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List of Blitzball Techniques: Misc

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Final Fantasy

Up to date as of February 01, 2010

From Final Fantasy Wiki

See also: Blitzball.

General Notes

  • The Cost of a technique is the HP consumed when it is used. If a value is asterisked, it applies when equipping the technique, and the player equipping it begins the match with correspondingly reduced HP.
  • Passes and shots inflicting Poison, Wither and Sleep only do so if the ball is touched by the victim but not caught. Tackles need only make contact to inflict ailments.
  • Drain Tackles only drain HP if the user has at least as much HP as the tackle can drain.

Techniques

Technique Cost Description
Anti-Drain 10 50% chance of preventing Drain
Anti-Drain 2 50 Always prevents Drain
Anti-Nap 40 50% chance of preventing Sleep
Anti-Nap 2 210 Always prevents Sleep
Anti-Venom 5 50% chance of preventing Poison
Anti-Venom 2 50 Always prevents Poison
Anti-Wither 30 50% chance of preventing Wither
Anti-Wither 2 200 Always prevents Wither
Aurochs Spirit 600 SH+10. The SH of original Aurochs is totalled for SH Bonus[1]
Brawler 10 60% chance of intercepting opponents in possession from a greater distance
Drain Tackle 0 40% chance of absorbing 30HP from the target[2]
Drain Tackle 2 0 70% chance of absorbing 150HP from the target[3]
Drain Tackle 3 0 Absorbs 500HP from the target
Elite Defence 5* Player can intercept opponents from further away
Gamble 300 50% chance of randomising all stats except HP and SPD when recovering from Sleep
Golden Arm 30* SH and PA loss from water resistance is halved
Good Morning! 80 50% chance of powering up when recovering from Sleep[4]
Grip Gloves 30 If the Keeper blocks a shot, chance of dropping the ball is only 10%
Hi-Risk 300* All stats except HP and SPD are halved, but exp. gain is doubled
Invisible Shot 220 SH+3. 60% chance of the ball turning invisible[5]
Jecht Shot 120 SH+5. Eliminates two defenders
Jecht Shot 2 999 SH+10. Eliminates three defenders and has the Invisible Shot effect
Nap Pass 40 PA+3. 30% chance of inflicting Sleep on opponents who touch the ball
Nap Pass 2 200 PA+5. 60% chance of inflicting Sleep on opponents who touch the ball
Nap Pass 3 510 PA+7. Inflicts Sleep on opponents who touch the ball
Nap Shot 45 SH+3. If the goalkeeper touches the ball, 30% chance of inflicting Sleep
Nap Shot 2 80 SH+5. If the goalkeeper touches the ball, 70% chance of inflicting Sleep
Nap Shot 3 350 SH+7. If the goalkeeper touches the ball, Sleep is inflicted
Nap Tackle 40 AT+3. 40% chance of inflicting Sleep
Nap Tackle 2 90 AT+5. 70% chance of inflicting Sleep
Nap Tackle 3 180 AT+7. Inflicts Sleep
Pile Venom 30* Inflict Poison up to five times cumulatively
Pile Wither 70* Inflict Wither up to five times cumulatively
Regen 50* HP recovery when not in possession is quadrupled
Sphere Shot 90 SH+3. Boosts SH by a random amount[6]
Spin Ball 30 If the goalkeeper blocks the shot, chance of dropping the ball increases to 70%
Super Goalie 30+[7] 60% chance of adding random amount from 0-10 to CA.
Tackle Slip 40 40% chance of evading tackles without losing EN[8]
Tackle Slip 2 170 80% chance of evading tackles without losing EN[8]
Tech Find N/A Prize: Unlocks almost any slot in a character's skill list
Venom Pass 40 PA+3. 30% chance of inflicting Poison on opponents who touch the ball
Venom Pass 2 120 PA+5. 60% chance of inflicting Poison on opponents who touch the ball
Venom Pass 3 250 PA+7. Inflicts Poison on opponents who touch the ball
Venom Shot 20 SH+3. If the goalkeeper touches the ball, 40% chance of inflicting Poison
Venom Shot 2 35 SH+5. If the goalkeeper touches the ball, 70% chance of inflicting Poison
Venom Shot 3 100 SH+7. If the goalkeeper touches the ball, Poison is inflicted
Venom Tackle 30 AT+3. 40% chance of inflicting Poison
Venom Tackle 2 70 AT+5. 70% chance of inflicting Poison
Venom Tackle 3 160 AT+7. Inflicts Poison
Volley Shot 10 50% chance of picking up a dropped ball and shooting straight for goal
Volley Shot 2 40 75% chance of picking up a dropped ball and shooting straight for goal
Volley Shot 3 250 Picks up a dropped ball and shoots straight for goal
Wither Pass 40 PA+3. 30% chance of halving EN, AT or BL on opponents who touch the ball
Wither Pass 2 180 PA+5. 60% chance of halving EN, AT or BL on opponents who touch the ball
Wither Pass 3 400 PA+7. Halves EN, AT or BL on opponents who touch the ball
Wither Shot 30 SH+3. If the goalkeeper touches the ball, 40% chance of halving BL or CA
Wither Shot 2 180 SH+5. If the goalkeeper touches the ball, 70% chance of halving BL or CA
Wither Shot 3 390 SH+7. If the goalkeeper touches the ball, halves BL or CA
Wither Tackle 8 AT+3. 40% chance of halving EN, PA or SH
Wither Tackle 2 80 AT+5. 70% chance of halving EN, PA or SH
Wither Tackle 3 250 AT+7. Halves EN, PA or SH
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Footnotes

  1. If Datto, Botta, Letty, Jassu and/or Keepa are on the team, their SH figures are totalled and used for the SH bonus.
  2. If either the tackler of person being tackled is poisoned, Drain Tackle always works.
  3. If either the tackler of person being tackled is poisoned, Drain Tackle 2 always works.
  4. If woken by a Venom technique, PA and CA. If woken by a Nap technique, AT and PA. If woken by a Wither technique, CA and SH. Otherwise, any stat other than HP or SPD. The stats increase to 99.
  5. If the ball reaches the goal and SH is not 0, the player has 5 seconds to steer the ball past the goalkeeper.
  6. Adds 0-10 if player lvl is 1-19, 0-15 if lvl is 20-39, and 0-20 if lvl is 40 or more.
  7. The HP cost is increased by the amount added to the CA.
  8. 8.0 8.1 May leave the player disoriented. If so, further tackles cause temporary loss of one of their techniques at random

This article uses material from the "List of Blitzball Techniques" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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