Life is an American magazine published in some form since 1883. In 1936 it was purchased by the owner of Time and has together jointly published a number of products including magazines, records and home video.
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![]() 1990 |
![]() fake 1942 cover |
![]() photoshoot for the 1980 cover |
Characteristics, often referred to as statistics or stats, are what defines your character's potential. These are normally boosted by level, equipment or characteristic scrolls. Some characteristics can be altered via the change your constitution quest.
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The six basic characteristics are Vitality, Wisdom, Strength, Intelligence, Chance and Agility. These can be increased permanently by distributing the characteristic points you gain at each new level (see soft caps), by using characteristic scrolls, and by eating certain special food. They can also be increased (and decreased) temporarily with equipment and, during battle, buffs.
Strength, Intelligence, Chance and Agility also have an elemental nature to them. For each point that these characteristics are increased, the character can do 1% more damage in the corresponding element.
How to calculate basics characteristics of a mob
Strength, Intelligence, Chance and Agility can easily be calculated by hitting an enemy protected by spell like truce or immunity :
4 elemental damage weapons like Gobball Royal Sword would give all the information in one strike.
Vitality is mostly appreciated because of its use in making fights last longer.
Equipment boosts in Vitality are different from boosts in Life. With Vitality, your maximum health will increase and remain at 100%. However, a boost in Life increases maximum health, but does not conserve the total amount.
How to calculate wisdom of a monster
Spells which reflect damage are boosted by wisdom. You just have to cast them on a foe and hit them to have an estimation of their wisdom. The best spell to use is blinding protection, as the reflection isn't random.
It is possible to have a more precise result using the % AP and MP loss resistance but one have to remember many foes have % AP or MP loss resistance bonus. So these values can only be used if they give lower results than the max value.
For example
Blinding protection level 5 (6 reflection) on a foe reflect 12 damages means wisdom is between 100 and 116.
If the monster has 55% AP loss resistance and 27% Mp loss resistance, then wisdom is lower or equal to min (55 x 4; 27 x 4) which mean lower or equal to 108.
In conclusion, it has between 100 and 108 wisdom.
The other characteristics are listed below. These are not considered basic only because the points that a player gains at each level cannot be used to increase these characteristics.
Energy can be thought of as your character's life force. You lose energy when you are defeated by a monster or by another player in a non-challenge fight. If your energy reaches zero, you become a ghost.
The base value for everyone is 10,000. When defeated by a monster, you lose 10 energy per character level. When defeated by another player, you lose 10 energy per alignment level and 100 per alignment rank. (Neutral characters who are defeated by an aggressive player, will lose 100 energy.) When defeated in a fight against a Perceptor, you lose 3000 additional energy.
The quickest way to restore energy is by eating certain food items. Another way is by either logging off or switching to merchant mode while your character is in a tavern/inn or in a house. Characters regain 1 energy point per minute of disconnection anywhere, and 2 energy points per minute if they disconnected in taverns, class temples, or houses. Your character will recover energy even if you log back in and play an alternate character. When you log back in as the resting character, a notice in the chat window will tell you how much energy was gained.
Health points keep your character alive in combat. If you reach 0 life (HP), your character is removed from the battle. If everyone on your side is defeated, your character may die; see death for details. If not, you will be restored to 1 HP when the battle ends (unless you received a level as a result of the battle).
Each player character starts with 50 HP and gets 5 extra HP per level. HP is affected by Vitality.
Life can be restored by using certain items, the Emote /sit, Emote /rest, and certain spells. Leveling up (either your character or profession) will restore your life to maximum.
Note: Life earned from equipment will let you increase your overall HP but you have to remember to heal when you use +life equipment, as your beginning HP (before the equip) is of course lower than the post-equip total.
Action Points are used to perform actions during combat. Each spell or attack requires a certain number of AP to attempt. If you don't have the AP, you can't attempt the action. The base value for every class is 6 AP. Equipping certain items can raise or lower this base value prior to combat. A player will seek to raise their base value in order to perform more actions during their turn, and will accept a decrease in their base value because they are getting a desired gain in another stat or stats. At the start of each turn the base value the character had when combat began is restored, then AP is added or subtracted due to the effects of any spells that have been cast on the character. Reaching level 100 permanently increases the base value to 7.

Movement Points are used to move your character during combat. Moving your character one space on the grid requires one MP. The base value for every class is 3 MP. Equipping certain items can raise or lower this base value prior to combat. At the start of each turn the base value the character had when combat began is restored, then MP is added or subtracted due to the effects of any spells that have been cast on the character. Reaching level 100 has no effect on the base value of MP.
Initiative determines who moves first in combat. The combatant with highest initiative goes first, then the highest initiative on the other team, then second highest on the first team, second highest on second team, etc. The base value is equal to your characteristic points in the elemental stats (Strength, Intelligence, Agility, Chance) and initiative/elemental stat bonuses from equipment.
How to calculate initiative
Initiative = (Strength + Intelligence + Agility + Chance + Initiative Bonus) * (HP remaining/Total HP)
Prospecting affects the character's chance of getting drops from monsters. For details, see the drops page. The base value is 120 for followers of Enutrof, 100 for other classes. Every 10 Chance points yields 1 prospecting point. Prospecting equipment is another way to boost your PP.
Note : In French, "poids" means weight.
This statistic determines the number of items you can carry. The base value is 1000. Each profession level of the character gives +5 pods, and each level 100 profession gives an additional +1000 pods. Strength also affects carrying capacity, at the rate of 5 pods per strength point.
A character with items weighing more than carrying capacity is typically called "overloaded". While overloaded, the character cannot move or perform normal actions. It is impossible to take items from a vault or chest that would make you overloaded. While gathering, any resources that would make the character overweight are lost, and no experience is gained from gathering, resulting in 0 items. You cannot become overweight by withdrawing items from the bank, or by making an exchange with another player. Exchanging is not permitted by the game if the items you receive will make you overweight, however you may give enough items in return so that you would not be overloaded. If you are overloaded already, the other player in the exchange cannot offer items in the exchange bar at all. When overloaded, f2p players cannot initiate an exchange, but p2p players can. All overloaded players can accept an exchange. All other ways of gaining inventory items have the possibility of making you overloaded, such as defeating a monster or purchasing a subscription pet that includes resources (such as Croum).
These are attributes that could be considered characteristics, but are usually treated separately.
Life can refer to:
| This article is about the PvE version of a split skill. For the PvP version, see Life (PvP). |
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Full: Create a level 1...11 spirit. When this spirit dies, all non-spirit allies within its range are healed for 1...6 Health for each second this spirit was alive. This spirit dies after 20 seconds.
Concise: Creates a level 1...11 spirit (20 second lifespan). Affects non-spirit allies within range. End effect: heals for 1...6 for each second this spirit was alive.
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| Restoration Magic | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 |
| Level | 1 | 2 | 3 | 4 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 17 | 18 | 19 |
| Health | 1 | 1 | 2 | 2 | 3 | 3 | 3 | 4 | 4 | 5 | 5 | 5 | 6 | 6 | 7 | 7 | 7 | 8 | 8 | 9 | 9 | 9 |
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"It's sort of understood on Lost that that's what you sign up for. There's going to be constant character turnover, because the stakes on the Island are life-or-death." — Damon Lindelof, (Lost: On Location (Season 2)) |
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Life and death is a commonly recurring issue on Lost, and according to Damon Lindelof, are two major themes on the Island. While naturally character death is a feature to a good narrative and adds to suspense, life has often been shown to juxtapose with death, creating an intricate balance.
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Many deaths (especially those of main characters) have come soon after the characters overcome their issues on the island. While this could be seen as a way of progressing the story, it has also been seen by others as support for theories, such as that the Island is purgatory.
Dying with eyes open is a common occurrence with many of the characters. Characters who have died with their eyes open are Locke, Matthew Abaddon, Daniel Faraday, Keamy, Minkowski, Boone, Nikki, Naomi, Ana Lucia, Libby, Jae Lee and Charlotte. In some cultures, dying with eyes open is interpreted as dying in a state of unrest or mission in life unfulfilled.
Boone was also an example of one who died soon after his redemption. After being tied up by Locke while excavating the Hatch, Boone experienced a hallucination as the result of a paste being rubbed on his head. In his hallucination, he is forced to confront his major issue: love for his stepsister, Shannon. In his hallucination, he finds her dead, and as he later confesses to Locke, he felt "relieved." This eased his jealousy for Sayid, as well as freeing himself from his love for Shannon. However, soon after his redemption, Boone climbed into a Beechcraft plane, but the plane fell from a cliff with him inside, killing him. ("Hearts and Minds") ("Deus Ex Machina") ("Do No Harm")
Shannon's issues on the Island seem to centre on the fact that no-one ever believed in her. In the episode "Abandoned", flashbacks show how Shannon tried to convince her step-mother to give her the money to pursue her opportunity with a dance company, pleading that she "just need to get to New York. I need just something — something to get started. I'll pay you back." However, her step-mother refused to believe her, retorting "this week it's an internship — last year it was what — interior design? You'll never pay me back." Later, Boone offered Shannon all the money she needed, but she questioned his motives behind the loan, asking:
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SHANNON: Do you believe I can, or don't you, Boone? Boone pauses SHANNON: Okay, you know what, I really want you to just take your money — go work for your mother — I don't want it... |
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On the Island, Shannon saw Walt repeatedly, despite him being kidnapped by the Others. However, no-one would believe her, and even Sayid doubted the claim. Out in the jungle, Shannon eventually confronted Sayid, showing the true root of her complex:
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SHANNON: Why don't you believe me? [Sayid doesn't answer] I need you to believe in me! SAYID: I do believe in you. SHANNON: You don't! No one does. They think that I'm some kind of joke. They think I'm worthless. SAYID: Shannon, you are not worthless. |
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After Sayid truly believes in Shannon, Walt reappears, and this time Sayid can also see him. With this resolution to Shannon's problems, she proceeds to chase after Walt, and in the confusion of surrounding whispers, is shot by Ana Lucia. ("Abandoned")
Almost from the moment she arrived on the Island, it was apparent that Ana Lucia was an incredibly troubled young woman. She had suffered a miscarriage, and taken vengeance by murdering the man who had shot her, which caused the loss. After travelling to Australia with Christian Shephard, Ana resolved that she would face what she did and return to America, phoning her mother from the airport and telling her that she would be on Flight 815. ("Collision") ("Two for the Road")
Of course, Ana never made it to Los Angeles, and on the Island it became evident that her issues had not been overcome. Ana Lucia killed an unnamed Other in addition to Goodwin, and her deteriorating stability in response to the dangers on the Island led to her accidentally shooting and killing Shannon. ("...And Found") Later, Ana planned to kill "Henry Gale", but at the final moment decided not to. She tells Michael, "I couldn't do it. I couldn't even kill him. I looked at him and he — I can't do this anymore." It is at this final moment, where Ana for a second time openly admits to everything she has done and wants to change and be redeemed, that Michael shoots her dead. ("Two for the Road")
Eko's redemption differs from other characters because it wasn't overcoming his flaws which led to him being redeemed, but rather his refusal to apologise for them because they were done with the greater good at heart. In "The 23rd Psalm" flashbacks showcased Eko making great sacrifices for his brother, Yemi, when he killed a man to prevent his brother from having do it, thus starting his life as a warlord. Eko's sacrifices to save his brother were again featured in the flashbacks in "The Cost of Living" in which he faced a punishment after stealing food for his brother, and accepted the punishment. After Yemi's subsequent death, Eko tried to redeem himself for his involvement in his brother's demise by becoming a holy man, although his attempts were in vain. ("The 23rd Psalm") ("The Cost of Living")
Eko's redemptive efforts continued during his time on the Island but it was only after The Monster, who had been posing as his brother, told him to repent for his sins but Eko refuses, saying that he had not sinned but did what he needed to survive and protect those close to him. The Monster then preceded to kill a now redeemed Mr Eko. ("The Cost of Living")
Redemption played a big part in Michael's return to the Island. After killing Ana Lucia and Libby, Michael left the Island but became increasingly guilt-ridden. As seen in the episode "Meet Kevin Johnson", he became haunted by Libby and eerily saw her twice during his attempts to kill himself and, later, to infiltrate the Kahana as a spy for Benjamin Linus. When Michael was discovered on the freighter by Sayid and Desmond he revealed that he accepted Ben's offer to return to the Island in order to redeem himself for the murders. ("Meet Kevin Johnson") ("There's No Place Like Home, Part 1")
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SUN: And now you're working for Ben? MICHAEL: I do not work for Ben. I'm trying to make up for what I did. I'm trying to help you out here. |
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When a bomb was discovered onboard the Kahana, Michael worked with Desmond and Jin to defuse it. With time running out, Michael told Jin to rejoin his wife and unborn child and agreed to man the bomb alone. In doing so, Michael ensured the escape of the Oceanic Six, Desmond and Frank Lapidus from the Island and in doing so redeemed himself before the Kahana exploded, killing him. ("There's No Place Like Home, Parts 2 & 3")
Ironically, the people most arguably affected by the deaths of Ana Lucia and Libby; Sawyer, Hurley and Jack, never saw Michael on the freighter and remain unaware of the role he played in security the escape of the two latter survivors.
During her time on the Kahana and later on the Island, Charlotte maintained her real reason for joining the science team a secret, even from those she was close to, like Daniel Faraday. Charlotte was raised on the Island but forced to leave prior to the Incident and she then spent her life trying to find the Island to prove that it existed. After her subsequent return to the Island, Charlotte maintained her often cold demeanour until Daniel urged her to leave the Island and return to the boat in the face of the Secondary Protocol. For the first time, Charlotte divulged that she was "still looking for the place she was born" and refused to leave. ("This Place Is Death") ("There's No Place Like Home, Parts 2 & 3")
After the Island's move Charlotte started to suffer the effects of the time flashes. Before her death, Charlotte started to reveal more and more about herself, such as her ability to speak Korean (which suprised her fellow crewmen Daniel and Miles). Most prominently, however, when her condition worsened severly she emotionally revealed the truth about her history to Daniel. Having learned to not be so secretive and to let those who she was close to in, Charlotte subsequently died. ("This Place Is Death")
Suicide has been a theme on Lost. Many characters have attempted suicide, but the success of these attempts has varied from person-to-person. The cause of suicide is generally depression, but in the case of some, to simply escape, or even because of a mental illness.
In 1977, Sawyer's mother was swindled by Anthony Cooper. Enraged, his father came home and shot Sawyer's mother and then himself. ("Outlaws")
In the Swan, Kelvin told Desmond about Radzinsky, Kelvin's former partner who was responsible for many things in the hatch. Kelvin eventually revealed that Radzinsky had committed suicide, pointing out a bloodstain on the ceiling. ("Live Together, Die Alone")
Ordered by Mr. Paik to kill Jae Lee (whom Paik had seen having an affair with Sun), Jin went to Jae's hotel room and beat him profusely but, instead of killing him, offered Jae a chance to leave the country and never come back. As Jin returned to his car, Jae leapt from his window and fell onto the car, clutching a strand of pearls he had offered to Sun. ("The Glass Ballerina")
Another suicide occurred off the island, as Hurley and Ken Halperin were discussing Hurley's finances. Through the window behind Ken, Hurley saw an unknown man falling to his death. ("Numbers")
Upon travelling to Australia in search of the source of the Numbers, Hurley met Martha Toomey, the wife of Sam Toomey, who had first heard the numbers. When asking about Sam's location, Martha stated that, in order to escape the numbers, Sam had killed himself several years prior to Hurley's visit. ("Numbers")
Sayid worked undercover with the CIA to expose a terrorist sect in Australia. He was reunited with his college friend Essam, and stated that he would orchestrate a suicide bombing with Essam, in order to locate the explosives. However, just before the bombing was about to occur, Sayid revealed to Essam his true mission. Essam, angered by the betrayal, held Sayid and gunpoint before turning the gun on himself. ("The Greater Good")
While in the hatch, a depressed Desmond contemplated suicide while drinking heavily and starting to read Our Mutual Friend; but then he heard Locke, angered by Boone's death, pounding on the hatch door above, restoring his faith and making him lose the thoughts of suicide, knowing he was not alone. ("Live Together, Die Alone")
Hurley, almost a month later, soon became haunted by his imaginary friend, Dave. During his final meeting with Dave, Dave tried to convince him that the island wasn't real, and that it was all a figment of his imagination. Dave stated that if Hurley threw himself off a cliff, he would survive and wake up in Santa Rosa. However, Hurley was stopped by Libby, with whom he shared a kiss. ("Dave")
After leaving the island, Michael decided to reveal the fact that he had killed Libby and Ana Lucia to his son Walt. Walt then, however, wanted nothing to do with Michael, and opted to live with Michael's mother instead of Michael. Michael fell into a deep depression, and attempted suicide by ramming his car into a storage unit. While badly injured, Michael survived and quickly healed. After getting out of the hospital, Michael sold Jin's watch in order to purchase a revolver from the pawn shop.
Later, on the Kahana, Michael prepared to blow up a suitcase bomb given to him by the Others, which would kill him and everyone else on board. However, when he went to detonate the deadly device, a small flag stating "Not yet," popped up, giving Michael yet another failed suicide attempt. ("Meet Kevin Johnson")
Meanwhile, Ben had shot Locke and left him in a pit for dead. Locke, finding a revolver on the corpse of a nearby Dharma worker, held the revolver to his head and attempted to pull the trigger. However, before he could carry on with the suicide, he was stopped by Walt, who told him he had "work to do." ("Through the Looking Glass")
At the Looking Glass, Mikhail Bakunin, though thought dead by Charlie and Desmond, escaped into the moon pool with a grenade. While Charlie made contact with Penny Widmore, Mikhail tapped on the glass, showing Charlie the grenade in his hand while pulling the pin. The grenade exploded, with Mikhail effectively killing himself and drowning Charlie at the same time. ("Through the Looking Glass")
Sometime later, upon arriving at the freighter, Desmond and Sayid saw Regina wrap herself in chains and throw herself off the side of the ship. Gault soon appeared and said that Regina's suicide was likely the result of "cabin fever" that was going around people on the ship. This was further confirmed by Ray, noticing a large blood stain at the wall in one of the ship's cabins, presumably of another suicide.("Ji Yeon")
After the escape of the Oceanic 6 from the island, John Locke, using the alias of Jeremy Bentham, followed them, and approached each of them, telling them of the repercussions of their leaving, and warning them that they needed to return to the island. However, after visiting them all, he was found dead in his apartment, and the death was ruled as a suicide. ("There's No Place Like Home, Parts 2 & 3")
The truth, however, was that Ben had convinced Locke not to kill himself, but then strangled him with the same rope after hearing Locke tell him about Eloise Hawking. ("The Life and Death of Jeremy Bentham")
After reading about Locke's death, Jack fell into a deeper depression, eventually pulling over while driving on a bridge and preparing to jump off. However, before he could do so, a car accident occurred behind him, a result of a driver being distracted by Jack standing on the side of the bridge. Jack abandoned his suicidal mission and saved the passenger and her son instead. ("Through the Looking Glass")
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"This place is death!" — Charlotte, ("This Place Is Death") |
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Several characters have reappeared after death, although the form of that appearance is currently an unsolved mystery.
It is unclear if Boone's appearance to Locke in the sweat lodge is truly an appearance, or occurred while Locke was having an induced hallucination.
Note 1: It is implied by Damon Lindelof during the August 2nd, 2007 podcast and in the World of the Others special that Isabel is also killed during this attack.
This lists the known direct kills committed by the main Survivors actually shown in an episode, whether on or off the Island. It does not include kills that are merely referenced in dialogue (for example, Sayid telling Charlie about how he was a member of a firing squad in Iraq). (1x16) It also does not include some accidental killings, such as Hurley and Sawyer burying Nikki and Paulo alive while they thought they were dead. (3x14)
| Main Character | Off the Island | On the Island | Total kill count |
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Sayid |
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13 | |
Sawyer |
9 | ||
Eko |
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8 |
Ben |
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7 | |
Jack |
No known kills |
|
5 |
Ana Lucia |
|
4 | |
Juliet |
No known kills |
|
4 |
Jin |
No known kills | 2 | |
Michael |
No known kills | 2 | |
Locke |
No known kills | 2 | |
Kate |
|
2 | |
Charlie |
No known kills | 1 | |
Hurley |
No known kills | 1 | |
Desmond |
No known kills | 1 | |
Sun |
No known kills | 1 | |
Nikki and Paulo |
No known kills | 1 |
A lifeform is simply any living entity or organism. The study of lifeforms is known as biology and when dealing with alien life-forms can be further sub-categorized into xenobiology and xenology.
Starship sensors and tricorders are primary instruments used in detecting or locating life-forms. This can be determined by identifying or localizing blood type, heart rate or metabolic setup.
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Life was a book of ancient Sith lore that was part of Darth Wyyrlok's collection. All words appeared in Aurebesh characters and were in Basic.
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