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Final Fantasy

Up to date as of February 01, 2010

From Final Fantasy Wiki

The following is a list of the weapons in Final Fantasy III. The reader may also wish to consult the list of List of Final Fantasy III Armor.

Weapons can be equipped on both the left and right hands. When dual-wielding, the attack ratings of each weapon are added together for the overall attack rating of the character.

Contents

Daggers

Except thrown weapons, daggers are the only type of weapon that Thieves can equip. As such, most daggers add to the Agility statistic. Additionally, the Red Mage is the only magic-using job that can equip daggers.

Name Att. Stat Bonuses Additional Location Usable By
Knife 8 None None Luneth's starting weapon Freelancer, Onion Knight, Warrior, Red Mage, Thief, Dark Knight, Bard, Ninja
Dagger 9 None None Ur, treasure in Ur Freelancer, Onion Knight, Warrior, Red Mage, Thief, Dark Knight, Bard, Ninja
Mythril Knife 14 None None Kazus, Canaan Freelancer, Onion Knight, Warrior, Red Mage, Thief, Dark Knight, Bard, Ninja
Spark Dagger 23 +2 Agility Deals lightning damage treasure in Vikings' Cove, treasure in Tower of Owen Freelancer, Onion Knight, Warrior, Thief, Dark Knight, Bard, Ninja
Main Gauche 35 +3 Agility None Amur, treasure in Saronia Castle Freelancer, Onion Knight, Warrior, Red Mage, Thief, Dark Knight, Bard, Ninja
Poison Dagger 40 +4 Agility Inflicts Poison on hit Treasure in Amur Sewers Freelancer, Onion Knight, Warrior, Red Mage, Thief, Dark Knight, Bard, Ninja
Behemoth Knife 78 +8 Strength None Treasure in Temple of Time Onion Knight, Thief, Ninja
Air Knife 89 +6 Agility Deals wind damage Treasure in Sunken Cave Onion Knight, Thief, Ninja
Dark Knife 93 +5 Agility None Invincible Onion Knight, Thief, Ninja
Lust Dagger 110 +8 Agility None Treasure in Doga's Grotto Onion Knight, Thief, Ninja
Gladius 130 +20 Agility Obtainable after a Thief reaches job level 99 Legendary Smith Thief

Swords

Swords are the most basic weapon for physical damage dealing jobs, like Warrior, Knight, and Dark Knight. Additionally, the Red Mage is the only magic-using job that can equip swords.

Name Att. Stat Bonuses Additional Location Usable By
Golden Sword 5 None None Treasure in Goldor Manor Freelancer, Onion Knight, Warrior, Red Mage, Knight, Dark Knight
Longsword 10 None None 3 tresures in Altar Cave, Ur, treasure in Ur Freelancer, Onion Knight, Warrior, Red Mage, Knight, Dark Knight
Wightslayer 15 None None Treasure in Castle Sasune Freelancer, Onion Knight, Warrior, Red Mage
Mythril Sword 17 None None Kazus, Canaan, treasure in Mythril Mines Freelancer, Onion Knight, Warrior, Red Mage, Knight, Dark Knight
Serpent Sword 25 None Deals lightning damage Treasure in Nepto Temple, treasure in Tokkul, Village of the Ancients, treasure in Village of the Ancients Freelancer, Onion Knight, Warrior, Red Mage, Knight, Dark Knight
Tyrfing 28 None None Dwarven Hollows Freelancer, Onion Knight, Warrior, Red Mage, Knight, Dark Knight
Salamand Sword 30 None Deals fire damage, casts Fire Treasure in Tower of Owen Freelancer, Onion Knight, Warrior, Red Mage, Knight, Dark Knight
Freezing Blade 32 None Deals ice damage, casts Blizzard Treasure in Molten Cave Freelancer, Onion Knight, Warrior, Red Mage, Knight, Dark Knight
Royal Sword 50 None None Treasure in Hein's Castle Freelancer, Onion Knight, Warrior, Red Mage, Knight, Dark Knight
Blood Sword 55 None Absorbs HP on hit Treasure on Wrecked Ship Onion Knight, Warrior, Knight, Dark Knight
Ancient Sword 80 None Inflicts Paralysis on hit Treasure in Sunken Cave Onion Knight, Warrior, Knight, Dark Knight
Defender 95 +5 Vitality Casts Protect Treasure in Temple of Time, Ancient Ruins Onion Knight, Warrior, Red Mage, Knight, Dark Knight
Break Blade 125 None Inflicts Gradual Petrify on hit Treasure in Ancients' Maze Onion Knight, Warrior, Red Mage, Knight, Dark Knight
Excalibur 137 +5 all stats None Treasure in Forbidden Land Eureka Freelancer, Onion Knight, Red Mage, Knight
Ragnarok 140 +5 all stats None Treasure in Forbidden Land Eureka Onion Knight, Warrior, Knight, Dark Knight
Save the Queen 140 +10 Vitality, + 10 Mind Casts Protect, obtainable after a Knight reaches job level 99 Legendary Smith Knight
Onion Blade 150 +7 all stats Obtainable after an Onion Knight reaches job level 99 Legendary Smith Onion Knight
Ultima Weapon 155 +15 all stats None Complete "Fix Sara's Pendant" and "Find Orichalcum" side quests Freelancer, Onion Knight, Warrior, Red Mage, Knight, Dark Knight
Onion Sword 156 +5 all stats None Rare drop of Green, Blue and Red Dragons Onion Knight

Katana

All katana have the Dark Blade attribute, making them effective against dividing enemies. Katana are also the primary weapon of Dark Knights and Ninjas.

Name Att. Stat Bonuses Additional Location Usable By
Ashura 100 None effective against dividing enemies Falgabard, treasure in Falgabard Cave Onion Knight, Dark Knight, Ninja
Kotetsu 105 None effective against dividing enemies gift in Cave of Shadows, treasure in Falgabard Onion Knight, Dark Knight, Ninja
Kiku-Ichimonji 115 None effective against dividing enemies reward for defeating Shinobi, treasure in Cave of Shadows Onion Knight, Dark Knight, Ninja
Masamune 132 +10 Agility effective against dividing enemies treasure in Forbidden Land Eureka Onion Knight, Dark Knight, Ninja
Murakumo 140 +20 Agility effective against dividing enemies, obtainable after a Dark Knight reaches job level 99 from Legendary Smith Dark Knight
Muramasa 140 +5 Strength, +10 Agility, +5 Vitality, +5 Intellect, +5 Mind effective against dividing enemies, obtainable after a Ninja reaches job level 99 from Legendary Smith Ninja

Staves and Rods

Staves and rods are the primary weapon of magic-using jobs like White Mage, Black Mage, and Evoker. As such, they usually add to the Mind and Intellect statistics. Most staves will cast a spell if used from the "Item" menu in battle.

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Staves

Name Att. Stat Bonuses Additional Location Usable By
Staff 3 None None Ur, treasure in Kazus Onion Knight, White Mage, Black Mage, Evoker, Devout, Magus, Summoner, Sage
Fire Staff 20 +2 Intellect, +2 Mind casts Fire treasure in Tozus, treasure in Gulgan Gulch, Dwarven Hollows Onion Knight, White Mage, Black Mage, Evoker, Devout, Magus, Summoner, Sage
Ice Staff 20 +2 Intellect, +2 Mind casts Blizzard treasure in Tokkul, treasure in Gulgan Gulch, Dwarven Hollows Onion Knight, White Mage, Black Mage, Evoker, Devout, Magus, Summoner, Sage
Light Staff 20 +2 Intellect, +2 Mind casts Thunder Village of the Ancients Onion Knight, White Mage, Black Mage, Evoker, Devout, Magus, Summoner, Sage
Golem Staff 30 +3 Mind casts Break Northeast Saronia, treasure in Saronia Catacombs, treasure in Bahamut's Lair Onion Knight, White Mage, Red Mage, Evoker, Devout, Summoner, Sage
Rune Staff 33 +4 Mind casts Erase Northeast Saronia Onion Knight, White Mage, Red Mage, Evoker, Devout, Summoner, Sage
Elder Staff 85 +6 Mind casts Cura treasure in Forbidden Land Eureka Onion Knight, White Mage, Devout, Sage
Holy Wand 110 +20 Mind casts Curaga, obtainable after a Devout reaches job level 99 from Legendary Smith Devout
Sage Staff 110 +10 all stats obtainable after a Sage reaches job level 99 from Legendary Smith Sage

Rods

Name Att. Stat Bonuses Additional Location Usable By
Mythril Rod 12 +1 Intellect None Kazus, Canaan Onion Knight, Black Mage, Red Mage, Evoker, Magus, Summoner, Sage
Wizard Rod 20 +5 Intellect None Northeast Saronia Onion Knight, Black Mage, Red Mage, Evoker, Magus, Summoner, Sage
Fire Rod 25 +3 Intellect, +3 Mind casts Fira Northeast Saronia Onion Knight, White Mage, Black Mage, Red Mage, Evoker, Devout, Magus, Summoner, Sage
Ice Rod 25 +3 Intellect, +3 Mind casts Blizzara Northeast Saronia, treasure in Saronia Castle Onion Knight, White Mage, Black Mage, Red Mage, Evoker, Devout, Magus, Summoner, Sage
Light Rod 25 +3 Intellect, +3 Mind casts Thundara Northeast Saronia Onion Knight, White Mage, Black Mage, Red Mage, Evoker, Devout, Magus, Summoner, Sage
Omnirod 93 +10 Intellect inflicts Gradual Petrify on hit treasure in Forbidden Land Eureka Onion Knight, Black Mage, Evoker, Magus, Summoner, Sage
Lilith Rod 110 +20 Intellect casts Death, obtainable after a Black Mage reaches job level 99 from Legendary Smith Black Mage
Millenium Rod 110 +10 Intellect, +10 Mind casts Blizzaga, obtainable after a Magus reaches job level 99 from Legendary Smith Magus

Bows and Arrows

Bows and arrows are the primary weapons of Rangers and must be equiped separately in the right and left hands. Bows give stat bonuses, while arrows carry the additional effects, like elemental damage and inflicted status ailments. Bows and arrows are effective against enemies weak to Wind.

Since bows and arrows deal the same damage from the back row as they do from the front row, and since the weaker bows are available to Black Mages, the player can equip a Black Mage with a bow and arrows in order to make them a decent physical damage dealer if the need arises. The player can still place the Black Mage in the back row for added defense, since the armor available to magic-using jobs does not offer as much physical defense as that available to melee jobs.

Bows

Name Att. Stat Bonuses Additional Location Usable By
Bow 10 None None Ur, treasure in Castle Sasune Freelancer, Onion Knight, Warrior, Black Mage, Red Mage, Ranger
Great Bow 18 None None Canaan, treasure in Cid's house, treasure in Tokkul Freelancer, Onion Knight, Warrior, Black Mage, Red Mage, Ranger
Killer Bow 26 None None treasure in Dwarven Hollows, treasure in Castle Argus, Village of the Ancients Freelancer, Onion Knight, Warrior, Black Mage, Red Mage, Ranger
Rune Bow 42 +2 Intellect, +2 Mind None treasure in Hein's Castle Onion Knight, Ranger
Selene Bow 63 None None Amur, treasure in Saronia Castle Onion Knight, Ranger
Yoichi Bow 70 +5 Agility None Falgabard Onion Knight, Ranger
Eurytos Bow 95 +5 Strength None treasure in Bahamut's Lair Onion Knight, Ranger
Elven Bow 109 +5 Agility None treasure in Crystal Tower Onion Knight, Ranger
Artemis Bow 122 +10 Strength, +10 Agility obtainable after a Ranger reaches job level 99 from Legendary Smith Ranger

Arrows

Arrows deplete like stockable items, meaning they disappear from the player's inventory once they are used. However, they are still bought at Weapon Shops and not Item Shops.

Name Att. Stat Bonuses Additional Location Usable By
Wooden Arrow 6 None None treasure in Castle Sasune Freelancer, Onion Knight, Warrior, Black Mage, Red Mage, Ranger
Holy Arrow 8 None deals holy damage treasure in Castle Sasune, Dwarven Hollows, treasure in Hein's Castle, Amur Freelancer, Onion Knight, Warrior, Black Mage, Red Mage, Ranger
Iron Arrow 12 None None Canaan, treasure in Cid's house, Dwarven Hollows, Amur Freelancer, Onion Knight, Warrior, Black Mage, Red Mage, Ranger
Fire Arrow 17 None deals fire damage treasure in Castle Argus, Village of the Ancients Onion Knight, Ranger
Ice Arrow 17 None deals ice damage treasure in Castle Argus, Village of the Ancients Onion Knight, Ranger
Light Arrow 17 None deals lightning damage treasure in Castle Argus, Village of the Ancients Onion Knight, Ranger
Sleep Arrow 20 None inflicts Sleep on hit Invincible Onion Knight, Ranger
Poison Arrow 20 None inflicts Poison on hit Invincible Onion Knight, Ranger
Medusa Arrow 23 None inflicts Petrify on hit treasure in Castle Argus, treasure in Saronia Castle, Invincible(DS only) Onion Knight, Ranger
Magic Arrow 27 None None Invincible Onion Knight, Ranger
Yoichi Arrow 40 None None Falgabard Onion Knight, Ranger

Books

Aside from Onion Knights, who can equip everything except ultimate weapons, only Scholars can equip books. As is to be expected, books give stat bonuses in Intellect and Mind to boost the power of the limited amount of magic Scholars can learn. Books are rare finds, as they can only be found in a few treasure chests and are not sold in Weapon Shops.

Name Att. Stat Bonuses Additional Location Usable By
Book of Fire 32 +2 Intellect, +2 Mind deals fire damage treasure in Dwarven Hollows, treasure in Castle Argus Onion Knight, Scholar
Book of Ice 32 +2 Intellect, +2 Mind deals ice damage treasure in Dwarven Hollows, treasure in Castle Argus Onion Knight, Scholar
Book of Light 32 +2 Intellect, +2 Mind deals lightning damage treasure in Dwarven Hollows, treasure in Castle Argus Onion Knight, Scholar
Tome of Fire 53 +3 Intellect, +3 Mind deals fire damage treasure in Saronia Castle Onion Knight, Scholar
Tome of Ice 53 +3 Intellect, +3 Mind deals ice damage treasure in Saronia Castle Onion Knight, Scholar
Tome of Light 53 +3 Intellect, +3 Mind deals lightning damage treasure in Saronia Castle Onion Knight, Scholar
Cognitome 78 +5 Intellect, +5 Mind None treasure in Sunken Cave Onion Knight, Scholar
Omnitome 130 +10 Intellect, +10 Mind obtainable after a Scholar reaches job level 99 from Legendary Smith Scholar

Fist Weapons

Claws and knuckles are the primary weapons of Monks and Black Belts. They are worn on the hands in order to deal extra damage when punching an enemy. Like books, claws and knuckles are not sold in Weapon Shops.

Name Att. Stat Bonuses Additional Location Usable By
Bronze Knuckles 12 None None treasure in Altar Cave, treasre in Castle Sasune Freelancer, Onion Knight, Monk, Black Belt
Sonic Knuckles 28 +2 Agility None treasure in Tokkul, treasure in Tower of Owen Onion Knight, Monk, Black Belt
Impact Claws 34 None None treasure in Molten Cave Onion Knight, Monk, Black Belt
Cat Claws 42 +3 Agility None treasure in Amur Sewers Onion Knight, Monk, Black Belt
Kaiser Knuckles 50 None None treasure in Amur Sewers Onion Knight, Monk, Black Belt
Wyvern Claws 51 +4 Agility deals wind damage treasure in Goldor Manor Onion Knight, Monk, Black Belt
Tiger Claws 82 +5 Strength None treasure in Sunken Cave Onion Knight, Monk, Black Belt
Faerie Claws 89 +2 Intellect, +2 Mind None treasure in Ancient Ruins Onion Knight, Monk, Black Belt
Metal Knuckles 100 None None treasure in Sunken Cave Onion Knight, Monk, Black Belt
Dark Claws 115 None None treasure in Cave of Shadows Onion Knight, Monk, Black Belt
Hellish Claws 121 +5 Vitality inflicts Poison on hit treasure in Ancients' Maze Onion Knight, Monk, Black Belt

Polearms

Spears, lances, and the like are the primary weapons of Dragoons and, except for Onion Knights, Dragoon is the only job that can eqiup them.

Name Att. Stat Bonuses Additional Location Usable By
Thunder Spear 45 None deals lightning damage, casts Thunder Amur, Northeast Saronia, 3 treasures in Dragon Spire Onion Knight, Dragoon
Wind Spear 53 None deals wind damage, casts Aero Northeast Saronia, gift in Southwest Saronia Onion Knight, Dragoon
Heavy Lance 84 None None treasure in Saronia Catacombs Onion Knight, Dragoon
Blood Lance 95 None absorbs HP from enemy on hit treasure in Temple of Time, Ancient Ruins Onion Knight, Dragoon
Trident 108 None None treasure in Sunken Cave Onion Knight, Dragoon
Dragon Lance 117 None None Invincible Onion Knight, Dragoon
Holy Lance 125 None deals holy damage, casts Holy treasure in Ancients' Maze Onion Knight, Dragoon
Gungnir 140 +10 Strength, +10 Agility None steal from Odin Onion Knight, Dragoon
Magic Lance 145 +20 Strength obtainable after a Dragoon reaches job level 99 from Legendary Smith Dragoon

Hammers

Hammers are the primary weapons of Vikings and, except for Onion Knights, Viking is the only job that can equip hammers.

Name Att. Stat Bonuses Additional Location Usable By
Hammer 55 +1 Vitality deals lightning damage treasure in Amur Sewers Onion Knight, Viking
Dragon Hammer 70 +4 Vitality deals lightning damage treasure in Saronia Castle Onion Knight, Viking
Triton Hammer 110 +5 Vitality deals lightning damage treasure in Sunken Cave Onion Knight, Viking
Platinum Hammer 115 +2 Vitality deals lightning damage treasure in Lake Dohr, treasure in Falgabard Onion Knight, Viking
Blessed Hammer 120 +3 Vitality deals lightning damage Onion Knight, Viking
Mighty Hammer 145 +20 Vitality deals lightning damage, obtainable after a Viking reaches job level 99 from Legendary Smith Viking

Axes

The Warrior ultimate weapon is an axe, though Warriors can equip many other weapons.

Name Att. Stat Bonuses Additional Location Usable By
Viking Axe 33 None None treasure in Vikings' Cove Onion Knight, Warrior, Viking
Battleaxe 65 None None Amur Onion Knight, Warrior, Viking
Dual Tomahawk 73 None None treasure in Sunken Cave Onion Knight, Warrior, Viking
Rune Axe 110 +2 Intellect, +2 Mind None Invincible Onion Knight, Warrior, Viking
Demon Axe 116 +2 Strength, +2 Vitality None Falgabard Onion Knight, Warrior, Viking
Dual Haken 122 +3 Strength None treasure in Ancients' Maze Onion Knight, Warrior, Viking
Gigantic Axe 155 +20 Strength obtainable after a Warrior reaches job level 99 from Legendary Smith Warrior

Thrown Weapons

Thrown weapons can either be equiped normally or Thrown by Ninjas, who are the only characters that can use the ability. Thrown weapons offer no stat bonuses and no additional effects.

Name Att. Stat Bonuses Additional Location Usable By
Boomerang 40 None None Amur, treasure in Saronia Castle Onion Knight, Ranger, Thief, Ninja
Chakram 50 None None treasure in Sunken Cave Onion Knight, Ranger, Thief, Ninja
Rising Sun 70 None None treasure in Doga's Grotto Onion Knight, Thief, Ninja
Moonring Blade 110 None None treasure in Forbidden Land Eureka Onion Knight, Thief, Ninja
Shuriken 200 None can only be Thrown Forbidden Land Eureka, treasure in Gysahl, treasure in Crystal Tower, treasure in Forbidden Land Eureka Ninja

Bells

Bells are the only weapons Geomancers can eqiup.

Name Att. Stat Bonuses Additional Location Usable By
Diamond Bell 42 None None Dwarven Hollows, Duster, treasure in Amur Sewers Onion Knight, Geomancer
Earthen Bell 88 None inflicts Paralysis treasure in Saronia Castle Onion Knight, Geomancer
Rune Bell 98 None None treasure in Ancient Ruins Onion Knight, Geomancer
Blessed Bell 130 +10 Agility, +10 Mind, +10 Intellect obtainable after a Geomancer reaches job level 99 from Legendary Smith Geomancer

Harps

Harps are the primary weapons of Bards. They are meant to boost magic rather than attack the enemy. Since Bards can also equip daggers, the Bard may still deal decent physical damage, at the expense of the added defense equipping a shield would give.

Name Att. Stat Bonuses Additional Location Usable By
Madhura Harp 60 +5 Mind None Amur, Duster Onion Knight, Bard
Loki Harp 60 +5 Mind None Duster, treasure in Sunken Cave Onion Knight, Bard
Lamia Harp 60 +5 Mind inflicts Confuse Duster Onion Knight, Bard
Dream Harp 60 +5 Mind inflicts Sleep Duster Onion Knight, Bard
Apollo Harp 60 +10 Mind inflicts Silence Forbidden Land Eureka Onion Knight, Bard



This article uses material from the "List of Final Fantasy III Weapons" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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