Light: Misc

  
  
  
  
  

Did you know ...


More interesting facts on Light

Include this on your site/blog:

Dr Who

Up to date as of January 31, 2010

From TARDIS Index File, the free Doctor Who reference.

Light
Also known as: The Burning One
Race: Unknown
Home Planet:
Home Era: Distant past
Appearances: DW: Ghost Light
Actor: John Hallam

Light was a member of an alien species, he traveled through the universe making a catlog of life

Biography

Light was a traveller of the universe, he took it upon himself to create a catlog of all organic matter. He took Nimrod, a Neanderthal race as a specimen for his catalog. Redvers Fenn-Cooper claimed to have seen a dazzling light while hunting in Africa; he said it had wings and other features similar to that of Light. Light had been asleep for centuries while in his spaceship and while he had, life had been evolving. Josiah Samuel Smith was Light's survey run under the auspices of another alien on Light's ship, Control. Josiah changed to mimic the different life on earth and in doing so leaves behind Husks. Light's form depended on his environment, and so when he awakes he appeared as a Human in an alien robe who glowed with a yellow light. The Doctor explained to Ace that he moved at the speed of thought. Accordingly, he had the power to teleport.

Light was a most confusing entity: his appearance was majestic and imposing, which wildly contrasted with his bewildered, frustrated behaviour, doddering speech pattern and screeching timbre.

Light was angry that his catalogue was ruined due to life evolving and so he decided to destroy all organic matter so that it would stop changing and his catalog would be complete. He killed a maid and took her apart in order to see how her body worked. He killed Inspector Mackenzie and turned him into soup and also turned Lady Pritchard and her daughter Gwendoline to stone. The Doctor showed Light that he himself was evolving, and realising that he was wrong and was dispersed. (DW: Ghost Light)

Aliens and Enemies of Season 26
Battlefield: Morgaine  • Mordred  • The Destroyer
Ghost Light: Josiah Samuel Smith  • Light  • Control  • Nimrod  • Husks
The Curse of Fenric: Fenric  • Haemovores  • Commander Millington  • Ancient One Survival: Cheetah People  • Kitlings  • The Master

This article uses material from the "Light" article on the Dr Who wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Fallout

Up to date as of February 01, 2010
(Redirected to Pip-Boy 3000 article)

From The Vault

Pip-Boy 3000
base id: 15038 (player version)
236d8 (npc version)
25b83 (glove)

The Pip-Boy 3000 is an arm-mounted electronic device manufactured by RobCo Industries in the mid-21st century and is one of several Pip-Boy models that were issued as standard to Vault-Tec Vaults. The Pip-Boy 3000A is the first series of the 3000 model. Later series improved upon the functionality and appearance of the model. However, in the opinion of some technicians, the A series overall is very reliable.

Fallout 3 is ambiguous as to the subject of whether the 3000-series Pip-Boy can be removed or not. While Stanley Armstrong mentions that biometric seals prevent it from being removed and Gary 23 in the Outcast Outpost had his arm cut off, because he couldn't part with it, the game nevertheless indicates that removing it is trivial, as the Lone Wanderer and indeed, any PIP-Boy wearing NPC can easily change their apparel and slide sleeves underneath it with ease.

The use of the word "Biometric" would imply that only the owner of the Pip-Boy can remove it.

Contents

History

The Pip-Boy 3000A has been programmed by Pip-Boy developers with numerous functions which include displaying a wearer's stats, area maps, inventory, item properties, and a Geiger counter. In addition, a Pip-Boy is equipped with a radio and its screen doubles as a lamp. A user can set their color preference for the display. The four colors available are Amber, Blue, Green, and White.

Later, on that same day, this message is broadcast through the Vault radio: "Remember - your Pip-Boy is not a toy. Proper cleaning and maintenance will ensure its operation for this and future generations."

Functions

Stats Tab

  • Status
    • Displays the user's Condition, Radiation Levels and any Effects that are currently active.
      • CND - Status of limbs, and enables directional application of Stimpaks to crippled areas or to the body as a whole.
      • RAD - Precise reading of user's radiation level using internal Geiger Counter and options to administer Rad-X and Rad Away as necessary.
      • EFF - Displays effects of currently equipped clothing, radiation level, chemicals the user has ingested, the well rested function, any addictions the user may have and any crippled limbs.
  • S.P.E.C.I.A.L
    • Displays the user's S.P.E.C.I.A.L information as well as indicating positive or negative effects on their levels.
  • Skills
    • Displays the user's skill levels as well as indicating positive or negative effects on them.
  • Perks
    • Displays a comprehensive list of the user's perks.
  • General
    • Gives a rough indication of the user's Karma level and gives various interesting pieces of information about the user and their actions. See General Stats.

Items Tab

  • Weapons
    • Gives a readout of the stats of all weapons that the user is carrying on their person and aids in repairing of them.
  • Apparel
    • Gives a readout of the stats of clothing the user is carrying and, similar to weapons, aids in their repair.
  • Aid
    • Shows the stats of any food or medical items the user is carrying.
  • Misc
    • Shows any items that do not fall into any of the above categories.
  • Ammo
    • Gives details on the types and amounts of ammunition that the user is carrying.

Extra Information

Data Tab

  • Local Map
    • Shows a detailed map of the user's local area.
  • World Map
    • Shows a complete map of the area the user is residing in, allowing new locations to be automatically added when discovered. It also features a quest-linked map marker which appears on the Pip-Boy HUD as a large, solid arrow and guides you to your current quest destination. There is also a secondary, user-selectable marker that can be positioned anywhere on the map and provides the same real-time guidance. This marker appears on the Pip-Boy HUD as a large, unfilled arrow.
  • Quests
    • Shows any quests the user has been given as well as a record of those completed. Can also link an active quest to the Local and Global maps.
  • Notes
    • A record of notes that the user has obtained and allows playback of holotapes.
  • Radio
    • A built in radio receiver that can tune into local radio stations.

Pip-Boy light

The display of the Pip-Boy 3000 can be set to an overbright mode, and used to illuminate an area immediately around the user, acting as a makeshift light in darkened areas. The user's color preference will not affect the color of the light, and even though the display is located on the PC's arm, and is usually facing away from the player while not in use, it still provides 360 degree, three-dimensional lighting.

To activate the Pip-Boy Light, hold down the Pip-Boy access button. The default Pip-Boy access buttons are <Tab> for PC, O for PS3, and B for Xbox. The Pip-Boy light can be deactivated the same way.

Note that the Pip-Boy light understandably makes you easier to detect while sneaking, even in broad daylight and with a Stealth Boy active or while wearing the Chinese Stealth Suit.

Notes

  • Turning the light on will severely affect your stealth level to enemies, even when not in their line of sight.
  • While the lamp provides adequate light for smaller corridors, it may be useless in larger areas such as subway stations. Here you may have to turn up the lighting via the settings menu.
  • It is often advisable to turn the Pip-Boy lamp off when navigating dark places. Due to the lower overall intensity range, your eyes will get accustomed to the light level instead of adjusting to the smaller, illuminated part of your screen, which makes everything not directly illuminated much less visible. The lamp is best used when locating and looting individual items.
  • Even though the Pip-Boy Light is only on your left arm, it somehow still manages to encircle your entire body in light.
  • You can change the color of the Pip-Boy in the settings menu of the game.
  • The Pip-Boy is actually a non-playable piece of armor (form id: 15038, npc version's form id: 236d8). If it were to be made playable, it would not be able to be picked back up when dropped. Its glove (form id: 25b83) is also not playable, though there are community mods that can change this. Both versions of the Pip-Boy and the glove are light armor, have no value (the glove costs 30 bottlecaps) or weight, and have 100,000 hit points.
  • Stanley Armstrong comments that the Pip-Boy 3000 is so durable that he surmises you could drop a bomb on it and it would still work. He adds that "in fact, I know you could", subtly hinting at the previous forays beyond Vault 101's Vault Door that everyone denies ever happened.
  • There is a bug in the PC version when using the Enclave Commander mod and Operation Anchorage that can cause your Pip-Boy to vanish. As yet, there is no known fix to this, with a full restart being needed in most cases.

Bugs

  • Sometimes when you are entering the Operation Anchorage simulation, the date on your pip-boy will be 01.01.01. And, when you leave the simulation it will still show that date.
  • When viewing the player in Third Person, the Pip-Boy 3000 glows green. It has been known to stay glowing as you bring it up to your face, rendering it almost impossible to read it. Usually, you can just exit the menu and turn it off for it to work, if not restarting the game. The easiest way of removing the green light is to turn on your pipboy light which usually gets rid off the green light if not enter a house and load the autosave, at which point the green light should be gone. This glitch occurs when the world model for the Pip-Boy with the light on glitches and it also used as the one the player sees - so the light is on and right in the players eyes.(Confirmed on Xbox 360,PS3)
  • When the player attempts to use the pip-boy it will clip through your face causing it to be unreadable. Usually fixed by exiting and re-entering the pip-boy.
  • There is a bug where the top of the Pip-Boy screen is cut off. This may be due to using the Chinese Stealth Armor. (confirmed Xbox 360, PS3)
  • There is a bug where Pip-Boy stays glowing orange like you are on fire (from flamer, gas leak) even when not on fire. This sometimes happens when you enter a loading area while on fire. (Confirmed on Xbox 360, PC and PS3)
  • When viewing the maps section of the pip-boy and then pausing for a period of time the Background will disappear, easily fixed by lowing and raising it again. (confirmed Xbox 360)

Behind the scenes

Concept art for the beta Pip-Boy 3000

It would appear that at one time or another, the PipBoy 3000 was going to have a tunable radio, (possibly for hidden radio stations in certain locations) a far more GPS-like map feature and a more digital font judging by concept art found in the textures archive under interfaces/shared. (shown right)

See also

Video

Official Commercial


External links

  • Pip-Boy 3000 commercial at the Prepare for the Future site
  • Real-world PIP-Boy 3000 introduced as the Zypad WR1100

This article uses material from the "Pip-Boy 3000" article on the Fallout wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Final Fantasy

Up to date as of February 01, 2010
(Redirected to Holy (Element) article)

From Final Fantasy Wiki

Holy symbol

Holy, also known as Light, is a recurring element in the Final Fantasy series. It is usually a counterpart of the Dark element and is a strong element against the Undead or enemies affiliated with the Dark element.

Contents

Recurring themes

Equipment

Many knightswords are affiliated with the Holy Element, some examples being the Mythgraven Blade from Final Fantasy IV, Excalibur, and Save the Queen. Some staves used by White Mages are imbued with the Holy element.

Spells

A common spell affiliated to the holy element is the Holy spell, usually obtained near the end of the game. Other skills and abilities with the same element exist in the Final Fantasy universe. The Holy spell serves as a main plot device in Final Fantasy VII.

Summons

Alexander is the most recurring summon of the Holy element, possessing the spell Judgement. Madeen appears in only two games where she replaces Alexander. Ultima, the High Seraph is the Holy Esper in the Ivalice universe.

Appearances

Final Fantasy II

Game Element Type Effect
Holy Lance Weapon Inflicts Holy elemental damage when attacking physically.

Final Fantasy III

Game Element Type Effect
Holy Arrow Weapon Inflicts Holy elemental damage.
Holy Lance Weapon Inflicts Holy elemental damage when attacking physically.

Final Fantasy IV

Game Element Type Effect
Holy White Magic Major Holy elemental damage.
Dragon Summon Radiant Breath. Causes holy elemental damage to all enemies.
Avenger Weapon Holy elemental damage when attacking physically. User is in auto-berserk state.
Excalibur Weapon Holy elemental damage when attacking physically.
Holy Arrows Weapon/Ammo Inflicts Holy elemental damage when used with a bow.
Holy Lance Weapon Holy elemental damage when attacking physically. When used as an item in battle, casts Holy.
Mythgraven Blade Weapon Holy elemental damage when attacking physically.
Light Weapon Holy elemental damage when attacking physically.
Ragnarok Weapon Holy elemental damage when attacking physically.
Lightbringer Weapon Holy elemental damage when attacking physically. May cast Holy at random.

Final Fantasy V

Game Element Type Effect
Holy White Magic Major Holy elemental damage.
Almagest Enemy Attack Major Holy elemental damage to the party as well as Sap.
Excalibur Weapon Holy elemental damage when attacking physically.
Holy Lance Weapon Holy elemental damage when attacking physically.
Judgement Staff Weapon Holy elemental attack when attacking physically.
Sage Staff Weapon Increases power of Holy by 40%. Holy elemental attack when attacking physically.

Final Fantasy VI

Under the guise of the Pearl element in the SNES version due to censorship.

Game Element Type Effect
Pearl Magic Inflicts major Holy elemental damage.
Lv? Pearl Lore Inflicts Holy elemental damage to enemies whose levels are a multiple of the last digit of your current GP.
Alexander Summon Justice. Inflicts major Holy elemental damage to all enemies.
Aura Bolt Blitz Inflicts moderate Holy elemental damage.
Scar Beam Enemy Attack Inflicts minor Holy elemental damage to party.
Dragon Claw Weapon Inflicts Holy elemental damage when attacking physically.
Excalibur Weapon Inflicts Holy elemental damage when attacking physically.
Graedus Weapon Inflicts Holy elemental damage when attacking physically.
Illumina Weapon Doesn't have Holy element, but has a chance of casting Holy after each attack.
Kaiser Claw Weapon Inflicts Holy elemental damage when attacking physically.
Pearl Lance Weapon Inflicts Holy elemental damage when attacking physically. Has a chance of casting Holy after each attack.
Pearl Rod Weapon Inflicts Holy elemental damage when attacking physically. Has a chance of casting Holy after each attack. When used as an item, casts Holy.
Paladin Shield Shield Absorbs Fire, Ice, Lightning, Holy. Nullifies Poison, Wind, Water, Earth.
Cat Hood Armor Halves Fire, Ice, Lightning, Earth, Wind, and Holy damage. Only usable by Relm.
Minerva Armor Armor Nullifies Fire, Ice, Lightning, and Wind damage. Halves Poison, Holy, Water, and Earth damage. Only usable by Terra and Celes.

Final Fantasy VII

As mentioned above, the Holy spell serves as a major plot device and therefore is not usable by the player. The only way to inflict Holy damage in this game was through the use of the Alexander materia. In addition to summoning it, linking the Alexander materia and an Elemental materia onto a character's weapon will add the Holy element to attacks. The armor Ziedrich halves all elemental damage, including Holy, and the armor Minerva Band nullifies Holy.

Final Fantasy VIII

Game Element Type Effect
Holy Magic Inflicts Holy elemental damage.
Alexander Summon Inflicts major Holy elemental damage to all enemies.

Final Fantasy IX

Game Element Type Effect
Holy White Magic Inflicts major Holy elemental damage.
Lv4 Holy Blue Magic Inflicts major Holy elemental damage to enemies whose levels are a multiple of 4.
Madeen Summon Inflicts major Holy elemental damage to all enemies.
Asura's Rod Weapon Inflicts Holy elemental damage when attacking physically.
Excalibur Weapon Inflicts Holy elemental damage when attacking physically.
Excalibur II Weapon Inflicts Holy elemental damage when attacking physically.
Holy Lance Weapon Inflicts Holy elemental damage when attacking physically.
Magic Racket Weapon Inflicts Wind elemental damage when attacking as does all other rackets, but also increases the damage of Holy elemental attacks.
Flash Hat Headgear Increases the damage of Lightning and Holy elemental attacks.
Mage's Hat Headgear Increases the damage of Shadow and Holy elemental attacks.
Mythril Helmet Headgear Increases the damage of Holy elemental attacks.
Chimera Armlet Armgear Nullifies Holy elemental attacks.
Jade Armlet Armgear Increases the damage of Holy elemental attacks.
Light Robe Armor Increases the damage of Holy and Shadow elemental attacks, but is weak to Fire elemental attacks.
White Robe Armor Increases the damage of Holy elemental attacks, but is weak to Fire elemental attacks.
Ancient Aroma Add-On Increases the damage of Shadow elemental attacks, but is weak to Holy elemental attacks.
Angel Earrings Add-On Increases the damage of Holy elemental attacks.
Maiden Prayer Add-On Increases the damage of Holy elemental attacks, but is weak to Shadow elemental attacks.
Pearl Rouge Add-On Halves Holy elemental damage, and increases the damage of Water elemental attacks.
Pumice Piece Add-On Absorbs Shadow and Holy elemental attacks.
Rebirth Ring Add-On Increases the damage of Holy elemental attacks.
Ribbon Add-on Absorbs Wind and Water elemental attacks, and halves Fire, Ice, Lightning, and Holy elemental attacks.

Final Fantasy X

Holy is a rare element in this game, and any Holy affinity is not shown when an enemy is Scanned.

Game Element Type Effect
Holy White Magic Inflicts heavy Holy-elemental damage to one target
Blessed Gem Item Inflicts heavy Holy-elemental damage to one target

Final Fantasy X-2

Game Element Type Effect
Holy White Magic Inflicts Holy elemental damage.
Excalibur Swordplay Inflicts Holy elemental damage.
Holy Kogoro Kogoro Inflicts Holy elemental damage
Assoil Throttle Inflicts Holy elemental damage.
Holy Goldfish Festival-Goer Inflicts three Holy physical attacks on one enemy.
Blessed Gem Item, Enemy Attack Inflicts moderate Holy elemental damage 8 times.

Final Fantasy XII

Game Element Type Effect
Holy White Magic Inflicts Holy-elemental damage to the target
Crown Enemy Attack Holy elemental damage to one target as well as a 50% chance of Confusion.
Holyja Enemy Attack Inflicts major Holy elemental damage to all targets in range. 50% chance of Reverse.
Judgment Enemy Attack Holy elemental damage to all targets in range. 50% chance of Stop.
Piercing Holy Enemy Attack Inflicts major Holy elemental damage to one target. Ignores Reflect.
Redemption Enemy Attack Holy elemental damage to one target.
Shining Ray Enemy Attack Physical Holy elemental damage to all targets in range.
Excalibur Weapon Inflicts Holy-elemental damage to the target.
Holy Lance Weapon Inflicts Holy elemental damage when attacking physically.
Holy Rod Weapon Inflicts Holy elemental damage when attacking physically. Increases the damage of Holy elemental attacks.
Staff of the Magi Weapon Increases the damage of Holy elemental attacks.
Wyrmhero Blade Weapon Inflicts Holy-elemental damage to the target, grants the Bravery and Faith status.
White Mask Helmet Absorbs Holy damage.
Bone Helm Helmet Weak to Holy damage and resistance to Dark damage.
Bone Mail Armor Halves Dark elemental damage and weak to Holy elemental attacks.
White Robes Armor Increases the damage of Holy elemental attacks.
Sage's Ring Accessory Reduces MP cost by half, absorbs Holy damage.
Holy Mote Item Deals Holy damage to all foes in range.

Final Fantasy Tactics

Game Element Type Effect
Holy White Magic Holy elemental damage to an enemy 5 spaces away.
Crush Punch Holy Sword Holy elemental damage to an enemy in front of the character. Inflicts Death.
Holy Explosion Holy Sword Holy elemental damage to all enemies in a radius of 4 spaces.
Split Punch Holy Sword Holy elemental damage to an enemy 3 spaces away. Inflicts Death Sentence.
Stasis Sword Holy Sword Holy elemental damage to an enemy 2 space away. Inflicts Stop.
Holy Bracelet Dragon Holy elemental damage to enemies 4 spaces away.
Durandal Weapon Inflicts Holy elemental damage when attacking physically.
Excalibur Weapon Absorbs and increases Holy elemental attacks.
Holy Lance Weapon Inflicts Holy elemental damage when attacking physically. Also can cast Holy.
Nirvana Weapon Inflicts Holy elemental damage when attacking physically.
Chameleon Robe Armor Absorbs Holy elemental damage and prevents KO.
Tynar Rouge Accessory Increases the damage of Holy elemental attacks.
Minerva Bustier Armor Halves Ice, Water, Earth, and Holy elemental damage and nullifies Fire, Lightning, Wind, and Dark elemental damage.

Final Fantasy Tactics A2: Grimoire of the Rift

Game Element Type Effect
Aegis Shield Shield Holy-elemental shield.
Ama-no-murakamo Katana Holy-elemental weapon that absorbs Holy attacks.
Arise White Magick Holy-elemental recovery magick that revives a Koed target at full HP.
Chameleon Robe Robe Holy-elemental armor that absorbs Holy attacks.
Cura White Magick/High Magick Restores a moderate amount of HP. Holy-elemental.
Curaga White Magick Restores a large amount of HP. Holy-elemental.
Cure White Magick/Red Magick Restores a small amount of HP. Holy-elemental.
Edaroya Scriptures Book Holy-elemental weapon.
Excalibur Knightsword Holy-elemental weapon that grants immunity to Holy attacks.
Godhand Knuckles Holy-elemental weapon.
Heal Chime Instrument Holy-elemental weapon that grants immunity to Silence.
Lv. ? Holy Mischief Deals holy damage to all units with the same first digit in their level as the caster's.
High Seraph's Plume Accessory Allows the summoning of Ultima.
Holy Intercession Holy-elemental magickal attack in a cross-shaped area.
Holy Blade Chivalry Physical Holy-elemental attack.
Holy Strike Martial Arts Holy-elemental physical attack.
Maduin Summoning Holy-elemental summon.
Mirage Vest Light Armor Holy-elemental armor.
Nirvana Staff Holy-elemental weapon.
Raise White Magick/High Magick Holy-elemental recovery magick that revives a KOed target at 10% HP.
Saint Cross Chivalry Holy-elemental physical attack against ajdacent units.
Save the Queen Knightsword Holy-elemental weapon that absorbs Holy attacks.
Seventh Heaven Greatbow Holy-elemental weapon.
Star Cross Illusion Magickal Holy damage against all enemies.
Sword of Light Astutia MP-draining Holy-elemental magick attack.
Templar Shield Shield Holy-elemental shield that grants immunity to a plethora of debuffs.
Vitanova Sword Holy-elemental weapon that absorbs Holy attacks.
Ultima Scion Ultima bathes all enemies in searing holy light, damaging them and restoring allies' HP.
Zanmato Katana Holy-elemental weapon that absorbs Dark attacks.
Zeus Mace Mace Holy-elemental weapon.

This article uses material from the "Holy (Element)" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Marvel Database

Up to date as of February 09, 2010

From Marvel Database

This is the Light disambiguation page.

A = Appearances · I = Images · G = Gallery · F = Fan Art · Q = Quotes

Disambig Template Help


This article uses material from the "Light" article on the Marvel Database wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Recipes

Up to date as of February 13, 2010

Recipes Wiki, the recipe cookbook YOU can contribute to!

Refers to wines light in alcohol but also to texture and weight, how the wine feels in the mouth. Lightness is appropriate in some wines, a defect in others.


This article uses material from the "Light" article on the Recipes wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Runescape

Up to date as of February 07, 2010

From the RuneScape Wiki, the wiki for all things RuneScape

Light could refer to many things but most likely refers to

  • Light sources which are used to illuminate dark areas of RuneScape such as caves and dungeons.

Light could also possibly refer to:

  • Light orb, a Dorgeshun lighting device that gives Firemaking experience when replaced,
  • Empty light orb, a glass crafted item that can be made into a light orb,
This is a disambiguation page, distinguishing subjects with similar names.
If an internal link led you here, you may wish to change the link to point directly to the intended article.

This article uses material from the "Light" article on the Runescape wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Tibia

Up to date as of February 05, 2010

From TibiaWiki

This spell is in the Support Spells class
Image:Light.gif

Light

Spell Class: Instant Support Spells
Spell Words: utevo lux
Exp Level: 8+
Premium: no
Used by: Druids, Sorcerers, Paladins and Knights
(requires 20 mana)
Spell cost: 100 gp.
Buy spell from:
Town / Vocation Knights Druids Paladins Sorcerers
Ab'Dendriel -- Faluae Faluae --
Ankrahmun Ormuhn Rahkem Dario Tothdral
Carlin Trisha Padreia Legola Lea
Darashia Razan Shalmar Razan Shalmar
Kazordoon Duria -- -- Etzel
Liberty Bay Tristan Charlotta Isolde Malunga
Port Hope Uso Ustan Helor Myra
Svargrond Thorwulf Hjaern Hawkyr Romir
Thais Gregor Marvik Elane Muriel
Venore Asrak Smiley Asrak Chatterbone
Yalahar Zarak Tamara Ethan Tamoril
Effect: Makes the screen brighter.
Notes: Provides 6 squares of light for 6 minutes and 10 seconds. Only used for magic training after the 7.8 update because you can turn up the ambient light in the advanced graphics menu. This Spell is given for free to players on the Island of Destiny.

See: Complete list of spells.
Add historical information about this spell.
Spellbook.gif Spells in
Tibia
Attack Healing Summon
Berserk Death Strike Antidote Summon Creature
Divine Caldera Divine Missile Divine Healing Undead Legion
Energy Beam Energy Strike Heal Friend
Energy Wave Eternal Winter Intense Healing
Ethereal Spear Fierce Berserk Light Healing
Fire Wave Flame Strike Mass Healing
Great Energy Beam Groundshaker Ultimate Healing
Hell's Core Ice Strike Wound Cleansing
Ice Wave Rage of the Skies
Terra Strike Terra Wave
Whirlwind Throw Wrath of Nature
 
Support Supply
Blood Rage Cancel Invisibility Conjure Arrow Conjure Bolt
Challenge Charge Conjure Explosive Arrow Conjure Piercing Bolt
Creature Illusion Enchant Party Conjure Poisoned Arrow Conjure Power Bolt
Find Person Great Light Conjure Sniper Arrow Enchant Spear
Haste Heal Party Enchant Staff Food
Invisible Levitate
Light Magic Rope
Magic Shield Protector
Protect Party Sharpshooter
Strong Haste Swift Foot
Train Party Ultimate Light

This article uses material from the "Light" article on the Tibia wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Yugioh

Up to date as of February 05, 2010

This article uses material from the "LIGHT" article on the Yugioh wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

YCM

Up to date as of February 06, 2010
(Redirected to Attribute article)

From Yu-Gi-Oh Card Maker Wiki

The following information is from the Yu-Gi-Oh! Wiki and has been edited to the likings of Yu-Gi-Oh Card Maker Wiki. It can be found here.


Attributes, are essentially the "Elemental" groups for each Monster Card. There are different cards made to support each "element", and there are popular monsters of each kind. It is possible for a monster to be considered part of multiple attributes via a card effect, such as with cards like "Light and Darkness Dragon".

The Attributes are:

New attributes that are only found here on YGO Card Maker:

  • Life File:Life.png

Contents

Dark Image:Dark.png

Dark monsters are perhaps the most numerous of all monsters. Many well-known monsters are of the Dark attribute, such as Dark Magician of Chaos and Jinzo. Fiends and Zombies are usually Dark types and so are all the Destiny heroes. Many Spellcasters are also Dark, such as the Dark Magician. Although Light is the opposite of Dark, there is no true advantage over one side among the game, although there are cards such as Luminous Soldier, Penumbral Soldier Lady, Hoshiningen and Witch's Apprentice which lower the stats of the opposing attribute.

Being one of the most versatile and common Attributes, Dark monsters and the cards akin to them can work with many different Deck Types, and rarely does a typical deck lack at least one. However, it can be said that many Dark cards have something to do with Spell Cards and the like, perhaps reflective of the mysterious and shadowy nature of darkness, coupled with the great number of Dark Spellcasters. Chaos Decks favor Dark monsters as well as Light monsters, and are in fact instrumental in summoning the key cards of the Deck (i.e. Chaos Emperor Dragon - Envoy of the End, Black Luster Soldier - Envoy of the Beginning, and Chaos Sorcerer).

A recent theme is development of Dark-attribute versions of other cards, such as Dark Armed Dragon, Dark Nephthys and Dark Simorgh. These cards tend to revolve around removing other DARK-Attribute Monsters in the Graveyard from play in order to activate their effects.

Earth Image:Earth.png

Earth monsters are powerful cards focused both on brute strength and rock-solid defense. The Field Spell Card Gaia Power is targeted toward Earth monsters, increasing their ATK by 500. Another Field Spell Card, Canyon, while it uses Rock-Type monsters, is also good to use, since Rock-Types are nearly all Earth. Structure Deck 7: Invincible Fortress takes advantage of this by strengthening Earth cards and striking opponents hard with high ATK. Warrior, Rock, Beast, Beast-Warrior, and Plant-Types are the most common Earth monsters, though there are others of many different Types. Some of the most powerful earth monsters include:

Earth monsters are not greatly supported by other cards, though they have a few. Those include: Giant Rat, Milus Radiant, The Rock Spirit, Gigantes and Warrior Lady of the Wasteland for Earth Warriors.

Amazoness cards are all EARTH-Warrior monsters, and so can use many of the cards that support Earth types, as well as those designed specifically for Warriors, and specifically for themselves.

Fire Image:Fire.png

Fire-Attribute monsters are commonly associated with Pyro, Dragon, and Machine, though it is not uncommon in other Types such as Warrior or even Beast. Fire Monsters are somewhat oppositely linked to Water monsters, but there is no direct advantage outside of one of the Video Games.

FIRE-Attribute Monsters tend to focus on inflicting Effect Damage on your opponent's Life Points and stacking up in ATK points when on the field together, along with the appropriate lockdown cards like "Gravity Bind" and "Level Limit - Area B" to protect the burn monsters.

Supporting Cards

UFO Turtle - Automatically Special Summons a Fire Monster with 1500 ATK points or less when destroyed in battle.

Little Chimera - Boosts all Fire Monsters' ATK by 500 while simultaneously weakening Water Monster's ATK by 400.

Molten Destruction - Increases the ATK of all Fire monsters by 500 points, at the cost of weakening their DEF by 400 points.

Ultimate Baseball Kid - A seemingly very weak Warrior-Type with 500 ATK, but gets an additional 1000 ATK points for each Fire Monster on the field besides himself.

Soul of Fire - A powerful Direct Damage dealing Spell Card that deals damage equal to a Pyro monsters attack by half.

Backfire - A Trap Card that deals 500 points of damage to an opponent every time one of the controlling player's Fire Monsters is destroyed.

Spiritual Fire Art - Kurenai - Another powerful Direct Damage-dealing Trap Card that deals damage to an opponent equal to the original ATK of a Tributed Fire monster.

Weaknesses

Though Fire Monsters can be extremely powerful, they tend to lack support for one another. Instead of focusing on combining and drawing on their strengths as a whole, couple with the fact that there are few good Spell and Trap cards to suit them than some of the other Attributes (most notably Water), Fire Monsters can be seen as having a negative impact on the opponent. They take out Life Points slowly, and dealing some mighty damage with their high ATK, rather than helping the player directly via drawing, increasing Life Points, etc.

The Blaze of Destruction Structure Deck emphasizes combos, and if a monster itself is on the field, it will be destroyed easily because of no other monsters to support it. Ultimate Baseball Kid needs other fire monsters to survive, for example.

Also, "Water Dragon" decreases the ATK of all Pyro and FIRE-Attribute monsters to 0.

Light Image:Light.png

Light Monsters are the historic opposites of Dark Monsters. Blue-Eyes White Dragon, the Components of XYZ-Dragon Cannon, and monsters such as D.D. Warrior Lady, and Watapon, are all Light monsters. Light monsters are represented often by Fairy, Spellcaster, Thunder, and at times Warrior-Types, but in general, they encompass a wide array of monsters.

Lights served as Tribute fodder for the two Envoys (Black Luster Soldier - Envoy of the Beginning and Chaos Emperor Dragon - Envoy of the End). They used to serve the same capacity in Chaos Decks, for Chaos Sorcerer, until its September 2006 ban.

Many light types focus on positively reinforcing the player instead of directly damaging the opponent, such as by increasing their Life Points or allowing the player to draw extra cards from their Deck.

Water Image:Water.png

Water is a very versatile Attribute, and even has it's own deck based around such monsters, the Water Deck. The Monster Types typically associated with Water are Aqua, Fish, and Sea Serpent, though Plants and Reptiles are not uncommon Water types. Water is usually thought of as the opposite to Fire, though there is no real advantage for either Attribute over each other.

Because of their versatility, Water monsters can be used in a number of strategic ways, possessing many different abilities. Some of the most powerful Water monsters include: Gogiga Gagagigo, Fairy King Truesdale, and Levia-Dragon - Daedalus. The popular Water Deck typically tries to boost the ATK of Water Monsters with Field and Equip Spell Cards as well as monster effects, while simultaneously lowering their Levels with A Legendary Ocean to summon them faster, very effective strategy when played right.

Supporting Cards

Water monsters enjoy great support, especially from Spell and Trap Cards such as Tornado Wall, Big Wave Small Wave, and Salvage. They also have 3 Field Spell Cards specifically targeted towards them, more than any other Attribute:

Monster cards that aid Water Decks are great in number as well:

Weaknesses

One weakness of Water Decks and Water monsters in general, is that they rely on Umi or A Legendary Ocean to work to their potential. Some of their effects are also rather passive compared to other Attributes, such as Fire's aggression and Earth's reliable defensive tactics. All in all, though, a well-prepared Water deck can be an extremely difficult obstacle to overcome.

Wind Image:Wind.png

Wind monsters are often flying monsters, such as the Harpie Ladies, perhaps one of the most famous Wind monsters among the game as well as the anime. This Attribute is greatly under-represented, but the most common type associated with it is the Winged Beast-Type, though Insect, Fairy, and Dragon are not uncommon. Other Wind monsters include Slate Warrior, Whirlwind Prodigy, and Hand of Nephthys. Wind is usually thought of as the opposite of Earth, though there is no direct advantage other than in certain video games.

The Wind monster strategy is difficult to define, and not many players run Wind Decks, though the strategy seems to focus on removing opponent's cards from the field or by bouncing cards back to their hand, and working best with Spell and Trap Cards. This is evident in cards such as Lady Ninja Yae, (which is designed for primarily WIND-Attribute Winged Beast monsters and is featured in Lord of the Storm), and the cards usually seen in a Harpie Lady Deck, like Harpie's Feather Duster. Generally speaking, the option to attack multiple times with a monster in the same Battle Phase is also associated with Wind monsters (such as Chain Thrasher). Taking advantage of this effect, however, is usually rendered somewhat difficult by the low original ATK of most Wind monsters.

Supporting Cards

It is very likely that Wind monsters have the least number of supporting cards of all Attributes. But a few of them include: Flying Kamakiri #1, Bladefly, Silpheed, and Garuda the Wind Spirit. Rising Air Current is a Field Spell Card which increases the ATK of Wind monsters by 500, and Mountain is similar in increasing Winged Beast types' ATKs by 200, as well as that of Dragon and Thunder types.

Divine Image:Divine.png

Only 7 monsters, the Egyptian Gods and the Wicked Gods, belong to the Divine Attribute in real life:

The Wicked Gods were only Divine-Attribute in the Manga, in the OCG/TCG, they were made DARK-Attribute.

Divine has no external support, since no additional cards were made to supplement it.

Custom Attributes

Inferno Image:Inferno.png

Inferno was the first custom attribute introduced to this wiki, created for The Evil monsters. Inferno is usually treated as Dark when applying card effects such as Mystic Plasma Zone, but some cards can say otherwise.

There now are cards to support this attribute, but the creator is too lazy to link to any examples. lol

See also

(Created by XD Master)

Ice

(Image is unavailable yet)

The attribute of monsters with both the Water and Wind attributes. Ice is the incomplete attribute with no monster yet.

Life

(Image is unavailable yet)

Life attribute monsters are "legal" equivalents of Divine attribute monsters. They are immune to all negative card effects and cannot be destroyed by battle. Sounds great right? Well they have one key defect: Damage calculation is doubled. So if you're playing a life deck, be prepared to take a lot more damage then your opponent. (More info as their arbitrary release date draws closer)

Onyx Image:Onyx.png

Onyx monsters are the counterpart for Fire monsters. This means they can also be called Dark-Fire attribute monsters. They work by BP (Burning Points) except for Underworld Necrodragon.

Rainbow

See the main article, Rainbow.

Space

Space Attribute are based in space (The Final Frontier) and were created by "Cosman246 (Incognito)" in his attempt to make Star Trek cards. Space is a new Attribute. The only Space-Attribute card that was already made is Captain James T. Kirk.

Notable monster include:

  • Captain James T. Kirk

Sound Image:Sound.png

Sound is a new Attribute, and the only Sound-Attribute card that was already created is Airwave Melody.

Notable monster include:

Support Cards Include:

Wood File:Wood.png

(For more detail, see Wood)

Wood monsters are all wood-related or forest-related monsters. Those monters commonly are Beast, Plant, Beast-Warrior, Insect types. Their ability often decrease opponent's ATK, DEF or get to use their affect frequently. They work strong when they're together and easy to polymerizate. FOREST is the best field card to fit them. Their field card is: Tropical Rainforest that increase 500 ATK and minus 400 DEF as payment. Some new monsters are coming soon.

Facts about AttributeRDF feed

This article uses material from the "Attribute" article on the YCM wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.







Got something to say? Make a comment.
Your name
Your email address
Message