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Halo

Up to date as of February 08, 2010
(Redirected to Covenant Loyalists article)

From Halopedia, the Halo Wiki

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Covenant Loyalists
Political information
Type of government

Theocratic dictatorship

Founding document

Writ of Union

Head of State

High Prophet of Truth (deceased)

Commander-in-chief
Societal information
Capital

High Charity

Official language

Covenant Language, (various languages spoken by the different races)

State religious body

Worship of Forerunners, belief in Great Journey

Historical information
Formed from

Covenant

Date of establishment

October 2525

Date of fragmentation

September 2552

Date of reorganization

November 2552

Date of dissolution

November 2552

  [Source]
"With my blessing, the Brutes now lead our fleets! They ask for your allegiance, and you shall give it!"
Prophet of Truth on High Charity

The Covenant Loyalists are a faction that is composed of some of the former Covenant Empire species.[1]

Contents

Hierarchy

The Covenant Loyalists are comprised of the San 'Shyuum, Jiralhanae, Kig-Yar, Yanme'e, and certain Unggoy and Lekgolo that support them within the Covenant's hierarchical society. However, it is likely that since the Grunts supported the Loyalists primarily because they thought that the Separatists would lose and preferred not to die, they would abandon the Loyalists upon their loss to the Separatist/UNSC forces.

Background

This faction is made up of those who (as of the end of Halo 2) still remain in the Covenant and are set on activating the Halo Array and starting The Great Journey. Since the beginning of the Covenant Civil War, they have been fighting the Covenant Separatists, led by the Sangheili and their Unggoy and Mgalekgolo supporters. The fronts of this war include High Charity, Delta Halo, Earth and areas of space where Covenant ships operate.

This is not necessarily the first internal dispute in the Covenant's society; when the current Arbiter was assigned to his office, he was reminded by the High Prophet of Mercy that an Arbiter was necessary during the Grunt Rebellion, a conflict between the Covenant and it's lowest caste, the Grunts.

Origins of the Faction

The High Prophet of Regret led a botched mission to Earth and was forced into the Battle of Earth upon discovering what turned out to be the human homeworld. Regret escapes to Delta Halo but he is soon assassinated by the Master Chief, which is considered a significant failure in the Elites mission to protect the leading caste of the Covenant. The remaining Prophets, led by the High Prophet of Truth, used this opportunity to replace the Elites with Brutes as their protectors. However, this move effectively shames and angers the Elites, who have been in such a position since the founding of the Covenant and they threaten to resign from the High Council.

Truth gave command of the Covenant Fleets to the Brutes, a position previously held by the Elites. Once there were enough and an ample amount of Brutes in place, Truth secretly ordered the Brutes to commit genocide of the Elites. With this act disguised and incognito as a Brute insurrection, the Brutes replaced the Elites within the society of the Covenant. The Elites, of course, revolted, enlisting the help of most of the Hunters and Grunts, birthing the Covenant Civil War in High Charity.

Early into the Covenant Civil War, the Elite Councilors are assassinated by the Brutes at the will of the Prophets, mainly Truth. When the Elites learn the truth about the Halos, it changes the war significantly and adds the Humans to the struggle. Instead of a Great Journey, the Gravemind's revelation regarding the super weapon contradicts the Covenant's belief system and is motivating at least the Arbiter in his eventual opposition to the Covenant as they try to activate Delta Halo later in the game.

The Fate of The Loyalists

"I am Truth! The voice of the Covenant!"
—Prophet of Truth
"And so, you must be silenced!"
Thel 'Vadam

Though the Prophet of Truth was killed, and most of the Loyalist's known fleet was destroyed by the Sangheili fleet above the Ark, the Covenant Loyalists still exist in some force, though likely in a weakened state, forced to rebuild after the war.[2] Rtas 'Vadum expressed concern that the Sangheili homeworld, Sanghelios, may have still been endangered by the Covenant, and considering the sheer size of the former Covenant it is unlikely that the entirety of the Loyalists were present at Earth. Exactly who or what remains in charge of their political and military leadership is also unknown - the Prophets have been reduced to near extinction[3], and all of the Hierarchs were killed by the UNSC or Separatists, while the Jiralhanae also suffered the loss of most of their leadership with the deaths of Tartarus on Delta Halo and other high-ranked Chieftains at Earth and the Ark.

Military Forces

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Commanders

Military

Units

Sources

  1. Halo 2, Halo 3 and Halo: Uprising
  2. Assembly description
  3. Bestiarum

Related Pages

Major Factions
· United Nations Space Command ·
· Covenant Empire · Forerunners · Flood ·
· Loyalists · Separatists ·
· United Rebel Front ·

This article uses material from the "Covenant Loyalists" article on the Halo wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Starwars

Up to date as of February 04, 2010
(Redirected to Loyalist article)

From Wookieepedia, the Star Wars wiki.

Loyalist can refer to:


This is a disambiguation page—a navigational aid which lists other pages that might otherwise share the same title. If an article link referred you here, you might want to go back and fix it to point directly to the intended page.



This article uses material from the "Loyalist" article on the Starwars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

City of Heroes

Up to date as of January 31, 2010

From City of Heroes Wiki

Contents

Overview

This people used to live in the Rogue Isles in 1963, the year in which Lord Recluse performed his coup d'etat and Arachnos became the ruling power in the islands. These citizens fight in the President Marchand's side, the old regime. A bad choice.

Background

There is no official background about this group at this time.

Villain Types

Minions

Loyal Citizen

Loyal Citizen

These are the normal men and women loyal to President Marchand. They are simply people who want to help him not get dead by Lord Recluse

Powers

Revolver Ranged, Lethal, Moderate Damage
Small caliber side arm. Not very accurate.

Brawl Melee, Smash
When all else fails, use your own 2 fists.

Lieutenants

Loyal Citizen

Loyal Citizen

These are the normal men and women loyal to President Marchand. They are simply people who want to help him not get dead by Lord Recluse

Powers

Submachine Gun Ranged Lethal, Low Damage, Foe -Defense
Rapid fire rifle. Can reduce target's defense.

No Melee attacks No Hand to Hand
Loyal Citizens don´t have any Melee attacks at all

Marchand Staff

Marchand Staff

These are the normal men and women loyal to President Marchand. They are simply people who want to help him not get dead by Lord Recluse

Powers

Submachine Gun Ranged Lethal, Low Damage, Foe -Defense
Rapid fire rifle. Can reduce target's defense.

No Melee attacks No Hand to Hand
Marchand Staff don´t have any Melee attacks at all

Bosses

Marchand Loyalist

Marchand Loyalist

These are the normal men and women loyal to President Marchand. They are simply people who want to help him not get dead by Lord Recluse

Powers

Submachine Gun Ranged Lethal, Low Damage, Foe -Defense
Rapid fire rifle. Can reduce target's defense.

No Melee attacks No Hand to Hand
Marchand Loyalists don´t have any Melee attacks at all

Government Operative

Government Operative

These are the normal men and women loyal to President Marchand. They are simply people who want to help him not get dead by Lord Recluse

Powers

Submachine Gun Ranged Lethal, Low Damage, Foe -Defense
Rapid fire rifle. Can reduce target's defense.

No Melee attacks No Hand to Hand
Government Operatives don´t have any Melee attacks at all

Elite Bosses

President Marchand

Main article: President Marchand

President Marchand

President Marchand is the leader of the Rogue Isles. He is currently being hunted down by Lord Recluse and his minions. In an effort to further protect himself he has donned a power suit to keep him safe.

Powers

Flight Self fly
President Marchand can Fly!

Power Bolt Ranged, Energy/Smash, Foe Knockdown
A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage.

Power Blast Ranged, Energy/Smash, Foe Knockback
A much more powerful, yet slower version of power bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.

Explosive Blast (Ranged) Targeted Area of Effect, Smash/Energy, Foe Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.

Punch Melee, Smash, Foe Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.

Haymaker Melee, Smash, Foe Knockback
The Haymaker is a slow attack, but makes up for it with a greater damage and a high chance of Knockback.

Hand Clap Area of Effect Disorient, Foe Knockdown
President Marchand can clap his hands together to send out a violent shockwave. The shockwave can knockdown most nearby foes and can Disorient many of those. Hand Clap deals no damage.

Named Bosses


This article uses material from the "Loyalists" article on the City of Heroes wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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