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Lizard High Guard: Misc

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Tibia

Up to date as of February 05, 2010

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File:Lizard High Guard.gif
This creature is in the Reptiles class.
Lizard High Guard

1800 Hit points
1450 Experience points per kill

Summon/Convince: --/--
Abilities: Melee (0-250), Poison hit (60-120), Self-healing.
Pushable: ?
Push Objects: ?
Est. Max. Damage: 370 or more hp per turn
Immune To: Earth, Invisibility.
Strong To: Fire (-45%)
Neutral To: Physical, Holy, Death, Energy, Drown?, Life Drain?
Weak To: Ice (+10%)
Sounds: None.
Behavior: Fights until death, cannot be pushed and can push objects.
Field Notes: This creature was added with the Christmas Update 2009.
Location: Zzaion, Zao Palace, Muggy Plains, Zao Orc Land (in fort), Corruption Hole, Temple of Equilibrium.
Strategy: It's strength can be compared to a Giant Spider with just melee attacks. Knights can just melee it, using exori if want to kill it faster. Around level 65 and skills 75/75 you should be able to kill them. Mages recommend to hunt them at level 90+ since they do not walk alone. Use Icicle or Ice Strike because they are weak against Ice
Loot: 0-220 gp, Spiked Iron Ball, High Guard's Shoulderplates, Great Health Potion, Lizard Scale, High Guard Flag (rare), Small Emerald (semi-rare), Zaoan Legs (rare), Zaoan Shoes (semi-rare), Bunch of Ripe Rice (rare), Lizard Leather (rare), Red Lantern (rare), Zaoan Armor (very rare). (Loot Statistics)
See also: Creatures.
Add historical information about this creature.
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This article uses material from the "Lizard High Guard" article on the Tibia wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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