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List of Final Fantasy VI Abilities: Misc

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Final Fantasy

Up to date as of February 01, 2010

From Final Fantasy Wiki

The following is a list of abilities in Final Fantasy VI. All party members except Gau can use the Fight command, and all characters except Umaro can use the Magic and Item commands. Each character also has a special ability exclusive to them. Some abilities can be changed by equipping a certain relic. There are also various passive abilities usable by equipping relics.

Contents

Command Abilities

The following is a list of abilities usable by the twelve main party members.

Party Member Name Description
Terra Trance
(Morph)
Terra taps into her Esper form's powers. Her strength, stamina, speed and magic power double. The length of time Terra remains transformed depends on her Magic Points - the more Magic Points she has, the longer she stays Tranced. Trance can only be used once per battle, unless Terra is killed while Tranced.
Locke Steal Locke attempts to Steal an item from a single enemy. The success rate is as follows: "(Locke's level + 50 - Target's level)/128". The chance of success can be doubled by equipping the Sneak Ring. There is a 7/8 chance of stealing a common item, and a 1/8 of stealing a rare item.
Locke Mug
(Capture)
Replaces the Steal command when Locke is equipped with the Brigand's Glove. Locke attacks a single enemy and attempts to steal an item from them. The success rate is identical to the success rate of Steal and can be enhanced by the Sneak Ring. If Locke is equipped with a Genji Glove or Master's Scroll, he can mug more than once, although he will not mug more than one item from an enemy.
Edgar Tools Edgar attacks with one of eight Tools from a list of available ones. Tools can be bought in Figaro Castle and found around the world. Some of Edgar's Tools rely on his strength, some on his magic power. All Tools are unblockable and ignore Split Damage.
Sabin Blitz Sabin uses one of eight special abilities depending on the player inputting a certain button combination. If the player inputs a wrong combination, the Blitz fails and Sabin's turn is wasted. Sabin learns Blitz skills as he levels up, but his ultimate blitz "Phantom Rush" can be acquired through a sidequest at any level. Some of Sabins' blitzes rely on his strength, some on his magic power. All Blitzes are unblockable and ignore Split Damage.
Celes Runic Celes uses her sword to absorb the next magic spell cast, nullifying that spell and gaining MP equal to the MP cost of the spell. If the spell is of an element Celes is weak to, the MP recovery doubles. If Celes resists that element, the MP recovery is halved. If Celes is immune to that element, she does not recover MP. If she absorbs the element, she loses MP. Runic is unusable without a compatible sword equipped. Some spells cannot be absorbed.
Shadow Throw Shadow throws a sword, katana, dagger, spear, rod, star or skean at an enemy. Thrown weapons remove the weapon from the inventory, and all thrown weapons are unblockable and ignore defense. Some weapons, even those above, cannot be thrown. If the thrown weapon has an elemental property, it will be thrown as an attack of that element. Most thrown weapons rely on Shadow's strength, but the elemental skeans rely on his magic power.
Cyan Bushido
(SwdTech)
Cyan activates a second ATB bar that charges upwards through various sword skills. When the bar reaches a number, that skill can be performed. The Bushido ATB is unaffected by Cyan's speed, or by Haste or Slow. Cyan learns Bushido skills as he levels up, but he can learn all his skills at once through a sidequest. Most of Cyan's Bushido skills rely on his strength, but the Level 2 and Level 6 Bushido rely on his magic power.
Gau Rage Gau takes on the attributes of a monster whose rage he knows. If the enemy normally has any elemental attributes or status ailments, Gau takes on them. Gau will enter a Berserker mode and will randomly use either a normal attack or a special attack varying for each enemy. Rage cannot be canceled until Gau is killed or the battle ends.
Setzer Slots Setzer spins three slot reels that the player stops. Depending on the result, Setzer will use a special attack. The command can be canceled if the player has not stopped the reels, but if the first reel is stopped they must complete the command. All of Setzer's Slot commands rely on his magic power.
Setzer Gil Toss
(GP Rain)
Replaces the Slots command when Setzer is equipped with the Heiji's Jitte. Setzer throws money at enemies, damaging them. Damage increases as Setzer levels up, and the party loses an amount of money equal to the damage inflicted. The damage inflicted relies on Setzer's level.
Mog Dance Mog dances and enters a Berserker state. He will randomly use one of four special attacks corresponding to the dance. Mog has eight Dances and learns them by fighting on different terrain. There is a chance Mog will stumble and the Dance will fail if he is not dancing on the dance's home terrain. Dances cannot be canceled until Mog is killed or the battle ends. All of Mog's Dances rely on his magic power.
Strago Lore Strago uses a magic attack he has learned from an enemy. Strago learns Lores by "seeing" an enemy use an attack he can learn. Strago cannot learn Lores when he is Blinded. Lores are not affected by Runic. All of Strago's Lores rely on his magic power.
Relm Sketch Relm makes a sketch of an enemy that attacks using either a physical or a special attack. The formula for success is as follows: (Sketcher's level * 256) / Target's level > [0..255]. Equipping Relm with the Beret changes the formula: (Sketcher's level * 256) / (Target's level * 170 / 256) > [0..255]. Vanished enemies, party members and some bosses cannot be Sketched. Source of the Sketch bug.
Relm Control Replaces the Sketch command when Relm is equipped with the Fake Mustache. Relm takes control of an enemy, allowing her to use one of up to four attacks that enemy knows. The enemy will not attack while being Controlled, but if Relm is killed or the enemy is attacked, the effects of Control will end. Equipping Relm with the Coronet increases the chances of Controlling an enemy. Bosses cannot be Controlled.
Gogo Mimic Gogo mimics the move used by a party member immediately before mimic is used. If the move was an item, Gogo will use the item on the same target without losing the item from the inventory. If it is a spell or a summon, Gogo will cast that spell or summon for no MP cost. If it is an ability, Gogo will Mimic the results of that ability, but he cannot Mimic Terra's Trance ability. Gogo can also Mimic himself, if no other party member makes a move. This is the only way to summon multiple times in a single battle.
Gogo N/A In addition to the Mimic ability, Gogo can use the Magic, Fight and Item commands, as well as the abilities of the other party members (Slots, Steal, etc), except for Terra's Trance ability. If that ability can be changed by equipping a relic (Slots to Gil Toss, etc), equipping Gogo with that relic will change the corresponding ability appropriately. Any restrictions, etc, of that ability will still apply (Runic still requires Gogo be equipped with a sword, etc). If the ability has a list of skills (Dance, Bushido, etc), Gogo will know all the skills that the original user of the ability knows (Gogo will know any Dance Mog knows, etc), but he cannot learn new techniques for that ability. If Gogo has the Magic command, he will know any spell that the other party members currently in the party know.
Umaro Berserk Not a true ability. Umaro is a Berserker and cannot be controlled by the player. He will only attack and cannot use items or magic. His weapon and armor are set and the player may only change his relics.
Umaro Hurl Not a true ability. If Umaro is equipped with the Rage Ring, he will randomly throw himself or a party member at a enemy for increased damage. If Umaro hurls a Sleeping party member at an enemy, they will wake up.
Umaro Storm Not a true ability. If Umaro is equipped with the Blizzard Orb, he will randomly attack all enemies with an ice-elemental magic attack.

Other Abilities

The following is a list of abilities usable by the party members only when specified conditions are met. They normally cannot be used in battle.

Party Member Name Description
All party members except Gau and Umaro Desperation Attack If the "Fight" command is issued when the party member is in Critical status, and if 25.6 seconds have passed since the battle began, there is a 1/16 chance the character will use a Desperation Attack. All Desperation Attacks are unblockable and ignore defense. Some Desperation Attacks are Instant Death attacks. Desperation Attacks are used randomly and only occur once per battle. Gogo can only use his Desperation Attack if he has the Fight command. Gau and Umaro do not have Desperation Attacks as they cannot use the Fight command.
All party members except Umaro and Gogo Magitek Replaces the Fight command. Only usable when the characters are riding Magitek Armor. Magitek lets the party member use one of four special commands. Only Terra can use the full set of eight commands.
Gau Leap Only usable on the Veldt. Gau leaps at an enemy, ending the battle and removing him from the party. Some time later on the Veldt, Gau will reappear at the end of a battle and rejoin the party. He will have learned the Rages of the monsters the party was fighting when he Leapt and when he returned.
All party members Jump Replaces the Fight command. Only usable when the character is equipped with the Dragoon Boots relic. The character jumps into the air and descends some time later, attacking an enemy for 1.5x damage. If the character is equipped with a spear, they do 2x damage. The Dragon's Horn lets the character jump 2-4 times and land on multiple enemies. Also usable by summoning Quetzalli.
All party members X-Fight Replaces the Fight command. Only usable when the character is equipped with the Master's Scroll relic. The X-Fight command hits four random enemies at half-damage. Some weapons that ignore defense are not effected by this penalty.
All party members except Umaro Dualcast
(X-Magic)
Replaces the Magic command. Only usable when the character is equipped with the Soul of Thamasa relic. The Dualcast command lets the equipped character cast two spells at once. Disables the Summon command.
Shadow Interceptor Interceptor will randomly block a physical attack on Shadow and counter with an attack on the attacking enemy. If Shadow dies on the Floating Continent, this status will be given to Relm. Shadow/Relm always has this ability, unless affected by the Rippler bug.
All party members except Umaro and Gogo Summon Only usable when the character is equipped with a Esper. The Summon command calls the equipped Esper into battle. Only usable once per battle. Umaro and Gogo cannot use this ability as they cannot equip Espers.
All party members except Umaro and Gogo Metamorphose
(Metamorphosis)
Used by summoning Ragnarok. Changes an enemy into an item. Success rate varies among enemies, as well as what items they change into. Most bosses cannot be changed into items, but some can. Umaro and Gogo cannot use this ability as they cannot summon.

Support Abilities

The characters can access these abilities by equipping the appropriate relic. These abilities are not usable in battle but affect the character in some other way.

Party Member Name Description
All party members Doublehand Usable by equipping the Gauntlet. The character cannot equip a shield, but the strength of their weapon doubles. Sabin's claws, Setzer's dice and certain other weapons are unaffected. Gau is unaffected as he cannot equip weapons.
All party members Dual Wield Usable by equipping the Genji Glove. The character cannot equip a shield, but they can equip and attack with two weapons at once. Gau is unaffected as he cannot equip weapons.
All party members Counter Usable by equipping the Black Belt. The character will randomly counter attacks with an attack of their own on the attacking enemy.
All party members Cover Usable by equipping the Knight's Code. The character will intercept physical attacks against allies in Critical status.
All party members except Umaro Half MP Usable by equipping the Gold Hairpin. All MP costs for spells are reduced by half. Similarly, the Economizer reduces the MP cost for all spells to 1 MP. Umaro can equip these relics, but as he cannot cast magic they will do nothing.
All party members Auto-Reflect Usable by equipping the Reflect Ring. The equipped character is under permanent Reflect status.
All party members Auto-Protect Usable by equipping the Protect Ring. The equipped character is under permanent Protect status.
All party members Auto-Float Usable by equipping the Cherub Down. The equipped character is under permanent Float status.
All party members Auto-Regen Usable by equipping the Angel Ring. The equipped character is under permanent Regen status.
All party members Auto-Haste Usable by equipping the Hermes Sandals. The equipped character is under permanent Haste status.
All party members N/A Equipping the Pod Bracelet places the equipped character under permanent Protect and Shell status.
All party members N/A Equipping the Miracle Shoes places the equipped character under permanent Protect, Shell, Regen and Haste status.

Temporary Character Abilities

These abilities are usable by temporary party members. Gogo cannot use them like he can other abilities.

Party Member Name Description
Banon Pray
(Health)
Banon casts Cura on the party for no MP cost.
????? Possess Ghost possesses and instantly kills an enemy. This also kills the Ghost and removes it from the party.
Leo Shock Leo creates a wave of energy that attacks all enemies for non-elemental magic damage. Gau and Gogo can access this ability via the Yojimbo Rage.


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This article uses material from the "List of Final Fantasy VI Abilities" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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