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Levitate: Misc

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Final Fantasy

Up to date as of February 01, 2010

From Final Fantasy Wiki

Levitate, also known as Float, is a movement ability in Final Fantasy Tactics. The Time Mage class learns it for 540 JP. A unit with this ability will float above the ground, a single elevation point above the ground beneath it.

More importantly it permits the unit to walk across lava terrain, unlike the Time Magic spell.

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This article uses material from the "Levitate" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Tibia

Up to date as of February 05, 2010

From TibiaWiki

This spell is in the Support Spells class
Image:Levitate.gif

Levitate

Spell Class: Instant Support Spells
Spell Words: exani hur up
exani hur down
Exp Level: 12+
Premium: yes
Used by: Druids, Sorcerers, Paladins and Knights.
(requires 50 mana)
Spell cost: 500 gp.
Buy spell from:
Town / Vocation Knights Druids Paladins Sorcerers
Ankrahmun Ormuhn Rahkem Dario Tothdral
Darashia Razan Shalmar Razan Shalmar
Edron Puffels Puffels Puffels Puffels
Liberty Bay Tristan Charlotta Isolde Malunga
Port Hope Uso Ustan Helor Myra
Svargrond Thorwulf Hjaern Hawkyr Romir
Yalahar Zarak Tamara Ethan Tamoril
Effect: Allows you to magically levitate up or down a level.
Notes:
The red squares shows where to stand when levitating up beside entrances.

Very useful spell. Instead of using a stack of Parcels, you can use this spell to climb onto ledges or houses. Only premium account players can learn this spell.

The only advantage to this spell as opposed to using parcels is that you do not need to carry parcels! If there is another player standing in the arch way the square you would be trying to walk on, will send you upwards on to the next level of flooring only is the player is standing on 3 or more parcels.
Warning note: In some places you can levitate up or down after cuting grass but if the grass grows back again you won't be able to levitate over it, and you will end up traped.

Try the spell on flat walls or in front of doorway openings. The caster must be facing the cliff, wall or entrance for this spell to work. The caster cannot move up or down more than one level at a time. If this spell is cast and the character is not in the correct square to levitate, then no mana is lost.

See: Complete list of spells.
Add historical information about this spell.
Spellbook.gif Spells in
Tibia
Attack Healing Summon
Berserk Death Strike Antidote Summon Creature
Divine Caldera Divine Missile Divine Healing Undead Legion
Energy Beam Energy Strike Heal Friend
Energy Wave Eternal Winter Intense Healing
Ethereal Spear Fierce Berserk Light Healing
Fire Wave Flame Strike Mass Healing
Great Energy Beam Groundshaker Ultimate Healing
Hell's Core Ice Strike Wound Cleansing
Ice Wave Rage of the Skies
Terra Strike Terra Wave
Whirlwind Throw Wrath of Nature
 
Support Supply
Blood Rage Cancel Invisibility Conjure Arrow Conjure Bolt
Challenge Charge Conjure Explosive Arrow Conjure Piercing Bolt
Creature Illusion Enchant Party Conjure Poisoned Arrow Conjure Power Bolt
Find Person Great Light Conjure Sniper Arrow Enchant Spear
Haste Heal Party Enchant Staff Food
Invisible Levitate
Light Magic Rope
Magic Shield Protector
Protect Party Sharpshooter
Strong Haste Swift Foot
Train Party Ultimate Light

This article uses material from the "Levitate" article on the Tibia wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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