The Full Wiki

More info on List of Final Fantasy Plot Holes, Goofs and Other Discrepancies

List of Final Fantasy Plot Holes, Goofs and Other Discrepancies: Misc

Advertisements
  

Final Fantasy

Up to date as of February 01, 2010

From Final Fantasy Wiki

This is a list of plot holes, goofs, and discrepancies found in the Final Fantasy series.

Also note that this article contains spoilers, plot details, and endings.

Contents

Plot Holes

A plot hole is a contradiction in the game's plot.

Advertisements

Final Fantasy II

  • In the Soul of Rebirth, present in the later remakes, the deceased characters view the ending from their perspective. However, there are some inexplicable changes, such as the main characters no longer seeing Josef's ghost, and Ricard having some semblance of kin show up to say thanks.

Final Fantasy III

  • There is a contradiction towards the story of how the four children came to be. According to Cid, the children were not originally from this world, stating that ten years prior to the game, he was ferrying people to and from the continents when an unknown evil struck, causing his ship to be destroyed. This contradicts what Unei says at one point of the game: that the Surface World had been closed off for a thousand years. The only reasonable way to explain this would be that as a single year passes on the floating continent 100 years pass in the Surface World.

Final Fantasy IV

  • In game, Porom and Palom cast Break on themselves, to hold the walls that were about to crush the party. When Tellah attempted to cast Esuna on them, it wouldn't work, saying that the spell was "self-inflected". However, if Palom casts Break on himself during battle, another party member can still save him.
  • How Porom can cast Break is also never said, since she is a White Mage. It is possible that Palom and Porom were combining their power to cast a stronger variation of the spell, similar to Twincast. This would also explain why the effects of the spell couldn't be removed by ordinary means.

Final Fantasy V

  • Sourcebooks of the original Super Famicom version indicate that Enuo's soul was one of several evil spirits sealed in a great tree in the Great Forest of Moore shortly after his destruction. Years later, the Advance port shows that his essence lived on in the Sealed Temple. What's more, one of the NPCs in the Phantom Village explicitly states that Enuo was consumed by the Void 1000 years prior. Either Final Fantasy V Advance is not the canon version, or this is retconned information.

Final Fantasy VI

  • After the three-party split, the characters happen to meet back at Narshe at the same time; however, Sabin's trip through the Veldt, Doma Castle, Phantom Train, and Barren Falls should have logically taken much more time than Terra Branford's trip on the Lethe River and Locke's infiltration of Figaro. However, this can be explained since the game never actually states how much time passes between Terra, Edgar and Banon's arrival and the appearance of the rest of the party.
  • In a world without magic, it is very unlikely for an ether (tincture) to be sold in many shops(an item that only restores MP).
    • It is possible that an ether (tincture) had other purposes in such a world, other than to restore MP.

Final Fantasy VII

  • Even though the Weapons awaken to combat Sephiroth and Meteor, once his barrier is destroyed none of the remaining Weapons attack him. Indeed, one of Ultimate Weapon's favorite places to hover (when the player is pursuing it) is right over the North Crater. It is conceivable, however, that this was due to the Weapons' inability to effectively engage Sephiroth himself, who had become vastly more powerful than Ultimate Weapon.

Final Fantasy VII: Advent Children

  • During the film, the characters seem to travel between Midgar and the Forgotten Capital in a matter of hours, when the Forgotten Capital is actually located on the northern continent, which would seem like a difficult trip to make by bike.

Crisis Core: Final Fantasy VII

  • Despite officially being labeled as a fugitive after the Nibelheim Incident, Shinra continues to send Zack new missions, and refer to him as a "SOLDIER legend" if he defeats Minerva.
  • Even if Zack defeats Minerva, he can still endlessly face her. Also, she appears to power-up Genesis Rhapsodos in the game's final battles

Dirge of Cerberus -Final Fantasy VII-

  • Despite the fact that Nero infected Weiss with impure Lifestream energy in order to stop Hojo from combining with Omega by using Weiss as a host, Weiss and Nero are still able to fuse themselves with Omega.
  • Nero's reasoning for continuing Hojo's plan, fusing with Omega, even after finding out that it was not truly his brother's will and Hojo's attempting to kill The Sable is never truly explained aside from Weiss's desire to combine with his brother, which is also implied as not needing Omega.

Final Fantasy VIII

  • Time Compression occurs, yet there remain students willing to play cards. (One might assume, though, that in an existence where time has been focused into a singularity, there is not much else to do.)
  • Similar to the above example, another person is willing to sit in the middle of the room during the prison break offering to play a card game.
  • Although during the SeeD exam, Squall and his classmates show no difficulty in defeating the Galbadians, at several points during the game, they are shown to consider the Galbadian soldiers a threat - the TV Station, the Prison, etc.
  • Though her goal during the game has been to capture Ellone, while possessing Rinoa on the space station, Ultimecia walks right past her. However, due to her seeming inability to completely control Rinoa, it is possible that she was in no position to abduct Ellone at that point, anyway.
  • In the prison, it is explicitly mentioned (and shown) that magic does not work in the prison due to an anti-magic field. However, not long after, the party fights Biggs and Wedge, and all of the battle participants are capable of casting magic without any difficulty. Furthermore, directly after the battle, it is announced throughout the prison that the anti-magic field is being deactivated, dispelling the possibility it had been turned off prior to the fight.

Final Fantasy IX

  • Before he dies, Kuja states that the Iifa Tree would now begin a cataclysmic destruction of Gaia, however, by the length of Garnet's hair in the ending scene, several years have passed and the planet is still there. Kuja may have been bluffing, or this "Cataclysmic Destruction" may take a long time. The creator of Final Fantasy stated that #9 was the one to which he himself wanted to make a sequel, due to the obvious cliffhanger of the story not remotely being over yet.
  • There is no explanation for Garland's change to Zidane's cause. Before the confrontation at the top of the observatory on Terra, Garland states that Terra's objective is to see Gaia assimilated. When questioned further by Zidane, he expresses a desire to see "a world in which life and death are one", and is killed by Kuja shortly thereafter. When the party arrives in Memoria, Garland guides them through, with his final message being to protect the Crystal. However, dialogue before the final confrontation with Kuja in the Crystal World reveals that Terra is still assimilating Gaia, despite its destruction at the hands of Kuja. Likewise, when Zidane is on the Hill of Despair, Necron reveals his purpose is to return the world and the universe to nothingness, an existence not dissimilar to the one Garland describes. However, Garland sides with Zidane despite Kuja's and Necron's machinations both ending with outcomes that Garland has spent the better part of five thousand years trying to enact. It's possible that Garland simply lost the desire to pursue this plan after he died.

Final Fantasy X-2

  • For unexplained reasons, when LeBlanc dons the Songstress dressphere in the beginning of the game, she takes on the exact physical appearance of Yuna, right down to the outfit Yuna wears as a Songstress, and, presumably, Yuna's voice. As donning a dressphere usually gives the wearer their own unique outfit and as they usually retain their own physical appearance while doing so, it is unknown why LeBlanc is able to impersonate Yuna. It is requested by Yuna in the early cut scene however, that LeBlanc return her Garment Grid, which may be the reason (as garment grids are very individual, using a grid made for someone else could alter appearance) she looked like Yuna.

Goofs

A goof is a minor continuity issue or visual mistake in the game. It usually doesn't affect the game's plot.

Final Fantasy III

  • After giving Cid's wife an Elixir he will tell you to press the candle behind him and jump out of the way to the right to give the party access. However, if you continue to speak to him, he will again jump to the right each time. Eventually if you talk to him enough he will jump clear out of his own house.
  • Whenever the party gains an extra character they will walk behind the main character's sprite, however if you watch how they move the extra character always seems to have trouble keeping up with the player's movement and will constantly skip forward to keep behind.

Final Fantasy IV

  • Upon reaching Troia, it is possible for the player to go speak to Edward before talking to the Epopts. When speaking to Edward, Cecil will tell him of their quest to retrieve the Earth Crystal from the Dark Elf. However, this is impossible if choosing to speak to Edward first, since Cecil hasn't learned of the Dark Elf yet from the Epopts.
  • A person in Agart states that they saw "something red" descending into the crater to the Underworld, even before you've opened the crater.
  • It is stated multiple times that airships require special modifications to fly in the underworld, however the player is able to use the Enterprise to carry the Hovercraft into the underworld, where it operates normally. This is likely just an oversight by the developers however, as there is no use for the Hovercraft in the underworld and thus it was obviously not meant to be taken there by the player.
  • In the DS remake, when returning from the moon to the earth, a short sequence is played in which the earth is visible in space and is perceptibly coming closer to the camera. However, the earth shown is obviously the real life Earth - the continent of Africa and the Arabian peninsula are clearly visible.

Final Fantasy IV: The After Years

  • Despite Porom's conversation with Ceodore in Mysidia, or the fact that everyone calls him by the title of "Prince" in the town of Baron, Kain does not realize that Ceodore is Cecil's son until they reach Baron Castle through the waterway.

Final Fantasy VI

Final Fantasy VII

  • Tseng appeared to have been killed by Sephiroth in the Temple of the Ancients. His death seemed to have been confirmed by Elena when she blamed Cloud for "doin' in (her) boss" and Tseng is never seen in the game again (unless the player does not visit Gongaga and witnesses the scene with him and Scarlet). However Tseng later appears alive and well in Final Fantasy VII: Advent Children. It was later revealed that Elena's line was a mistranslation.
  • In the original Japanese version of Final Fantasy VII, Aerith's name is translated as Aeris in the English version by SCEA. This is because the Japanese language doesn't have the "th" sound, and the closest thing is "su" the semi-equivalent of the English-language "s" sound- otherwise known as "su". Pronouncing the Japanese characters phonetically produces the audible word "Earisu". The translators were mistaken when they spelled her name in English, and took the "su" sound in her Japanese name to mean an "s." However, since Kingdom Hearts, her name has been translated as Aerith in her appearances such as Final Fantasy VII: Advent Children, meaning that the Aeris name has been retconned. Similarly, Sephiroth would be pronounced as "Sefirosu", so the translation of his name could have just as easily ended up being something along the lines of "Sephiros", but it appears the translators were familiar with Jewish mythology.
  • Whenever Sephiroth is shown wielding his sword in non-FMV scenes or outside of battle he wields it in a right-handed manner, despite being left handed. In all other cases, he wields in a left-handed manner. However, there is a possibility Sephiroth is ambidextrous.
  • The player was able to use only one snowboard, despite having three party members.
  • During one of the CGI cutscenes, Aerith and Tifa flee in a car (while Cloud uses a motorbike). If you look carefully at the logo on the side of the car, the name of the company that produced it is "Motor Midgal's Group" which is a typo as it should read "Motor Midgar's Group." This mistake is probably due to the fact that the Roman characters R and L have identical pronunciation when spoken in Japanese.
  • During the scene where Sephiroth stabs Aeris with his sword, his gloves disappear for a few seconds.
  • When Aerith is first seen at the altar, she is facing the stairs with her back to the railing. However, when Sephiroth comes down with his sword, both he and Aerith have their backs to the stairs. Once the FMV ends, they are again facing the stairs.
  • During Aerith's death scene, Aerith is shown to be kneeling on a checkerboard patterned floor, yet moments later, the checkerboard pattern is gone. The floor is checkerboard-less in the actual gameplay area as well.
  • Also during Aerith's death scene, Aerith is stabbed through the chest, yet there is no blood. Likely this is simply because the current graphics didn't allow room for blood realistic enough to be taken seriously. However, some legends (unrelated to Final Fantasy) state that the Masamune is so sharp it does not draw blood. Despite this, in Final Fantasy: Last Order, when Zack and Cloud are cut by Sephiroth's sword, they both bleed profusely, so this fact may be irrelevant.
  • Again during Aerith's death scene, Cloud lets her body sink into the center of a deep lake, where Cloud is standing next to her on the lake floor. If it was a deep lake, Cloud would be unable to stand there.
  • Once again, during Aerith's death scene, when Aerith is stabbed in the FMV, the ribbon from her hair falls out, along with the Holy Materia. However, in the next scene, when Cloud holds her, the ribbon is still in her hair.
  • Lastly, during Aerith's death scene, Cloud vanishes when showing Aerith sink.
  • When hijacking the submarine should you decide to take the soldier members captive they will remain in the sub for the rest of the game. (This can be seen when you recover the huge materia from the sunken sub.)
  • It is possible to explore the sunken wreckage of the Gelnika before watching it take off at Junon.
  • During the Rocket Launch FMV, the text on the rocket (Shinra No. 26) is reversed.
  • The Sister Ray cannon is not aimed at North Cave, although an FMV shows it hitting the correct target. This is known as it is possible to 'aim' the Highwind in the direction the cannon points- it is several degrees off. However, the cannon was shown to have collapsed on to itself slightly after firing in the the cutscene, so one could argue that the cannon settled into that position (Not to mention any additional damage sustained from the Diamond WEAPON's attack).
  • If the player recruits Vincent after killing Hojo, when Vincent asks if he will see Hojo, Cloud replies "Probably...", despite knowing that he is dead. (However this could be seen as Cloud not wanting to admit to Vincent that he had robbed him of his chance of revenge)
  • On the 66th floor of the Shinra building on disk one if a player enters this area, they can watch the Heads of Shinra walk into their meeting. If a player leaves and then returns they are reset and walk back to their chairs.
  • In the Tifa escape scene, if you run along the cannon at a few points it clearly says "Sister Ray". However, the name "Sister Ray" is not given until later, when it's moved to Midgar, and Scarlet renames it as such.

Final Fantasy VII: Advent Children

  • During the first chase scene, one of the Shadow Creepers seem to run on air instead of the ground.
  • When Yazoo jumps/flips over Cloud's motorcycle in the opening chase sequence, the way his motorcycle is flipping through the air changes slightly between shots.
  • Also during the same chase scene, when the Shadow Creepers dematerialize, Cloud's motorcycle goes "forward", but a part of one of the Remains' bike is shown as if it's going "backwards" (specifically, the bike is in front of Cloud's, but the part of the bike shown is the front part, instead of the back).
  • When Kadaj kneels in front of Rufus Shinra, his sword goes through the floor.
  • Cloud finds Tifa lying on the flower-patch in the church, after the fight with Loz. At first she has her leather gloves on, then the next shot her hands are bare, and again in the next shot she has her gloves again. Alternatively, it could have been a subtle reference to a similar occurrence in Final Fantasy VII featuring Sephiroth.
  • Just before the fight, in one frame, Loz's Velvet Nightmare is missing in its holster. During the fight, it is there again.
  • Just before the battle in Forgotten Capital, Cloud picks up the main blade and one of the back blades from his bike. During the battle, the back blade is now the front blade. This is corrected in Advent Children Complete and curiously absent during the identical concept scenes of the original Advent Children.
  • During the Bahamut attack scene, in some of the wide shots above the city, you can see some of the people running "through" each other.
  • When the giant crowd has gathered around the memorial before the Bahamut attack scene, you can see some of the CGI people are using the exact same body animations.
  • After Reno and Rude were knocked unconscious due to Bahamut's attack, the children they carry are missing and the people rising behind them are the two unnamed civilians who first witnessed Bahamut materializing. This has been corrected in Advent Children Complete showing the kids they brought rising and walking limply away instead.
  • During the bike chase towards the end, as Cloud and Loz/Yazoo crash through the security gate, you can see that the lettering is misspelled: "Authorized Parsonnel Only." It should read "Authorized Personnel Only." This is corrected in Advent Children Complete
  • In the final battle of Cloud VS Sephiroth, when the Shinra HQ is collapsing, in the final shot of the building collapsing, one of the pieces of rubble is not there for about one or two frames, then it suddenly appears.
  • Also in the final battle, Cloud engages Sephiroth in an extended sword fight while the building collapses. He jumps away and combines his swords. In the very next scene, he does so again. This may be explained by Cloud not combining it the first time, but only slashing at a same area.
  • Just before it, when Cloud separates the front sword from the main blade, the front sword goes "through" the main blade's guard.
  • After separating the front sword from the main blade during the final fight, the main blade still appears to have the front sword attached, although he is also using it as an offhand weapon. (The silhouette of the main blade shows the completed Fusion Swords, even though one is missing)
  • After Aerith heals Cloud, he finds himself surrounded by children in the pool of water in Aerith's church, but when he stands up he is completely dry.
  • The Bahamut materia Kadaj uses in Midgar center is the wrong color. The materia he uses is white, whereas in the game, Summon Materia is red.

Dirge of Cerberus: Final Fantasy VII

  • The single sleeve that Cloud tore off his left arm at the end of Advent Children is now back for unknown reasons. It's possible that he merely sewed it back on.

Final Fantasy VIII

  • Irvine is seen to shoot Sorceress Edea from front-on during the parade sequence, however moments later, when Squall drives up to her float, the float is facing directly away from their shooting position. Besides the obvious change of direction in the way the float is facing, the backing of Edea's throne would have made shooting her from that angle impossible.
  • In the third Laguna Dream in Winhill a map is visible on the back wall of the Flower Restaurant. Interestingly, the map is not of the world of Final Fantasy VIII but of our own world. The map is no longer present if the player returns to Winhill with Squall later in the game. This may be just an Easter Egg, though.
  • The first line of Bahamut's Scan description in English contains a grammatical error, reading "Called the King of GF; its Mega Flare ignores all defense, giving a powerful blo". In the PlayStation Greatest Hits release this error was corrected so that the first line ends with simply "ignores all defense."
  • In the English translation Zell loves eating hotdogs however in the ending FMV he is seen to be eating flavored bread instead. This is because in the original translation (Japanese) Zell's favorite food was flavored bread, not hotdogs.
  • Though Cid says that Xu, Fujin and Raijin are evacuating students from Garden in case the missiles hit, afterward every student that was there before is still there (except Fujin and Raijin).
  • In the Shumi Village, Squall refers to the elder showing the party the palms of his hands as "They're kind gesture". This should of course be "Their kind gesture".
  • Using Shockwave Pulsar on Ultimecia's final form will cause her cape to grow several times larger than her body. (This is because, as stated in her Scan, that she is absorbing all of time and space in the battle. The stars in the battle environment are actually on the cape and not surrounding the battle, showing that she is indeed absorbing all of time and space.)
  • If the player challenges an NPC to Triple Triad enough times to start the Card Club sidequest as Irvine, they will still be referred as Squall.
  • During Zell's intro FMV the SeeD symbol seen behind him has been flipped.
  • In Final Fantasy VIII Ultimecia's speech patterns seemed to put an emphasis on the letter 'c', pronouncing it as a harder sound than normal. This is shown through the game text as replacing this letter with the letter 'k', as seen in the line, "Kurse all SeeDs. Swarming like lokust akross generations." Later on however, during and after she evolves into her final form she loses this emphasis. This could be due to her final form possibly not talking physically but telepathically.

Final Fantasy IX

  • It is revealed later in the game that Garnet and her mother were summoners, and that Garnet's horn was removed when she was found washed up on the beach. However, in the opening sequence, which shows a flashback of Garnet and her mother, neither she nor her mother have horns. This may be explained by the idea that Garnet would have a very vague memory of this and might not remember details like the horns. It may be because the horn is very high on the forehead, just above the hairline, and was not shown because the woman and girl were both hooded.
  • The age of the planet and summoner tribe is noted in several parts of the game, most notably on the bookshelves in Alexandria Castle, in Memoria, and on Eiko's Bookshelf(where Dagger notes that she owns books over 500 years old). The planet is listed as being 500 years old, 5000 years old, and 50,000 years old. The summoners supposedly left 100 years ago, 1000 years ago, or 500 years ago. This can be explained by the historians in Gaia not all being in sync with each other, and inaccurate information being used in some of the books.

Final Fantasy X

  • After the attack on Kilika Port by Sin and Yuna performs the Sending, Tidus wakes up in the hotel. If he goes downstairs and talks to the boy with the blitzball downstairs, the boy will tell Tidus "I wanna be a blitzball when I grow up!" instead of saying he wants to be a blitzball player.
  • When Wakka asks Tidus if Yuna is cute, you are given the choice of, "Yes" or, "No." If you choose, "Yes," Wakka will say, "Don't get any big ideas, ya?" If you say, "No," then he will not say it. However regardless of choice, during Tidus' dream, Rikku will still say that Wakka said not to get any big ideas.
  • After the final battle wherein Yu Yevon possesses all of Yuna's acquired aeons, all of the weapon models for each member of the party disappear while remaining in their respective combat stances (Auron stands in the position with his sword over his shoulder but his hand is empty, Wakka comically holds nothing in his right hand). This happens many other times during the game.
  • If you enter The Cavern of the Stolen Fayth after defeating Yunalesca or the conversation with Mika, the conversation is the same as when you first get the chance to enter before scaling Mt Gagazet, thus creating the strange instance of characters speculating on events they already know to be false.
  • A scene takes place in the game when Kimahri, Tidus, and Lulu confront the Al Bhed having just kidnapped Yuna during the Blitzball tournament, and an action scene takes place where Tidus and Kimahri jump onto the boat from the dock to confront the Al Bhed, but Lulu is not shown jumping, yet appears on the boat in the next scene.
  • After the party fights Evrae on the airship Fahrenheit in Bevelle, the airship shoots out a series of cables which grapple onto a bridge below. Everyone but Lulu is seen sliding down the cables, as she is being carried by Kimahri. This may be due to the long length of her dress or her not being as agile as the other characters. A real-world explanation is that due to the complexity of her dress, she is left out of many FMV cutscenes and when she is shown, she is only shown from the waist up or the belts are obscured from view.
  • If you initiate the part where you battle Sin on the Airship in an attempt to get inside but go somewhere else before actually taking him down, people (in the Calm Lands, at least) will still talk about how they sang the Hymn and saw Sin go down near Bevelle, despite Sin still being up there.
  • In the scene in Lake Macalania when the Al Bhed attack the party, Brother talks to Rikku in Al Bhed language. Even if all the primers have been collected, Tidus still asks for translation.
  • After defeating Overdrive Sin, there will be a man at the Djose Temple named Sonio. If you scout him as a blitzball player, a message will say that he is a fan of the Kilika Beasts. However, you cannot sign him to your blitzball team.

Final Fantasy X-2

  • Lulu is supposed to be in the end of her third trimester of pregnancy, but her original model from X is used in each and every one of her appearances. Even Rikku notices, commenting that "she doesn't 'look' pregnant (Square Enix stated they didn't want to create a new character model for her)."

Final Fantasy XI

  • Being a MMORPG based entirely on textual data to convey its stories, item information, and so forth, the scale of dialogue which is localized all at once into four different languages and released simultaneously at each version update is immense. Because of this, there are a number of typographical errors in cutscene dialogue, on item descriptions, and so forth, that continue to go unnoticed by developers on a regular basis. Some are identified by players and fixed, others are hidden in the depths of quests so unfrequented that they remain today, unseen for seven years.

Final Fantasy Tactics

  • Cloud's Zodiac sign is given as Aquarius even though it was Leo in Final Fantasy VII.

Dissidia Final Fantasy

  • Due to Ultimecia's visual design, it is possible to cause a situation where one can look up her dress to reveal her wearing nothing underneath. The same can be done for Terra Branford in her alternate costume, with her wearing something underneath.
  • The 3D graphics may show clothing, tools, characters, etc. passing through themselves. In Dissidia, this is quite noticeable. For example, Sephiroth's Masamune goes through walls, Zidane's ponytail also goes through his back, and Squall's hair sometimes clips through his face. Many characters who wear capes (Terra, Garland, Golbez, etc) have their limbs pass through their cape, particularly when dodging.
  • In one of the Chaos Reports, a sentence reads, "This is the the way to salvation left to me," It should read "This is the only way to salvation left to me."
  • When Tidus uses his HP Attack Charge & Assault, the name shown at the top of the screen is actually Slice and Dice, which is the name of his Overdrive in Final Fantasy X. Similarly, when Kefka uses Forsaken, the name shown at the top of the screen is Forsaken Null.
  • Ultimecia's accent from Final Fantasy VIII is not used, neither by voice nor by text in Dissidia.
  • An audio glitch, while in EX Mode, Terra can Doublecast many of her spells, however when she Doublecasts Ultima where she normally says, "Oh perfect light, I want to end this!" she will instead say only "Oh perfect-", the rest of the audio cut out as the second Ultima begins.
  • In the Destiny Odyssey cutscene between Warrior of Light and Garland, the detachable part of his sword is on the right side, but when he takes it out to attack Warrior of Light with it, he takes it from the left side.
  • There appears to be major discrepancies between the appearance of arenas and their actual sizes in the game. It is described that the areas are just shards of the worlds themselves, however areas like The Rift show additional areas of the void that are inaccessible, and the Lunar Subterrane actually has the entire Blue Planet in the background, although obviously the Blue Planet cannot be accessed.

Final Fantasy: The Spirits Within

  • When Aki gets cornered by phantoms in Old New York at the beginning of the film and the Deep Eyes come to rescue her, all four members of the Deep Eye Squad jump from the transport (even though one of them should be the pilot), but only three of them hit the ground. Just a few seconds later, Aki tries to escape through a gap between two buildings. The three Deep Eyes follow her. When Ryan shoots at two phantoms hitting some explosive tanks in one of the next shots, you can see four Deep Eyes again.
  • When Gray is being operated on by Aki (he's on the medical table) you can clearly see a reddish-brown scar on the lower left side of his neck (it's not a recent wound). It appears off and on for the rest of the film.
  • After the same operation, Aki turns around to pick up the canister containing the plant off a table there is no table or ledge. If you watch the movie with the commentary one of the members involved with the movie says that it is floating on nothing.
  • The DVD includes some cast bloopers as well, though these can be attrubited to the animators making intentionally goofy scenes (Or in the case of the last one, the Voice Actors messing up and the Animators running with it)
    • Grey shoots through the hangar window and then knocks himself out as his attempt to jump through it fails.
    • In the scene where Neil drives through the building and crashes, the main characters emerge with debris (pipes, tools, stop signs) through their heads, and yet they continue to act as if nothing has happened.
    • In the Wasteland, Grey stumbles and accidentally shoots Aki. After realizing she's not moving, he nonchalantly sets his gun aside and starts running.
    • Aki drives her spaceship into Grey during the shoot-out in the hangar.
    • During the conference scene, Aki enters the room and smacks Sid upside the head.
    • In the final scene where Aki is solemnly carrying a dead Grey out of the Crater, she happens to sneeze, which causes both her and the dead body to break out into laughter.

Final Fantasy: Legend of the Crystals

  • Regardless of whether Prettz has his kiku-ichimonji in possession or not in one scene, it appears conveniently in the other. For example, when the baby Hiryuu suddenly grew into an adult, it carried Prettz, who dropped the sword, up and out of the cave they were in. In the next episode, the kiku-ichimonji was in his possession again inside the Iron Wing.

Unexplained events

Unlike a plot hole, an unexplained event doesn't contradict the game's plot.

Final Fantasy

  • It is never explained how the four Warriors of Light came upon their four darkened crystals.
  • It is illogical that Matoya would not leave her cave for help during the five years she was blind.
  • It is not explained what happened to the king and subjects of the kingdom that Astos took over.
  • It is not explained why the crown of the kingdom that Astos took control of is deep in a cave.
  • It is very illogical that Astos would take control of a kingdom with no subjects then simply sit in the ex-King's throne for five years, presumably waiting for a random person or persons to venture into a cave to retrieve the lost crown.
  • If Astos was so powerful as to single-handedly take a kingdom, he could presumably go into the cave himself and take the crown instead of asking the Light Warriors.

Final Fantasy II

  • Neither the Emperor's reasons to throw a world domination campaign, nor the origin of his fiendish powers are ever shown.
  • Why or how Leon becomes the Dark Knight is never explained in a detailed fashion.
  • The Emperor's connection with "hell" is never explained, nor is it explained how he returns to Earth after being killed.
  • In the English version of the PSP remake, the Emperor remarks, upon being confronted in the final dungeon, that he is "the lord master of hell". What this means is unclear, though it could be taken to mean he has taken over hell somehow, or perhaps the Emperor was the lord of hell the entire time and only appeared to be a human.
  • It is not explained why Guy can talk to Beavers.

Final Fantasy III

  • There is a contradiction of the power of the four crystals.They give the chosen ones the rare power of light and the power to change into different classes yet other people in the world not chosen by the crystals are able to use some of these job classes which include:Black Mage, Dark Knight, Bard, Ninja, and Evoker. However it would make sense that the jobs that people not chosen by the crystal use may have taken many years to master while the crystal gives the chosen ones all the experience of a job class instantly
  • It is never explained why Noah gave Xande the gift of mortality, as all it seemed to accomplish was to drive Xande insane in a desire to escape it.

Final Fantasy IV

  • It is never explained exactly why the King of Baron wants the village of Mist destroyed, although it can be logically deduced that any group with the power to summon Eidolons might be considered a threat against any plans Zemus would have for repopulating the earth with Lunarians.
  • It is never explained why Rydia is able to summon Titan during the destruction of Mist, yet her only summon is a Chocobo (and Whyt in the DS remake) until she leaves the party and returns as an adult. It can be assumed the trauma of losing her mother allowed her to call forth Titan, if only for just that time, as Rydia states in The After Years that she knew Titan ever since childhood.
  • Only two of the four Dark Crystals are shown, the other two are only mentioned in passing. They make their appearance in The After Years, but it is still not known where they are usually kept.
  • It is never explained how the Dark Elf was able to steal the Crystal of Earth from Troia, although the Troians do not seem particularly adept at combat.
  • It is never explained exactly how the Tower of Babil was built.
  • It is never stated where the Tower of Zot is, but as the Enterprise rises into the air to fly to it, it has been speculated the Tower floats in the sky somewhere.
  • It is never explained how the races of Earth knew about the existence of the Giant of Babil or why they gathered together in the first place. It is possible the denizens of the overworld had seen it on the horizon but there is no explanation as why or how the dwarves traveled to the overworld.
  • It is never explained how the party can breathe or exist on the Moon without proper utilities to do so, although it is possible the Moon is different than the real Earth's moon and simply has a breathable atmosphere.

Final Fantasy IV: The After Years

  • Although The After Years follows the continuity established in the DS version of Final Fantasy IV, Whyt never appears and there is no mention of him.

Final Fantasy VI

  • The character Banon, leader of the Returners, plays a fairly important role in the first half of the game, but is then completely forgotten in the second half without any explanation to his fate or whereabouts, although there is fan speculation that Gogo is Banon in disguise or that he died when Kefka destroyed the world.
  • It is never explained why Maria was absent during the Opera sequence and why Celes happens to look like her. Indeed, Maria never appears in the game. It is possible that Maria went in to hiding after Setzer made his intentions known, however, though that does not explain why Celes looks exactly like her.
  • It is never explained when or where Celes learned to act and sing opera. Being a high ranking military officer, Celes should not have had the many years of free time it takes to learn opera. However, it may be speculated that she simply has the innate talent and passion to be an opera singer, especially since she so quickly and eagerly took over Maria's role.
  • Siegfried/Zeigfried's full story is never given. He appears aboard the Phantom Train and in the Figaro Cave, both times without any apparent reason or explanation. He also mentions an impostor pretending to be him is running around, but it is never clearly stated which "Siegfrieds/Zeigfrieds" the party meets (if any) are the real thing and which are the impostor.
  • The full story of Gogo is never given, although there are multiple theories.
  • It's also never explained why Maria just so happens to bear the same name as her character in the opera. This same issue occurs in Final Fantasy IX as well, where Zidane, Marcus, Blank and Cinna all have the same names as characters in "I Want To Be Your Canary".
  • In the World of Ruin, Katarin was far enough into her pregnancy that the kids commented on how huge her belly was getting, yet it took Duane a long time to realize Katarin was pregnant.

Final Fantasy VII

  • In one of the houses in Kalm, there is a trunk which, upon examining, Cloud says "Locked, can't open it..." It is impossible to open this trunk. It was originally going to be used in a small quest to get the Titan Materia but was not used in the final edition even though the trunk was left with the perplexing message.
  • After the events of the Whirlwind Maze, a large crater appears East of Junon on the World Map. It is unknown what caused this crater to appear, although it could be the result of Ultimate WEAPON landing on the continent after being released as it is regularly found floating above it or the result or the second attack of the Sapphire Weapon during the FMV.
  • It has never been revealed where exactly Jenova's origin lies, other than it came from "outer space" over 2000 years ago, and whether or not it has more of its kind out there. Perhaps this is left unexplained in order to add some mysticism to the plot.
  • The exact nature of Summons is never mentioned in the game nor the Compilation. All that is known is that Leviathan is worshiped as a Deity in Wutai.

Dirge of Cerberus -Final Fantasy VII-

  • Where Nero's body is, or even if it is still corporeal, after Genesis discovers Weiss's is not explained.
  • It is never explained where Red XIII was during all of the Battle of Midgar.

Final Fantasy VII: Advent Children

  • All of the characters (with the notable exception of Barret) in the movie seemingly have the ability to jump incredibly high, some even appearing almost unaffected by gravity. In fact, Cloud jumped up an entire skyscraper to reach Bahamut SIN.

Final Fantasy VIII

  • Assault rifles exist in this universe and prior to Dr. Odine's discoveries only a selected few were able to use magic. Taking this into account, the widespread use of melee weapons remains unexplained.
  • The true nature of the Moon is never explained, nor why the Lunar Cry occurs.
  • The main reasoning behind Ultimecia's ambitions, as well as her true origins are only subtly explained in the main plot of the game.
  • Balamb Garden has a ballroom which is seen in several scenes in the story, however it is never clear how the characters actually get there as the room does not exist when walking around in the in-game map. However during the ending, when Squall and Rinoa kiss, the camera zooms out from the garden, showing that the balcony is right next to the quad (where the cafeteria should be). So logically, the cafeteria could serve as a ballroom when the tables are cleared out.
  • Although Irvine's remembrance of the party's childhood and why he never mentioned it is explained, it is never fully mentioned how Seifer remembered that they grew up together. This could, however, have happened from being the Matron's knight or because he was only introduced to the memory draining effects of GFs during the Dollet mission.
  • Although weapons are constantly shown to be upgraded or modified at shops, it is never explained where these weapons are originally made in the first place.
  • It's never explained what the GFs are, and why they can be summoned.
  • Although Ellone has some sort of special power to junction people to the past, she is not considered a Sorceress. In fact, it is never explained what Ellone's power actually is, if its magical, psychic, or something entirely different. There's a good chance her power has something to do with the other half of Hyne's body, which was never found. If a sorceress were to hold the power of both halves, it's assumed they would have the omniscient strength of Hyne himself.
  • Ellone's powers are left pretty vague, however the "Junction Machine Ellone" is even more unexplained. It is assumed that it works like Ellone's own powers and sends a person's consciousness back to someone they were aware of in the past, however Ultimecia lived generations in the future, and logically wouldn't know anyone from so far back in time, or even why she can only go back that far. It may be, however, that since Edea Kramer has Ultimecia's Sorceress Power, that allows Ultimecia to junction with her (and then later with Rinoa) but this is never properly explained. Even if that was the case, it still wouldn't explain how Ultimecia could junction with Sorceress Adel since she did not have Ultimecia's powers.
  • Sorceress Powers seems to be affiliated with a specific element, Edea is afilliated with Ice Magic and Ultimecia is affiliated with Time and Space Magic, however Adel does not have an obvious affiliation. She seems to cast most energy and non-elemental spells, so Energy may be her Sorceress Power, but this is never clearly revealed.
  • It is unknown what happened to the Ragnarok's two sister ships (both seen during the FMV) after having launched Adel's Tomb into space.

Final Fantasy IX

  • Necron's origins are never explained; although it is speculated that Necron and SoulCage are the same entity. Necron's origin was later briefly explained in the Ultimania guide, where it is described as being the fear of death given physical form.
  • It is never shown if Kuja died or survived after Zidane fought him (though this may be intentional). However, keep in mind that Garland emphasized that Zidane will grow powerful by the time Kuja dies. Which could explain why Zidane was able to escape.
  • The world of Terra, its inhabitants, and the cataclysm that caused Terra's end of life are never fully explored and given any depth.
  • Kuja states that the Iifa Tree would now begin a cataclysmic destruction of Gaia, however, by the length of Garnet's hair in the ending scene, several years have passed and the planet is still there. Kuja may have been bluffing, or this "Cataclysmic Destruction" may take a long time. The creator of Final Fantasy stated that #9 was the one to which he himself wanted to make a sequel, due to the obvious cliffhanger of the story not remotely being over yet.

Final Fantasy X

  • The existence of the Sphere Grid is never properly explained, unlike in other Final Fantasy games where systems of leveling up and learning new abilities are given a backstory or reason to be. This is seen in games such as Final Fantasy VII with Materia, or Final Fantasy VIII and the Guardian Forces, the Sphere Grid, however, just exists and all of the main party members just happen to share the same grid.
  • It seems people in Final Fantasy X can either breathe underwater or hold their breaths for phenomenal lengths of time, and while this is properly explained it is easy to miss and not often noticed. The Aurochs do comment on how "the best blitzball players can hold their breath, like, forever!" On the other hand, one theory is that in blitzball arenas, the water is infused with pyreflies which allow the players to hold their breath for twice as long. As for other occasions, it could be said that since most of the people in Spira live close to water, logically many of them would have good lung capacity. It is possible to train the lungs to hold air better and longer so blitzball players may practice underwater so as to hold there breath for at least five minutes in the blitzball 'sphere pool' (the bubble-shaped arena). This is why the Aurochs practice at the beach. Yuna trains her lungs, too, after the main story of Final Fantasy X, there is a special ending not available in the US release which begins with Yuna practicing holding her breath. She states that one of the meanings of the Eternal Calm is her "two minutes and forty-seven seconds" holding her breath under water.
  • Similiarly, in Luca during the fiend attack, Tidus speaks underwater, without any additional sound effects from the water.
  • Wakka had never been able to win a single blitzball game before Tidus joined the team, but he is able to throw a Blitzball hard enough to harm and kill fiends, sometimes in one blow.
  • In Luca, after Oblitzerator is defeated, the party suddenly remembers Wakka in the blitzball game. Lulu throws a beam of light up into the air, and in the next scene, they're back at Luca. This is never explained, and strange that they were able to get back to the dock before the end of the ten-minute game. However, when one stops to think about it, they really weren't that far away from the docks.

Final Fantasy XII

  • Throughout the heroes quest, Ashe is haunted by Rasler's "spirit", and no one is able to see it, with the exception of Vaan, who claims that he sees his brother instead, later on, this phenomenon turns out to be a charade created by the Occuria to manipulate Ashe luring her to use the power of Nethecite and destroy the empire. The reason why Vaan was able to see this "spirit" is never explained.
    • A theory may be that Vaan as well as Ashe desired revenge and at some point, by allowing him to see Reks would make him desire power, making him a potential tool to the Occuria's plot to destroy the empire, just as they intended to do with Ashe.
    • Another theory is that the Occuria deliberately showed Rasler's image to Vaan for Ashe's sake - if another member of the party could clearly see him, Ashe would be less likely to reject Rasler's apparition as a figment of her imagination or a sign that she was losing her mind with grief and (unwittingly) take up the Occurian cause.
  • It is never stated why the Occuria left Ivalice, and yet still take such an active interest in the goings on of the world. They also disappear without explanation after the destruction of the Sun-Cryst, seemingly giving up their control of history without as much as a single comment. It is, however, possible that they went back to controlling history behind the scenes.
    • A possibility for this, despite it never being emphasized, is that the Sun Cryst served as a primary means of the Occuria's hold over Ivalice, a main connection point via Ivalice and their abode if you will. Its destruction could have tarnished this connection.
    • It may have also been that the Occuria saw the Sun Cryst as their "trump card" to control history. In their minds, any human who has the opportunity to gain that much power would always take it. When Reddas destroyed the Sun Cryst, they must have decided to leave history's reigns to the people and concede defeat. Though none of these reasons explain why the Occuria wanted direct control of history in the first place.

Final Fantasy Tactics

  • It is never known why or how the units from the Academy that accompany Ramza and Delita in the first part of the game survived the incident at Ziekden Fortress nor why they would still follow him after he was branded a heretic. It could be assumed that these units were either very loyal to Ramza, became branded as heretics at the same time as Ramza, felt betrayed and wanted revenge, or were mercenaries that just happened to have the same names, job skills and abilities as the former units.

Dissidia Final Fantasy

  • In Destiny Odyssey VIII, Ultimecia takes on the appearence of the Goddess of Harmony, Cosmos, to influence Squall into travelling alone. This is supposed to be reference to how Ultimecia could take over other people's body in Final Fantasy VIII, as seen through possessing Edea and Rinoa, even showing herself transparent through Cosmos's body. However what body Ultimecia is actually possessing is unknown, being a Goddess it can be assumed that Ultimecia would not have the power to possess Cosmos herself, so it is never revealed how Ultimecia is able to take on Cosmos's form. One alternative could be that Ultimecia is simply mimicking Cosmos's shape, however the transperancy leads the viewer to believe she is using a power similiar to her possession from her original game.
  • Throughout the game the characters constantly move through the same 10 arenas, however only have minimal contact with one another. In addition, despite the fact the forces of Chaos seem to have steady strongholds set up in Old Chaos Shrine and The Rift the areas always appear empty when the heroes wander through them. This may be explainable though, because, when Kefka tells Zidane that Bartz is "SMACK dab in the middle of enemy territory," he is found in the alternate version of The Rift which may mean that where the villains have made their base is actually in the alternate versions of the stages.
  • Although each arena appears completely closed off, most lacking any definitive doors or portals, characters appear to have little to no problems crossing between them freely on foot. This, however, may be explained that the characters may be passing through portals of the Void as that appears to be a major plot device throughout Dissidia.
  • Multiple times during the Shade Impulse storylines, characters appear and disappear without explanation. For example, in the Warrior of Light's version of Shade Impulse, he is seen with Bartz and Tidus before fighting Exdeath. After beating him, Terra is seen in place of Tidus. In Firion's version, he is seen with Zidane and Bartz before fighting the Emperor. After, he is seen with the Warrior of Light and the Onion Knight.

Glitches and Hidden Code

Final Fantasy

Final Fantasy III

Final Fantasy IV

Final Fantasy IV: The After Years

  • Many unused items are in the game's code, and still have their stats intact. This includes equipment exclusively found in the Advance version, and others not found anywhere else, such as Tokita's Sword. Tokita's Sword gives characters maximum stats, and allows them to break the damage limit of 9,999. It's possible these items were transferred from the code of the Advance version, or were also used for beta testing.

Final Fantasy V

  • If the player attacks barehanded with Bartz as a Blue Mage, a graphical glitch occurs where Bartz's face will briefly appear in front of his legs. This still remains in the Advance version.
  • In the Anthologies version of Final Fantasy V, if the player visits Kelgar after Ghido's island sinks, the dialogue between the party and Kelgar will be in gibberish. It is either a glitch, or the block of text was mostly left untranslated. This does not occur in the Advance version of the game, as it has a whole new localization.

Final Fantasy VI

Final Fantasy VII

Final Fantasy VIII

  • In the Debug Menu, amongst the FMVs listed for Disc 2 are ones called Laguna/Squall watching the moon. When played, they show scenes from the Clash of the Gardens - indicating these FMVs were dummied out for some reason, most likely lack of disc space. The Laguna scene sounds like it could have been a movie of him proposing to Raine, like in the ending. Squall's moon scene may have been him watching the moon during the concert at Fisherman's Horizon. However, there is also promotional CG artwork that depicts Squall and Laguna look at the night sky, which may have been part of this FMV at one point.
  • According to the Debug Menu, the FMV of Adel junctioning herself to Rinoa was going to be on Disc 3, so it is likely that Adel was going to be the final boss of Disc 3 instead of Seifer, but her boss fight and FMV were moved to Disc 4 likely due to lack of space on Disc 3 for another FMV. This would have kept with the pattern of ending each disc with a Sorceress battle.
  • Originally, there were two other spells slated to be in Selphie's Limit Break, but for an unknown reason, they were never programmed in; they can, however, be accessed with a Gameshark. When used, the animation is of the Fire spell. These two extra spells are:
    • Percent - cuts all enemies' HP by a certain percentage.
    • Catastrophe - the ultimate offensive spell, more powerful than even Apocalypse.

Final Fantasy IX

Final Fantasy X

  • In the disc data there is a Buster Sword like the one from Cloud in Final Fantasy VII that doesn't appear in the game. It was possibly created to be a special sword for Tidus that was never used or to be acessed by a GameShark-like system. A special program for editing the actual game can be used with the use of a Gameshark, and be able to use the Buster Sword, only thing is that he slashes enemies on the blunt side, rather than the blade end.
  • In the Calm Lands, players are usually unable to touch the spikes sticking up from the ground due to invisible walls, but the far north-western spike has a hole in this wall on the western side, enabling the player to walk into this tiny patch they're not supposed to. The players can also only get out through the same spot.

Final Fantasy XI

  • Being the nature of any MMORPG, glitches in Final Fantasy XI are discovered by the players and reported in real-time. The game has been (and continues to be) subjected to frequent patches and updates; generally these take place on a quarterly timeline. During these updates, old code is altered, and new code is introduced for new items, spells, quests, and so forth. And by the nature of coding and the alteration of code, flares in programming pop up from time to time, ranging the gamut from typographical errors on item descriptions, all the way to monster behavior being altered dramatically. These errors are typically patched within a few days of the original patch, often resulting in emergency maintenance.
  • Many items in the game have hidden effects that may only activate under specific, and sometimes infrequent, conditions. Such conditions can include status effects or food being active on the character, party composition, time and day, weather, moon phase, TP and HP and MP quantity, and many others. While some items include a description of these conditions, players are left on their own to discover the true effects of other items. Some of a character's stats are hidden as well, including Accuracy, Evasion, Magic Attack, and the Tactical Points of other party members.

Final Fantasy Tactics

Final Fantasy Tactics Advance

Final Fantasy Tactics A2: Grimoire of the Rift


This article uses material from the "List of Final Fantasy Plot Holes, Goofs and Other Discrepancies" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Advertisements






Got something to say? Make a comment.
Your name
Your email address
Message