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Longshore (Level): Misc



Up to date as of February 08, 2010

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Halo 3


Old Mombasa

Weapons on Map
Vehicles on map
Equipment on map
Recommended Number of Players


"Abandoned during the invasion of Earth, the Mombasa Quays are now bereft of commerce, but rife with danger."

Longshore was released in the Halo 3 Multiplayer Mythic Map Pack on September 22nd, 2009 along with Halo 3: ODST. Longshore, along with Citadel and Heretic, was released on Xbox LIVE Marketplace on February 2nd, 2010 for 800 Microsoft Points.


Layout and Design

Longshore is a medium-large map set in a fish-processing plant on the shores of Old Mombasa. It has a distinct urban/industrial theme with rusty buildings and quays. The basis of it's design includes two symmetrical sides separated by a building complex in between them, linking with a wall on one side, and the ocean on the other.

There are two bases; one is larger and more complex than the other, making asymmetrical gametypes preferred, but symmetrical gametypes still possible. Both bases feature pathways and ramps that allow easy access to the top level. The larger of the bases is much easier to defend as it is the defender's base in one-sided gametypes.

The majority of the cover on the map is provided by the various boxes and crates in the exterior areas. There are a variety of short range weapons alongside long range weapons for the cramped building interiors and the long sight lines of the exterior.


  • In asymmetrical objective gametypes, it is very useful to activate the bridge via the console in the defender base so your team can drop onto the roof of the base and grab the flag, or plant the bomb.
  • The Ghosts can be very useful for splattering enemies, but they can be prone to boosting into the water if you're not careful.
  • The subfloor can hide approaching enemies to the enemy base until they are quite close. Get Active Camo for increased effectiveness.
  • The active camouflage is right next to the shotgun on the lower quay of the attacker side of the map, making it useful for infiltrating the enemy base.
  • On the other hand, the defending team should always send one player to secure the camouflage and shotgun, to stop the enemy infiltrating.
  • There is a deployable gravity lift in the broiler room which can be useful for boosting onto the top of a base.
  • A lethal stealth tactic is to grab the sword and camo. When this is done, ambush players wandering by themselves or a sniper that is looking through the scope.
  • The sword user should camp inside the base, ambushing any player that comes to take a flag or plant a bomb.
  • A good sniper will be able to defend his base from the top floor, where there is a great line of sight all around.
  • The turret is an excellent weapon to mow down Ghosts and unwary players. But you are a big target for a sniper.
  • It is a good idea to run the flag through the broiler room in one-sided Capture the Flag, as it is within easy access of the attacking team's spawn points.


You can actually "drive" the dinghy. Here's how:

Get a gun with a lot of ammo, preferably a SMG, and make sure it is fully loaded. Then place a dinghy somewhere but DO NOT place in water yet. Fill the dinghy with weapons, or in this case some SMGs. Set them to instantly respawn. Pick up the dinghy slowly and do not spill the weapons. Place the dinghy in the water and point the engine towards your intended destination. Note: you will be 'driving' it backwards. Then quickly get onto the dinghy and shoot/spray 3-4 rounds onto the dinghy. It does not matter how many bullets you spray onto it. Face the direction of your destination and the engine should be in front of you. Melee the engine four times and then shoot then melee the engine four times and then shoot it again. Repeat the cycle until you reach your intended destination. You can place a turret on the back of the dinghy for a friend to operate and kill enemies. To steer the dinghy just melee the sides of the engine.

  • To prevent the dinghy from sinking, just shoot or melee it once in a while.
  • The doors (door small/medium/large) can actually float. Place it in the water, and after a few seconds it would stop moving. After that has happened, the doors would not sink unless moved by forge monitor. This glitch allows players to create jetty like structures on the water.
  • The single box also may be used to create jetties.
  • Most of the scenery objects will float in the water, allowing for levels on the water.

There is an amusing glitch that allows you to swim for a limited amount of time.

Firstly, set player speed to 300% and gravity to 50%. Then when you play the map run through the building with two ramps heading up towards the sea. When you get to the top of the second ramp jump and aim yourself towards the floating buoys. If you jumped right you should go just underneath the water and bob right back up again. After you've 'bobbed' back up you get 7 to 14 seconds of swimming. By slamming the water with a Gravity Hammer once in a while you can greatly increase your swimming time.


  • Longshore features two new objects for forge. They are an orange dinghy, and fish crates (which are re-textured immovable UNSC crates).
  • It is possible to block off certain parts of the map with different sized doors and double boxes.
  • By removing the crates from the open areas of the map, you can edit the map to be much more vehicle orientated.



One of the carriers of the coast. Notice that the multiple Pelicans and F-99s are simple 2D art files.
The words "Suck It Fronk" as seen in the freezer.
The Halloween menu in the Fish Taco shack.
The New Years menu in the Fish Taco shack.
  • Bungie has stated that Longshore has similarities to the Halo: Combat Evolved map, Hang 'Em High.
  • Longshore was going to be released as a default map on Halo 3 but it took too long to design the map and was shelved.[verification needed]
  • Two Aircraft Carriers loom outside of the boundaries. They have Pelicans and Drone Fighters on their upper decks, and hangar rooms on the lower decks.
  • The paintings of Fronk on the bases seem to display different emotions by their eyes. The eyes on the Fronk paintings at the bases gradually change over time, starting out normal and becoming gradually more squinted as time passes. You can actually see the change if you watch for long enough. Much like the Superintendent (Construct) icon.
  • The words "Suck it Fronk" are written inside of the freezer, which is accessible via the turret glitch.
  • Much like on Valhalla, the writing on the menu changes on certain holidays, such as on Halloween, the menu includes fish brains, cod milt, egg sacks, fish eyes and barry breaded balls
  • Near the Attacker's side in objectives such as capture the flag there is a fish shop or canteen which has a menu, from Monday to Thursday it reads "Fish Tacos," but Friday reads "Pie." Also on Thursday "taco" is spelled as "tako".
  • Longshore has an exclusive forge item called a dinghy, rather similar to the boat seen on the Halo 3 campaign level The Storm. It is essentially an inflatable boat, capable of holding the weight of a Spartan or Elite while on water.
  • The map is located on CPT J Bennier Inlet, according to a plaque outside the left wall of one of the smaller buildings (the one with a menu) which says CPT J BENNIER MOMBASA INLET. There is also a battle rifle located on the plaque.
  • Fronk's mascot whale/fish appears in 7 signs on the map.
  • It is amusing to note that under the plaque for the pump house, a pump-action shotgun spawns.
  • In the sink of the taco shack there is a dead rat. To see it you'll need to be in forge mode and float up and look down to see it. There is another dead rat impaled on one of the many spikes located on the roofs above the defenders base.
  • If you look in the crunched up newspapers in outdoor corners, you can see an article named "COVENANT ON EARTH". A reference of the Battle of Earth.
  • There are at least three rooms one can access using glitches in forge: below the grates (between the Ghost and shotgun spawn; filled with water), behind the freezer room, and above the broiler room.
  • Unlike some other levels with water, like High Ground, flame-based weapons do not work underwater. Strangely, they will work on maps where you can get underwater, like High Ground.
  • There are several security cameras around the map. They will follow your movements and appear as a small, blinking friendly contact on your motion sensor.
  • If you closely examine the metal framing of the doors to the Broiler Room it can be noted that there is a series of faces on the surfaces. The faces are most likely of Bungie employees.



This article uses material from the "Longshore (Level)" article on the Halo wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


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