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History of character is unknown.
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Episode transcript
[[{{{transcript2}}}|Part Two]]
[[{{{audiotranscript}}}|Commentary transcript]]
Lockdown directs here, the name of the episode. For the event that occurred during this episode, please see lockdown incident.
"Lockdown" is the seventeenth episode of Season 2 of Lost and the 42nd episode of the series as a whole. Locke finds himself trapped in the Swan during a resupply lockdown, forcing him to rely on Henry Gale for help. Out in the jungle, Ana Lucia, Sayid, and Charlie search for the balloon which would prove Henry's alibi.
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Locke and Helen now live together, and Locke prepares for a special picnic during which he is going to propose to Helen. While reading the newspaper, Helen sees the obits, and finds out that Locke's father has died.
At his father's funeral service, which Father Chuck delivers, Locke says to his father's coffin that he forgives him. Two men are watching the funeral from a distance; Locke notices a white car nearby that leaves as the funeral ends.
At this time, Locke has opened his own business, called "Welcome Home", where he works as a house inspector. He checks the house of a young woman and tells her that her husband will be happy. She corrects him and says she does not have a husband. As he is about to get into his car, the white car from the funeral stops beside him. Inside is Anthony Cooper. Cooper reveals to Locke that he faked his own death to hide from a couple of men he stole $700,000 from in a retirement con. He tells Locke that he's setting up a new identity, but that he's afraid he's being watched. He offers Locke a cut of the money if he withdraws it from a safety deposit box in the bank for him.
Though Locke refuses to be conned again, he is still swayed by a desire to win his father's love, so he goes through with it. He withdraws the money from the safety deposit box #1516. When he gets home, he finds out that Helen let in the two men he saw during Cooper's funeral -- his father's pursuers. One of them, Jimmy Bane, asks Locke if he has seen his dad since his "death." When Locke lies and says he did not, Bane asks Locke's permission to check his bag. The only thing he finds is Locke's paperwork. Helen asks if John lied to these men, and Locke says he did not.
Locke brings the money to his father who waits at a local motel. Cooper offers Locke his part of the money, but Locke refuses. Cooper is leaving but suddenly Helen stands in the door way. She asks "Are you him?", and slaps him. Locke follows her outside and apologizes, but Helen does not forgive him. She refuses his proposal and leaves. His dad also leaves with his cab, and Locke is left shattered and alone, right when an Oceanic airplane flies over.
After Henry's speech about what he would do if he was an Other, Jack commands Locke to put him back in the armory. Henry makes a comment about Jack’s behavior towards Locke -- "Why do you let him talk to you like that?" -- which makes Locke angrier than before. He throws Henry back to the armory, and orders him to shut up.
In the jungle, the search party consisting of Ana Lucia, Charlie, and Sayid cannot find Henry’s balloon. Sayid confronts Ana and tells her that by believing Henry's claims she gave him two more days to plot his escape. Suddenly, Charlie calls out to them, and shows them Jennifer's grave. Ana wonders why it isn't raining in this area, and as they look up, they see Henry's balloon, just like he described.
Back at the Hatch, while working out, Locke starts to hear distorted noises from the speakers. Both Locke and Henry are intrigued by this noise, which turns out to be a countdown. As the woman's voice reaches zero, a lockdown process occurs in the Hatch, causing the blast doors to drop, locking Locke inside the living area. Just before the final blast door comes down, Locke manages to put a large pry bar under it. He decides to enlist Henry's help to get out of there, so that he can enter the Numbers and push the button on time. He makes a deal with him that he won't let anyone hurt him.
Meanwhile at camp, Sawyer, Hurley, and Kate play Texas Hold 'em for fun. Jack arrives, and displays a great knowledge of poker. Sawyer invites Jack to "put your mangos where your mouth is", and Jack agrees to play.
In the Hatch, the lights start to flicker. With great effort, Locke and Henry use the bar from the barbell set to raise the blast door, and once they've raised it about a foot, they prop it open with a metal toolbox. Locke tries to slide under the door, but the toolbox gives way, and Locke's legs are crushed underneath the door. Henry puts several weights from the barbell set under the blast door to stop it from further crushing John's legs. Locke then tells Henry that he has to crawl through the vents to get to the computer room, and then enter the numbers. Henry tries to climb the metal shelving to reach the vent but falls, knocking himself unconscious. The alarm starts beeping.
Back in the poker game, Jack wins all of Sawyer's fruits. Sawyer says he wants his fruits back, and Jack suggests they play for the meds that Sawyer stole from the Hatch. Sawyer agrees. During the game, it is revealed that Sawyer has been to Tallahassee, and that something was burning, hence his knowledge to what certain medicine does. Finally, Sawyer loses the meds too. At the end of the game, Sawyer asks Jack why he did not ask for the guns along with the meds. Jack responds, "When I need the guns, I'll get the guns." With a strange look in his eye, Jack leaves, and Sawyer is somewhat shocked at this.
In the Hatch, Henry wakes up and goes into the vents. Locke hears the alarm that tells him only a minute is left. As Locke shouts to Henry, the alarm suddenly stops, the lights turn off, and hidden black lights turn on as we hear in the background the sound of the numbers flapping back the 108:00 position. On the blast door that crushed his legs, a hidden map appears. Locke stares at it, trying to remember every detail. The lights suddenly go on, and the blast doors go up. Locke barely manages to crawl into the computer room, but Henry is not here. He is behind Locke. Locke thanks him for not leaving him alone.
In the jungle, Jack heads to the Hatch and Kate catches up with him. She says she's happy he won in his poker game against Sawyer. She asks him if she can borrow some soap to take a shower, but Jack tells her a pipe is busted and that the water has been running muddy. Jack says he would like to accompany Kate back to the beach. Suddenly, they both see a light flickering beneath the trees. They discover that the source is a light beacon on a large pallet that was apparently airdropped. Inside the packaging they find a large supply of food marked with DHARMA labels. Charlie, Sayid, and Ana Lucia return from their journey. Jack asks what they found, and Sayid is about to tell.
In the Hatch, Henry takes care of Locke's wound. Locke asks what Henry did to make the doors come up. Henry responds that he punched in the numbers and hit "execute", but nothing happened except the timer ticking back to 108. He also mentions that the Countdown timer showed red pictures that "looked like Hieroglyphics". The lights went out when Henry was in the vents already, and ten seconds later, the doors came up. He didn't do anything. Suddenly, Jack, Kate, and the search party enter the Hatch, and Sayid points his gun at Henry, while Jack pushes him against the wall. Henry asks if they have found his balloon and Sayid says they did, exactly as he described it. But still Sayid did not believe him, so he dug up the grave. Inside, he found not a woman, but a man. He shows him a driver's license of a black man -- a man named Henry Gale.
| Recurring themes in Lost |
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| Black and white • Car accidents • Character connections • Deceptions and cons • Dreams • Eyes • Fate versus free will • Good and bad people • Imprisonment • Isolation • Life and death • Missing body parts • Nicknames • The Numbers • Parent issues • Pregnancies • Rain • Rebirth • Redemption • Relationships • Revenge • Sacrifice • Secrets • Time |
| Cultural references in Lost (direct references only) |
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| Art • Books • Cars • Games • Movies and TV • Music • Philosophy • Religion and ideologies • Science |
| Literary techniques in Lost |
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| Comparative: Irony • Juxtaposition • Foreshadowing Plotting: Cliffhanger • Plot twist Stock Characters: Archetype • Redshirt • Unseen character Story: Flashbacks • Flash-forwards • Flash-sideways • Regularly spoken phrases • Symbolism • Unreliable narrator |
| Unanswered questions |
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More details...
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History of character is unknown.
Night Cruiser

Lockdown is an article written by August Hahn and Cynthia Hahn as a tie in to the Living Force campaign. It was published on the Wizards of the Coast website on July 22, 2004 and described a rant by Old Kuurt in the cantina Crosstown on the problems with the Republic. Meanwhile, the other patrons watched a holofeed on the Clone Wars, including footage of Senator Lavina Wren's starship exploding on Coruscant.
In the context of the Living Force campaign, this resulted in a military lockdown of the Cularin system by the Navy of Thaere. Player-characters associated with the Cularin Militia started adventures 1d6 Vitality points and 1 Wound point down but gained some bonuses to certain abilities.
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Driven by the thrill of the chase, Lockdown is a bounty hunter by choice and a Decepticon only by necessity. He's got no real loyalty towards Megatron, but the Decepticons always pay better than the Elite Guard and allow him access to the systems upgrades he craves. Besides that, he's such a nasty piece of work that it's just easier for him to be a 'Con.
Lockdown has a grisly habit of collecting "trophies" from his victims for his own use. He has attached a number of parts that appear to be stolen, such as his hook, chainsaw weapons, and parts of his left leg. His collection of stolen gadgets include quick-hardening cement spray, smoke bombs, and Ratchet's EMP generator. The Autobots consider his actions appalling, while Lugnut views his mercenary ways an insult to the Decepticon cause, but Lockdown doesn't care. As long as Megatron and the Decepticon leadership will give him his upgrades, Lockdown will get the job done.
| “ | Wait, I know you. EMP Generator, right? I'm not good with names and faces, but I never forget a trophy. | ” |
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—Lockdown, remembering Ratchet."The Thrill of the Hunt" |
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| This section covers fiction that is ongoing. It will be added to as the story progresses. If it isn't current, you can help by updating it. |
One of the earliest aspects of his life that was known was the fact that Lockdown was an apprentice Cyber Ninja who was under the direction of the legendary Sensei Yoketron. However, he betrayed his master and later led an attack on his fortress whereupon he mortally wounded his master after which he stole his helmet and his collector of protoforms that were being stored by the Autobots in case they lost the Great War. He apparently really liked the helmet. Five Servos of Doom
During the war, Lockdown worked as a bounty hunter. One of his jobs was to bring an intelligence officer who carried vital information in for questioning. He encountered Ratchet, broke off one of the Autobot's forehead chevrons and stole his EMP generator, turning the healing tool into a weapon. During said encounter, Lockdown's right arm was destroyed when he launched it at Ratchet, causing him to replace it with a decidedly more menacing one (namely, the hook seen above). He was also indirectly responsible for Arcee losing her memory.
On modern-day Earth, Lockdown was hired by Blitzwing to bring in the Autobot presumed responsible for Megatron's death, Optimus Prime. He captured Prime using the EMP generator and, impressed by Prime's own personal modifications, stole his axe and forcibly removed Optimus's grapplers, something that traumatised him later on. When the Autobots came to rescue Prime, Lockdown made short work of Bumblebee and Bulkhead. Prowl, on the other hand, proved a bigger challenge, but Lockdown came out on top (after having a tire mark smudged on his face). He was about to leave in his ship with his new trophies, when Ratchet, who had been suffering from war flashbacks, came on the scene and soundly thrashed him, partially because the stolen EMP generator didn't work on Ratchet himself. Pinning Lockdown, Ratchet painfully removed both Prime's grapplers and his own EMP generator. Lockdown was forced to watch as Ratchet crippled his ship and escaped with a weakened Optimus. The Thrill of the Hunt
After arriving on the Moon, Blitzwing remarked that the Decepticons hadn't heard anything from Lockdown since he contacted Blitzwing. Mentioning Lockdown's name made Lugnut get a little bent out of shape. Lost and Found
Upon landing on Earth, Lockdown and Prowl discovered Starscream (both purple and more cowardly than usual) and Prowl managed to take him down. Lockdown contacted Megatron to set up a meet, but Prowl wanted to turn him over to the Elite Guard. Lockdown subdued Prowl and took Starscream. At the warehouse, the Autobots arrived with another Starscream. Lockdown tried to take his leave, but Megatron commanded him to stay. Then the two Starscreams revealed that they were clones with bombs in their chests. Lockdown managed to get away in the chaos, then contacted Prowl with an offer of a partnership. Prowl rejected his offer, saying that all the mods were for weak processors, and warned Lockdown never to contact him again, or he'd turn him over to the Elite Guard. A Fistful of Energon
At some point after he left Earth, Lockdown traded information to Swindle in exchange for weapons. SUV: Society of Ultimate Villainy He later returned to Earth whereupon he made a deal with Sentinel Prime of the Elite Guard. In exchange for helping the Autobot commander capture Decepticons on Earth secretly and giving credit to Sentinel, the Prime would give him his choice in upgrades. Thus, Lockdown was successful in the capture of Swindle, Blitzwing, Sunstorm and Lugnut. He later captured the Liar Starscream but the Stascream clone offered him a better deal then the Autobots in exchange for betraying them. Thus, he contacted Sentinel Prime and attempted to make the exchange once again but was being followed by Prowl. His plan was revealed and an astonished Sentinel asked why he betrayed him which was frankly quite silly. Lockdown then fought against Prowl and revealed that he was once an apprentice of Yoketron and was responsible for murdering the Sensei. After capturing Prowl, he attempted to strip him of his upgrades until Prowl mastered Processor over Matter allowing him to free himself from the trap after which he retrieved Yoketron's helmet as well as an upgrade Lockdown offered him earlier when they joined forces to capture Starscream. After the battle was over, Lockdown quickly escaped the scene in his ship. Five Servos of Doom
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A Lockdown is where one player has either partial or complete control of the playing field, leaving the opponent with few options to come back, and win, if they even exist at all. This can be done by either preventing certain cards from being played, certain areas of the field from being accessed, or even trapping the opponent in a non-progressive loop, forcing them to go through the same set of pre-determined motions without any way of breaking and/or countering the loop.
The following are well-known Lockdowns:
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Monster Cards - Spell Cards - Trap Cards Types of Monster Cards Effect - Fusion - Normal - Ritual - Synchro - Dark Synchro Types of Spell Cards Continuous - Field - Equip Types of Trap Cards Continuous - Counter - Normal Other Types of Card Manga Cards Equip Trap Cards - Field Trap Cards Turn Phases Draw Phase - Standby Phase - Main Phase 1 |
ATK - DEF - Level - Attribute - Type Playing Field Zones Monster Zones - Spell/Trap Zones Types of Summon Flip - Normal - Tribute |
Activate - Chain - Costs - Counters - Destroy Types of Monster Effects Continuous - Flip - Ignition - Quick Compulsory - Optional - Lingering Types of Effect Monsters Flip - Gemini - Spirit - Toon - Tuner - Union - Dark Tuner Types of Spell Speed |
Tournament Guidelines Activation & Targeting Eligibility Double Tributer - Victory Conditions Attributes DARK - EARTH - FIRE - LIGHT - WATER - WIND Types Aqua - Beast - Beast-Warrior - Dinosaur |
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