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Muppet

Up to date as of February 02, 2010

From Muppet Wiki

Lost is a drama-mystery-adventure television series that follows the lives of the survivors of a plane crash on a mysterious tropical island. It was created by Jeffrey Lieber, J. J. Abrams and Damon Lindelof, and is filmed primarily on location in Hawaii by Bad Robot Productions. The show is produced by Disney's Touchstone Television and airs on the ABC network.

Contents

References

On April 6, 2005, ABC aired two Muppets' Wizard of Oz teaser ads during its primetime Wednesday lineup, linking the Muppets with two of its most popular shows. The first ad, which aired during Lost, featured the Scarecrow (Kermit), the Cowardly Lion (Fozzie) and Tin Thing (Gonzo) discovering that they're "lost" on a fog-shrouded island.

The second ad aired an hour later, during Alias, and a third aired on April 17 during Desperate Housewives.

Muppet Mentions

  • In the third season episode "Tricia Tanaka is Dead," Sawyer refers to the burly Hurley as "Snuffy."
  • In the fifth season episode "Namaste," the audience is briefly treated to two separate clips of the season two opening credits of The Muppet Show that are playing inside the Dharma station "The Flame" in 1977.

Connections

  • Grant Bowler plays Captain Gault in season four.
  • Francois Chau plays Dr. Marvin Candle/Mark Wickmund in three episodes
  • Matthew Fox plays Jack Shephard
  • Michael Giacchino composes the music for Lost
  • Lillian Hurst plays Carmen Reyes in three episodes
  • Cheech Marin plays David Reyes in the third season episode "Tricia Tanaka is Dead"
  • Charles Mesure plays Bryan in the first season episode "Hearts and Minds"
  • Harold Perrineau plays Michael
  • Wayne Pygram plays Isaac, a faith healer, in the second season episode "S.O.S."
  • Nick Tate plays Ray Mullen in the first season episode "Tabula Rasa"
  • Felix Williamson plays Dr. Ian McVay in the second season episode "?"

External links

  • Tough Pigs Anthology: Oz teaser ads
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This article uses material from the "Lost" article on the Muppet wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

GTA

Up to date as of February 09, 2010
(Redirected to The Lost Brotherhood article)

From Grand Theft Wiki

GANG
The Lost Brotherhood
The Lost Brotherhood Patch
Games: Grand Theft Auto IV
The Lost and Damned

Locations: Alderney
Broker
Leaders: Billy Grey (Deceased)
Johnny Klebitz
Type: Outlaw Motorcycle Club
Enemies: The Angels of Death
Russian Mafia
Pegorino Family
Triads
Hillside Posse
Affiliations: Torres Cartel
Thomas Stubbs III
Uptown Riders
Dave Grossman
Gunthugs M.C
Colors: White & Black
Vehicles: Diabolus
Hexer
Innovation
Lycan
Revenant
Zombie
Slamvan
Weapons: Automatic 9mm
Sawed-off Shotgun
Pool Cue
Pipe Bomb
Baseball Bat
Assault Shotgun
Businesses: Drug Trade
Vehicle Hijacking
Motorcycle Racing
Robbery
Arms Trade
Fronts: The Lost MC clubhouse
Port Tudor Weapons Depot
Members: Billy Grey (Deceased)
Johnny Klebitz
Jim Fitzgerald (Deceased)
Brian Jeremy (Deceased)
Terry Thorpe
Clay Simons
Angus Martin
Jason Michaels (Deceased)
Horse (Deceased)
Ashley Butler
Leila Sharpe

The Lost Brotherhood, also called The Lost Biker Gang, The Lost Motorcycle Club, The Lost MC, or simply The Lost, is a biker gang operating out of Acter, Alderney and Broker that plays the central role in The Lost and Damned. During the events that were roughly at the beginning of Grand Theft Auto IV, the protagonist Johnny Klebitz is the acting leader in the absence of Billy Grey, who had been incarcerated for drug charges.

Prominent members of the MC include the Chapter President: Billy Grey, Vice President: Johnny Klebitz, Treasurer: Jim Fitzgerald, Club Secretar:; Brian Jeremy, Road Captain: Clay Simons, and Sergeant-at-Arms: Terry Thorpe. Other noteworthy members were Jason Michaels and Angus Martin, as well as old ladies Leila Sharpe and Ashley Butler.

They, or at least their motto, may have been inspired by the Outlaws MC, as Billy Grey at one point states their motto is, "The almighty forgives...The Lost don't", which is identical to that of the Outlaws. The Angels of Death, the prominent rival gang to The Lost, appear to be based on the Hells Angels.

Usually, you will see members of The Lost on the streets of Acter, Alderney riding their motorcycles or standing around on street corners. They also have The Lost MC clubhouse where most of the gang can be found. They also control the Port Tudor Weapons Depot in Alderney. They rely on the use of Automatic 9mms, Sawed-off Shotguns, Baseball Bats, Pipe Bombs, and Pool Cues to get the job done.

The Lost MC also have a charter in Broker, as mentioned by Jim during the mission Diamonds in the Rough. Johnny meets up with 6 bikers from the Lost MC Broker Chapter over Broker Bridge. Jason also calls for back up from the Broker charter during the mission No Love Lost.

During the Gang Wars side mission there are 24 members of The Lost MC join to Johnny to fight against rival gangs. Here their names: Nick, Wayne, Earl, Horse, Buck, Dogg, Hank, Hat, Willy, Frank, Pat, Bruce, Tug, Leon, Chuck, Dick, Brett, Hamm, Monty, Spike, Conan, Petey, Glenn, Shawn . In multiplayer game "Club Business" you also could hear about member Murphey, who don't wanna be in brotherhood no more, and Carl, whos old lady was taken by police.

Trivia

  • The Lost was to be the name of a gang in Manhunt, but it was dropped in favor of the Skinz.
  • There have been eight presidents of The Lost Brotherhood (the last two being Billy Grey and Johnny Klebitz).

Notable tragedies

  • Horse turns states, which results in an unknown punishment by The Lost.
  • Angus Martin is permanetly crippled by an accident caused by Billy Grey.
  • A situation ensues which ends with Joe Jon's nephew ending up in a coma by Billy Grey, resulting in Billy's stint in rehab. (Instead of prison).
  • The truce between The Lost and the Angels of Death is ended when Billy Grey kills an AOD Lieutenent.
  • Billy Grey is arrested during a botched heroin deal.
  • Brian Jeremy abandons the Alderney Chapter, starting his own faction, waging war against the latter.
  • Billy Grey agrees to turns states while in prison, pinning a drug cartel on Johnny Klebitz and Angus Martin.
  • The Lost MC Clubhouse is destroyed by Ray Boccino, and then burnt down by the remaining Alderney Chapter.
  • The Alderney Chapter of the Lost MC is disbanded.

Gallery


This article uses material from the "The Lost Brotherhood" article on the GTA wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Lostpedia

Up to date as of February 07, 2010

From Lostpedia

Real World article
(written from a Production point of view)

Lost is an American serial drama television series that predominantly follows the lives of the survivors of a plane crash on a mysterious tropical island. There, they must negotiate an unknown monster, wild boars, an unpredictable group of prior occupants, strange other worldly characters, each other, and polar bears as they try to survive and attract rescue. The main ingredients that have made Lost an icon for success have been its international ensemble cast, plotline of mysteries, flashbacks and flashforwards to the additional mysteries of the characters' past lives.

It was created by Jeffrey Lieber, J.J. Abrams and Damon Lindelof, is produced by Bad Robot Productions, and is filmed almost entirely on location in Hawaii by their local production company Grass Skirt Productions. The show is produced by ABC Studios (formerly Touchstone Television) and airs on the ABC network in the US. Its musical score is composed by Michael Giacchino. Lost has also been known for its innovative nontraditional marketing, including a world-spanning alternate reality game (ARG) in 2006 called The Lost Experience.

"This show is about people who are metaphorically lost in their lives, who get on an airplane, and crash on an island, and become physically lost on the planet Earth. And once they are able to metaphorically find themselves in their lives again, they will be able to physically find themselves in the world again. When you look at the entire show, that's what it will look like. That's what it's always been about." - Lost co-creator Damon Lindelof, IGN interview, January 16, 2007

Contents

Development

Conception

Under the lead of group chairman Lloyd Braun, ABC had seen a steady decline to the number four spot in ratings, behind NBC, CBS, and Fox. The network was desperate for new hits. In the summer of 2003, about 50 ABC executives met at a retreat in Disney's California Adventure in Anaheim, California.[1] During a banquet, people suggested various concepts for new TV shows. Lloyd Braun himself pitched the idea of what he described as "Cast Away - The Series", after the movie starring Tom Hanks. (The Genesis of Lost)

Even though a lot of people initially laughed at Braun's idea (some comparing it to Gilligan's Island), Thom Sherman, then former senior vice president at ABC, liked the idea and asked his friend Ted Gold, then employed at Spelling Productions, to come up with a working concept based on Braun's idea. Jeffrey Lieber was hired to write a story for what was pitched to him as a "hyperrealistic portrayal of life on a deserted island", and he came up with a setting similar to Lord of the Flies. In September 2003, Lieber pitched his premise, then named Nowhere, to ABC, and was then asked to write a pilot. Even though he was originally only asked for a few minor rewrites before it would be considered ready to start shooting, Lieber eventually ended up heavily rewriting his script.[2] At an unknown point of time, the concept was also known under the working name The Circle. (The Genesis of Lost) Ultimately, Lloyd Braun, still not satisfied with Lieber's script, fired him.[3]

At that point, it was very late in the 2003/2004 season, but Braun was desperate to get his idea turned into a TV series. He approached J.J. Abrams to rewrite the script. At that point, Abrams was involved with his TV show Alias and the development of a new pilot named The Catch, but Braun still convinced him to help him out with the new show. Abrams had the idea of making the island itself a "character", an idea Braun liked. Because Abrams was busy with his other projects, another writer named Damon Lindelof was brought on board. (The Genesis of Lost) Together with Abrams, he prepared a rough outline. Even though they had no actual script, Braun greenlit the project and granted it a budget of nearly $12 million.[4] This was the final straw for Disney, who had been dissatisfied with Braun's performance as ABC's chairman for quite a while. Considering the concept of the show "a crazy project that's never going to work" (Michael Eisner, chairman and chief executive of Disney) and "a waste of time" (Bob Iger, Eisner's deputy), they decided to fire Braun. [5] Damon Lindelof and Carlton Cuse later referred to Braun's decision to greenlight the pilot's budget as a "final f**k you" to Disney and ABC, who he knew intended to fire him anyway.[6]

Casting began before the script was finished—in fact, Abrams and Lindelof would write scenes just so they could begin casting actors. The show bible was still being developed during post-production of the pilot.[7] Many characters were written specifically based on actors who had made an impression during casting. From its initial conception by Abrams and Lindelof, the entire pilot was put together in just 12 weeks—including writing, casting and production. As a result, the larger show mythology wasn't put together by Lindelof and Carlton Cuse until some time later.[8] One of the earliest ideas that had come up in the very first meeting between Abrams and Lindelof was that the characters would discover a hatch on the island; however, ultimately this wouldn't happen until the eleventh episode, "All the Best Cowboys Have Daddy Issues". (Secrets from the Hatch)

Casting

J.J. Abrams and Damon Lindelof first imagined Jack as a leader, who be killed by the Monster in the first part of the pilot. Michael Keaton was originally slated to play Jack in a guest capacity.[9] However, Keaton was never actually sent a script. The idea to have Jack die in the first episode remained until a week before shooting began. Stephen McPherson, who was at that time the head of Touchstone, was adamant that Jack had to survive, because he felt the audience would feel "cheated" if Jack died after they had invested into the character for an hour. Therefore, it was decided that Jack would survive, and the pilot of the plane was written into the script as the character who would be killed by the Monster instead. Matthew Fox was eventually cast as Jack. (Season 1 DVD bonus feature "Before They Were Lost")

Kate was originally written as a woman in her late twenties/early thirties who was married. Her husband would have been missing following the crash since he would have been in the tail section of the plane, and Kate's quest to find him would be one of the character's main motivations. After Jack's (planned) death, Kate was intended to assume leadership of the survivors. These ideas for the character were ultimately scrapped during casting, coupled with the studio's decision to kepe Jack alive, and some of the original ideas for the Kate character eventually ended up as the character of Rose, whose husband had also disappeared with the tail section of the plane during the crash. Both Evangeline Lilly and Yunjin Kim auditioned for the role of Kate. Lilly, who had sent in an audition tape from Canada, was the preferred choice of J.J. Abrams, but due to delays with getting her visa cleared, shooting had to begin without Lilly, and Abrams and Lindelof continued auditioning other actresses for an entire day until they were informed that Lilly's visa had finally been cleared. (Season 1 DVD bonus feature "Before They Were Lost")

Sawyer was originally conceived as a "suit-wearing con man", while Charlie was intended to be an older, "has-been" rock star. Matthew Fox, Dominic Monaghan, Jorge Garcia and Josh Holloway all auditioned for the role of Sawyer. (Season 1 DVD bonus features "Before They Were Lost" and "Audition Tapes") The character was ultimately rewritten to be more "feral" based on Holloway's performance, while Fox was cast as Jack. Meanwhile, the character of Charlie was turned into a younger "one hit wonder" rock star to suit Monaghan. (Season 1 DVD bonus feature "Before They Were Lost")

Several characters were not in the original outline. Some of them were actually written specifically for actors who had made an impression during their auditions for other characters. The first character to be cast for the show was Hurley, created specifically for Jorge Garcia. Likewise, when Yunjin Kim revealed that she spoke fluent Korean, the character of Sun was created specifically for her, and Daniel Dae Kim was cast as her on-screen husband Jin within days after Yunjin Kim's initial audition. Meanwhile, the character of Sayid was also not in the original outline and was created for actor Naveen Andrews, who had previously worked with Lost executive producer Jeff Pinkner. (Season 1 DVD bonus feature "Before They Were Lost")

Creatorship disputes

After Jeffrey Lieber, who had come up with a script for a pilot before the concept of the show would be overhauled by J.J. Abrams, had been fired by Lloyd Braun, he felt that he deserved a credit for his work. Lieber complained to the Writers Guild of America, whereupon ABC and Touchstone argued that Lieber's initial concept had nothing to do with the show that was now being developed.[10] Lieber managed to get his hands on a shooting script for the pilot and drew parallels between characters in the shooting script and those from his own script. The WGA eventually ruled in Lieber's favor, granting him a 60% creatorship credit, with the remaining 40% being split between Abrams and Lindelof. This was more than Lieber had hoped for, and he now feels outright embarrassed for being credited for something he himself admits he didn't really have anything to do with. In 2005, Lieber even received an Emmy nomination for his (credited) participation in the writing of the pilot.[11] Some former members of ABC's development team feel that Lieber's credit is undeserved, arguing that the alleged similarities between characters would have been the same under any writer. To this day, Lieber receives annual royalties in the "low six figures" for his credited contribution to the show's creation.[12] In September of 2009, Lieber's original pilot script, titled Nowhere, surfaced on the internet.[13]

In 1977, a TV producer named Anthony Spinner was asked to write a pilot named Lost for ABC, which was about a group of people who survive a plane crash on a seemingly deserted but mysterious island.[14] Even though Spinner was paid $30,000 for his 121-page script, the pilot was never picked up, and Spinner later tried to submit it again in 1991 and 1994.[15] When Lost the show started airing in 2004, Spinner believed that ABC had ripped off his idea and filed a lawsuit in 2005.[16] The suit was initially dismissed for procedural reasons, but Spinner eventually refiled it in 2009.[17] Among the parallels drawn are broad generalizations such as "plane crashes on a tropical island", stock characters such as "drug addict" or "female lead with a criminal past" and stock plots such as "female character torn between two men, resulting in jealousy". One character in Spinner's script, a man named "Hagan", is alternatively compared to John Locke, Sayid, Kate and Jack, whereas another character named "Butch" is alternatively claimed to share character traits with Jack, Sayid and Sawyer.[18] Shannon's relationship with Sayid, which doesn't happen until well into the first season, is also among the alleged similarities, a plot which actor Naveen Andrews previously took credit for. (Lost: On Location (Season 2))

History

Crew

There have been numerous changes to the creative writing staff behind the storyline of Lost from the beginning to the present. The most notable one is the quick departure of co-creator J.J. Abrams from the show. Abrams was never fully invested in Lost due to his duties on his own show Alias and his planned pilot The Catch (which ultimately never got picked up). Damon Lindelof had originally been brought on board to help Abrams develop the outline for the show. Together, Abrams and Lindelof wrote the two-part pilot episode, "Pilot, Part 1" and "Pilot, Part 2", which Abrams also directed. (The Genesis of Lost) Following that, Abrams passed on working duties to Lindelof. Early in Season 1, Carlton Cuse talked Lindelof out of quitting Lost, and joined the show's staff as an executive producer. [19] From this point on, Abrams stopped being directly involved with the show [20], although he made a brief return early in season 3 when he wrote the season premiere, "A Tale of Two Cities", together with Damon Lindelof. Since Abrams' departure, Lindelof and Cuse have been the main showrunners, and worked out the main mythology of Lost during the development of season 1.[21]

Paul Dini has been with Lost since its inception, and was present at the Season 1 preview screening at Comic-Con 2004. Adam Horowitz and Edward Kitsis joined the writing group midway through the first season. Javier Grillo-Marxuach no longer writes for Lost, although he wrote for and participated in The Lost Experience. Jeph Loeb joined as co-executive producer in Season 2. Drew Goddard and Brian K. Vaughan also joined the writing staff during Season 3. Many of the writers are also known for their work in the television as well as the comics industry.

The FX department, originally based in California, was later moved to Hawaii. The Hawaii offices of Grass Skirt Productions moved from Dole Cannery Offices to the Hawaii state-operated Hawaii Film Studio. At this time the primary sound stage in the former Xerox Hawaii building near Dole Cannery, which included the set for the caves, also moved to the Hawaii Film Studio where the sets for the Swan and Hydra station interiors were created. [22] [23]. The other location settings are, with a handful of exceptions, located exclusively the island of Oahu in Hawaii. [24] The exceptions include the airplane interior of the Pilot, and the underwater scenes in "Whatever the Case May Be", filmed in southern California near Hollywood[25], and the polar bear cave, filmed on the Big Island of Hawaii.[26]

Jack Bender is an executive producer, and along with Jean Higgins comprises the top ranking staff members residing in Hawaii with the film crew, although Carlton Cuse, the "show runner" for Lost, frequently travels from California to be with the crew. Bender thus naturally serves as the primary resident director for episodes, although Lost also uses a wide range of guest directors.

Marketing

Lost has been notable as a television program that has been heavily integrated with a multifaceted interaction with viewers, many of which have been industry firsts. These have included a significant use of the internet, including three Alternate Reality Games (The Lost Experience, Find 815, and the Dharma Initiative Recruiting Project), webisodes, official podcasts, an official forum called "The Fuselage", episodes made available through iTunes after broadcast for viewing on iPods, episodes viewable online at ABC's official site, Xbox Live downloads, and tacit support of fan sites. Lost has also been notable for combining all of these approaches to achieve what some have described as "viral" or "meme" status. [source needed]

Awards won

Main article: Awards

Influence

Lost (along with Desperate Housewives and Grey's Anatomy) is often credited with helping to "revive" ABC in its maiden 2004-05 season.[27] Prior to that, ABC had been falling behind other networks with unpopular derivative shows and low ratings. Thanks to Lost and other new shows of that season, ABC was revived as one of the stronger networks and has remained so since. The success of Lost also spawned subsequent attempts at various networks at serial dramas with continuous storylines [source needed], especially those with flashbacks and an element of mystery, such as ABC's own The Nine and Daybreak (both canceled), even though serial dramas tend to be less popular, and therefore less profitable, in syndication.

Broadcast

See also Airdates and Ratings

United States

Main article: United States
Main article: United States in Lost

See also: Criticism of Lost#Scheduling

Lost has always been aired on the ABC network in the United States. ABC, and by extension its parent company Disney, own the rights to Lost.

ABC aired the first season of Lost (2004–2005) on Wednesdays at 8/7c, and moved the second season (2005–2006) one hour later to 9/8c. Both seasons started in the fall and ended in the spring, with multiple breaks in which repeats were shown. For Season 3 (2006–2007), in an effort to maximize the amount of straight-run episodes, ABC divided the season into two "mini-seasons": a 6-episode pod in the fall and a 16-episode pod in the spring. For the second "mini-season", due in part to avoiding Fox's American Idol, Lost was moved to a new time slot of 10/9c on Wednesdays. Viewership dropped to its lowest levels, although it is unclear if that was due more to the time slot, hiatus, or viewer interest in the actual storyline of Season 3. However, Nielsen reported that Lost was the top time shifted show from January 01, 2007–November 18, 2007, meaning that it benefited the most from DVR playback at a date later than the broadcast. [28] For Season 4, Lost was moved to Thursdays at 9/8c, starting on January 31, 2008, a change brought on by the effects of the writers' strike on the network's lineup. The straight-run format was kept, but reduced episodes meant that a fall start date and mid-season break were no longer necessary. Season 4 was broken up into an 8-episode pod and a 5-episode pod due to the writers' strike. For the second group of episodes, beginning on April 24, 2008, the timeslot has been changed to 10/9c on Thursdays [29]. For season 5, which will air for 17 straight episodes without any hiatuses, Lost was switched back to Wednesdays at 9/8c.

Lost is also available for viewing the next day in full episodes on the ABC webpage, and it is now available on the Xbox Live marketplace. Since the second "mini-season" of Season 3, ABC started showing Lost back-stories, of which four new mini-episodes are available on the website at the time of a new episode. Averaging around four and a half minutes long, these mini-episodes portray part of a character's life before the crash, in chronological order.

Canada

Main article: Canada

Lost can be seen on two (sometimes three) different networks in Canada. The first, (CTV) network is aired in English. The second, (SRC) network is dubbed in French. The CTV network shows Lost at 7:00 pm ET on Wednesdays. SRC (Société Radio-Canada) network shows Lost (under the name Perdus) dubbed in French. It is also shown on Wednesdays at 7:00 pm ET. But also airs again on Saturdays at 10:30 pm ET.

Canadian broadcasts on the CTV Network have been concurrent with US broadcast, while on the SRC they are a little more than a half a season behind. With Season 3's post-hiatus later time slot change in the US, Canadian viewers actually have seen Lost first before the American viewers: the east coast Canadian broadcast has in fact been two hours, and in some weeks three hours, ahead of the east coast US broadcast.

For the Season 4 the show was aired thursdays on both CTV and SRC, on CTV the same time as on ABC and at the SRC it was at 8:00 pm ET. CTV stopped airing LOST for the fifth season, but their affiliate 'A' channel did, Wednesdays at 9:00 pm ET.

Most Canadian cable and satellite providers also carry major ABC affiliates, usually from Seattle and Detroit.

United Kingdom

Main article: United Kingdom

The first two seasons of Lost were seen on Channel 4. Before Season 3 began broadcast in the US, Sky One bought the rights to air Seasons 3 and 4. Recently, Virgin Media and Sky have disagreed over the price of the Sky TV channels. Virgin Media no longer carry Sky One, making the Sky Digital platform the only way to watch Lost on broadcast TV in the United Kingdom. Virgin Media have secured the rights to on-demand broadcasts of Seasons 1 - 3 of Lost, from August 2007. [30]

UK broadcasts of Lost originally began Season 1 eleven months later than in the US, but caught up by broadcasting Season 2 just two months after the end of the Season 1 broadcast. As of Season 3, the episode broadcast in the UK is just four days behind US airing.

Ireland

Main article: Ireland

Lost is aired in Ireland by free-to-air station RTE 2 and on a number of subscription packages by Sky One. RTE 2 was one of the first European stations to air Lost and began nine months after the first US airing, though began catching up during the first season by airing two episodes in one night on a number of occasions. At the moment, Lost retains its Monday night slot on RTE, which means it airs its episodes five days after ABC, and only one after Sky One. It's current time-slot is 10:05 pm.

Since Sky One's acquisition of rights to air on a Sunday night, a considerable drop in ratings for RTE 2 has been witnessed but Lost will show on RTE 6 days before Sky One from The Shape Of Things To Come on because of Lost being postponed for a week by Sky One.

Australia

Main article: Australia
Main article: Australia in Lost

In Australia, Lost has always been aired by free-to-air station Channel 7. From season one to two, Lost aired at Thursdays 8:30 pm. For season three, Lost was pushed up to 9.30 pm. For the most of season 4, Lost retained it's 9.30 pm timeslot but eventually it was moved to 10.30 pm. In season 4, new Lost episodes aired six days behind USA, in comparison to 3-5 months behind although as of Season 5, episodes are aired 3-5 weeks behind. Many Australian fans of Lost have been complaining that Channel 7 is 'abusing' Lost, by pushing it back to later times, ending each episode early (as of season 5) and airing episodes further and further behind the original US airing. Channel 7 has a history of doing similar things to US serials, eg 24 and Alias.

New Zealand

Main article: New Zealand

In New Zealand, Lost is aired every Wednesday at 8:30pm and is broadcasted by TVNZ's free-to-air channel 2 [31]. New Zealand is usually about five episodes behind the United States.

The Lost Experience and countries involved

Main article: The Lost Experience

Australia's Channel 7 and the United Kingdom's Channel 4 also played an integral part in The Lost Experience (TLE), along with the United States' ABC, with official bloggers being assigned to each: The Lost Ninja was based in Australia with Channel 7, and The Other Girl was based in the UK with Channel 4, and rounded a trio with Speaker, the US TLE blogger working for ABC. Glyphs and clues in these official blogs and "live" events were found in all three countries during the course of the game.

Other international

See also voice actors

Lost is broadcast in a number of countries, and their airdates vary from being almost concurrent with the US broadcasts, such as Sweden which is generally only one episode behind, to still beginning to broadcast the first season, as in Japan. Some countries dub their broadcasts with voice actors, while others use the English audio with subtitling.

Future

For a long time, the direction in which the show was headed was uncertain. There were rumors about further seasons, and even feature films. However, on May 7, 2007, ABC revealed that Lost was to continue for a further three seasons, with each of them being condensed into 16 episodes. They were to be aired back-to-back with no gaps, starting in February and ending in May. Unfortunately, the Writers' Guild of America went on strike, and the fourth season only contained 14 episodes. To compensate, season five ran for 17 episodes. The final season will run for 18. Accordingly, Lost will end on Sunday, May 23, 2010, after 121 episodes.

Fandom

Lost has become a widespread hit around the world, and with this has brought a community of dedicated fans who analyze every single aspect of the show, including planted Easter eggs. The producers seem very aware of their fanbase, and indeed the inclusion of these Easter eggs is to enhance one's enjoyment of the show.

Lost: Untangled

ABC, beginning in Season 5, have found a new way to recap episodes of Lost called Lost Untangled. This is a comical way of summarizing the previous episode using the Lost character Action Figures from Season 1. These short clips air after Lost during ABC's "Life On Mars", and are also shown on ABC's Lost web page.

Lostpedia

See also

Categories

Miscellaneous


This article uses material from the "Lost" article on the Lostpedia wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

ST Expanded

Up to date as of February 07, 2010

The Star Trek Expanded Universe Database is for fanon and related content. See Memory-Alpha.org for the canon Star Trek wiki.

Lost is a ship status term denoting vessels that have been destroyed or declared missing, where the cause is either unknown or not combat-related, and are no longer in service with their prospective navies.

See also


This article uses material from the "Lost" article on the ST Expanded wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

City of Heroes

Up to date as of January 31, 2010
(Redirected to The Lost article)

From City of Heroes Wiki

Contents

Overview

The Lost are an insidious villain group hidden between the ranks of the poor and the homeless. With all the misery caused with the Rikti Invasion, the group has no lack of hideouts nor potential recruits. Beware: despite their weak, harmless appearance, the group has powerful connections, access to untold weapons and, more importantly, a perfectly drawn goal. This group can be fought in City of Heroes between levels 5 to 30 and is present in City of Villains as well.

Background

Lost official info ( Copied from the City of Heroes official website [1]):

The city's heroes did not overlook the rising jobless and homeless rates. Hero organizations opened their doors and turned their training halls into soup kitchens and homeless shelters. Heroes accustomed to using their strength and speed to smash villainy found their powers equally valuable when it came to building new, affordable housing. Tens of thousands who would otherwise have spent hungry nights sleeping on park benches made it through the crisis and eventually found work, thanks to the efforts of Paragon City's heroes.

Unfortunately, it proved impossible for even the combined efforts of heroes, city government, and local community charities to provide succor to everyone who needed it. Even more unfortunately, there were other, less civic-minded groups out there waiting to capitalize on the situation. A variety of evil-minded organizations took advantage of those in desperate straits, a fact that explains the sudden swelling in membership of villain groups like the Freakshow and the Fifth Column, as well as the steady supply of experimental subjects rumored to have disappeared behind the walls of Crey Industries research facilities. And then there were those poor souls who just got lost.

Paragon City's ancient labyrinthine subway and sewer systems had long been a refuge for those with nowhere else to go. During the invasion "those with nowhere else to go" also included the Rikti. The extra-dimensional invaders made their staging areas beneath the city, carving out caves or using the existing sewer and subway tunnels for their own purposes. Much of the war was fought in these underground chambers, and to this day Rikti still lurk in the dark depths. Naturally enough, the city has sealed off the old subway tunnels entirely and embarked on a constant battle to keep the sewer lines working. Although well marked as incredibly dangerous, numerous homeless people have returned to the underground in spite of the danger. For those who have nothing left in the surface world to comfort them, it sometimes proves difficult to abandon the safe places of old.

There is no accurate way of counting how many of those who went underground were lost to the horrors below and how many just wanted to disappear of their own accord. Most of what's publicly known about this chthonic world comes from the reportage of a single, intrepid social worker named Shannon Price. Ms. Price was once a minor hero known as Starlight, and she had fought with distinction during the war. A long time advocate for the homeless, Price hung up her tights for good once peace had returned and focused all of her energies on trying to make Paragon City a safer, healthier place for its poorest citizens.

Through her volunteer work, Price became quite close with much of the homeless community and was soon tapped in to all their circulated rumors and stories. She heard repeated tales of people going down into the underground and disappearing for weeks or months. This, she knew, was not surprising. She'd fought in those tunnels and knew how dangerous they still were. What was interesting was that these lost folk would then turn up again sometime later, often different than they'd been before. They were brusque and almost business-like, always moving with a purpose and never stopping to chat with old friends. They stuck together in tight cliques, and were rumored to have moved beyond simple foraging to armed robbery and other crimes.

Price decided to investigate further, and calling in a few favors from her Dawn Patrol friends, she managed to wrangle an interview with one of these "mole people" (as other homeless called the underground dwellers) who had been captured during a bank robbery. Although at first silent and defiant, the prisoner became more and more anxious and unsure with each hour he spent separated from his cohorts. He began to babble incoherently of magic mists and green gods. He claimed that he was part of a new underworld order, a troupe of the touched, that he referred to as The Lost. Price could not make much sense of any of this, but when routine blood tests showed that some sort of mutagenic chemical was present in the man's blood, it became obvious that there was more to this problem than met the eye.

Together with a her old friend Quint "The Fist" Velasquez from the Dawn Patrol, Price once again donned her costume and set off into the sewers, looking for some answers. It was three months before she was seen again, this time without Quint at her side. The Dawn Patrol sent several more teams into the sewers to search for the missing heroes, but they found no trace of them or their fate. When Shannon Price appeared once more, it was crawling up through a manhole in the middle of rush hour traffic. She was rushed to the hospital, since she had obviously suffered a great deal of punishment and pain during her absence.

The intrepid social worker never achieved a mental state that one could call sane or even lucid. Lab tests showed that she had the same mysterious mutagen in her blood that investigators had found in captured members of The Lost. When questioned, she readily spouted forth a largely unintelligible tale. Dawn Patrol investigators were able to eke out a few solid facts from the garbled narrative. According to Price, The Lost seems to be a loosely organized confederation of the mentally ill, street people, and anyone else who has become desperate enough to find their way underground.

The group has a transforming effect upon it members, not only by providing leadership and a purpose, but by actually changing their bodies. This was obviously the work of the mutagen found in Price's blood stream, although how exactly it got there is unclear. She spoke of a group of elders, or leaders who bestowed the changes upon the Lost. Price referred to these leaders only as The Lost, implying that perhaps they were the actual "Lost" and that their new followers had taken the name from themselves. Price was at her most deranged when describing these mysterious figures, referring to them alternately as "gods," "demons," and "artifexes." Beyond these rather colorful appellations, she offered no real clue as to The Lost's true nature. Analysis of the mutagen in her blood provided little other valuable insight, except the chemical composition of it defied every effort to pinpoint its origin.

Since Price's doomed expedition, The Lost have begun to make their presence felt in the city. No one knows for sure just who they are or where they came from (other than underground), but everyone agrees that they are a tremendous threat. At first it was just organized bands of seemingly normal homeless individuals. Then, larger, decidedly less human-looking creatures were spotted terrorizing parts of the city. In addition to perpetrating crimes like robbery and murder, the Lost also engage in frequent kidnapping. Apparently they increase their own ranks by snatching poor citizens from the streets and transforming them into monsters. Every time a prisoner is captured he or she claims to be one of The Lost and refuses to speak until, within a few hours, utter madness sinks in and the prisoner becomes totally unintelligible.

Recently, the Dawn Patrol managed to capture one of the more terrifying humanoid creatures that had started showing their faces above ground. This particular hulking beast attacked a Dawn Patrol headquarters, along with a cadre of only slightly less fearsome members of The Lost. The "champion" who seemed to be leading the attack was killed, and his autopsy revealed some shocking information. Although his DNA, dental patterns, and fingerprints had all been mangled by the mutagen, together they provided enough information to identify the beast as having once been Quint Velasquez. The former hero who had accompanied Price on her initial exploration hadn't been as "lucky" as his comrade. She had escaped with her body, if not her mind. He had lost them both.

Villain types

Minions

Scrounger Brawler

Despite their bedraggled apperance, Scroungers are actually very dangerous opponents. The Lost are organized much like a street gang or organized crime syndicate, though their weapons are often of surprising good quality.

Powers

Revolver Ranged, Lethal, Moderate Damage
Small caliber side arm. Not very accurate.

Brawl Melee, Smash
The Lost brawling attacks.


Scrounger Buckshot

Despite their bedraggled apperance, Scroungers are actually very dangerous opponents. The Lost are organized much like a street gang or organized crime syndicate, though their weapons are often of surprising good quality.

Powers

Shotgun (Ranged) Cone, Lethal, Foe Knockdown
Good at close range. Fires a cone of buckshot pellets and can knock some foes down.

No Melee attacks No Hand to Hand
This Lost doesn´t have any Melee attacks at all


Scrounger Chopper

Despite their bedraggled apperance, Scroungers are actually very dangerous opponents. The Lost are organized much like a street gang or organized crime syndicate, though their weapons are often of surprising good quality.

Powers

Revolver Ranged, Lethal, Moderate Damage
Small caliber side arm. Not very accurate.

Fireman Axe Melee, Lethal, Moderate Damage, Foe -Defense
The Fireman Axe deals medium damage and can decrease a target's defense when it hits.


Scrounger Gunner

Despite their bedraggled apperance, Scroungers are actually very dangerous opponents. The Lost are organized much like a street gang or organized crime syndicate, though their weapons are often of surprising good quality.

Powers

Submachine Gun Ranged, Lethal, Low Damage, Foe -Defense
Rapid fire rifle. Can reduce target's defense.

No Melee attacks No Hand to Hand
This Lost doesn´t have any Melee attacks at all


Scrounger Slicer

Despite their bedraggled apperance, Scroungers are actually very dangerous opponents. The Lost are organized much like a street gang or organized crime syndicate, though their weapons are often of surprising good quality.

Powers

Revolver Ranged, Lethal, Moderate Damage
Small caliber side arm. Not very accurate.

Knife Melee, Lethal, Low Damage
Basic stabbing and cutting blade.


Scrounger Slugger

Despite their bedraggled apperance, Scroungers are actually very dangerous opponents. The Lost are organized much like a street gang or organized crime syndicate, though their weapons are often of surprising good quality.

Powers

Revolver Ranged, Lethal, Moderate Damage
Small caliber side arm. Not very accurate.

Baseball Bat Melee, Smash, Moderate Damage
There is nothing like slugging someone in the head with this baseball bat.


Mutate Brawler

After a few months in the service of the Lost, members begin to mutate, becoming distorted, grotesque looking men. Although they still use the same weapons as the Scroungers, their mutations give them increased strength and resilence, making them much more dangerous.

Powers

Revolver Ranged, Lethal, Moderate Damage
Small caliber side arm. Not very accurate.

Brawl Melee, Smash
The Lost brawling attacks.


Mutate Buckshot

After a few months in the service of the Lost, members begin to mutate, becoming distorted, grotesque looking men. Although they still use the same weapons as the Scroungers, their mutations give them increased strength and resilence, making them much more dangerous.

Powers

Shotgun (Ranged) Cone, Lethal, Foe Knockdown
Good at close range. Fires a cone of buckshot pellets and can knock some foes down.

No Melee attacks No Hand to Hand
This Lost doesn´t have any Melee attacks at all


Mutate Chopper

After a few months in the service of the Lost, members begin to mutate, becoming distorted, grotesque looking men. Although they still use the same weapons as the Scroungers, their mutations give them increased strength and resilence, making them much more dangerous.

Powers

Revolver Ranged, Lethal, Moderate Damage
Small caliber side arm. Not very accurate.

Fireman Axe Melee, Lethal, Moderate Damage, Foe -Defense
The Fireman Axe deals medium damage and can decrease a target's defense when it hits.


Mutate Gunner

After a few months in the service of the Lost, members begin to mutate, becoming distorted, grotesque looking men. Although they still use the same weapons as the Scroungers, their mutations give them increased strength and resilence, making them much more dangerous.

Powers

Submachine Gun Ranged, Lethal, Low Damage, Foe -Defense
Rapid fire rifle. Can reduce target's defense.

No Melee attacks No Hand to Hand
This Lost doesn´t have any Melee attacks at all


Mutate Slammer

After a few months in the service of the Lost, members begin to mutate, becoming distorted, grotesque looking men. Although they still use the same weapons as the Scroungers, their mutations give them increased strength and resilence, making them much more dangerous.

Powers

Revolver Ranged, Lethal, Med Damage
Small caliber side arm. Not very accurate.

Sledgehammer Melee, Smash, High Damage, Foe Knockdown
This heavy, but unwieldy and slow Sledgehammer can knock down foes.


Mutate Slicer

After a few months in the service of the Lost, members begin to mutate, becoming distorted, grotesque looking men. Although they still use the same weapons as the Scroungers, their mutations give them increased strength and resilence, making them much more dangerous.

Powers

Revolver Ranged, Lethal, Moderate Damage
Small caliber side arm. Not very accurate.

Knife Melee, Lethal, Low Damage
Basic stabbing and cutting blade.


Mutate Slugger

After a few months in the service of the Lost, members begin to mutate, becoming distorted, grotesque looking men. Although they still use the same weapons as the Scroungers, their mutations give them increased strength and resilence, making them much more dangerous.

Powers

Revolver Ranged, Lethal, Moderate Damage
Small caliber side arm. Not very accurate.

Baseball Bat Melee, Smash, Moderate Damage
There is nothing like slugging someone in the head with this baseball bat.


Lieutenants

Headman Blaster

Mutates are fearsome, dedicated fighters, and their leaders prefer to be in the thick of the fighting. With their mutations more advanced than the normal mutates, they are not afraid to charge into hand to hand combat with anyone that stands in their way.

Powers

Rikti Pistol Ranged, Energy, Foe Disorient
The Rikti pistol deals nominal damage, but can Disorient its target.

No Melee attacks No Hand to Hand
This Lost doesn´t have any Melee attacks at all


Headman Rifleman

Mutates are fearsome, dedicated fighters, and their leaders prefer to be in the tick of the fighting. With their mutations more advanced than the normal mutates, they are not afraid to charge into hand to hand combat with anyone that stands in their way.

Powers

Rikti Rifle Ranged, Energy, Foe Knockback, Disorient
The Rikti Rifle takes a while to recharge, but deals a lot of damage and can Knockback and Disorient foes.

No Melee attacks No Hand to Hand
This Lost doesn´t have any Melee attacks at all


Headman Swordsman

Mutates are fearsome, dedicated fighters, and their leaders prefer to be in the thick of the fighting. With their mutations more advanced than the normal mutates, they are not afraid to charge into hand to hand combat with anyone that stands in their way.

Powers

Revolver Ranged, Lethal, Moderate Damage
Small caliber side arm. Not very accurate.

Rikti Sword (Melee, Energy/Lethal), Foe Disorient
You are Disoriented.


Anathema

The Anathema are members of the Lost who have undergone substantial mutations, becoming huge creatures that are barely recognizable as humans. They engage their foes with an unnatural brutality, using whatever weaponry they can find.

Powers

Mental Blast Ranged, Psionic, Foe -Recharge
The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.

Subdue Ranged, Psionic, Foe Immobilize
Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack.

Psychic Scream (Ranged) Cone, Psionic, Foe -Recharge
The howl of Psionic energy resonates in the mind of all foes within its conical area of effect.

Telekinetic Blast Ranged, Moderate Damage (Smash/Psionic), Foe Knockback
You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back. Damage: Moderate. Recharge: Moderate

Will Domination Ranged, Psionic, Foe Sleep
This powerful attack is so painful, it usually renders its target inconscious. The victim is asleep, but will awaken if disturbed.

Rikti Sword (Melee, Energy/Lethal), Foe Disorient
You are Disoriented.

Brawl Melee, Smash
The Lost brawling attacks.


Bosses

Aberrant Eremite

The leaders of the Anathema have fully mutated minds that allow them to project their indomitable will onto others. They can use these powers to immobilize, hypnotize or even dominate lesser wills. The Eremites are the preachers of the Lost. Their psychic abilities allow them to entrance crowds of possible converts.

Powers

Mental Blast Ranged, Psionic, Foe -Recharge
The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.

Mass Hypnosis Foe Sleep
You have been put to sleep. You are helpless until the effect is broken.

Rikti Sword (Melee, Energy/Lethal), Foe Disorient
You are Disoriented.

Brawl Melee, Smash
The Lost brawling attacks.


Aberrant Rector

The leaders of the Anathema have fully mutated minds that allow them to project their indomitable will onto others. They can use these powers to immobilize, hypnotize or even dominate lesser wills. The Rectors are the masters of one-on-one conversions, their persuasive abilities work best on a single target.

Powers

Mental Blast Ranged, Psionic, Foe -Recharge
The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.

Mesmerize Ranged, Psionic, Foe Sleep
Hypnotize painfully enraptures a target with psychic energy rendering him unconscious. The target will remain asleep for some time, but will awaken if attacked.

Dominate Ranged, Foe Hold
Tear at the mind of a single target foe. Dominate renders a single victim helpless, lost in his own mind and unable to defend himself.

Rikti Sword (Melee, Energy/Lethal), Foe Disorient
You are Disoriented.

Brawl Melee, Smash
The Lost brawling attacks.


Pariah Anchorite

The most fully mutated Lost, the Pariahs no longer bear any resemblance to the humans they once were. They've become true monsters, although it's not their claws you should fear: it's their prodigious psychic powers, which can rend an opponent's mind faster than any claw can tear flesh.

Powers

Mental Blast Ranged, Psionic, Foe -Recharge
The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.

Mass Hypnosis Targeted Area of Effect, Foe Sleep
Hypnotizes a group of foes at a distance and puts them to Sleep. The targets will remain asleep for some time, but will awaken if attacked. This power deals no damage, but if done discretely, the targets won't even be aware of your presence.

Total Domination Targeted Area of Effect, Foe Hold
Tear at hte mind of a group of foes around one targeted foe. Dominate renders its victims helpless, lost in their own mind and unable to defend themselves.

Rikti Sword (Melee, Energy/Lethal) Foe Disorient
You are Disoriented.

Brawl Melee, Smash
The Lost brawling attacks.

Pariah Prelate

The most fully mutated Lost, the Pariahs no longer bear any resemblance to the humans they once were. They've become true monsters, although it's not their claws you should fear: it's their prodigious psychic powers, which can rend an opponent's mind faster than any claw can tear flesh.

Powers

Mental Blast Ranged, Psionic, Foe -Recharge
The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.

Mesmerize Ranged Psionic, Foe Sleep
Hypnotize painfully enraptures a target with psychic energy rendering him unconscious. The target will remain asleep for some time, but will awaken if attacked.

Dominate Ranged, Foe Hold
Tear at the mind of a single target foe. Dominate renders a single victim helpless, lost in his own mind and unable to defend himself.

Rikti Sword (Melee, Energy/Lethal), Foe Disorient
You are Disoriented.

Brawl Melee, Smash
The Lost brawling attacks.


Quantum Gunners

Mutate Quantum Gunner (Minion)

After a few months in the service of the Lost, members begin to mutate, becoming distorted, grotesque looking men. Although they still use the same weapons as the Scroungers, their mutations give them increased strength and resilence, making them much more dangerous.

Powers

Quantum Array Gun (Ranged, Negative) Foe -Recharge, -Speed
Your attack and Movement rate have been slowed by the Quantum Array Gun.


Archvillains

Kurse

Main Article: Kurse

Many of the leaders of the strange underground society or cult called the Lost exhibit dangerous psychic powers. The Lost leader known as Kurse has refined these powers to a degree rarely seen in human psychics, and has spurned mere physicality for the powers of the mind.

Powers

Mental Blast Ranged, Psionic, Foe -Recharge
The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.

Subdue Ranged, Psionic, Foe Immobilize
Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack.

Psychic Scream (Ranged) Cone, Psionic, Foe -Recharge
The howl of Psionic energy resonates in the mind of all foes within its conical area of effect.

Telekinetic Blast Ranged, Moderate Damage (Smash/Psionic), Foe Knockback
You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back. Damage: Moderate. Recharge: Moderate

Will Domination Ranged, Psionic, Foe Sleep
This powerful attack is so painful, it usually renders its target inconscious. The victim is asleep, but will awaken if disturbed.

Total Domination Targeted Area of Effect, Foe Hold
Tear at the mind of a group of foes around one targeted foe. Dominate renders its victims helpless, lost in their own mind and unable to defend themselves.

No Melee attacks No Hand to Hand
Kurse doesn´t have any Melee attacks at all


Named Enemies

Related Badges

  • Finder for defeating 100 The Lost bosses

This article uses material from the "The Lost" article on the City of Heroes wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.







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