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Liquid Flame: Misc

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Final Fantasy

Up to date as of February 01, 2010

From Final Fantasy Wiki

Final Fantasy V Enemy
Liquid Flame
(Human/Hand/Tornado)
#251
Level HP MP
19 3,000 100/30/50
Strength Magic
18 10/30/20
Defense M. Defense Evasion
0 15/30/15 20/10/30
EXP Gil
0 0
Japanese リクイドフレイム
Romaji Rikuidofureimu
RPGe Name LiqudFlame
PS Name Liquid Flame
GBA Name Liquid Flame
Location Fire-Powered Ship
Type Nothing
Steal Nothing
Item Dropped Flame Scroll/Flame Rod/Flame Bow
Abilities Blaze, Fira, Firaga, Magnet, Ray, Rush
Blue Magic None
Control N/A
Catch N/A
Weak Against Ice/Nothing/Ice
Immune to Poison, Water/Ice, Thunder, Poison, Holy, Earth, Wind, Water/Poison, Water
Absorbs Fire, Wind
Status Immunity Darkness, Poison, Mini, Toad, Petrify, Silence, Berserk, Paralyze, Sleep, Old, Slow, Stop

Liquid Flame is a boss in Final Fantasy V. Appearing in the Fire-Powered Ship, the Liquid Flame tries to stop the party from reaching the Fire Crystal. It is really Queen Karnak.

Strategy

The Liquid Flame will constantly change form. The human form will mostly focus on offense, the hand form will focus on defense, while the tornado form will focus on healing itself with Fira.

When damaged, the human form will counter with Blaze, the hand form will counter with Fira and the tornado form will counter with Magnet. It will then change to another form.

It should be obvious that having high level Blizzard magic will help. Have Black Mages cast Blizzara, while the Mystic Knight should charge up Blizzara Sword. If you managed to beat her in the castle, Shiva will also prove very useful. Break some Ice Rods if you have any on you, as they should deal a lot of damage too. However, be aware that the hand form is immune to Ice. When she switches to tornado form, take your time to fully heal yourself since you will not be attacked, and wait for it to exhaust its MP.

The Liquid Flame can be fought again in the Phoenix Tower, this time with higher stats.

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This article uses material from the "Liquid Flame" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Guild Wars

Up to date as of February 01, 2010

From GuildWiki

Skill details
Liquid Flame
Image:Liquid Flame.jpg
Campaign: Nightfall Elementalist
Profession: Elementalist
Attribute: Fire Magic
Type: Spell
    10 Energy 1 Activation 15 Recharge

Full: Target foe is struck for 7...91 fire damage. If that foe is attacking or casting a Spell, nearby foes are also struck for 7...91 fire damage.

Concise: Deals 7...91 fire damage. Deals 7...91 fire damage to foes near your target if this foe is attacking or casting.

Contents

Fire Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Fire damage 7 14 21 28 35 42 49 56 63 70 77 84 91 98 105 112 119 126 133 140 147 154
Fire damage 7 14 21 28 35 42 49 56 63 70 77 84 91 98 105 112 119 126 133 140 147 154

Acquisition

Skill Trainers:

Notes

  • The conditional area damage does not affect the primary target.
  • In comparison to Fireball, this spell has nearly double the recharge for the exact same damage, and the area damage is conditional. However, its area of effect is significantly larger, it casts twice as fast, and is not a projectile, allowing it to be cast through walls and terrain and removing any chance to dodge it.

Trivia

Facts about Liquid FlameRDF feed

This article uses material from the "Liquid Flame" article on the Guild Wars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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