The Full Wiki

More info on Lucas Simms

Lucas Simms: Misc



Up to date as of February 01, 2010

From The Vault

Fallout 3 NPC overhaul project
This article is within the scope of the Fallout 3 NPC overhaul project. This project is dedicated to improving the quality of articles about Fallout 3 NPCs. If you want to participate, please check the project page.
Lucas Simms
race: Human, African American
affiliation: Megaton
role: Sheriff
location: Megaton
family: Harden Simms - Son
appearances: Fallout 3
quests: The Power of the Atom
SPECIAL: 5ST, 6PE, 6EN, 5CH, 5IN, 7AG, 5LK
actor: Greg Williams
base id: 00000A60
ref id: 00003B46

Lucas Simms is the sheriff and occasionally the mayor of Megaton, a town built around an undetonated nuclear bomb.



Simms was born in 2236. He grew up in Megaton and won his position by a unanimous vote of the town's citizens. He is fascinated by the stories of the Wild West, and named his son, Harden, after John Wesley Hardin, an Old West outlaw. Simms is also a member of the Regulators[1].

He often contests the title of Mayor with Colin Moriarty. Whilst Moriarty claims Megaton to be 'his city', every resident comments on how Simms is the real Mayor. Simms warns the player of talking to Moriarty, saying the same to his son. Likewise, Moriarty despises Simms. The situation is similar to that of Junktown in the Core Region, where Sheriff and Mayor Killian Darkwater contested ownership of the town with the owner of a local casino, Gizmo. This is similar in that Simms, the sheriff concerned for the people's safety contests it with the crime lord, Moriarty, who hires a mistreated ghoul, Gob, and a prostitute, Nova.

In 2277, Sheriff Simms foiled an ill-conceived raid into Megaton by a band of Raiders headquartered at Springvale Elementary School. During the conflict, Simms shot and killed the Raider Boppo.


Apparel Weapon Other item On death
Sheriff's Duster
Sheriff's Hat
Chinese Assault Rifle Housekey - Lucas Simms -

Interactions with the Lone Wanderer

Main article: The Power of the Atom

He would like the town's bomb disarmed, despite the fact that it is worshipped by a local cult known as Children of the Atom. If you disarm the bomb, Simms will give you the keys to the Empty House in Megaton and one hundred caps (five hundred caps with a successful speech check). If Lucas Simms is dead his son Harden will give you your reward.

If you inform Simms of Mr. Burke's plan to destroy Megaton, he will attempt to arrest Mr. Burke. This prompts Burke to try to kill Simms which he will succeed with if you don't stop him immediately.

He carries the key that unlocks both his home and the Megaton Armory, and a unique hat and duster that offer one Charisma, five Small Guns, and one Perception collectively.

If Simms is killed there are unique dialogue choices with Manya and Harden Simms. It is not verified but presumed Moriarty takes control of the City.

On numerous times, if you pick the correct dialoge options, Simms will call the character "boy" regardless of the gender.


  • There are multiple situations in which Lucas may disappear from Megaton. Check Disappearing NPCs for help.
  • Lucas may occasionally, on a map load, teleport up to Stockholm's catwalk and either stand idly or sleep on his bed, in which case he may be indisposed for hours and may also have difficulty coming down. (confirmed PC / PS3)
  • He can fall off of the perch above his house and die, ending up on the ramp leading to Moira's. (confirmed Xbox 360 / PC)
  • Simms can die of radiation poisoning if he is somehow pushed into the puddle of water surrounding the atomic bomb and does not leave. (Xbox 360 / PC)
  • If you try to disable and enable him after he is killed via console command the game may freeze. (confirmed PC)
  • When killed by Mr. Burke, a floating blood splatter can some times be found walking the same path that Simms once did. It can cause the game to freeze and you will need to restart the console (confirmed Xbox 360).
  • Lucas's house key has been known to disappear, forcing the player to pick the lock on both his home and the Megaton Armory. (confirmed Xbox 360)
  • He will sometimes follow the Lone Wanderer across the Wasteland. The reason for this is that the Lone Wanderer talked to him before he could auto-talk to you as you enter Megaton for the first entrance. Therefore he will follow you till he can initiate conversation with you.



  • "These are my people. This is my town. You so much as breathe wrong and I'm gonna fuckin' end ya."
  • "I'll be damned, you're from that vault, Vault 101. *chuckles* I ain't seen one of those jumpsuits in a long time."
  • "You staying out of trouble? I'd hate to have to waste bullets on your sorry hide."
  • "You looking for the mayor, or the sheriff?"
  • "I haven't killed a drifter in weeks!"
  • "Were you just kidding 'bout disarming that thing?"




  1. Fallout 3 Official Game Guide

This article uses material from the "Lucas Simms" article on the Fallout wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Got something to say? Make a comment.
Your name
Your email address