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More info on List of Final Fantasy XII Spells

List of Final Fantasy XII Spells: Misc

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Final Fantasy

Up to date as of February 01, 2010
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From Final Fantasy Wiki

There are five distinct Magicks in the game; Black Magick, White Magick, Time Magick, Green Magick, and Arcane Magick.

Contents

Black Magic

Spell Cost MP Charge Time Range Description License
Fire 200 8 30 10 Minor Fire elemental damage. Black Magick 1
Thunder 200 8 30 10 Minor Lightning elemental damage. Black Magick 1
Blizzard 200 8 30 10 Minor Ice elemental damage. Black Magick 1
Water 800 12 30 10 Minor Water elemental damage. Black Magick 2
Aero 1200 16 30 10 Minor Wind elemental damage to all targets in range. Black Magick 2
Fira 3000 18 30 10 Moderate Fire elemental damage to all targets in range. Black Magick 3
Thundara 3000 18 30 10 Moderate Lightning elemental damage to all targets in range. Black Magick 3
Blizzara 3000 18 30 10 Moderate Ice elemental damage to all targets in range. Black Magick 3
Bio 4900 24 30 10 Medium non-elemental damage to all targets in range and 75% chance of Sap. Black Magick 4
Aeroga 6800 38 30 10 Major Wind elemental damage to all targets in range. Black Magick 4
Firaga 8200 42 30 10 Major Fire elemental damage to all targets in range. Black Magick 5
Thundaga 8200 42 30 10 Major Lightning elemental damage to all targets in range. Black Magick 5
Blizzaga 8200 42 30 10 Major Ice elemental damage to all targets in range. Black Magick 5
Shock 9400 34 30 10 Major non-elemental damage to one target. Black Magick 6
Scourge 11200 48 30 10 Major non-elemental damage to all targets in range, and 75% chance of Sap. Black Magick 6
Flare 11200 48 30 10 Major non-elemental damage to one target. Black Magick 7
Ardor 15600 60 30 10 Massive Fire elemental damage to all targets in range. Black Magick 7
Scathe 18100 70 30 10 Massive non-elemental damage to all targets in range. Black Magick 8

White Magic

Spell Cost MP Charge Time Range Description License
Cure 200 8 30 10 Restores minor HP. White Magick 1
Cura 1500 32 30 10 Restores moderate HP to all targets in range. White Magick 3
Curaga 3200 28 30 10 Restores major HP. White Magick 5
Curaja 11700 68 30 10 Restores major HP to all targets in range. White Magick 6
Renew 30600 98 30 10 Fully restores HP of all targets in range. White Magick 8
Raise 1900 22 30 10 Revives a KO'ed target with 40% Max HP. White Magick 3
Arise 9700 50 30 10 Revives on KOed target with full HP. White Magick 6
Esuna 2800 24 30 10 Removes negative statuses from one target. Does not remove Oil, Critical HP, X-Zone, KO, Stone, Stop, Doom, Disease, or Slow. White Magick 4
Esunaga 14900 72 30 10 Removes negative statuses from all targets in range. Does not remove Oil, Critical HP, X-Zone, KO, Stone, Stop, Doom, Disease, or Slow. White Magick 7
Blindna 200 8 30 10 Removes Blind from one target. White Magick 1
Vox 300 8 30 10 Removes Silence from one target. White Magick 2
Poisona 200 8 30 10 Removes Poison from one target. White Magick 2
Stona 800 12 30 10 Removes Stone from one target. White Magick 3
Cleanse 5800 20 30 10 Removes Disease from one target. White Magick 5
Dispel 4500 16 30 10 Removes positive statuses, as well as Slow and Stop. White Magick 5
Dispelga 8200 36 30 10 Removes positive statuses, as well as Slow and Stop, from all targets in range. White Magick 6
Regen 1900 16 30 10 Target gains HP over time. White Magick 4
Holy 11200 60 30 10 Major Holy elemental damage. White Magick 7

Time Magick

Spell Cost MP Charge Time Range Description License
Haste 3400 20 30 10 Inflicts Haste. Time Magick 5
Hastega 16600 70 30 10 Inflicts Haste to all targets in range. Time Magick 7
Slow 200 8 30 10 Inflicts Slow. Time Magick 1
Slowga 10400 24 30 10 Inflicts Slow to all targets in range. Time Magick 7
Immobilize 600 16 30 10 Inflicts Immobilize to all targets in range. Time Magick 1
Disable 600 16 30 10 Inflicts Disable to all targets in range. Time Magick 2
Stop 3700 20 30 10 Inflicts Stop. Time Magick 6
Reflect 800 12 30 10 Bounce spells back at enemy. Time Magick 2
Reflectga 6800 24 30 10 Casts Reflect on all targets in range. Time Magick 7
Float 2800 20 30 10 All targets in range are unaffected by Earth elemental attacks. Time Magick 5
Break 900 14 30 10 Inflicts Petrify. Time Magick 3
Countdown 3100 8 30 10 Inflicts Doom. Time Magick 6
Balance 1500 18 30 10 Inflicts non-elemental damage to all targets in range equal to the difference between the user's current and Max HP. Time Magick 4
Bleed 1100 12 30 10 Inflicts Sap. Time Magick 4
Warp 1700 18 30 10 Inflicts Banish on all targets in range. Time Magick 3

Green Magick

Spell Cost MP Charge Time Range Description License
Protect 200 8 30 10 Halves physical damage. Green Magick 1
Protectga 9400 36 30 10 Inflicts Protect on all targets in range. Green Magick 7
Shell 300 8 30 10 Halves magic damage. Green Magick 2
Shellga 9900 40 30 10 Inflicts Shell on all targets in range. Green Magick 7
Bravery 5800 24 30 10 Inflicts Bravery on an ally. Green Magick 6
Faith 5800 24 30 10 Inflicts Faith on an ally. Green Magick 6
Blind 200 10 30 10 Inflicts Blind. Green Magick 1
Blindga 6800 20 30 10 Inflicts Blind to all targets in range. Green Magick 5
Silence 400 8 30 10 Inflicts Silence. Green Magick 3
Silencega 6800 22 30 10 Inflicts Silence to all targets in range. Green Magick 5
Sleep 700 10 30 10 Inflicts Sleep. Green Magick 3
Sleepga 7900 26 30 10 Inflicts Sleep on all targets in range. Green Magick 7
Poison 500 10 30 10 Inflicts Poison Green Magick 2
Toxify 4100 26 30 10 Inflicts Poison to all targets in range. Green Magick 4
Oil 600 8 30 10 Inflicts Oil on all targets in range. Green Magick 4

Arcane Magick

Spell Cost MP Charge Time Range Description License
Dark 500 10 30 10 Minor Dark elemental damage to all targets in range. Arcane Magick 1
Darkra 5800 20 30 10 Moderate Dark elemental damage to all targets in range. Arcane Magick 4
Darkga 9400 30 30 10 Major Dark elemental damage to all targets in range. Arcane Magick 7
Gravity 2800 20 30 10 Reduces the HP of all targets in range by 25%. Arcane Magick 2
Graviga 6800 36 30 10 Reduces the HP of all targets in range by 50%. Arcane Magick 7
Reverse 7600 50 30 10 Reverses the effects of healing items and spells. Arcane Magick 6
Berserk 1000 10 30 10 Inflicts Berserk. Arcane Magick 1
Confuse 1400 10 30 10 Inflicts Confuse. Arcane Magick 2
Decoy 2500 10 30 10 Inflicts Lure. Arcane Magick 3
Death 5200 30 30 10 Inflicts Instant Death. Arcane Magick 5
Vanish 4900 24 30 10 Inflicts Invisible Arcane Magick 4
Vanishga 8700 36 30 10 Inflicts Invisible to all targets in range. Arcane Magick 6
Bubble 3300 32 30 10 Inflicts Bubble. Arcane Magick 5
Drain 3200 18 30 10 Drains HP from target, healing for the same amount. Arcane Magick 3
Syphon 4000 2 30 10 Drains MP from target, healing for the same amount. Arcane Magick 4



This article uses material from the "List of Final Fantasy XII Spells" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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