Loot refer to the items obtained by the player after defeating a certain monster enemy in the Ivalice series of games. With changes made to the way players obtain items after battle, loots have become a crucial element in the gameplay.
Loots are the source of income for players. Additionally, selling a certain combination of loots with a certain amount unlocks new equipments and items. These are sometimes the only way to obtain powerful weapons and armor.
Loot is obtained in the game by stealing from or KO'ing enemies, and by completing quests. Loot can be used to unlock weapons for purchase at shops, or can be sold for gil.
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|Bazaar - Cataclysm - Judge - Loot - Trap|
|Alarm Clock - Antidote - Cottage - Dry Ether - Echo Herbs - Elixir - Ether - Eyedrops - Gold Needle - Handkerchief - Healing Powder - Hi-Potion - Holy Water - Maiden's Kiss - Mallet - Megalixir - Mega Phoenix - Mega-Potion - Phoenix Down - Phoenix Pinion - Potion - Remedy - Sleeping Bag - Tent - Turbo Ether - Vaccine - X-Potion|
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|Bacchus's Wine - Chocobo Feather - Hero Drink - Light Curtain - Lunar Curtain - Speed Drink - Star Curtain - Three Stars - Twin Stars|
|Ammo - Black Hole - Black Orb - Dead Pepper - Dragon Fang - Fuel - Greens - Grimoire - Gysahl Greens - Kilobyte of Memory - Limit Breaker - Loot - Magazine - Magic Lamp - Mako Stones - Occult Fan Magazine - Omega Badge - Rename Card - Solomon Ring - Teleport Stone - Thunder Rock - Tonberry's Knife - Turtle Shell - Wayfarer's Map - Weapons Monthly Magazine|
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The quantity of loot is random, but is also related to the uniqueness and difficulty of the slain mob.
The average quality of dropped weapons and items follows the same pattern: It starts with about 20% of the max damage/energy/AL for a level 1 foe, and increases linearly to 100% for a level 24 foe, give or take a few random percent. Different monsters drop different types of loot, for example Tengu drop feathers, most Stone Summit drop Stone Summit Badges and most Ettins drop Ettin's Pauldrons.
Axes, hammers, swords, shields and bows are dropped by monsters of all professions in all campaigns, and daggers are dropped by monsters of all professions in the Factions campaign. Profession-specific wands, staves and focus items are generally only dropped by monsters of the same profession. Variable attribute wands and staves dropped by any monster can be linked to the attributes of any caster profession. Variable attribute focus items dropped by Monks, Necromancer, Mesmer, Elementalist and Ritualist monsters are linked to one of the attributes of the monster's profession. It is not currently known if Warriors, Rangers or Assassins can drop variable attribute focus items.
Because of this, Ritualists wands, staves and focus items are quite rare in Guild Wars Nightfall. They can only be obtained from collectors, weaponsmiths, chests, Ritualist bosses and Shiro'ken Ritualists, which are the only non-boss Ritualists in the campaign.
The pattern for gold is a little different: It starts at 3 for a level 1 foe and it increases at geometric rate to reach an average of about 42 for a level 12 foe and 140 for a level 24 foe. However, sometimes foes will drop the double ("uncommon") or even the quadruple ("rare") amount of gold.
The chance of dropping a rare item is greater at higher difficulty levels as well.
See Style and formatting/Bestiary for a list of common drops.
To eliminate bickering or "stealing" another party member's "kill," the game engine assigns loot to each player at random. When an item is dropped, the game automatically assigns it to a specific member of the party, and for a period of time, only that player can pick it up. The next item dropped is again assigned to a random party member. If the assignee doesn't pick up an assigned item within 10 minutes after it dropped, the assignment goes away, and anyone can pick it up.
However it is still possible to have an item "stolen" by another player. If a good item is dropped for a player that happens to be dead, all the party has to do is not resurrect the fallen member and wait for the item to become available to all.
This rigid system makes no distinction between player classes, even if certain items would be better suited for another member of the party. For instance, an Elementalist would be just as likely assigned a dropped Longbow as a Ranger.
If a foe receives most of its damage from other sources than the party - NPCs (not including henchmen), other foes, Edge of Extinction, etc - the party will not gain loot from that foe.
To be eligible for a drop, you must have been in radar range of the monster when it dies.
Dropped gold is automatically divided equally (rounded up) among all members of the party, regardless of distance apart, when someone picks it up.
Note that NPC henchmen and Heroes get "loot turns" as well. Although dropped items assigned to henchmen or heroes do not actually appear, they are taking in their share of loot along with the "real" players.
With loot scaling, players receive an amount of normal drops (common and uncommon rarity items, collectable drops, gold, common crafting materials) proportionate to the size of their party as compared to a full party. For example, a solo farmer will on average get the same number of blue weapons as a player in an eight person party. The only items exempt from this rule are:
Thus, the size of a farming party, with respect to loot, only affects the distribution of the exempt items.
The following is an excerpt from Gaile News 20 April 2007
"Without loot scaling, solo farmers received every loot drop, whereas people who played in a party received only a fraction of loot drops. Thus, solo farmers received up to eight times as much loot for killing the same group of monsters. With loot scaling in place, solo farmers still get more loot than people who play in parties, but the gap is less severe than it was before. It is impossible to quantify precisely how much less because it depends on the type of loot farmed and involves some randomness, but here are some rough guidelines:
Large monsters (that take up more than one square) will always drop their drops in the south-westernmost square. This also applies to any Ranged ammunition that falls to the ground when Ranging those monsters.
After the release of PvP worlds, a randomised drop was given to the winner of a PvP battle. These drops included axes, pickaxes, platebodies, platelegs, potions, food, Corrupt dragon equipment, Corrupted Ancient Warriors' Equipment (m), and Brawling gloves (m).
The (m) represents a members-only item.
This is a list of phrases, interjections, slang, insults, and expletives used in the galaxy.
After you defeat a MOB, a yellow disk will appear above thier corpse. When that yellow disk appears, it indicates that the corpse contains an item or items that can be taken by your character. This is called "looting".
Table of contents
Some broken kit can be fixed. Some can't.
To repair a Broken Datapad you need:
To repair a Corrupt Datadisk you need:
You can repair Viewscreens and print your own pictures using a Printing Kit
Just like armor with stats, sometimes MOBs will drop clothing that will enhance your character's attributes when equipped. Clothing with stats don't have career/profession restrictions, but they may have species and CL restrictions.
Cards that are found in Trading Card Game booster packs, which can be redeemed for in-game rewards.
Even though loot is random, some items have a higher chance of not being looted. Items that it may take 20+ kills to obtain just to obtain one. Or, items that you can only obtain by defeating a Boss. An example of rare loot would be the Robe of the Storm Callers, which can only be looted from a Boss NPC.
When you destroy an enemy ship in space, the loot is automatically placed in your inventory. Items looted in space are usually things that you can use to fix up your ship, and/or may be credits.
Some loot can be combined into a loot kit to produce a rare furniture item, such as a Nabooian Sculpture or a Blue Rug. These kits are usually given away by Junk Dealers for free, however, you can only have one kit per time in your inventory. See Loot Kit for more information.
Loot refers to any item that can be scavaged (looted) from the bodies of dead Creatures or dead Players. Loot varies by creature, and some items are found more frequently than others. Usually the most valuable items are the most rare.
A popular rumour says that wearing a Wolf Tooth Chain will increase the chance of dropping a rare item. This has been proven false since the loot of a monster is decided when the monster is spawned, not when killed.
Another rumour says that some respawns provide better loot than others, however this has not been confirmed (neither true nor false). Although there is some evidence of this. An example of this is Chickens in Krimhorn will drop Chicken Feathers more commonly than Chickens in Greenshore
The following lists give recommendations for what loot to collect while hunting. The "GP/oz" ratio also takes into account the number of spaces an item takes up in your backpack, not just its raw value.
General guidelines are to collect loot giving preference in the following order. This list is only a general guideline, there are obvious exceptions, so use your common sense when collecting items. For specific lists, check the appropriate section below. If something weighs more the amount of gold it's worth, it's not worth picking up (still use a lootbag)
Some assumptions were made when creating these lists: