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List of Final Fantasy X-2 Spells: Misc

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Final Fantasy

Up to date as of February 01, 2010

From Final Fantasy Wiki

There are three types of magic within Final Fantasy X-2; Black Magic, specific to the Black Mage Dressphere, White Magic, specific to the White Mage Dressphere, and Arcana, specific to the Dark Knight Dressphere.

Contents

Black Magic

Spell MP Usage AP to Master Requirement Description Garment Grid
Fire 4 0 N/A Minor Fire elemental damage to one or all enemies. Heart of Flame
Blizzard 4 0 N/A Minor Ice elemental damage to one or all enemies. Ice Queen
Thunder 4 0 N/A Minor Lightning elemental damage to one or all enemies. Thunder Spawn
Water 4 0 N/A Minor Water elemental damage to one or all enemies. Menace of the Deep
Fira 12 40 N/A Moderate Fire elemental damage to one or all enemies. Heart of Flame (Pass through green and red gates)
Blizzara 12 40 N/A Moderate Ice elemental damage to one or all enemies. Ice Queen (Pass through green and red gates)
Thundara 12 40 N/A Moderate Lightning elemental damage to one or all enemies. Thunder Spawn (Pass through green and red gates)
Watera 12 40 N/A Moderate Water elemental damage to one or all enemies. Menace of the Deep (Pass through green and red gates)
Firaga 24 100 Fira Major Fire elemental damage to one or all enemies. Heart of Flame (Pass through all gates)
Blizzaga 24 100 Blizzara Major Ice elemental damage to one or all enemies. Ice Queen (Pass through all gates)
Thundaga 24 100 Thundara Major Lightning elemental damage to one or all enemies. Thunder Spawn (Pass through all gates)
Waterga 24 100 Watera Major Water elemental damage to one or all enemies. Menace of the Deep (Pass through all gates)

White Magic

Spell MP Usage AP to Master Requirement Description Garment Grid
Cure 4 20 N/A Restores a minor amount of HP to one or all allies. Healing Light
Healing Wind
Heart Reborn
Immortal Soul
Cura 10 40 N/A Restores a moderate amount of HP to one or all allies. Healing Light (Pass through red gate)
Healing Wind (Pass through blue gate)
Heart Reborn (Pass through blue gate)
Immortal Soul (Pass through green gate)
Curaga 20 80 Cura Restores a major amount of HP to one or all allies. Healing Light (Pass through yellow gate)
Healing Wind (Pass through blue and red gates)
Heart Reborn (Pass through blue and red gates)
Immortal Soul (Pass through yellow gate)
Wishbringer (Pass through green gate)
Regen 40 80 Curaga Target recovers HP over time. Wishbringer
Esuna 10 20 N/A Removes all negative statuses.
Dispel 12 30 Esuna Removes all positive statuses.
Life 18 30 N/A Revives KO'ed party members. Same effect as Phoenix Down. Healing Light (Pass through green gate)
Heart Reborn
Immortal Soul
Full-Life 60 160 Life Fully revives KO'ed party members to full HP.
Shell 10 30 N/A Reduces damage done by magical attacks. Selene Guard
Protect 12 30 Shell Reduces damage done by physical attacks.
Reflect 14 30 Protect Bounces spells back at enemy party. Shining Mirror
Full-Cure 99 80 Regen Fully restores HP and status. Healing Light(Pass through all gates)

Arcana

Spell MP Usage AP to Master Requirement Description Garment Grid
Drain 8 20 N/A Steals HP from target to restore own HP. Covetous (Pass through blue gate)
Demi 10 20 N/A Reduces all enemy's HP by 1/4. Downtrodder (Pass through red gate)
Confuse 12 30 Demi Inflicts Confusion. Raging Giant
Break 20 40 Confuse Inflicts Petrify. Mortal Coil
Bio 16 30 N/A Non-elemental damage and Poison. Restless Sleep
Doom 18 20 Bio Inflicts Doom. Bitter Farewell
Death 24 50 Doom Inflicts Death. Bitter Farewell
Black Sky 80 100 Death Random non-elemental damage to random enemies.

Blue Bullet

Main article: Blue Bullet

Special

There are some spells that are unique in the fact that, in order to use them, a player must go through each gate in a specific Garment Grid in order to use them for the remainder of that battle. Players can also use specific spells from specific accessories, granted as long as the accessory is equipped to the character.

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Garment Grids

Spell MP Usage Description Garment Grid
Auto-Life 99 Automatically revives a KO'ed ally with 25% of max HP. Salvation Promised (pass through all gates), Supreme Light (pass through all gates)
Blind 8 Inflicts Blind. Still of Night
Flare 54 Heavy non-elemental damage. Conflagration (pass through all gates), Megiddo (pass through green gate)
Haste 16 Doubles the speed at which target's ATB gauge fills. Highroad Winds (pass through Yellow gate)
Hastega 32 Casts Haste on party. Mounted Assault (pass through Yellow and Blue gates)
Holy 85 Heavy Holy elemental damage. Sacred Beast (pass through all gates), Supreme Light pass through all gates)
Osmose 0 Steal MP from target to restore own MP. Covetous (pass through red gate)
Silence 8 Inflicts Silence. Still of Night
Sleep 8 Inflicts Sleep. Restless Sleep
Ultima 90 Extreme non-elemental damage to all enemies. Megiddo (pass through all gates)

Accessories

Spell Accessory
Berserk Fury Shock
Bio Venom Shock
Blind Blind Shock
Blizzaga Snow Ring
Blizzara NulFrost Ring
Blizzard White Ring
Break Stone Shock
Death Mortal Shock
Confuse Chaos Shock
Demi Black Ring
Fira NulBlaze Ring
Firaga Crimson Ring
Fire Red Ring
Haste Sprint Shoes
Hastega Speed Bracer
Osmose Black Tome, White Tome
Silence Sleep Shock
Sleep Dream Shock
Thundaga Ochre Ring
Thundara NulShock Ring
Thunder Yellow Ring
Water Blue Ring
Watera NulTide Ring
Waterga Cerulean Ring



This article uses material from the "List of Final Fantasy X-2 Spells" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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