  • 2 or 5
  • 3 or 4
Once you have the correct number of dots on the dice showing, the Ethereal Fluke shouts out the next number. He gives you five numbers in this task.
  • After you have completed it, talk with the Ethereal Man again to tell him what you learned.

Communicating in numbers

Looking for patterns with the Ethereal Numerator. Math teachers don't wear Lunar equipment in real life.
  • To get to this task, step on the platform located at the 4 o'clock position, if you have the map oriented north (the platform is lavender).
  • Speak with the Ethereal Numerator, who explains how to complete this task. (He speaks with a mixture of numbers and words, so making out his meaning can be challenging. If you skip over the numbers in his conversation, however, and just read the words, you can understand him.)
  • The Ethereal Numerator tells you a sequence of numbers.
  • Look for the pattern in the sequence, and then press the two numbers that would come next in the pattern.
You can ask the Ethereal Numerator for the sequence again if you forget.
If you are wrong, the Ethereal Numerator just gives you another sequence of numbers to work on.
Here are sequences the Ethereal Numerator may possibly give you, with the next two numbers in the pattern in bold:
0 1 3 4 6 7
1 1 1 2 1 3 1 4 1 5
1 1 2 2 3 3 4
1 1 2 3 1 1 4 5 1
1 2 3 4 5
1 3 5 7 9
1 4 2 5 3 6
1 6 2 5 3 4
1 9 2 8 3 7
2 3 5 6 8 9
2 6 3 7 4 8
3 4 2 5 1 6
7 3 6 2 5 1
8 6 4 2 0
9 7 5 3 1
9 8 7 6 5 4
(Be sure to examine the numbers before you leave. Their examine text is amusing. For example, the examine text for the number 5 is "Gimmie!")
  • After you have solved five patterns, talk with the Ethereal Man again to tell him what you learned.

Chop, chop, chop away

Chopping dream trees with the Ethereal Perceptive.
  • To get to this task, step on the platform located at the 1 o'clock position, if you have the map oriented north (the platform is slate blue).
  • Speak with the Ethereal Perceptive, who explains this test.
This is a fairly easy task: The Ethereal Perceptive challenges you to a log-cutting race. The first one to pile 20 logs in the centre wins.
  • The Ethereal Perceptive deposits two logs at a time and walks. To easily beat him, turn on run, cut all four of your dream trees, deposit your strange logs in stacks of four in the centre, and then head back to your trees.
To help you keep track, you receive messages telling you how many logs you and the Ethereal Perceptive have each deposited.
Note: If you do not have a hatchet with you, he supplies you with a Bronze hatchet.
  • After you have completed it, talk with the Ethereal Man again to tell him what you learned.

Where am I?

Hopping from one dream puff to another. Dreamy.
  • To get to this task, step on the platform located at the 10 o'clock position, if you have the map oriented north (the platform is grey, a bit darker than the surrounding area).
  • Similar to the the pit and the grid part of the Underground Pass (dungeon), and the unstable web from the 2009 hallowe'en event, jump from one floating dream puff to another to reach the other side, hoping not to land on a not-real dream puff that gives way under you and send you back to the platform. If you fail, you do not receive any damage. You can't move diagonally but can jump north, east, south, and west. You shouldn't have to backtrack to reach to other side.
Note: The dream puffs are laid out in 4x8 grid, so you may want to grab a pencil and piece of graph paper or draw a 4x8 grid on a piece of paper. Then mark your path as you discover how to successfully hop your way across the dream puffs.
  • After you have completed this task, speak with the Ethereal Man again to tell him what you learned.

The race is on!

The Ethereal Expert, standing confidently at the start of his route.
  • To get to this challenge, step on the platform located at the 3 o'clock position, if you have the map oriented north (the platform is tea green).
He bets he can beat you to the other side of the island. He takes the left and straight route. You take the right and curvy route—with four hurdles.
Despite the Ethereal Expert's advantage, this isn't as one-sided as it looks. The Ethereal Expert walks a few steps, pauses, takes a few more steps, pauses, and so on to the finish.
  • If you brought an Agility potion, take a sip before the race begins. Turn on run.
  • Jump over the four hurdles, and eat when necessary, because failing a hurdle deals 8 points of damage to your hit points.
  • After you have won the race, speak with the Ethereal Man again to tell him what you learned.

Anything you can do...

Ready to be a mime. Note the Ethereal Mimic in the background.
  • To get to this task, step on the platform located at the 5 o'clock position, if you have the map oriented north (the platform is teal green).
  • Speak with the Ethereal Mimic, on the musical-note island, who explains how to complete this task.
  • The Ethereal Mimic performs an emote that you then copy, much like you do in the Mime random event.
The Ethereal Mimic uses only the basic emotes that every player has.
  • Talk to the Ethereal Mimic again if you forgot the emote he asked you to perform.
  • After each emote, the Ethereal Mimic teleports to a different part of the island, so speak to him after each emote.
  • After you have successfully copied the Ethereal Mimic five times, talk with the Ethereal Man again to tell him what you learned.

Pleased to meet me

You, fighting Me.
  • Once you have completed all the tasks, speak with the Ethereal Man in the centre of the island.
He talks about the six core lessons you just learned and say there is one more challenge you must face.
  • Tell him you are ready.
You are teleported to another island with two dream trees and five floating beams that look like rays of light. You also see Me, a 79-level version of yourself wearing lighter-coloured Lunar equipment. As you fight Me, both you and Me teleport around the platform every 15 seconds or so.
Note: Your chats with Me are quite amusing and worth following.
Once you have defeated Me, you are teleported back to the Ethereal Man.
  • Talk with the Ethereal Man again, and then exit by reading the My life book.
  • Back in realty, talk with the Oneiromancer and tell her what you learned.

Congratulations! Quest complete!

Reward

File:Lunar diplomacy reward.png

Music

Music tracks unlocked:

Trivia

  • In one of the conversations with Captain Bentley, the player says "O Captain, my captain," which is the name of a poem by Walt Whitman and also referred to in the movie Dead Poets Society.
  • Also while talking to Capt Bentley, at one part his parrot says, "I want guns, lots of guns!" which is a quote from the movie The Matrix.
  • Baba Yaga comes from Slavic mythology, where she is an old witch (or old wild woman or mistress of magic) that lives in the house with chicken legs.
  • When entering the town on Lunar Island for the first time you say "Here goes nothing!"
  • The examine text for Bouquet Mac Hyacinth is "Should I pronounce it 'bucket?'" A character named Hyacinth Bucket on "Keeping Up Appearances" insists her last name is pronounced bouquet.
  • Phrase "Anything you can do..." may be a reference to a song by Irving Berlin from 1946 Broadway musical Annie Get Your Gun.
  • When talking to Captain Bentley about his ship, he mentions it was stolen from the Karamja Shipyard and seemed to be made for smaller people. This is a reference to the Grand Tree quest.
  • During the quest, you enter a waking sleep, which is supposedly a dream. However, during the dream, the Ethereal Perceptive gives you Bronze hatchet, which remains in your inventory even after you wake up.
  • When you talk to Jenny Blade while looking for the symbols, she says THAT both her eyes are made of glass. This may be a reference to Cap'n MacAllister from the TV series The Simpsons.
  • During the dream part of the quest, if you try to remove any of your Lunar equipment, you receive a message saying, "You can't take off your clothes in a dream. Sorry."
  • Also during the dream part of the quest, the examine text for the pile of logs is "Like a pile of memes." This is a reference to any general Internet fad, such as Rickrolling or The Game.
  • While looking at a symbol with certain gloves (such as Barrows Gloves) the player's hand will glitch and become strechy.
  • If a player attempts to go into the dreamworld with a non full-grown pet, the pet's growth and hunger will be set back to zero.
  • After completing the quest, your Adventure's Log will show "I now know the mystical Moon Clan fairly well and they can hopefully start to live in peace with the Fremennik."

This article uses material from the "Lunar Diplomacy" article on the Runescape wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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