For a history of this land, see: Final Fantasy VIII/Chronology
The world of Final Fantasy VIII has no known name, yet is diverse as it is large. It is composed of three large continents and several islands of varying sizes.
The various locales in this world include: the laid-back seaside towns of Balamb and Dollet, the busseling metropoli of Deling City and Esthar, the remote and mysterious retreats of Shumi Village and the Deep Sea Research Center, the quiet sanctuaries of Winhill and Edea's Orphanage; as well as the composed environments of the scorching Kashkabald Desert, the lush Rosfall Forest, the enigmatic Centra Ruins; and the dark, forboding soul of Ultimecia Castle.
The world of FFVIII uses gil as its official currency. It is accepted world-wide however it is unknown how this came about due to the differences and origins of each country. It is also unknown whether or not this is the only currency used, if not then this may be a worldly accepted trade currency.
People in FFVIII can be seen working in schools and universities, shops, bars, travel agencies, recruited in armies, raising chocobos, sailing boats and research. One assumes some FFVIII residents fish and grow produce to supply their fellow countrymen with consumable goods and that there must be a market in every city/village. One such job that is explored in detail is the profession of being a SeeD mercenary.
The world of FFVIII is covered in large part with water, having three large continents and several islands of varying sizes. The world has two main superpowers: Galbadia, a military dicatorship, and Esthar, a scientifically advanced nation. There are also many other countries - those mentioned are Balamb, Dollet and Trabia. Timber and Winhill were once independent states, but were annexed by Galbadia prior to the start of the game. It can be assumed that other countries exist - Centra, once home to the Centran Empire (which was destroyed by the Lunar Cry), appears to be empty in-game, aside from the Centra ruins and Edea's house.
The climates reflect that of some of Earth's primary western countries (Europe, America, Africa). In the north is a snow covered, northern arctic climate in Trabia that gradually turns into barren lands and plains further south in Esthar which were altered by Esthar's experiments. In Galbadia and Balamb, as solitary lands girted by ocean, the landscapes are primarily filled with mountain ranges, forests and green fields. Galbadia also possesses a desert known as the Dingo Desert. Further south in the country of Centra the lands are barren due to the events that lead to the Centra Crater although there are tentative fields in the southern-most island. The world's largest desert, Kashkabald Desert, is also located on this land.
The world of FFVIII consists of two types of Fauna; native and foreign. Most common animals such as Chocobos, cats and dogs (a deer also appears during an FMV of Galbadia Garden attacking Balamb) are considered native fauna because they originate on planet, while some other species (namely the monsters) are considered foreign because they originate from the moon, having been brought to the planet due to the Lunar Cry. All plant species on this world resemble that of the real-world Earth with the exception of plant-like monsters such as the Ochu and Malboro.
The politics of the world of Final Fantasy VIII are primarily based around conflict between nations, at least that is what is explored during the game. There is the dictatorship of Galbadia and Esthar and their constant war between each other as well as the numerous freedom-fighter rebellions originating from Timber. Also there exists the apparent neutrality of SeeD and its existence as a public mercenary force available for hire from both sides.
Other themes explored are the mythology of ghosts, spirits and aliens. Such themes are encountered and explored by the player during certain events in the game.
Though mostly relative to real-world late 1990's there are some instances in the world of Final Fantasy VIII where the extent of technology went far more into the realm of science fiction.
By far the most advanced civilization in the world of Final Fantasy VIII Esthar owes this largely due to its priority of technological advancement resulting in such endeavors as space travel. Purely scientific the secretive country possesses flying cars and camouflage shielding that renders its city hidden from the rest of the world. It was Estharian technology that created the Lunatic Pandora and enabled it to become mobile. It was also Estharian technology that enabled the common person to be able to manipulate magic as a weapon, a trait that was long believed only possible for a Sorceress. Estharian tech was also used to battle, contain and even mimic Sorceress Power.
The unique Gunblade weapon is part sword blade and part gun mechanism. The firing of the Gunblade's gun-chambers induced a tremor in the blade effectively making it similar to a vorpal or vibro blade, escalating its cutting capacity. In Final Fantasy VIII there are at least eight models of the weapon available. Each with a unique design and required unique items to modify.
A unique technology that is rediscovered during the game is the technology of the ancient Centra and their mobile shelters. While comparatively outdated in most scientific aspects the technology of the Centra seem to be embedded or fused with magic and thus are of a type that is largely undiscovered in the rest of the world. Primary examples of working Centra technology are the mobile Garden installations Balamb Garden and Galbadia Garden who are both rendered mobile over land and water thanks to mystical Centra technology.
Humans - Most intelligent beings in the world of Final Fantasy VIII are human. Some humans receive Sorceress Power
Aliens - A short blue humanoid, PuPu, visits the world of Final Fantasy VIII during the course of the game and can be seen abducting numerous artifacts and a cow before his UFO is destroyed.
Monsters - Monsters are extraterrestrial beings from the planet's moon that have being deposited on the planet due to the Lunar Cry. Many are aggressively hostile and are not beyond invading towns and other settlements to cause chaos.
Guardian Forces are beings of immense power that can offer their power to compliment another's. It is unknown how they are formed or even where they come from however it is known that, once their trust has been earned, they can be extremely loyal to their charge and obey their orders without question.
There is a rumor that excessive usage of the Guardian Forces can cause memory loss in the wielder due to the presence of the Forces.
The overall architect in Final Fantasy VIII was designed with western European themes in mind and as such many architectural examples in the game can be linked back to modern real-world buildings and locations that are both real and theoretical.
Different Architectural styles in FFVIII:
The Missile Base of Galbadia
Ancient Centra Ruins
The Seaside town of Dollet
Futuristic city of Esthar
|Squall Leonhart - Quistis Trepe - Zell Dincht - Selphie Tilmitt - Rinoa Heartilly - Irvine Kinneas|
|Seifer Almasy - Laguna Loire - Kiros Seagill - Ward Zabac - Edea Kramer|
|Sorceress Adel - Instructor Aki - Angelo - Biggs - Boko - Cactuar - Chocoboy - Headmaster Cid Kramer - President Deling - Demon King - Mayor Dobe - Ellone - Flo - MiniMog - Fujin - Garden Faculty - Fury Caraway - Julia Heartilly - Dr. Kadowaki - Koko - Library Girl with a Pigtail - Ma Dincht - Martine - Master Fisherman - Mr. Monkey - Moomba - Nida - NORG - Dr. Odine - Piet - PuPu - Queen of Cards- Raijin - Raine Loire - Ultimecia - Watts - Wedge - Xu - Zone|
|Balamb - Dollet - Timber - Galbadia - Fisherman's Horizon - Esthar - Centra - Trabia|
|Balamb Garden - Fire Cavern - Balamb Town - Centra Excavation Site - Galbadia Garden - Deling City - Tomb of the Unknown King - Winhill - D-District Prison - Missile Base - Trabia Garden - Edea's Orphanage - White SeeD Ship - Vienne Mountains - Great Salt Lake - Esthar City - Lunatic Pandora Laboratory - Lunar Gate - Lunar Base - Sorceress Memorial - Lunatic Pandora - Ultimecia Castle - Art Gallery - Tears' Point - Centra Ruins - Obel Lake - Islands Closest to Heaven and Hell - Scary Mountain - Shumi Village - Cactuar Island - Deep Sea Research Center|
|Centra - Human - Moomba - Shumi|
|Ammo - Anarchist Monthly - Angel Wing - Battle of the Gardens - Blue Magic - Card Club - Chocobo - Chocobo Forest - Chocobo World - Combine - Crystal Pillar - Devour - Draw Point - Duel - Fan Club - Forest Owls - Game Over - Garden - Garden Festival - Gil - Great Hyne - Griever - Guardian Force - Gunblade - Hotel - Junction System - Junk Shop - Limit Break - Lion Heart - Lunar Cry - Moon - Motorcycle - Occult Fan Magazine - Para-Magic - Piano - Ragnarok - Rail Transportation - Refine - Revolver - Renzokuken - Road Transportation - Save Point - SeeD - Shop - Shot - Siege of Dollet - Siege of Esthar - Slot - Sorceress - Sorceress Power - Sorceress War - Study Panel - Tempest - The End - The Waltz - Timber Maniacs - Time Compression - Trepies - Triple Triad - Weapons Monthly Magazine - White SeeD - World Map|
|Original Soundtrack - FITHOS LUSEC WECOS VINOSEC - Piano Collections
|Abilities/Command/Support - Chronology - Enemies - Enemy Abilities - Guardian Forces - Items - Magic - Merchandise - Walkthrough - Wallpapers - Weapons - Translations|