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List of Crisis Core -Final Fantasy VII- Accessories: Misc

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Final Fantasy

Up to date as of February 01, 2010

From Final Fantasy Wiki

This is a list of all the accessories that appear in Crisis Core -Final Fantasy VII-. They are listed in the order as they appear in an auto sorted menu.

Name Main Effects Fusion Effects
Bronze Bangle HP +10% Use 10 in Materia Fusion for HP +10%
Iron Bangle HP +20% Use 8 in Materia Fusion for HP +10%
Titanium Bangle HP +30% Use 5 in Materia Fusion for HP +10%
Carbon Bangle HP +40% Use 3 in Materia Fusion for HP +10%
Platinum Bangle HP +50% Use 2 in Materia Fusion for HP +10%
Bronze Armlet MP +20% Use 10 in Materia Fusion for MP +10%
Silver Armlet MP +40%, prevents Silence Use 5 in Materia Fusion for MP +10%
Gold Armlet MP +60%, prevents Silence Use 3 in Materia Fusion for MP +10%
Rune Armlet MP +80%, prevents Silence Use 2 in Materia Fusion for MP +10%
Mythril Armlet MP +100%, prevents Silence Use in Materia Fusion for MP +10%
Chocobo Armlet AP +20% Use 10 in Materia Fusion for AP +10%
Mountain Chocobo Armlet AP +40%, prevents Stun Use 5 in Materia Fusion for AP +10%
River Chocobo Armlet AP +60%, prevents Stun Use 3 in Materia Fusion for AP +10%
Sea Chocobo Armlet AP +80%, prevents Stun Use 2 in Materia Fusion for AP +10%
Sky Chocobo Armlet AP +100%, prevents Stun Use in Materia Fusion for AP +10%
Wrist Band ATK +5 Use 10 in Materia Fusion for ATK +1
Power Wrist ATK +10 Use 5 in Materia Fusion for ATK +1
Hyper Wrist ATK +20 Use 3 in Materia Fusion for ATK +1
Kaiser Knuckles ATK +30 Use 2 in Materia Fusion for ATK +1
Bulletproof Vest VIT +30 Use 10 in Materia Fusion for VIT +1
Shinra Alpha VIT +40 Use 5 in Materia Fusion for VIT +1
Shinra Beta VIT +60 Use 3 in Materia Fusion for VIT +1
Shinra Beta+ VIT +80 Use 2 in Materia Fusion for VIT +1
Earrings MAG +5 Use 10 in Materia Fusion for MAG +1
Circlet MAG +10 Use 5 in Materia Fusion for MAG +1
Hypno Crown MAG +20 Use 3 in Materia Fusion for MAG +1
Royal Crown MAG +30 Use 2 in Materia Fusion for MAG +1
Amulet SPR +30 Use 10 in Materia Fusion for SPR +1
Talisman SPR +40 Use 5 in Materia Fusion for SPR +1
Tarot Cards SPR +60 Use 3 in Materia Fusion for SPR +1
Crystal Orb SPR +80 Use 2 in Materia Fusion for SPR +1
Muscle Belt ATK & VIT +5 Use 5 in Materia Fusion for ATK +1
Champion Belt ATK & VIT +10, prevents Poison Use 3 in Materia Fusion for ATK +1
Black Belt ATK & VIT +20, prevents Poison and Curse Use 2 in Materia Fusion for ATK +1
Mythril Gloves ATK & MAG +5 Use 5 in Materia Fusion for MAG +1
Diamond Gloves ATK & MAG +10, prevents Silence Use 3 in Materia Fusion for MAG +1
Crystal Gloves ATK & MAG +20, prevents Poison and Silence Use 2 in Materia Fusion for MAG +1
Force Bracelet MAG & SPR +5 Use 5 in Materia Fusion for SPR +1
Diamond Bracelet MAG & SPR +10, prevents Poison Use 3 in Materia Fusion for SPR +1
Crystal Bracelet MAG & SPR +20 prevents Poison and Curse Use in Materia Fusion for SPR +1
Four Slots VIT & SPR +5 Use 5 in Materia Fusion for VIT +1
Mystile VIT & SPR +10, prevents Silence Use 3 in Materia Fusion for VIT +1
Aegis Armlet VIT & SPR +20, prevents Silence and Stun Use in Materia Fusion for VIT +1
Good-Luck Charm LCK +100 Use in Materia Fusion for LCK +1
Fire Ring Adds Fire element to [Attack] and some skills MP +10%, ATK +5, MAG +5
Fire Armlet Halves damage from fire-based attacks MP +10%, VIT +5, SPR +5
Flame Armlet Prevents damage from fire-based attacks MP +20%
Blaze Armlet Absorbs damage from fire-based attacks MP +30%
Ice Ring Adds ice element to [Attack] and some skills MP +10%, ATK +5, MAG +5
Ice Armlet Halves damage from ice-based attacks MP +10%, VIT +5, SPR +5
Frost Armlet Prevents damage from ice-based attacks MP +20%
Snow Armlet Absorbs damage from ice-based attacks MP +30%
Lightning Ring Adds thunder element to [Attack] and some skills MP +10%, ATK +5, MAG +5
Lightning Armlet Halves damage from thunder-based attacks MP +10%, VIT +5, SPR +5
Thunder Armlet Prevents damage from thunder-based attacks MP +20%
Bolt Armlet Absorbs damage from thunder-based attacks MP +30%
Dragon Armlet Halves damage from fire, ice, and thunder-based attacks MP +40%
Escort Guard Prevents damage from fire, ice, and thunder-based attacks MP +50%
Wizard Bracelet Absorbs damage from fire, ice, and thunder-based attacks MP +60%
Element Blade Adds fire, ice, and thunder elements to [Attack] and some skills MP +50%
Force of Nature Adds fire, ice, and thunder elements to [Attack] and some skills and absorbs damage from said attacks MP +100%, ATK +10, MAG +10, VIT +10, SPR +10
Mortal Shock Adds Death effect to [Attack] and some skills ATK +5, MAG +10
Venom Shock Adds Poison effect to [Attack] and some skills ATK +3 MAG +5
Mute Shock Adds Silence effect to [Attack] and some skills ATK +3 MAG +5
System Shock Adds Stop effect to [Attack] and some skills ATK +5, MAG +10
Paralyzing Shock Adds Stun effect to [Attack] and some skills ATK +5, MAG +10
Safety Bit Prevents Death SPR +30
Star Pendant Prevents Poison SPR +20
White Cape Prevents Silence SPR +20
Gris-Gris Bag Prevents Curse SPR +20
Headband Prevents Stun SPR +20
Sprint Shoes Prevents Stop SPR +20
Pearl Necklace Prevents Poison and Silence SPR +20

Special Accessories

Special accessories have different icons from normal accessories.

Name Main Effects Fusion Effects
Ribbon Prevents all status effects except Death None
Super Ribbon Prevents all status effects None
Cursed Ring Inflicts Curse HP, MP, AP +10%; ATK, VIT, MAG, SPR, LCK +10
Moon Bracer Keeps Barrier effect active; unaffected by Dispel SPR +10
Shining Bracer Keeps MBarrier effect active; unaffected by Dispel SPR +10
Protect Ring Keeps Barrier and MBarrier effect active; unaffected by Dispel SPR +20
Faerie Ring Keeps Regen effect active SPR +20
Twisted Headband Keeps Endure effect active HP +10%
Sniper Eye Keeps Critical status active None
Precious Watch Doubles amount of Gil dropped by defeated enemies LCK +10
Jeweled Ring Doubles amount of items or materia dropped by defeated enemies LCK +20
Mog's Amulet Items dropped by or stolen from enemies are always Rare LCK +5
Brigand's Gloves Guaranteed successful steal from an enemy None
Doc's Code Automatically uses Potion when HP falls below 25% of Max None
Feather Cap Allows HP, MP, & AP to break up to 3x of Max None
Fury Ring Enables counterattacks None
Power Suit HP +100%, ATK +100, VIT +100 MP -50%, AP -50%, MAG -50, SPR -50
Energy Suit MP +100%, MAG +100, SPR +100 HP -50%, AP -50%, ATK -50, VIT -50
Gold Hairpin MP limit becomes 9999 None
Black Cowl AP limit becomes 9999 None
Soul of Thamasa 0 Mp Consumption None
Laurel Crown 0 AP Consumption None
Magic Master 0 Mp Consumption, MP +50%, MAG +100, SPR +100 HP -50%, AP -50%, ATK -100, VIT -100
Dark Agent 0 AP Consumption, HP +50%, AP +50%, ATK +100, VIT +100 MP -50%, MAG -100, SPR -100
Adaman Bangle HP limit becomes 99999 None
Brutal Damage limit becomes 99999 None
Ziedrich Halves all elemental attacks received ATK, VIT, MAG & SPR +100
Genji Helm 0 MP & AP Consumption adds Libra effect
Genji Armor Sets HP limit at 99999 adds Endure and Regen effects
Genji Shield Keeps Barrier and MBarrier effect active; unaffected by Dispel, absorbs all elemental attacks received, prevents all status effects. None
Genji Glove Damage limit becomes 99999 keeps Critical status active
Divine Slayer Breaks all attack, HP, MP and AP limits detects opponents status
Heike Soul "Unleashes all kinds of powers, but with a curse." Breaks All Limits, Constant Curse Effect, Absorbs All Elemental Damage, Doubles Rewards, All Steals are Rare, Doubles Item's Power, Constant Libra Effect, Constant Status Impact Effect (meaning your attacks are status inflicting), Constant Dualcast Effect, Constant SP Master Effect. Curse


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This article uses material from the "List of Crisis Core -Final Fantasy VII- Accessories" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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