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Lizard Sentinel: Misc

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Tibia

Up to date as of February 05, 2010

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File:Lizard Sentinel.gif
This creature is in the Reptiles class.
Lizard Sentinel

265 Hit points
110 Experience points per kill

Summon/Convince: --/560 (Illusionable)
Abilities: Melee (0-45) Spear (0-70)
Pushable: ?
Push Objects: ?
Est. Max. Damage: 115 hp per turn
Immune To: Earth, Invisibility
Strong To: Energy (-10%), Ice (-20%)
Neutral To: Physical, Holy, Death, Drown?, Life Drain?
Weak To: Fire (+10%)
Sounds: "Tssss!".
Behavior: They run at dark red health. They like to keep a distance from their targets, while shooting spears.
Field Notes: They often appear along with other lizards; sentinels are somewhat slow.
Location: Chor, Zzaion and Foreigner Quarter.
Strategy: Knights, should use offensive fighting to kill them, since their defense is relatively low, and when you're close to them, they run slower than normal. Don't let this monster run too far away, or it may lure you into dangerous areas so kill them quickly. You should kill them first because their spears can penetrate your armor easier than other attacks.
Loot: 0-60 gp, Chain Armor, Scale Armor, 0-3 Spear, Hunting Spear (semi-rare), Obsidian Lance (semi-rare), Halberd (semi-rare), Lizard Leather (semi-rare), Health Potion (rare), Lizard Scale (rare), Small Diamond (very rare), Sentinel Shield (very rare). (Loot Statistics)
See also: Creatures.
Add historical information about this creature.
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This article uses material from the "Lizard Sentinel" article on the Tibia wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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