| 43rd | Top industrial archaeology topics |
A character or monster's level is a rough determination of their proficiency in combat. Certain items require a minimum level to equip.
Contents |
Below is a chart of the required total experience points for each level up to 200 (10 levels per line with the number of the first level in front of the line). For example, Level 12 would be the base for Level 10, +2 = 32600 Total XP.
| Base Level |
+1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 |
|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 0 | 110 | 650 | 1,500 | 2,800 | 4,800 | 7,300 | 10,500 | 14,500 | 19,200 |
| 10 | 25,200 | 32,600 | 41,000 | 50,500 | 61,000 | 75,000 | 91,000 | 115,000 | 142,000 | 171,000 |
| 20 | 202,000 | 235,000 | 270,000 | 310,000 | 353,000 | 398,500 | 448,000 | 503,000 | 561,000 | 621,600 |
| 30 | 687,000 | 755,000 | 829,000 | 910,000 | 1,000,000 | 1,100,000 | 1,240,000 | 1,400,000 | 1,580,000 | 1,780,000 |
| 40 | 2,000,000 | 2,250,000 | 2,530,000 | 2,850,000 | 3,200,000 | 3,570,000 | 3,960,000 | 4,400,000 | 4,860,000 | 5,350,000 |
| 50 | 5,860,000 | 6,390,000 | 6,950,000 | 7,530,000 | 8,130,000 | 8,765,100 | 9,420,000 | 10,150,000 | 10,894,000 | 11,655,000 |
| 60 | 12,450,000 | 13,278,000 | 14,138,000 | 15,171,000 | 16,251,000 | 17,377,000 | 18,553,000 | 19,778,000 | 21,055,000 | 22,385,000 |
| 70 | 23,769,000 | 25,209,000 | 26,707,000 | 28,264,000 | 29,882,000 | 31,563,000 | 33,307,000 | 35,118,000 | 36,997,000 | 38,945,000 |
| 80 | 40,965,000 | 43,059,000 | 45,229,000 | 47,476,000 | 49,803,000 | 52,211,000 | 54,704,000 | 57,284,000 | 59,952,000 | 62,712,000 |
| 90 | 65,565,000 | 68,514,000 | 71,561,000 | 74,710,000 | 77,963,000 | 81,323,000 | 84,792,000 | 88,374,000 | 92,071,000 | 95,886,000 |
| 100 | 99,823,000 | 103,885,000 | 108,075,000 | 112,396,000 | 116,853,000 | 121,447,000 | 126,184,000 | 131,066,000 | 136,098,000 | 141,283,000 |
| 110 | 146,626,000 | 152,130,000 | 157,800,000 | 163,640,000 | 169,655,000 | 175,848,000 | 182,225,000 | 188,791,000 | 195,550,000 | 202,507,000 |
| 120 | 209,667,000 | 217,037,000 | 224,620,000 | 232,424,000 | 240,452,000 | 248,712,000 | 257,209,000 | 265,949,000 | 274,939,000 | 284,186,000 |
| 130 | 293,694,000 | 303,473,000 | 313,527,000 | 323,866,000 | 334,495,000 | 345,423,000 | 356,657,000 | 368,206,000 | 380,076,000 | 392,278,000 |
| 140 | 404,818,000 | 417,706,000 | 430,952,000 | 444,564,000 | 458,551,000 | 472,924,000 | 487,693,000 | 502,867,000 | 518,458,000 | 534,476,000 |
| 150 | 550,933,000 | 567,839,000 | 585,206,000 | 603,047,000 | 621,374,000 | 640,199,000 | 659,536,000 | 679,398,000 | 699,798,000 | 720,751,000 |
| 160 | 742,272,000 | 764,374,000 | 787,074,000 | 810,387,000 | 834,329,000 | 858,917,000 | 884,167,000 | 910,098,000 | 936,727,000 | 964,073,000 |
| 170 | 992,154,000 | 1,020,991,000 | 1,050,603,000 | 1,081,010,000 | 1,112,235,000 | 1,144,298,000 | 1,177,222,000 | 1,211,030,000 | 1,245,745,000 | 1,281,393,000 |
| 180 | 1,317,997,000 | 1,355,584,000 | 1,404,179,000 | 1,463,811,000 | 1,534,506,000 | 1,616,294,000 | 1,709,205,000 | 1,813,267,000 | 1,928,513,000 | 2,054,975,000 |
| 190 | 2,192,686,000 | 2,341,679,000 | 2,501,990,000 | 2,673,655,000 | 2,856,710,000 | 3,051,194,000 | 3,257,146,000 | 3,474,606,000 | 3,703,616,000 | 7,407,232,000 |
| Base Level |
+1 |
|---|---|
| 200 | 9,223,372,036,854,780,000 [1] |
Also note: The page cited in the references states that level 201 was created to continue to allow players to gain experience for their guild, implying that it is unachievable.
Each new level, your character will receive 5 characteristic points, 1 spell point and 5 HP.
At level 100, your character will gain a static bonus of 1 AP and a permanent aura.
At level 200, your character gains the spell to summon a Dopple of their class. They also get another permanent aura which makes the rocks of the earth rise, it's like a tornado protecting him or her.
Levels are the general competency of the player character in the SPECIAL character system. A measure of your experience and abilities. Your Level is determined by the Experience Points you have earned throughout your journey.
Each time you Level up, you can modify your skills but not your Primary Statistics. You can also gain special perks depending on your character. Therefore you become stronger and better with each Level you gain.
Contents |
The maximum level you can reach varies from game to game. In the first Fallout it's 21, in Fallout 2 it's 99, while in Fallout 3 it's 20 (30 with Broken Steel add-on).
| Level | Experience | Reputation (Fallout) |
|---|---|---|
| 1 | 0 XP | Vault Dweller |
| 2 | 1.000 XP | Vault Scion |
| 3 | 3.000 XP | Vault Veteran |
| 4 | 6.000 XP | Vault Elite |
| 5 | 10.000 XP | Wanderer |
| 6 | 15.000 XP | Desert Wanderer |
| 7 | 21.000 XP | Wanderer of the Wastes |
| 8 | 28.000 XP | Elite Wanderer |
| 9 | 36.000 XP | Strider |
| 10 | 45.000 XP | Desert Strider |
| 11 | 55.000 XP | Strider of the Wastes |
| 12 | 66.000 XP | Strider Elite |
| 13 | 78.000 XP | Vault Hero |
| 14 | 91.000 XP | Wanderering Hero |
| 15 | 105.000 XP | Striding Hero |
| 16 | 120.000 XP | Hero of the Desert |
| 17 | 136.000 XP | Hero of the Wastes |
| 18 | 153.000 XP | Hero Of The Glowing Lands |
| 19 | 171.000 XP | Paragon |
| 20 | 190.000 XP | Living Legend |
| 21 | 210.000 XP | Last,Best Hope for Humanity |
| n | (n*(n-1)/2) * 1.000 XP |
| Level | Experience | Karma (Good) | Karma (Neutral) | Karma (Evil) |
|---|---|---|---|---|
| 1 | 0 XP | Vault Guardian | Vault Dweller | Vault Delinquent |
| 2 | 200 XP | Vault Martyr | Vault Renegade | Vault Outlaw |
| 3 | 550 XP | Sentinel | Seeker | Opportunist |
| 4 | 1,050 XP | Defender | Wanderer | Plunderer |
| 5 | 1,700 XP | Dignitary | Citizen | Fat Cat |
| 6 | 2,500 XP | Peacekeeper | Adventurer | Marauder |
| 7 | 3,450 XP | Ranger of the Wastes | Vagabond of the Wastes | Pirate of the Wastes |
| 8 | 4,550 XP | Protector | Mercenary | Reaver |
| 9 | 5,800 XP | Urban Avenger | Urban Ranger | Urban Invader |
| 10 | 7,200 XP | Exemplar | Observer | Ne'er-do-well |
| 11 | 8,750 XP | Capitol Crusader | Capitol Councilor | Capitol Crimelord |
| 12 | 10,450 XP | Paladin | Keeper | Defiler |
| 13 | 12,300 XP | Vault Legend | Vault Descendant | Vault Boogeyman |
| 14 | 14,300 XP | Ambassador of Peace | Pinnacle of Survival | Harbinger of War |
| 15 | 16,450 XP | Urban Legend | Urban Myth | Urban Superstition |
| 16 | 18,750 XP | Hero of the Wastes | Strider of the Wastes | Villain of the Wastes |
| 17 | 21,200 XP | Paragon | Beholder | Fiend |
| 18 | 23,800 XP | Wasteland Savior | Wasteland Watcher | Wasteland Destroyer |
| 19 | 26,550 XP | Saint | Super-Human | Evil Incarnate |
| 20 | 29,450 XP | Last, Best Hope of Humanity | Paradigm of Humanity | Scourge of Humanity |
| Levels that can only be reached through Broken Steel or through modding | ||||
| 21 | 32,500 XP | Restorer of Faith | Soldier of Fortune | Architect of Doom |
| 22 | 35,700 XP | Model of Selflessness | Profiteer | Bringer of Sorrow |
| 23 | 39,050 XP | Shepherd | Egocentric | Deceiver |
| 24 | 42,550 XP | Friend of the People | Loner | Consort of Discord |
| 25 | 46,200 XP | Champion of Justice | Hero for Hire | Stuff of Nightmares |
| 26 | 50,000 XP | Symbol of Order | Model of Apathy | Agent of Chaos |
| 27 | 53,950 XP | Herald of Tranquility | Person of Refinement | Instrument of Ruin |
| 28 | 58,050 XP | Lightbringer | Moneygrubber | Soultaker |
| 29 | 62,300 XP | Earthly Angel | Gray Stranger | Demon's Spawn |
| 30 | 66,700 XP | Messiah | True Mortal | Devil |
In any role-playing game, character level is a general indication of how powerful a character is. Two characters who are the same level will generally be able to compete against each other.
Levels are obtained by gaining experience points in various ways. Player characters in Guild Wars start at level 1 and have a maximum level of 20. Unlike other MMORPGs, this level cap isn't a barrier to character development. Level 20 player-characters will still earn additional Skill Points and be able to learn new skills, although additional health and attribute points are no longer acquired (beyond the 30 additional attribute points earned by quests).
Pets and Heroes also have a maximum level of 20. On the other hand, mobs and NPCs do not have the level cap of 20, and have been observed with levels ranging from 0 to 33.
Character level directly affects the damage of spells and caster weapon attacks. (For more information on the effect, see Damage calculation.) Additionally, as you level up, your maximum Health also increases.
ArenaNet has the following to say on the subject of a maximum level:
The level cap of 20 is a fundamental balance mechanism for Guild Wars, a game that revolves around player skill. The levelling system allows you to track your progress as you start a character. But by Level 20, your character is fully trained and is ready to experience the most exciting content in the game.
Levels in the Halo series of Games
This category has the following 6 subcategories, out of 6 total.
The following 171 pages are in this category, out of 171 total.
Skills are a player's abilities that may be developed throughout the game. Skills are trained by various actions which use that skill, which give experience in the skill, until enough experience is earned for the next level. Some skills allow players to cook, chop down trees, make fires, use magic, make runes, and so on. Some skills support each other. For example, logs obtained from Woodcutting can be used for Firemaking, and fires from Firemaking can be used for Cooking food, and food can be used to replenish hitpoints to help in Combat. The higher your levels are the more of the skill you will have access to.
There are currently 24 skills in RuneScape. Members have access to all 24, while free-to-play can only advance in 15 of them, with less advantages.
All skills but Hitpoints start out at level 1. Hitpoints start out at level 10. Players can advance a skill to level 99; after that, they can increase their experience up to 200,000,000 - but gain no more levels for doing so. A player's combat level begins at 3, because of 10 Hitpoints. The maximum combat level a member can reach is 138. Non-members can reach up to level 126, this is because a non-member can't train the Summoning skill. See the hiscores for the relative rankings of the different skills.
If a knowledgeable player were to start a new character, with certain assumptions for efficiency in activities like training combat and summoning with slayer, it would take approximately 3600 hours to go from all level 1 skills to all level 99 skills.
Skills can be temporarily boosted or lowered by using certain items or equipment, such as Capes of Accomplishment, beer, potions, and pies.
If a player is in the top 2,000,000 players in a skill, and is of level 30 or greater in that skill, they will appear on the hiscores.
It has also been confirmed by Mod MMG that a new skill will be introduced to RuneScape sometime during 2010. Which skill this is, however, has not been announced. On Monday the 25th of January Mod SteveW responded to a comment on the Runescape Channel saying that the new skill would be released in a month with 28 days. The next day, Tuesday the 26th of Jauary, Mod Crow posted on the YouTube Runescape Channel the following: "Hi all, just thought I would quickly clear up something. It appears no one really got Mod SteveW's attempt at humour when he said it will be in a month with 28 days in it. ALL month's have 28 days in them! It was a cheeky way of saying 'No sneak information' from the Steveanator." This seems to be a confirmation that the skill will be released in Febuary, however, all months in fact have at least 28 days, so Jagex likely did not want to set any sort of date for the release.
We’ll also be casting a critical eye over our existing skills, searching for holes, and filling them with new training activities and rewards. That’s before we even mention the new skill that is coming in 2010!
- — Andrew, Mark Gerhard and Mod Fetzki
Contents |
Free players have access to 15 skills.
| Attack | Allows players using melee weapons more accuracy per hit and increases their average damage per second. Generally, players with higher attack levels hit more often than players with lower attack levels. A higher attack level also allows you to wield better weapons. | |
| Strength | Allows players to deal more damage and equip certain weapons. It also gives access to several agility shortcuts. (members) | |
| Defence | Allows players to wear stronger armour and decrease their chance of being hit (a common misconception is that high Defence reduces an opponent's maximum damage). | |
| Ranged | Allows players to fight with missiles and projectiles from a distance. It, in conjunction with Strength, also gives access to various agility shortcuts. (members) | |
| Prayer | Allows players to pray for assistance, such as combat ability boosts. Effects last until the player runs out of prayer points, or turns their prayers off. | |
| Magic | Allows players to cast spells, including teleportation. Reduces chance for magic-based attacks to hit you. | |
| Runecrafting | Allows players to make runes in special altars using tiaras or talismans, either for magic, experience or money making | |
| Hitpoints | Allows players to sustain more damage without dying. The Hitpoints is skill is basically your 'Health' limit. | |
| Crafting | Allows players to craft items from raw materials, such as pottery, ranged armour, jewellery etc. | |
| Mining | Allows players to obtain ores and gems from rocks found in some specific places. | |
| Smithing | Allows players to smelt ores into bars and smith bars into armour, weapons, and other useful materials. | |
| Fishing | Allows players to catch certain fish. The fish can then be sold or cooked and eaten. | |
| Cooking | Allows players to cook food. The food can then be consumed to heal a player's Hitpoints. Some foods have special effects (for example, various members-only pies). | |
| Firemaking | Allows players to light fires on logs, lanterns, etc. Players can cook on these fires. | |
| Woodcutting | Allows players to cut down trees for logs, and to carve out canoes for transportation (members). The logs can then be sold or used in Firemaking or Fletching. |
Members have access to 9 additional skills:
| Agility | Allows players to use shortcuts and increases the rate at which energy recharges. Certain equipment such as the Crystal bow also requires certain agility levels to wear. | |
| Herblore | Allows players to clean grimy herbs and to make potions which can be used to boost/restore skills. | |
| Thieving | Allows players to steal from market stalls and chests and to pickpocket non-player characters. | |
| Fletching | Allows players to create projectiles (arrows, bolts) and bows/crossbows which can be used for Ranged. | |
| Slayer | Allows players to kill certain monsters using tactics not used in normal combat. Useful in raising combat skills. | |
| Farming | Allows players to grow plants (fruits, vegetables, herbs, trees, etc.) in certain patches across the world of RuneScape. | |
| Construction | Allows players to build a house and its contents such as chairs, tables, workshops, dungeon, etc. | |
| Hunter | Allows players to track, net, deadfall, snare, and trap animals, which may give useful materials for many other skills (Ranged, etc.). | |
| Summoning | Allows players to summon familiars and pets to enhance gameplay in both combat and non-combat skills. |
There are four types of skills in RuneScape: Combat, Resource, Production, and Character Development.
Combat: - These skills involve fighting in Combat.
Resource: - These skills involve regular spawns.
Production: - These skills involve creating Resource items into other, generally more useful, items.
Character Development: - These skills help with travel and making money.
*Magic could be a Production Skill because of Enchantment, Superheat Item and Lunar Spells. It could also be a Character Development Skill because of Teleport Spells (a commonly used method of travel) and Alchemy Spells.
**Summoning familiars have a wide variety of abilities. Although most are designed to help with combat, several have gathering based abilities (not considered Resource because you don't take anything from the environment), others Production abilities, and others help with traveling, making them have Character Development abilities.
***While Slayer is related to combat, it does not contribute to combat level .
The equation below calculates exactly the minimum experience needed for a given level:
The above equation can be approximated with minimal rounding error as:
This approximation can then be used to find the maximum additional experience required to level up:
You want to find the experience that it would take to level up from 28 Strength to 29 Strength:
It takes 83 experience points to get from level 1 to 2 in any skill. Thus, it would take a maximum of 1207 experience points to get from level 28 to level 29.
To calculate the experience gain for combat skills, a simple equation can be used:
Using sacred clay weapons and armour enables the player to gain double experience for a certain period of time.
When you use controlled mode the experience gained is divided between all three of Attack, Defence and Strength.
To calculate the experience gain for Hitpoints, another simple equation can be used
Experience Boosters:
For certain skills, you can use Stealing Creation equipment to double your xp gained.
These skills are:
*The Magic boost only works with combat-related spells.
**The Hunting boost only works with implings and butterflies.
***The Combat boost works while using armour not related to the specific combat type. (ex. using Melee Sacred Clay Legs will give an experience boost to range while the player is ranging.)
For certain skills, you can use the Penance horn from Barbarian Assault to double your xp gained.
These skills are:
| Skill | Release date | Notes |
|---|---|---|
| Summoning | 15 January 2008 | Originally envisioned to be an extension to the Magic skill. (Existed in DeviousMUD.) |
| Hunter | 21 November 2006 | |
| Construction | 31 May 2006 | Originally planned to be called Carpentry. |
| Farming | 11 July 2005 | Originally planned to be released along with Carpentry |
| Slayer | 26 January 2005 | |
| Runecrafting | 29 March 2004 | Released alongside RuneScape 2. |
| Agility | 12 December 2002 | |
| Thieving | 30 April 2002 | |
| Fletching | 25 March 2002 | |
| Herblore | 21 February 2002 | Was named Herblaw in RuneScape Classic. |
| Fishing | 11 June 2001 | |
| Prayer | 24 May 2001 | Known as Necromancy at time of release. |
| Crafting | 8 May 2001 | Known as Tailoring at time of release. |
| Magic | 17 March 2001 | This original skill was initially divided into good magics and evil magics. |
|
This article or section contains information about a scheduled future release or update. As such, the information found in this article should consist only of facts said in official Jagex® releases, but NOT speculation. Remember: The RuneScape Wiki is NOT a crystal ball. |
| “ | We are working hard on a new skill, which will be available to free-to-play and members and which shows our continued commitment to the free game. | ” |
|
— Mark Gerhard
|
The image shows Mod MMG (Mark Gerhard, CEO) confirming that Sailing would not be a skill in the time of his career as CEO, but during a live Q&A session with Mark Gerhard (Mod MMG), he claims he was only joking, but lead belief that the new skill is less likely to be Sailing.
Quote from MMG in the live Q&A session on 6 July 2009:
| “ | Q) In your CC you allegedly said that Sailing will not become a skill while you're CEO, true? Thanks for taking the time to read | ” |
|
— Karou
|
| “ | A) Hi Kaoru
I was only joking around about sailing, maybe there will be sailing maybe there won't be? |
” |
|
— MMG
|
Jagex has also mentioned that the skill will be open to free players as well as members. Currently, very little is known about this unreleased skill.
Q) "Probably a question you saw coming - Can you shine anymore light on the new skill that's coming?"
A)Mod Mark: "Honestly, it’s not the Sailing skill. That was a crazy rumour based on a picture of a mage on a dock, who apparently is sailing a ship. He isn’t, and there is no Sailing skill. Interestingly, several of the team here at Jagex love sailing, so it did give us some cool ideas for the future. Oh, and the new skill is far better than sailing."
"Without giving away the new skill, could you briefly describe the awesomeness of said skill?"
Mod MMG replied:
"Haha, I really can't without giving bits of it away. All I can say is that I personally found it unique, inventive and thoroughly enjoyable. I certainly hope the players will feel the same way. What I can say is that it’s not too far away now so you will be able to make your own mind up soon."
It is also revealed on the RuneScape official youtube channel, Mod Paul M gave a hint at the new skill. The only hint was that it started with a 'B'. However, there has also been a hint that the "B" was just a red herring. [2]
Mod arko on the french forums, february '09:
"Je suis désolée mais les développeurs ne sont pas intéressés par de nouvelles compétences pour le moment."
Translated: "I'm sorry, but our gamecreators are not interested in new skills at the moment."
This means that they were already busy on a new skill.
![]() The current skills screen, stretched to show all skills |
![]() The old skills screen, prior to 15 January 2008 |
![]() The old skills screen, prior to 5 November 2007 |
|
![]() The old skills screen, prior to 26 January 2005 |
![]() The old skills screen, prior to 2003 in the RS2 beta |
Back in RuneScape Classic, people caught botting would be stat-swiped, meaning all their skills would be taken back to 1, including Hitpoints, making a Combat Level of 1. The only active player known to have been stat-swiped back in RuneScape Classic and is continuing to play now is Life Hated.
|
|
|||||
|---|---|---|---|---|---|
| Free-to-play skills |
|
||||
| Member skills |
|
||||
Tibian levels represent the experience of a character. The more experience, the more levels a character will have. All characters start at level 1 when they first enter the game, in the Tutorial Island. They gain experience by killing monsters or by completing certain quests, and with the experience comes the levels. At level 8 a character is allowed to leave Rookgaard by talking to The Oracle. There used to be another statue called The Gatekeeper which used to be for Premium Accounts. This was removed in the 8.20 update.
Every time you gain one level, you receive:
Level has a small effect on spell and melee damage. See formula.
The amount of experience needed for the next level will increase for every level a character will get. As far as known there is no limit to the number of levels that can be gained. On the official website is the full experience table where is listed how much experience is needed to reach a certain level.
When Eternal Oblivion reached level 270, there was a "tibia server database, level limit" that prevented him from gaining certain advancements for his level. This problem has been fixed.
The formula that is used to calculate how much experience points is needed for level X is: (50/3) * X³ - (100 * X²) + ((850/3) * X) - 200
On 23 April 2002, Bubble was the first player to reach level 100.
On 5 December 2004, Bubble was the first player to reach level 200. Three years later more than 500 players achieved this formidable level.
On 9 August 2006, Sunrise was the first player to reach level 100 on Rookgaard.
On 6 March 2007, Mateusz Dragon Wielki was the first player to reach level 300.
On 24 December 2008, Lord'Paulistinha was the first player to reach level 400.
A Monster Card's Level is a rough indication a card's power ranking, represented by a number of stars in the top-right. The term Level is sometimes informally called Stars, and even appears in some card errors. The highest Level a monster can have is 12, and the minimum is one. A Monster Card cannot be treated as Level 0, even with an effect, the minimum will always be Level 1.
Monster cards from Level 1 to Level 4 may be Normal Summoned from the Hand with no cost or restriction (unless the card itself has a restriction against it in its effects). Level 4 monsters are the strongest monsters that may be summoned from the hand in this way, and are thus the most commonly used monsters. Levels 5 and 6 monsters are stronger but either require a Tribute to be Normal Summoned or have a Special Summoning condition, and Level 7 and higher monsters require two Tributes to be Normal Summoned, assuming they may be Normal Summoned at all. Level 9 and higher monsters are relatively rare, and usually are stored in the Extra Deck rather than the Main Deck, though there are noteworthy exceptions.
A common rule is that level 3 and lower monsters generally have 1700 and under ATK, level 4 monsters have 1900 and under attack, level 5 and 6 monsters have 2500 and under attack and finally, level 7 and higher monsters have 3000 and under attack. Usually monsters who break this rule have penalties or special conditions, although this trend is broken by a few cards.
Due to the higher requirements involved in summoning them, higher-level monsters are typically not as numerous as lower-Level monsters in a player's Deck, assuming the Deck is properly balanced.
Example:
![]() A Level 1 monster. |
![]() A Level 2 monster. |
![]() A Level 3 monster. |
![]() A Level 4 monster. |
![]() A Level 5 monster. |
![]() A Level 6 monster. |
![]() A Level 7 monster. |
![]() A Level 8 monster. |
![]() A Level 9 monster. |
![]() A Level 10 monster. |
![]() A Level 11 monster. |
![]() A Level 12 monster. |
There are also monsters with Negative Levels.
![]() |
This page needs to be cleaned up to meet this wikia's standards. |
A Monster Card's Level is a rough indication of how powerful that card is, represented by a number of stars in the top-right.The maximum Level a monster can have is 12, and the Minimum is one. A Monster Card cannot be treated as Level 0, even with an effect, the minimum will always be Level 1.
Can be Normal Summoned to the field, unless a card condition specifically prohibits it, and/or implies a special condition in which it must be summoned another way, for example Rare Metal Dragon
Can be Tribute Summoned by Tributing 1 monster on your side of the field, unless a card condition specifically prohibits it, and/or implies a special condition in which it must be summoned another way.
Can be Tribute Summoned by Tributing 2 monsters on your side of the field, unless a card condition specifically prohibits it, and/or implies a special condition in which it must be summoned another way.
You must only Tribute 3 monsters if the card allows it (Such as to unlock the effect of Moisture Creature), or the card's Summoning Conditions require it (Such as with Victory Dragon).
As of the release of the Synchro Monsters, there are now Negative Levels.
|
Monster Cards - Spell Cards - Trap Cards Types of Monster Cards Effect - Fusion - Normal - Ritual - Synchro - Dark Synchro - Hybrid(FCG Only) Types of Spell Cards Continuous - Field - Equip Types of Trap Cards Continuous - Counter - Normal Other Types of Card Turn Phases Draw Phase - Standby Phase - Main Phase 1 |
ATK - DEF - Level - Attribute - Type Playing Field Zones Monster Zones - Spell/Trap Zones Types of Summon Flip - Normal - Tribute |
Activate - Chain - Cost - Counters - Destroy Types of Monster Effects Continuous - Flip - Ignition - Quick Compulsory - Optional - Lingering Types of Effect Monsters Flip - Gemini - Spirit - Toon - Tuner - Union - Dark Tuner Types of Spell Speed Spell Speed 1 |
Tournament Guidelines Duel - Infinite Loop - Maintenance Costs Double Tributer - Victory Conditions Attributes DARK - EARTH - FIRE - LIGHT - WATER - WIND Types Aqua - Beast - Beast-Warrior - Dinosaur - Dragon |
When applied to a character, the term "level" can refer to a number of things.
A character's Security Level (for Heroes) or Threat Level (for Villains) reflects the number of times the character has visited a trainer to level up...plus one, since newly-created characters are Security/Threat Level 1 without ever seeing a trainer.
Security/Threat Level is used to limit a character's participation in Task Forces, his entry into Hazard Zones and Trial Zones, and the availability of missions from contacts.
A character's Experience Level is the maximum Security/Threat Level that the character has the experience to reach, regardless of whether he has actually trained enough times to reach it.
This level is compared against Enhancement levels to determine their relative potency. It is also the default value for a character's Combat Level (see below).
A character's Combat Level, also called his Effective Level, is normally equal to his Experience Level. The exception is characters who have been Sidekicked or Exemplared. If he is Sidekicked to another character, his Combat Level will be one below that character's. If he is Exemplared to another, his Combat Level will be equal to the other's. If he is automatically Sidekicked or Exemplared due to being in a Task Force or a PvP Zone, his Combat Level will be a predetermined number specific to that TF or zone.
A character's Combat Level determines his base health and the base strength of all his powers. It, along with the Combat Level of the character's enemies, affects his chances of hitting and getting hit by them.
|
|