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Level: Misc


Dofus Wiki

Up to date as of January 31, 2010

From Dofus

This article is about a character's level. The term is sometimes also used in the context of spell level and alignment level.

A character or monster's level is a rough determination of their proficiency in combat. Certain items require a minimum level to equip.


Experience requirements

Below is a chart of the required total experience points for each level up to 200 (10 levels per line with the number of the first level in front of the line). For example, Level 12 would be the base for Level 10, +2 = 32600 Total XP.

+1 +2 +3 +4 +5 +6 +7 +8 +9 +10
0 0 110 650 1,500 2,800 4,800 7,300 10,500 14,500 19,200
10 25,200 32,600 41,000 50,500 61,000 75,000 91,000 115,000 142,000 171,000
20 202,000 235,000 270,000 310,000 353,000 398,500 448,000 503,000 561,000 621,600
30 687,000 755,000 829,000 910,000 1,000,000 1,100,000 1,240,000 1,400,000 1,580,000 1,780,000
40 2,000,000 2,250,000 2,530,000 2,850,000 3,200,000 3,570,000 3,960,000 4,400,000 4,860,000 5,350,000
50 5,860,000 6,390,000 6,950,000 7,530,000 8,130,000 8,765,100 9,420,000 10,150,000 10,894,000 11,655,000
60 12,450,000 13,278,000 14,138,000 15,171,000 16,251,000 17,377,000 18,553,000 19,778,000 21,055,000 22,385,000
70 23,769,000 25,209,000 26,707,000 28,264,000 29,882,000 31,563,000 33,307,000 35,118,000 36,997,000 38,945,000
80 40,965,000 43,059,000 45,229,000 47,476,000 49,803,000 52,211,000 54,704,000 57,284,000 59,952,000 62,712,000
90 65,565,000 68,514,000 71,561,000 74,710,000 77,963,000 81,323,000 84,792,000 88,374,000 92,071,000 95,886,000
100 99,823,000 103,885,000 108,075,000 112,396,000 116,853,000 121,447,000 126,184,000 131,066,000 136,098,000 141,283,000
110 146,626,000 152,130,000 157,800,000 163,640,000 169,655,000 175,848,000 182,225,000 188,791,000 195,550,000 202,507,000
120 209,667,000 217,037,000 224,620,000 232,424,000 240,452,000 248,712,000 257,209,000 265,949,000 274,939,000 284,186,000
130 293,694,000 303,473,000 313,527,000 323,866,000 334,495,000 345,423,000 356,657,000 368,206,000 380,076,000 392,278,000
140 404,818,000 417,706,000 430,952,000 444,564,000 458,551,000 472,924,000 487,693,000 502,867,000 518,458,000 534,476,000
150 550,933,000 567,839,000 585,206,000 603,047,000 621,374,000 640,199,000 659,536,000 679,398,000 699,798,000 720,751,000
160 742,272,000 764,374,000 787,074,000 810,387,000 834,329,000 858,917,000 884,167,000 910,098,000 936,727,000 964,073,000
170 992,154,000 1,020,991,000 1,050,603,000 1,081,010,000 1,112,235,000 1,144,298,000 1,177,222,000 1,211,030,000 1,245,745,000 1,281,393,000
180 1,317,997,000 1,355,584,000 1,404,179,000 1,463,811,000 1,534,506,000 1,616,294,000 1,709,205,000 1,813,267,000 1,928,513,000 2,054,975,000
190 2,192,686,000 2,341,679,000 2,501,990,000 2,673,655,000 2,856,710,000 3,051,194,000 3,257,146,000 3,474,606,000 3,703,616,000 7,407,232,000
200 9,223,372,036,854,780,000 [1]

Also note: The page cited in the references states that level 201 was created to continue to allow players to gain experience for their guild, implying that it is unachievable.


Each new level, your character will receive 5 characteristic points, 1 spell point and 5 HP.

At level 100, your character will gain a static bonus of 1 AP and a permanent aura.

At level 200, your character gains the spell to summon a Dopple of their class. They also get another permanent aura which makes the rocks of the earth rise, it's like a tornado protecting him or her.

See also


  1. Reference Experience Table (in french)

This article uses material from the "Level" article on the Dofus Wiki wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 01, 2010

From The Vault

You just leveled up!

Levels are the general competency of the player character in the SPECIAL character system. A measure of your experience and abilities. Your Level is determined by the Experience Points you have earned throughout your journey.

Each time you Level up, you can modify your skills but not your Primary Statistics. You can also gain special perks depending on your character. Therefore you become stronger and better with each Level you gain.


Level cap

The maximum level you can reach varies from game to game. In the first Fallout it's 21, in Fallout 2 it's 99, while in Fallout 3 it's 20 (30 with Broken Steel add-on).

Fallout and Fallout 2

Level Experience Reputation (Fallout)
1 0 XP Vault Dweller
2 1.000 XP Vault Scion
3 3.000 XP Vault Veteran
4 6.000 XP Vault Elite
5 10.000 XP Wanderer
6 15.000 XP Desert Wanderer
7 21.000 XP Wanderer of the Wastes
8 28.000 XP Elite Wanderer
9 36.000 XP Strider
10 45.000 XP Desert Strider
11 55.000 XP Strider of the Wastes
12 66.000 XP Strider Elite
13 78.000 XP Vault Hero
14 91.000 XP Wanderering Hero
15 105.000 XP Striding Hero
16 120.000 XP Hero of the Desert
17 136.000 XP Hero of the Wastes
18 153.000 XP Hero Of The Glowing Lands
19 171.000 XP Paragon
20 190.000 XP Living Legend
21 210.000 XP Last,Best Hope for Humanity
n (n*(n-1)/2) * 1.000 XP

Fallout 3

Level Experience Karma (Good) Karma (Neutral) Karma (Evil)
1 0 XP Vault Guardian Vault Dweller Vault Delinquent
2 200 XP Vault Martyr Vault Renegade Vault Outlaw
3 550 XP Sentinel Seeker Opportunist
4 1,050 XP Defender Wanderer Plunderer
5 1,700 XP Dignitary Citizen Fat Cat
6 2,500 XP Peacekeeper Adventurer Marauder
7 3,450 XP Ranger of the Wastes Vagabond of the Wastes Pirate of the Wastes
8 4,550 XP Protector Mercenary Reaver
9 5,800 XP Urban Avenger Urban Ranger Urban Invader
10 7,200 XP Exemplar Observer Ne'er-do-well
11 8,750 XP Capitol Crusader Capitol Councilor Capitol Crimelord
12 10,450 XP Paladin Keeper Defiler
13 12,300 XP Vault Legend Vault Descendant Vault Boogeyman
14 14,300 XP Ambassador of Peace Pinnacle of Survival Harbinger of War
15 16,450 XP Urban Legend Urban Myth Urban Superstition
16 18,750 XP Hero of the Wastes Strider of the Wastes Villain of the Wastes
17 21,200 XP Paragon Beholder Fiend
18 23,800 XP Wasteland Savior Wasteland Watcher Wasteland Destroyer
19 26,550 XP Saint Super-Human Evil Incarnate
20 29,450 XP Last, Best Hope of Humanity Paradigm of Humanity Scourge of Humanity
Levels that can only be reached through Broken Steel or through modding
21 32,500 XP Restorer of Faith Soldier of Fortune Architect of Doom
22 35,700 XP Model of Selflessness Profiteer Bringer of Sorrow
23 39,050 XP Shepherd Egocentric Deceiver
24 42,550 XP Friend of the People Loner Consort of Discord
25 46,200 XP Champion of Justice Hero for Hire Stuff of Nightmares
26 50,000 XP Symbol of Order Model of Apathy Agent of Chaos
27 53,950 XP Herald of Tranquility Person of Refinement Instrument of Ruin
28 58,050 XP Lightbringer Moneygrubber Soultaker
29 62,300 XP Earthly Angel Gray Stranger Demon's Spawn
30 66,700 XP Messiah True Mortal Devil


  • The experience points required for level n can be calculated from the equation 25(3n + 2)(n - 1).
  • The level cap is raised to 30 in the Broken Steel add-on.
  • Experience Points are cumulative. ie. to go from level 29 to 30, you only need 4400XP, not 66700
  • Several mods exist to allow the Lone Wanderer to continue leveling up beyond level 20, gaining skill points and perks. These mods can cause unwanted side effects, notably that the Lone Wanderer's title will be reset to Vault Guardian, Dweller, or Delinquent, as the game does not have built-in titles for levels beyond the maximum (With the Broken Steel add-on, titles through level 30 have been added, though beyond level 31, the title will probably reset again). This has minimal gameplay impact, as people's reactions to the Wanderer are affected by karma alone, and the title of the Wanderer is never taken into account. However, since Three Dog's speech scripts use the Wander's title to refer to them, Three Dog will no longer report about the character after passing the maximum level (20, or 30 with Broken Steel).

This article uses material from the "Level" article on the Fallout wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Guild Wars

Up to date as of February 01, 2010
(Redirected to Character level article)

From GuildWiki

Experience Bar

In any role-playing game, character level is a general indication of how powerful a character is. Two characters who are the same level will generally be able to compete against each other.

Levels are obtained by gaining experience points in various ways. Player characters in Guild Wars start at level 1 and have a maximum level of 20. Unlike other MMORPGs, this level cap isn't a barrier to character development. Level 20 player-characters will still earn additional Skill Points and be able to learn new skills, although additional health and attribute points are no longer acquired (beyond the 30 additional attribute points earned by quests).

Pets and Heroes also have a maximum level of 20. On the other hand, mobs and NPCs do not have the level cap of 20, and have been observed with levels ranging from 0 to 33.

Character level directly affects the damage of spells and caster weapon attacks. (For more information on the effect, see Damage calculation.) Additionally, as you level up, your maximum Health also increases.

ArenaNet has the following to say on the subject of a maximum level:

The level cap of 20 is a fundamental balance mechanism for Guild Wars, a game that revolves around player skill. The levelling system allows you to track your progress as you start a character. But by Level 20, your character is fully trained and is ready to experience the most exciting content in the game.

Facts about Character levelRDF feed

This article uses material from the "Character level" article on the Guild Wars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 08, 2010
(Redirected to Category:Levels article)

From Halopedia, the Halo Wiki

Levels in the Halo series of Games


This category has the following 6 subcategories, out of 6 total.



Pages in category "Levels"

The following 171 pages are in this category, out of 171 total.







E cont.




















This article uses material from the "Category:Levels" article on the Halo wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 07, 2010
(Redirected to Skills article)

From the RuneScape Wiki, the wiki for all things RuneScape

A player gaining a Level in a Skill.
The current stats menu, stretched to show all the currently available skills.

Skills are a player's abilities that may be developed throughout the game. Skills are trained by various actions which use that skill, which give experience in the skill, until enough experience is earned for the next level. Some skills allow players to cook, chop down trees, make fires, use magic, make runes, and so on. Some skills support each other. For example, logs obtained from Woodcutting can be used for Firemaking, and fires from Firemaking can be used for Cooking food, and food can be used to replenish hitpoints to help in Combat. The higher your levels are the more of the skill you will have access to.

There are currently 24 skills in RuneScape. Members have access to all 24, while free-to-play can only advance in 15 of them, with less advantages.

A player using the Fishing skill.

All skills but Hitpoints start out at level 1. Hitpoints start out at level 10. Players can advance a skill to level 99; after that, they can increase their experience up to 200,000,000 - but gain no more levels for doing so. A player's combat level begins at 3, because of 10 Hitpoints. The maximum combat level a member can reach is 138. Non-members can reach up to level 126, this is because a non-member can't train the Summoning skill. See the hiscores for the relative rankings of the different skills.

If a knowledgeable player were to start a new character, with certain assumptions for efficiency in activities like training combat and summoning with slayer, it would take approximately 3600 hours to go from all level 1 skills to all level 99 skills.

Skills can be temporarily boosted or lowered by using certain items or equipment, such as Capes of Accomplishment, beer, potions, and pies.

If a player is in the top 2,000,000 players in a skill, and is of level 30 or greater in that skill, they will appear on the hiscores.

It has also been confirmed by Mod MMG that a new skill will be introduced to RuneScape sometime during 2010. Which skill this is, however, has not been announced. On Monday the 25th of January Mod SteveW responded to a comment on the Runescape Channel saying that the new skill would be released in a month with 28 days. The next day, Tuesday the 26th of Jauary, Mod Crow posted on the YouTube Runescape Channel the following: "Hi all, just thought I would quickly clear up something. It appears no one really got Mod SteveW's attempt at humour when he said it will be in a month with 28 days in it. ALL month's have 28 days in them! It was a cheeky way of saying 'No sneak information' from the Steveanator." This seems to be a confirmation that the skill will be released in Febuary, however, all months in fact have at least 28 days, so Jagex likely did not want to set any sort of date for the release.

We’ll also be casting a critical eye over our existing skills, searching for holes, and filling them with new training activities and rewards. That’s before we even mention the new skill that is coming in 2010!
— Andrew, Mark Gerhard and Mod Fetzki
Confirmation that a new skill is coming out.
Listen to audio.
Level up fireworks (link)
Plays when you level up in any skill


Free to play skills

Free players have access to 15 skills.

Attack Allows players using melee weapons more accuracy per hit and increases their average damage per second. Generally, players with higher attack levels hit more often than players with lower attack levels. A higher attack level also allows you to wield better weapons.
Strength Allows players to deal more damage and equip certain weapons. It also gives access to several agility shortcuts. (members)
Defence Allows players to wear stronger armour and decrease their chance of being hit (a common misconception is that high Defence reduces an opponent's maximum damage).
Ranged Allows players to fight with missiles and projectiles from a distance. It, in conjunction with Strength, also gives access to various agility shortcuts. (members)
Prayer Allows players to pray for assistance, such as combat ability boosts. Effects last until the player runs out of prayer points, or turns their prayers off.
Magic Allows players to cast spells, including teleportation. Reduces chance for magic-based attacks to hit you.
Runecrafting Allows players to make runes in special altars using tiaras or talismans, either for magic, experience or money making
Hitpoints Allows players to sustain more damage without dying. The Hitpoints is skill is basically your 'Health' limit.
Crafting Allows players to craft items from raw materials, such as pottery, ranged armour, jewellery etc.
Mining Allows players to obtain ores and gems from rocks found in some specific places.
Smithing Allows players to smelt ores into bars and smith bars into armour, weapons, and other useful materials.
Fishing Allows players to catch certain fish. The fish can then be sold or cooked and eaten.
Cooking Allows players to cook food. The food can then be consumed to heal a player's Hitpoints. Some foods have special effects (for example, various members-only pies).
Firemaking Allows players to light fires on logs, lanterns, etc. Players can cook on these fires.
Woodcutting Allows players to cut down trees for logs, and to carve out canoes for transportation (members). The logs can then be sold or used in Firemaking or Fletching.

Member skills

Members have access to 9 additional skills:

Agility Allows players to use shortcuts and increases the rate at which energy recharges. Certain equipment such as the Crystal bow also requires certain agility levels to wear.
Herblore Allows players to clean grimy herbs and to make potions which can be used to boost/restore skills.
Thieving Allows players to steal from market stalls and chests and to pickpocket non-player characters.
Fletching Allows players to create projectiles (arrows, bolts) and bows/crossbows which can be used for Ranged.
Slayer Allows players to kill certain monsters using tactics not used in normal combat. Useful in raising combat skills.
Farming Allows players to grow plants (fruits, vegetables, herbs, trees, etc.) in certain patches across the world of RuneScape.
Construction Allows players to build a house and its contents such as chairs, tables, workshops, dungeon, etc.
Hunter Allows players to track, net, deadfall, snare, and trap animals, which may give useful materials for many other skills (Ranged, etc.).
Summoning Allows players to summon familiars and pets to enhance gameplay in both combat and non-combat skills.

Skills types

There are four types of skills in RuneScape: Combat, Resource, Production, and Character Development.

Combat: - These skills involve fighting in Combat.

Attack, Defence, Strength, Magic*, Ranged, Summoning**, Slayer***, Prayer, and Hitpoints

Resource: - These skills involve regular spawns.

Woodcutting, Mining, Fishing, Farming, and Hunter

Production: - These skills involve creating Resource items into other, generally more useful, items.

Smithing, Cooking, Fletching, Firemaking, Crafting, Herblore, Runecrafting, and Construction.

Character Development: - These skills help with travel and making money.

Agility and Thieving.

*Magic could be a Production Skill because of Enchantment, Superheat Item and Lunar Spells. It could also be a Character Development Skill because of Teleport Spells (a commonly used method of travel) and Alchemy Spells.

**Summoning familiars have a wide variety of abilities. Although most are designed to help with combat, several have gathering based abilities (not considered Resource because you don't take anything from the environment), others Production abilities, and others help with traveling, making them have Character Development abilities.

***While Slayer is related to combat, it does not contribute to combat level .


Main article: Experience


The equation below calculates exactly the minimum experience needed for a given level:

Experience Required math , where L = skill level

The above equation can be approximated with minimal rounding error as:

Approximate Experience Required math , where L = skill level

This approximation can then be used to find the maximum additional experience required to level up:

Additional Experience Required to Level Up math , where L = current level

You want to find the experience that it would take to level up from 28 Strength to 29 Strength:

Additional Experience Required to Level Up math

It takes 83 experience points to get from level 1 to 2 in any skill. Thus, it would take a maximum of 1207 experience points to get from level 28 to level 29.

Combat skills

To calculate the experience gain for combat skills, a simple equation can be used:

Experience earned = 4 x d
where d = damage dealt to an opponent

Using sacred clay weapons and armour enables the player to gain double experience for a certain period of time.

When you use controlled mode the experience gained is divided between all three of Attack, Defence and Strength.


To calculate the experience gain for Hitpoints, another simple equation can be used

Experience earned = 4/3 x d = 1.33 x d
where d = damage dealt to an opponent

Experience Boosters:

For certain skills, you can use Stealing Creation equipment to double your xp gained.

These skills are:

  • Smithing/Construction - Sacred Clay Hammer
  • Crafting - Sacred Clay Needle
  • Melee/hitpoints - Sacred Clay Melee Armour
  • Magic/hitpoints* - Sacred Clay Mage Armour
  • Range/hitpoints - Sacred Clay Range Armour
  • Woodcutting - Sacred Clay Hatchet
  • Fletching - Sacred Clay Knife
  • Hunting** - Sacred Clay Butterfly Net
  • Mining - Sacred Clay Pickaxe
  • Fishing - Sacred Clay Harpoon

*The Magic boost only works with combat-related spells.

**The Hunting boost only works with implings and butterflies.

***The Combat boost works while using armour not related to the specific combat type. (ex. using Melee Sacred Clay Legs will give an experience boost to range while the player is ranging.)

For certain skills, you can use the Penance horn from Barbarian Assault to double your xp gained.

These skills are:

  • Firemaking with logs
  • Mining ores
  • Completing agility courses (not including Werewolf Skullball or the Agility Pyramid)

Skill release timeline

Skill Release date Notes
Summoning 15 January 2008 Originally envisioned to be an extension to the Magic skill. (Existed in DeviousMUD.)
Hunter 21 November 2006
Construction 31 May 2006 Originally planned to be called Carpentry.
Farming 11 July 2005 Originally planned to be released along with Carpentry
Slayer 26 January 2005
Runecrafting 29 March 2004 Released alongside RuneScape 2.
Agility 12 December 2002
Thieving 30 April 2002
Fletching 25 March 2002
Herblore 21 February 2002 Was named Herblaw in RuneScape Classic.
Fishing 11 June 2001
Prayer 24 May 2001 Known as Necromancy at time of release.
Crafting 8 May 2001 Known as Tailoring at time of release.
Magic 17 March 2001 This original skill was initially divided into good magics and evil magics.

New skill

Future update This article or section contains information about a scheduled future release or update.
As such, the information found in this article should consist only of facts said in official Jagex® releases, but NOT speculation.
Remember: The RuneScape Wiki is NOT a crystal ball.
  • In the February Q&A it was confirmed the new skill would not be a money skill.
  • It is definite that there is a new skill coming to RuneScape in 2010.
  • In the first question of a Q&A with Mark Gerhard in a Developer's Blog dated 6 August 2009, he confirmed that the new skill was available for all players, as since he was instated as CEO, he would give more updates to the free-version of the game, reiterating that the free-version is not a demo.
We are working hard on a new skill, which will be available to free-to-play and members and which shows our continued commitment to the free game.
— Mark Gerhard

The image shows Mod MMG (Mark Gerhard, CEO) confirming that Sailing would not be a skill in the time of his career as CEO, but during a live Q&A session with Mark Gerhard (Mod MMG), he claims he was only joking, but lead belief that the new skill is less likely to be Sailing.

Quote from MMG in the live Q&A session on 6 July 2009:

Q) In your CC you allegedly said that Sailing will not become a skill while you're CEO, true? Thanks for taking the time to read
— Karou
A) Hi Kaoru

I was only joking around about sailing, maybe there will be sailing maybe there won't be?


Jagex has also mentioned that the skill will be open to free players as well as members. Currently, very little is known about this unreleased skill.

  • Also in the latest Q & A with Jagex a new question came out regarding the new skill of 2010:

Q) "Probably a question you saw coming - Can you shine anymore light on the new skill that's coming?"

A)Mod Mark: "Honestly, it’s not the Sailing skill. That was a crazy rumour based on a picture of a mage on a dock, who apparently is sailing a ship. He isn’t, and there is no Sailing skill. Interestingly, several of the team here at Jagex love sailing, so it did give us some cool ideas for the future. Oh, and the new skill is far better than sailing."

  • Also, in the first Q&A of 2010 a player asked:

"Without giving away the new skill, could you briefly describe the awesomeness of said skill?"

Mod MMG replied:

"Haha, I really can't without giving bits of it away. All I can say is that I personally found it unique, inventive and thoroughly enjoyable. I certainly hope the players will feel the same way. What I can say is that it’s not too far away now so you will be able to make your own mind up soon."

It is also revealed on the RuneScape official youtube channel, Mod Paul M gave a hint at the new skill. The only hint was that it started with a 'B'. However, there has also been a hint that the "B" was just a red herring. [2]

  • Excl made the joke that the new skill will be queuing (line forming) but obviously this IS NOT the new skill as it doesn't make sense. His clues however may point to a new skill, but they may be Red Herrings set up by Jagex or Excl himself or simply part of the joke.
  • It is speculated that it could have something to do with the Assassin who returns in The Temple at Senntisten and says that he will "keep his eye on you". This would be similar to the way that summoning started. He may be your mentor. And on the forums, players have suggested an alternative melee combat style. However, there is a problem with this theory, the assassin is a members only character, but Jagex has stated that the new skill will be both Members and Free-to-play. [3]
  • Mod Mark recently discounted the idea of adding mounts, stating that they would impossible to implement right now (perhaps due to the limitations of their RuneScript coding language). [4]

Mod arko on the french forums, february '09:

"Je suis désolée mais les développeurs ne sont pas intéressés par de nouvelles compétences pour le moment."

Translated: "I'm sorry, but our gamecreators are not interested in new skills at the moment."

This means that they were already busy on a new skill.


Back in RuneScape Classic, people caught botting would be stat-swiped, meaning all their skills would be taken back to 1, including Hitpoints, making a Combat Level of 1. The only active player known to have been stat-swiped back in RuneScape Classic and is continuing to play now is Life Hated.

See also

This article uses material from the "Skills" article on the Runescape wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 05, 2010

From TibiaWiki

Tibian levels represent the experience of a character. The more experience, the more levels a character will have. All characters start at level 1 when they first enter the game, in the Tutorial Island. They gain experience by killing monsters or by completing certain quests, and with the experience comes the levels. At level 8 a character is allowed to leave Rookgaard by talking to The Oracle. There used to be another statue called The Gatekeeper which used to be for Premium Accounts. This was removed in the 8.20 update.

Every time you gain one level, you receive:

Level has a small effect on spell and melee damage. See formula.

The amount of experience needed for the next level will increase for every level a character will get. As far as known there is no limit to the number of levels that can be gained. On the official website is the full experience table where is listed how much experience is needed to reach a certain level.

When Eternal Oblivion reached level 270, there was a "tibia server database, level limit" that prevented him from gaining certain advancements for his level. This problem has been fixed.

The formula that is used to calculate how much experience points is needed for level X is: (50/3) * X³ - (100 * X²) + ((850/3) * X) - 200

On 23 April 2002, Bubble was the first player to reach level 100.

On 5 December 2004, Bubble was the first player to reach level 200. Three years later more than 500 players achieved this formidable level.

On 9 August 2006, Sunrise was the first player to reach level 100 on Rookgaard.

On 6 March 2007, Mateusz Dragon Wielki was the first player to reach level 300.

On 24 December 2008, Lord'Paulistinha was the first player to reach level 400.

Fighting Stances: Defensive | Balanced | Offensive
Skills: Fist | Club | Sword | Axe | Distance | Magic | Shielding

Miscellaneous: Level | Stamina | Health | Mana

This article uses material from the "Level" article on the Tibia wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 05, 2010

From Yu-Gi-Oh!

A Monster Card's Level is a rough indication a card's power ranking, represented by a number of stars in the top-right. The term Level is sometimes informally called Stars, and even appears in some card errors. The highest Level a monster can have is 12, and the minimum is one. A Monster Card cannot be treated as Level 0, even with an effect, the minimum will always be Level 1.

Monster cards from Level 1 to Level 4 may be Normal Summoned from the Hand with no cost or restriction (unless the card itself has a restriction against it in its effects). Level 4 monsters are the strongest monsters that may be summoned from the hand in this way, and are thus the most commonly used monsters. Levels 5 and 6 monsters are stronger but either require a Tribute to be Normal Summoned or have a Special Summoning condition, and Level 7 and higher monsters require two Tributes to be Normal Summoned, assuming they may be Normal Summoned at all. Level 9 and higher monsters are relatively rare, and usually are stored in the Extra Deck rather than the Main Deck, though there are noteworthy exceptions.

A common rule is that level 3 and lower monsters generally have 1700 and under ATK, level 4 monsters have 1900 and under attack, level 5 and 6 monsters have 2500 and under attack and finally, level 7 and higher monsters have 3000 and under attack. Usually monsters who break this rule have penalties or special conditions, although this trend is broken by a few cards.

Due to the higher requirements involved in summoning them, higher-level monsters are typically not as numerous as lower-Level monsters in a player's Deck, assuming the Deck is properly balanced.


There are also monsters with Negative Levels.

See also Summoning Rules.
Facts about LevelRDF feed

This article uses material from the "Level" article on the Yugioh wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 06, 2010

From Yu-Gi-Oh Card Maker Wiki

This page needs to be cleaned up to meet this wikia's standards.

A Monster Card's Level is a rough indication of how powerful that card is, represented by a number of stars in the top-right.The maximum Level a monster can have is 12, and the Minimum is one. A Monster Card cannot be treated as Level 0, even with an effect, the minimum will always be Level 1.

Level 4 or lower monsters

  • Image:Star.png
  • Image:Star.pngImage:Star.png
  • Image:Star.pngImage:Star.pngImage:Star.png
  • Image:Star.pngImage:Star.pngImage:Star.pngImage:Star.png

Can be Normal Summoned to the field, unless a card condition specifically prohibits it, and/or implies a special condition in which it must be summoned another way, for example Rare Metal Dragon

Level 5 or 6 monsters

  • Image:Star.pngImage:Star.pngImage:Star.pngImage:Star.pngImage:Star.png
  • Image:Star.pngImage:Star.pngImage:Star.pngImage:Star.pngImage:Star.pngImage:Star.png

Can be Tribute Summoned by Tributing 1 monster on your side of the field, unless a card condition specifically prohibits it, and/or implies a special condition in which it must be summoned another way.

Level 7 or higher monsters

  • Image:Star.pngImage:Star.pngImage:Star.pngImage:Star.pngImage:Star.pngImage:Star.pngImage:Star.png
  • Image:Star.pngImage:Star.pngImage:Star.pngImage:Star.pngImage:Star.pngImage:Star.pngImage:Star.pngImage:Star.png
  • Image:Star.pngImage:Star.pngImage:Star.pngImage:Star.pngImage:Star.pngImage:Star.pngImage:Star.pngImage:Star.pngImage:Star.png
  • Image:Star.pngImage:Star.pngImage:Star.pngImage:Star.pngImage:Star.pngImage:Star.pngImage:Star.pngImage:Star.pngImage:Star.pngImage:Star.png
  • Image:Star.pngImage:Star.pngImage:Star.pngImage:Star.pngImage:Star.pngImage:Star.pngImage:Star.pngImage:Star.pngImage:Star.pngImage:Star.pngImage:Star.png
  • Image:Star.pngImage:Star.pngImage:Star.pngImage:Star.pngImage:Star.pngImage:Star.pngImage:Star.pngImage:Star.pngImage:Star.pngImage:Star.pngImage:Star.pngImage:Star.png

Can be Tribute Summoned by Tributing 2 monsters on your side of the field, unless a card condition specifically prohibits it, and/or implies a special condition in which it must be summoned another way.

You must only Tribute 3 monsters if the card allows it (Such as to unlock the effect of Moisture Creature), or the card's Summoning Conditions require it (Such as with Victory Dragon).

As of the release of the Synchro Monsters, there are now Negative Levels.

Facts about LevelRDF feed

This article uses material from the "Level" article on the YCM wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

City of Heroes

Up to date as of January 31, 2010

From City of Heroes Wiki


When applied to a character, the term "level" can refer to a number of things.

Security Level / Threat Level

A character's Security Level (for Heroes) or Threat Level (for Villains) reflects the number of times the character has visited a trainer to level one, since newly-created characters are Security/Threat Level 1 without ever seeing a trainer.

Security/Threat Level is used to limit a character's participation in Task Forces, his entry into Hazard Zones and Trial Zones, and the availability of missions from contacts.

Experience Level

A character's Experience Level is the maximum Security/Threat Level that the character has the experience to reach, regardless of whether he has actually trained enough times to reach it.

This level is compared against Enhancement levels to determine their relative potency. It is also the default value for a character's Combat Level (see below).

Combat Level / Effective Level

A character's Combat Level, also called his Effective Level, is normally equal to his Experience Level. The exception is characters who have been Sidekicked or Exemplared. If he is Sidekicked to another character, his Combat Level will be one below that character's. If he is Exemplared to another, his Combat Level will be equal to the other's. If he is automatically Sidekicked or Exemplared due to being in a Task Force or a PvP Zone, his Combat Level will be a predetermined number specific to that TF or zone.

A character's Combat Level determines his base health and the base strength of all his powers. It, along with the Combat Level of the character's enemies, affects his chances of hitting and getting hit by them.

See Also

Leveling Chart

This article uses material from the "Level" article on the City of Heroes wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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