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Final Fantasy

Up to date as of February 01, 2010

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Summons are magical creatures that can be summoned in battle. These creatures are usually very powerful, but some have curative or supportive effects. Summons have been a regular addition in the Final Fantasy series since Final Fantasy III.

Explanations about the absence of summons in the first two games have been given in recent games. According to Dissidia Final Fantasy the world of Final Fantasy at one time had summons, but Garland supposedly killed them all. In the 20th Anniversary edition of Final Fantasy II, Deumion can summon Holy Beasts, one of which the party fights as a Superboss.


List of Summons


Final Fantasy III Summons


In Final Fantasy III, there are 8 levels of summons, with level 1 being Chocobo, level 2 being Shiva, and so forth down the list. Also, each summon has three different attacks. The attack depends on which job is summoning it. The following jobs can summon: Evoker, Summoner, and Sage.

Final Fantasy IV Eidolons

Mist Dragon

In Final Fantasy IV, Rydia, the Summoner, could summon various monsters known as Eidolons. As a child, she could only summon a Chocobo (and Whyt in the DS version). As she grew, her abilities as a Summoner grew and expanded. There were even hidden monsters she could summon.

In all versions preceding the Nintendo DS remake, they were simply refered to as "Summons". Some names were also different due to space constraints.

Final Fantasy IV: The After Years

With the exception of Whyt from the DS version, who does not appear, all of the Eidolons and their attacks are the same as they were in the original release. In the Gathering Tale during Planet Eater, the player must find them all again. This does not include the Chocobo or the monsters that drop their summon ability, such as the Cockatrice.

Final Fantasy V Summons


The Final Fantasy V summons are used by the Summoner job class. There are five levels of summons:

Level 1 Summons Level 2 Summons Level 3 Summons
Level 4 Summons Level 5 Summons

Final Fantasy VI Espers


The Final Fantasy VI summons, called Espers, are obtained through magicite. In the original SNES version, some names were different either due to space constraints or Ted Woolsey's creative translations.

The following are Espers only available in the Gameboy Advance port of the game.

Final Fantasy VII Summons


The Final Fantasy VII summons are obtained by equipping the variants of red Summon Materia. The amount of times that a summon can be used during a single battle is determined by the amount of levels, obtained via AP, that the materia has.

Before Crisis -Final Fantasy VII-

In Before Crisis, Summons require the player to use Materia Assistance and ask for three of the same element materia from three other Turks, with the fourth being the player's own. If it is successful, the four materia will perform a summon.

Crisis Core -Final Fantasy VII-

In Crisis Core -Final Fantasy VII-, Summons are obtained by finding items, usually through missions, that unlock them in the Digital Mind Wave.

Summon Reels: Chocobo Mode:

Final Fantasy VIII Guardian Forces


Guardian Forces are the summoned monsters of Final Fantasy VIII, and they are used by junctioning them to a character. By doing so, one is also able to junction drawn magic to a stat to enhance it or give it elemental or status changing attributes.

It is stated in-game that long-term junctioning of Guardian Forces causes memory loss to the user, due to junctioning being controlled by the same part of the brain that controls memory, so using them is not without risks.

Junctionable: Non-junctionable:
  • Odin - "Zantetsuken"
  • Gilgamesh - "Zantetsuken", "Masamune", "Excalibur", "Excalipoor"
  • Boko - "Chocofire"
  • Moomba - "MoombaMoomba"
  • Phoenix - "Rebirth Flame"
  • Mini Mog - "Moogle Dance"
  • Angelo - "Angelo Rush", "Angelo Cannon", "Angelo Strike", "Angelo Recover", "Invincible Moon", "Angelo Reverse", "Angelo Search", "Wishing Star"

(Although technically Angelo is not a Guardian Force, he does have a GF card. He is actually part of Rinoa's Limit Break.)

Final Fantasy IX Eidolons


In Final Fantasy IX summons are referred to as Eidolons. Only Princess Garnet and Eiko Carol are able to summon, because they are both members of a tribe of summoners from Madain Sari. They are able to learn summons by equipping jewels and mastering the skill of summoning that Eidolon. Also, an Eidolon's summon sequence differs from "short" and "long", the latter being more powerful in some way.

Garnet's Summons: Eiko's Summons:
  • Fenrir & Titan - "Terrestrial Rage" and "Millennial Decay"
  • Phoenix - "Rebirth Flame"
  • Carbuncle - "Ruby Light", "Diamond Light", "Emerald Light" and "Pearl Light"
  • Madeen - "Terra Homing"

Alexander also makes an appearance in a FMV, but cannot be summoned in-game.

Final Fantasy X Aeons


Aeons are the summoned creatures in Final Fantasy X. Unlike previous installments, Aeons could be controlled as a character, instead of just being summoned and dealing an attack, though Final Fantasy VIII was the first game to give the summoned creatures their own HP bars. Yuna is the only playable character with the ability to summon Aeons.

  • Valefor - "Sonic Wings", "Energy Ray" and "Energy Blast"
  • Ifrit - "Meteor Strike" and "Hellfire"
  • Ixion - "Aerospark" and "Thor's Hammer"
  • Shiva - "Heavenly Strike" and "Diamond Dust"
  • Bahamut - "Impulse" and "Megaflare"
  • Yojimbo - "Daigoro", "Kozuka", "Wakizashi" and "Zanmato"
  • Anima - "Pain" and "Oblivion"
  • The Magus Sisters - "Passado", "Camisade", "Razzia" and "Delta Attack"

Final Fantasy XI Avatars


Only the Summoner and players with the Summoner as a support job can summon Avatars. There are three distinct types of Avatar that can be summoned: Terrestrial Avatars, Celestial Avatars, and Elemental Spirits. When summoned, Avatars will stay and fight by the Summoner's side until released. However, the Summoner must consume a steady flow of MP to perpetuate the avatar. Avatars are weak melee attackers, but can use powerful Blood Pact abilities on a shared timer. The development team has promised at least one more Avatar (new or otherwise) will become playable before the end of Final Fantasy XI's lifespan.

Terrestrial Avatars: Celestial Avatars:

1These Avatars cannot be summoned by player characters.

Elemental Spirits

Commonly known as spirits or elementals, these are summonable versions of the elementals commonly found throughout Vana'diel. The only in-game reference to them as a group is on the Summoner relic armor, where they are referred to as Elemental Avatars. There is a spirit for each of the eight elements in Final Fantasy XI: Fire, Ice, Wind, Earth, Thunder, Water, Light, and Dark.

Unlike the other Avatars, spirits do not have Blood Pact abilities. Instead, a spirit will cast spells based on its element with a frequency dependent on the Summoner's summoning magic skill and the elements of the day and weather. E.g., a Fire Spirit will cast spells more frequently on Firesday, but less frequently in the rain.

Starting at level 50, Summoners can absorb a spirit using their Elemental Siphon ability to restore MP; the effectiveness depends on the current day and weather.

Final Fantasy XII Espers


In Final Fantasy XII, all the summons, known as Espers, bar Shemhazai, are a reference to one of the following: A Lucavi demon from Final Fantasy Tactics, a Totema from Final Fantasy Tactics Advance, or a final boss from another Final Fantasy. They all represent a sign of the Zodiac.

  • Belias the Gigas (Aries) - "Painflare" and "Hellfire"
  • Mateus the Corrupt (Pisces) - "Flash-Freeze" and "Frostwave"
  • Adrammelech the Wroth (Capricorn) - "Flash Arc" and "Judgment Bolt"
  • Zalera the Death Seraph (Gemini) - "Kill" and "Condemnation"
  • Shemhazai the Whisperer (Sagittarius) - "Devour Soul" and "Soul Purge"
  • Hashmal, Bringer of Order (Leo) - "Roxxor" and "Gaia's Wrath"
  • Zeromus the Condemner (Cancer) - "Gravity Well" and "Big Bang"
  • Exodus the Judge-Sal (Libra) - "Comet" and "Meteor"
  • Cúchulainn - The Impure (Scorpio) - "Malaise" and "Blight"
  • Famfrit the Darkening Cloud (Aquarius) - "Briny Cannonade" and "Tsunami"
  • Chaos, Walker of the Wheel (Taurus) - "Whirlwind" and "Tornado"
  • Ultima the High Seraph (Virgo) - "Redemption" and "Eschaton"
  • Zodiark, Keeper of Precepts (Ophiuchus) - "Banish Ray" and "Eclipse"

Final Fantasy XII: Revenant Wings Espers


In Final Fantasy XII: Revenant Wings, 51 Espers are bought on the Ring of Pacts, counting as the most summons any game in the series has had. There are four main elements, plus two additional areas for summons. Each element, bar holy, has melee, ranged and flying summons. Each of these areas has three ranks, with rank 1 being the weakest and rank 3 being the strongest. However, you do not need the rank 1 summon to get the rank 2 summon, and you do not need the rank 2 summon to get the rank 3 summon. Melee summons are strong against ranged, ranged against flying, and flying against melee. Some summons, mainly the Espers from Final Fantasy XII, must be defeated in battle before becoming available on the Ring of Pacts. The Espers of Revenant Wings act as party members in battle, and multiple instances of each can exist on the battlefield at any given time, bar rank 3 summons.

Non-Elemental Summons

Non-Elemental summons have no weakness or resistance. They also tend to have no special attacks either. They are best used when you are fighting a group of enemies with different weaknesses. However, the game's most powerful summons are also non-elemental.

Melee Summons

Rank 1: Alraune, Chocobo
Rank 2: Tonberry
Rank 3: Odin, Gilgamesh

Ranged Summons

Rank 1: Sylph
Rank 3: Zalera,Zodiark

Flying Summons

Rank 1: Garchimacera
Rank 2: Diabolos
Rank 3: Bahamut

Fire Summons

Fire summons are weak against water summons. They are strong against earth summons, and some water summons.

Melee Summons

Rank 1: Djinn
Rank 2: Balasa
Rank 3: Ifrit

Ranged Summons

Rank 1: Salamander
Rank 2: Lamia
Rank 3: Belias

Flying Summons

Rank 1: Bomb
Rank 2: Wyvern
Rank 3: Chaos

Water Summons

Water summons are mainly weak against thunder summons, while some are weak against fire. They are strong against fire summons, and some thunder summons.

Melee Summons

Rank 1: Sahagin
Rank 2: Cúchulainn
Rank 3: Leviathan

Ranged Summons

Rank 1: Shivan
Rank 2: Shivar
Rank 3: Shiva, Famfrit

Flying Summons

Rank 1: Aquarius
Rank 2: Siren
Rank 3: Mateus

Thunder Summons

Thunder summons are mainly weak against earth summons, while some are weak against water. They are strong against water summons.

Melee Summons

Rank 1: Remora
Rank 2: Ixion
Rank 3: Shemhazai

Ranged Summons

Rank 1: Quetzalcoatl
Rank 2: Sagittarius
Rank 3: Tiamat

Flying Summons

Rank 1: Ramih
Rank 2: Raiden
Rank 3: Ramuh

Earth Summons

Earth summons are weak against fire summons. They are strong against thunder summons.

Melee Summons

Rank 1: Goblin
Rank 2: Golem
Rank 3: Titan

Ranged Summons

Rank 1: Cactoid
Rank 2: Cu Sith
Rank 3: Hashmal

Flying Summons

Rank 1: Gnoam
Rank 2: Atomos
Rank 3: Exodus

Holy Summons

Holy summons have no offensive capabilities. Instead, they can only heal your party members with their attacks. Ultima's special attack, though, does damage to the enemies.

Ranged Summons

Rank 1: White Hare
Rank 2: Carbuncle
Rank 3: Ultima

Final Fantasy XIII Eidolons

Lightning summons Odin
"The summoned. The salvation of the ill-fated l'Cie."
—Game Trailer

Summons in Final Fantasy XIII are called Eidolons and have great importance to the plot, as they are tied to the l'Cie. They are an unique embodiment of what's inside each l'Cie's heart. They have the power to transform into vehicles and other objects during a "Gestalt Mode."

  • Odin, a horned warrior who can transform into a horse; summoned by Lightning
  • Shiva, a pair of icy twin sisters identified as Nix and Styria who can combine into a motorcycle; summoned by Snow
  • Hecatoncheir, a many-armed creature who can transform his hands into machine guns; summoned by Vanille
  • Brynhildr, a fiery knight who can transform into a sports car with side-mounted machine guns; summoned by Sazh
  • Alexander, an armored king who can transform into a immobile fortress; summoned by Hope
  • Bahamut, a towering bipedal dragon who can morph into a flying form; summoned by Fang
  • Ragnarok1

1This Eidolon cannot be summoned by player characters.

Final Fantasy Agito XIII Summons

Though little information has surfaced, Final Fantasy Agito XIII, the summons might have a role similar to the one they have in Final Fantasy XIII. Known summons so far are:

Final Fantasy XIV Summons

Leviathan has been seen in the game's official trailer. It is currently unknown what the terms used for summons is in the world of Eorzea.

Final Fantasy Tactics Summons


In Final Fantasy Tactics, only Summoners and units equipped with the Summon command can summon. Summons are simply bought by using acquired Job Points, except Zodiark, which has to be cast on the Summoner in order to learn it.

Final Fantasy Tactics Advance Summons and Totema


There are two different types of summons:

  • Moogle Animists can randomly summon one of the eight Viera summoner creatures (see above) using the Friend ability. Because the summon is random, the targets may be damaged or healed depending on who is called.
  • All characters are able to summon a Totema once they have acquired 10 Judge Points. Once summoned, there will be a "dramatic" animation featuring the Totema launching its attack and then damage will be dealt. Unlike Illusionists' Phantasm Skills, Totema attack can never miss their target. However, to summon a Totema, Marche Radiuju and his clan must defeat the different Totemas in the storyline. Each race has its own individual Totema to summon.

Final Fantasy Tactics A2: Grimoire of the Rift Summons and Scions

Again, in Final Fantasy Tactics A2: Grimoire of the Rift, there are two different types of summons:

  • Viera Summoners can summon some of the recurring summon creatures of the series to deal damage, heal or grant buffs in an area:
  • Moogle Animists can randomly summon one of the eight Viera Summoner creatures using the ability Friend. Because the summon is random, the spell can either damage or heal targets on either team.
  • Characters can summon the Espers from Final Fantasy XII, now named as Scions, using their Smash Gauge. They must equip the Scion's correspondent accessory in order to summon him, and each Scion can only be summoned once per battle. Scions can have the widest range of effects, from dealing elemental damage or status ailments to the enemy, to healing the party, or even to attempt to defeat both sides.
  • Belias
  • Chaos
  • Zalera
  • Zeromus
  • Hashmal
  • Ultima
  • Exodus
  • Cúchulainn
  • Shemhazai
  • Adrammelech
  • Famfrit
  • Mateus
  • Zodiark

Crystal Defenders Espers




Dissidia Final Fantasy Summons

Forty summons appear in Dissidia. Summons can be equipped prior to fighting and are represented by red orbs over the player's health bar. Some summons have two appearances: one for their "Auto" version, and one for their normal version. The "Auto" version acts on a condition, usually a Brave Break or HP Attack, while normal versions must be triggered by pressing Circle and R. The normal version is more powerful than the "Auto" one when numerical values are at stake.

Final Fantasy: Unlimited Summons

Gun Dragon

By using the power of the Magun and loading the appropriate summon, the main character Kaze can summon a whole host of summons. With his partner, Moogle, he can even upgrade some summons.

  • Atomos
  • Bismarck
  • Gun Dragon
  • Ifrit
  • Ixion (Also Ixion Type-ZERO)
  • Meteor Master
  • Moogle
  • Odin
  • Phoenix (Also Giga-Phoenix)
  • Shiva
  • Titan
  • Typhoon

Summons by other characters in Unlimited include:

Unlimited: After Summons

This article uses material from the "List of Summons" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


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