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Fallout

Up to date as of February 01, 2010
(Redirected to Level article)

From The Vault

You just leveled up!

Levels are the general competency of the player character in the SPECIAL character system. A measure of your experience and abilities. Your Level is determined by the Experience Points you have earned throughout your journey.

Each time you Level up, you can modify your skills but not your Primary Statistics. You can also gain special perks depending on your character. Therefore you become stronger and better with each Level you gain.

Contents

Level cap

The maximum level you can reach varies from game to game. In the first Fallout it's 21, in Fallout 2 it's 99, while in Fallout 3 it's 20 (30 with Broken Steel add-on).

Fallout and Fallout 2

Level Experience Reputation (Fallout)
1 0 XP Vault Dweller
2 1.000 XP Vault Scion
3 3.000 XP Vault Veteran
4 6.000 XP Vault Elite
5 10.000 XP Wanderer
6 15.000 XP Desert Wanderer
7 21.000 XP Wanderer of the Wastes
8 28.000 XP Elite Wanderer
9 36.000 XP Strider
10 45.000 XP Desert Strider
11 55.000 XP Strider of the Wastes
12 66.000 XP Strider Elite
13 78.000 XP Vault Hero
14 91.000 XP Wanderering Hero
15 105.000 XP Striding Hero
16 120.000 XP Hero of the Desert
17 136.000 XP Hero of the Wastes
18 153.000 XP Hero Of The Glowing Lands
19 171.000 XP Paragon
20 190.000 XP Living Legend
21 210.000 XP Last,Best Hope for Humanity
n (n*(n-1)/2) * 1.000 XP

Fallout 3

Level Experience Karma (Good) Karma (Neutral) Karma (Evil)
1 0 XP Vault Guardian Vault Dweller Vault Delinquent
2 200 XP Vault Martyr Vault Renegade Vault Outlaw
3 550 XP Sentinel Seeker Opportunist
4 1,050 XP Defender Wanderer Plunderer
5 1,700 XP Dignitary Citizen Fat Cat
6 2,500 XP Peacekeeper Adventurer Marauder
7 3,450 XP Ranger of the Wastes Vagabond of the Wastes Pirate of the Wastes
8 4,550 XP Protector Mercenary Reaver
9 5,800 XP Urban Avenger Urban Ranger Urban Invader
10 7,200 XP Exemplar Observer Ne'er-do-well
11 8,750 XP Capitol Crusader Capitol Councilor Capitol Crimelord
12 10,450 XP Paladin Keeper Defiler
13 12,300 XP Vault Legend Vault Descendant Vault Boogeyman
14 14,300 XP Ambassador of Peace Pinnacle of Survival Harbinger of War
15 16,450 XP Urban Legend Urban Myth Urban Superstition
16 18,750 XP Hero of the Wastes Strider of the Wastes Villain of the Wastes
17 21,200 XP Paragon Beholder Fiend
18 23,800 XP Wasteland Savior Wasteland Watcher Wasteland Destroyer
19 26,550 XP Saint Super-Human Evil Incarnate
20 29,450 XP Last, Best Hope of Humanity Paradigm of Humanity Scourge of Humanity
Levels that can only be reached through Broken Steel or through modding
21 32,500 XP Restorer of Faith Soldier of Fortune Architect of Doom
22 35,700 XP Model of Selflessness Profiteer Bringer of Sorrow
23 39,050 XP Shepherd Egocentric Deceiver
24 42,550 XP Friend of the People Loner Consort of Discord
25 46,200 XP Champion of Justice Hero for Hire Stuff of Nightmares
26 50,000 XP Symbol of Order Model of Apathy Agent of Chaos
27 53,950 XP Herald of Tranquility Person of Refinement Instrument of Ruin
28 58,050 XP Lightbringer Moneygrubber Soultaker
29 62,300 XP Earthly Angel Gray Stranger Demon's Spawn
30 66,700 XP Messiah True Mortal Devil
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Notes

  • The experience points required for level n can be calculated from the equation 25(3n + 2)(n - 1).
  • The level cap is raised to 30 in the Broken Steel add-on.
  • Experience Points are cumulative. ie. to go from level 29 to 30, you only need 4400XP, not 66700
  • Several mods exist to allow the Lone Wanderer to continue leveling up beyond level 20, gaining skill points and perks. These mods can cause unwanted side effects, notably that the Lone Wanderer's title will be reset to Vault Guardian, Dweller, or Delinquent, as the game does not have built-in titles for levels beyond the maximum (With the Broken Steel add-on, titles through level 30 have been added, though beyond level 31, the title will probably reset again). This has minimal gameplay impact, as people's reactions to the Wanderer are affected by karma alone, and the title of the Wanderer is never taken into account. However, since Three Dog's speech scripts use the Wander's title to refer to them, Three Dog will no longer report about the character after passing the maximum level (20, or 30 with Broken Steel).

This article uses material from the "Level" article on the Fallout wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Halo

Up to date as of February 08, 2010
(Redirected to Template:Levels article)

From Halopedia, the Halo Wiki


This template puts a levels directory wherever it is placed.


This article uses material from the "Template:Levels" article on the Halo wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Runescape

Up to date as of February 07, 2010
(Redirected to Experience article)

From the RuneScape Wiki, the wiki for all things RuneScape

A player levelling up.

Experience, commonly abbreviated as Exp or XP, is a measure of progress in a certain skill. It is usually obtained by performing tasks related to that skill. After gaining a certain amount of experience, players will advance to the next level in that skill, which can result in new abilities, among other things.

Contents

Gaining Experience

The old style (prior to Level-up Messages update) of a player reaching level 70 in Mining.
The skills interface after the interface update.
The skills interface prior to the interface update.
How a level 99 in a skill appears after the interface update.

Experience in a skill is obtained by performing a task related to that skill. Experience can also be gained by performing a task unrelated to the skill, such as completing a quest, participating in a random event, or playing a minigame or miniquest.

  • When a player rubs a lamp from a random event gift, the player gains experience equal to the level of the skill they select times 10. (E.g. a player's Woodcutting level is 50; they rub the lamp, choose Woodcutting, and receive 500 Woodcutting experience.)
  • When a player reads the Book of knowledge from the Surprise Exam random event, they receive to their chosen skill their current level times 15. (E.g. if a player's Attack level is 50, they would receive 750 experience from reading the book if they chose Attack.)

Players who help others using the Assist System can earn a maximum of 30,000 total experience every 24 hours, although the experience may be shared among many skills. Some skills cannot be shared through the Assist System (namely gathering and combat skills - Attack and Mining).

Players can continue receiving experience after level 99 in a skill: up to a maximum of 200 million experience. Once a player reaches this limit, they can continue using the skill but receive no additional experience. The maximum total experience is 4.8 billion (4,800,000,000) when a player has 200 million experience in all 24 skills. Currently, no player has reached this.

Until the Skills Interface update (on 12 November 2007), players with a level 99 skill could view the experience it would take them to earn level 100. However, even when "level 100" was "reached", the actual level remained at 99.

The experience gain rates one may obtain varies very much between skills. For example, with 99 agility it is difficult to get much over 70k agility xp per hour without brawling gloves, while making summoning pouches can give over 800k summoning xp per hour.

Exponential Growth

The amount of experience needed for the next level increases by approximately 10% each level. For example, 83 experience is required for advancement to level 2, while 91 experience is then required for advancement to level 3. The difference between 83 and 91 is 8. 10% of 83 is 8.3, which is approximately 8.

Note that a 10% growth factor may seem slow, but, as with all exponential growth, it expands rapidly to a massive 13,034,431 experience needed for level 99. Level 85 requires one quarter of the experience needed for Level 99 and Level 92 is the halfway mark, requiring 6,517,253 experience. This clearly demonstrates the experience gap that grows rapidly at higher levels. To gain 7 levels, one must gain all of the experience they gained to get to their starting level; thus, 92-99 is the same as 1-92.

The varying amount of experience needed to get from one level to another can cause some surprising experience rates to get from one level to another. For example, getting from level 98 to 99 is equal to getting from level 1 to level 75. However, it is worth noting that higher level activities in many cases award more experience than lower level ones, evening out the actual amount of time spent leveling at high levels compared to low levels a little.

Starting from level 28, the experience of getting to next level is approximately equal to 10% of experience of current level. It is still decreasing though, but much slower than the rate before level 28.

Combat Experience

Combat skills

To calculate the experience gain for combat skills, a simple equation can be used:

Experience earned math
where d = damage dealt to an opponent

This equation does not work for some opponents such as random events which give significantly less experience.

Hitpoints

To calculate the experience gain for Hitpoints, another simple equation can be used:

Experience earned math
where d = damage dealt to an opponent

Monster Experience

An upper bound to the number of monsters required to level up a combat skill can be calculated as follows:

Number of monsters math
where E = experience required to level up
and H = monster's number of hitpoints

Note that this only gives an upper bound because monsters may recover some hitpoints during the battle, in which case more than H hitpoints are dealt.

Relationship with Level

Equations

The equation below calculates exactly the minimum experience needed for a given level:

Experience Required math , where L = current skill level
Note that math means the greatest integer less than or equal to x.

In computer code this could be written as (an example is given using the PHP language):

function getXP($lvl)
{
    $total = 0;
    for ($i = 1; $i < $lvl; $i++)
    {
        $total += floor($i + 300 * pow(2, $i / 7));
    }

    return floor($total / 4);
}

The above equation can be approximated with minimal rounding error as:

Approximate Experience Required math , where L = skill level

This approximation can then be used to find the maximum additional experience required to level up:

Additional Experience Required to Level Up math , where L = current level
Example

You want to find the experience that it would take to level up from 28 Strength to 29 Strength:

Additional Experience Required to Level Up math

So it would take at most 1207 experience points to get from level 28 to level 29.

Table

The following table shows the relationship between level, the experience required for that level, and the experience difference from the previous level:

Level Exp. Exp. Diff Level Exp. Exp. Diff Level Exp. Exp. Diff Level Exp. Exp. Diff
1 0 N/A 26 8,740 898 51 111,945 10,612 76 1,336,443 126,022
2 83 83 27 9,730 990 52 123,660 11,715 77 1,475,581 139,138
3 174 91 28 10,824 1,094 53 136,594 12,934 78 1,629,200 153,619
4 276 102 29 12,031 1,207 54 150,872 14,278 79 1,798,808 169,608
5 388 112 30 13,363 1,332 55 166,636 15,764 80 1,986,068 187,260
6 512 124 31 14,833 1,470 56 184,040 17,404 81 2,192,818 206,750
7 650 138 32 16,456 1,623 57 203,254 19,214 82 2,421,087 228,269
8 801 151 33 18,247 1,791 58 224,466 21,212 83 2,673,114 252,027
9 969 168 34 20,224 1,977 59 247,886 23,420 84 2,951,373 278,259
10 1,154 185 35 22,406 2,182 60 273,742 25,856 85 3,258,594 307,221
11 1,358 204 36 24,815 2,409 61 302,288 28,546 86 3,597,792 339,198
12 1,584 226 37 27,473 2,658 62 333,804 31,516 87 3,972,294 374,502
13 1,833 249 38 30,408 2,935 63 368,599 34,795 88 4,385,776 413,482
14 2,107 274 39 33,648 3,240 64 407,015 38,416 89 4,842,295 456,519
15 2,411 304 40 37,224 3,576 65 449,428 42,413 90 5,346,332 504,037
16 2,746 335 41 41,171 3,947 66 496,254 46,826 91 5,902,831 556,499
17 3,115 369 42 45,529 4,358 67 547,953 51,699 92 6,517,253 614,422
18 3,523 408 43 50,339 4,810 68 605,032 57,079 93 7,195,629 678,376
19 3,973 450 44 55,649 5,310 69 668,051 63,019 94 7,944,614 748,985
20 4,470 497 45 61,512 5,863 70 737,627 69,576 95 8,771,558 826,944
21 5,018 548 46 67,983 6,471 71 814,445 76,818 96 9,684,577 913,019
22 5,624 606 47 75,127 7,144 72 899,257 84,812 97 10,692,629 1,008,052
23 6,291 667 48 83,014 7,887 73 992,895 93,638 98 11,805,606 1,112,977
24 7,028 737 49 91,721 8,707 74 1,096,278 103,383 99 13,034,431 1,228,825
25 7,842 814 50 101,333 9,612 75 1,210,421 114,143

Graph

File:XP per level graph.PNG

See also

Wikipedia
Wikipedia has an article about:

This article uses material from the "Experience" article on the Runescape wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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