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Level Up: Misc



Up to date as of February 01, 2010
(Redirected to Level article)

From The Vault

You just leveled up!

Levels are the general competency of the player character in the SPECIAL character system. A measure of your experience and abilities. Your Level is determined by the Experience Points you have earned throughout your journey.

Each time you Level up, you can modify your skills but not your Primary Statistics. You can also gain special perks depending on your character. Therefore you become stronger and better with each Level you gain.


Level cap

The maximum level you can reach varies from game to game. In the first Fallout it's 21, in Fallout 2 it's 99, while in Fallout 3 it's 20 (30 with Broken Steel add-on).

Fallout and Fallout 2

Level Experience Reputation (Fallout)
1 0 XP Vault Dweller
2 1.000 XP Vault Scion
3 3.000 XP Vault Veteran
4 6.000 XP Vault Elite
5 10.000 XP Wanderer
6 15.000 XP Desert Wanderer
7 21.000 XP Wanderer of the Wastes
8 28.000 XP Elite Wanderer
9 36.000 XP Strider
10 45.000 XP Desert Strider
11 55.000 XP Strider of the Wastes
12 66.000 XP Strider Elite
13 78.000 XP Vault Hero
14 91.000 XP Wanderering Hero
15 105.000 XP Striding Hero
16 120.000 XP Hero of the Desert
17 136.000 XP Hero of the Wastes
18 153.000 XP Hero Of The Glowing Lands
19 171.000 XP Paragon
20 190.000 XP Living Legend
21 210.000 XP Last,Best Hope for Humanity
n (n*(n-1)/2) * 1.000 XP

Fallout 3

Level Experience Karma (Good) Karma (Neutral) Karma (Evil)
1 0 XP Vault Guardian Vault Dweller Vault Delinquent
2 200 XP Vault Martyr Vault Renegade Vault Outlaw
3 550 XP Sentinel Seeker Opportunist
4 1,050 XP Defender Wanderer Plunderer
5 1,700 XP Dignitary Citizen Fat Cat
6 2,500 XP Peacekeeper Adventurer Marauder
7 3,450 XP Ranger of the Wastes Vagabond of the Wastes Pirate of the Wastes
8 4,550 XP Protector Mercenary Reaver
9 5,800 XP Urban Avenger Urban Ranger Urban Invader
10 7,200 XP Exemplar Observer Ne'er-do-well
11 8,750 XP Capitol Crusader Capitol Councilor Capitol Crimelord
12 10,450 XP Paladin Keeper Defiler
13 12,300 XP Vault Legend Vault Descendant Vault Boogeyman
14 14,300 XP Ambassador of Peace Pinnacle of Survival Harbinger of War
15 16,450 XP Urban Legend Urban Myth Urban Superstition
16 18,750 XP Hero of the Wastes Strider of the Wastes Villain of the Wastes
17 21,200 XP Paragon Beholder Fiend
18 23,800 XP Wasteland Savior Wasteland Watcher Wasteland Destroyer
19 26,550 XP Saint Super-Human Evil Incarnate
20 29,450 XP Last, Best Hope of Humanity Paradigm of Humanity Scourge of Humanity
Levels that can only be reached through Broken Steel or through modding
21 32,500 XP Restorer of Faith Soldier of Fortune Architect of Doom
22 35,700 XP Model of Selflessness Profiteer Bringer of Sorrow
23 39,050 XP Shepherd Egocentric Deceiver
24 42,550 XP Friend of the People Loner Consort of Discord
25 46,200 XP Champion of Justice Hero for Hire Stuff of Nightmares
26 50,000 XP Symbol of Order Model of Apathy Agent of Chaos
27 53,950 XP Herald of Tranquility Person of Refinement Instrument of Ruin
28 58,050 XP Lightbringer Moneygrubber Soultaker
29 62,300 XP Earthly Angel Gray Stranger Demon's Spawn
30 66,700 XP Messiah True Mortal Devil


  • The experience points required for level n can be calculated from the equation 25(3n + 2)(n - 1).
  • The level cap is raised to 30 in the Broken Steel add-on.
  • Experience Points are cumulative. ie. to go from level 29 to 30, you only need 4400XP, not 66700
  • Several mods exist to allow the Lone Wanderer to continue leveling up beyond level 20, gaining skill points and perks. These mods can cause unwanted side effects, notably that the Lone Wanderer's title will be reset to Vault Guardian, Dweller, or Delinquent, as the game does not have built-in titles for levels beyond the maximum (With the Broken Steel add-on, titles through level 30 have been added, though beyond level 31, the title will probably reset again). This has minimal gameplay impact, as people's reactions to the Wanderer are affected by karma alone, and the title of the Wanderer is never taken into account. However, since Three Dog's speech scripts use the Wander's title to refer to them, Three Dog will no longer report about the character after passing the maximum level (20, or 30 with Broken Steel).

This article uses material from the "Level" article on the Fallout wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Final Fantasy

Up to date as of February 01, 2010

From Final Fantasy Wiki

A character leveling up in Final Fantasy Tactics.

Level Up is a support ability, mostly found on pieces of equipment, namely accessories, that usually doubles the amount of EXP that a character earns from battles. It is an ability that is usually gotten around midway to late in the game.



Final Fantasy IV

Level Lust is an ability gained from an augment found in the Hummingway Home in the Nintendo DS version of the game. It is a support ability that increases the amount of EXP gained from battles. It can be obtained multiple times via the New Game Plus feature.

Final Fantasy V

EXP Up is a Level 2 ability found only in the Advance version, and is part of the Cannoneer job class. The ability allows characters to gain 1.5x more EXP after battles, and requires 150 ABP to master.

Final Fantasy VI

Level Up is an ability found in EXP. Egg, which can be equipped by everyone. It is found in Darill's Tomb, in a hidden room after completing a puzzle. It can also be obtained from the Colosseum by betting a Tintinnabulum, or morphed from Harpy, Harpiai, and Aquila. It doubles the amount of experience you gain from battle.

Final Fantasy VII

Level Up is an ability found on the EXP Plus materia. At Level 1, it increases EXP earned by x1.5, and at Level 2, by double. The EXP Plus materia can only be obtained after Meteor is summoned at the Gold Saucer, in the Wonder Square, for 2000 GP.

Final Fantasy IX

Level Up is an actual ability that must be learned, and can be learned by everyone. It is learned through Iron Helm, Egoist's Armlet, Extension, Fairy Earrings, Pearl Rouge, and Rosetta Ring. It increases the experience earned by 1.5.

Final Fantasy X-2

Double EXP is an ability found on the Lady Luck Dressphere, and Covenant of Growth Garment Grid by passing through the yellow gate.

Final Fantasy XII: Revenant Wings

Knowledge to Power is an ability learned by Ashe that increases the amount of EXP gained, and is learned from the Embroidered Tippet accessory.

Final Fantasy Tactics

Accrue EXP is an ability that allows a character to gain EXP as they move. It is learned from the Arithmetician class for 400 JP. EXP Boost is a support ability that increases the amount of EXP earned during battle.

Dissidia Final Fantasy

Several pieces of equipment offer EXP +% bonuses, though are more commonly found on the Chocobo accessories, namely Chocobo Down (EXP +20%), Chocobo Wing (EXP +50%), and Chocobo Feather (EXP +100%), all with a 30% chance of breaking after battle. The weapon Excalibur II also offers EXP +100%, but considering that the player doesn't get this weapon, nor can use it, until a character reaches Level 99, it is mainly pointless.

This article uses material from the "Level Up" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 05, 2010

From Yu-Gi-Oh!

This article is about the term "Level up". For the card see Level Up!

Level up is the term used to describe the Special Summoning of an LV Monster to a higher one using the effect of a "LV Monster" or the Spell Card Level Up!.

Facts about Level UpRDF feed

This article uses material from the "Level Up" article on the Yugioh wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


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