Law rune running (also known as Law running) is the interaction between two groups of players - crafters (also known as assisters), who create Law runes (level 54 Runecrafting required) and runners, who bring pure essence to the crafters at the Law altar.
Both parties benefit in different ways. The runecrafters gain fast, free experience, while the runners get their essence turned into Law runes. Since Law runes are one of the most expensive runes due to their use in teleport spells, effective Law running methods can allow a player to make a large amount of money. The nearest bank to the Law altar, Draynor Village, is not too far away, but players have developed several quicker methods for running essence to the Law altar.
Since the unbalanced trade updates of 2 January 2008, Law rune running slowed down and became almost impossible. A crafter with 60,000 coin trade limit would reach the maximum amount of receivable wealth after only 6-8 trades. Therefore, most crafters are now assisters. For a period between 2 January and 7 May 2008, runners had to complete the Troll Stronghold quest in order run law runes, as they needed it to get into the Law altar if they did not wish to use the Abyss. On 7 May 2008, the law talismans and law tiaras became tradeable, which meant that the altar is accessible by many players that had not completed the Troll Stronghold quest. Some crafters will provide free law tiaras at the entrance to the law altar on Entrana to encourage law running again.
The official Law rune running worlds are World 66 and World 99.
There are no requirements to law run; although there are requirements for the various methods of travel to and from Entrana. No armour or weapons can be wielded due to the Monks guarding Entrana, as such the Abyss method is more dangerous as you cannot defend yourself easily.
Two worlds have been officially designated as law running worlds; World 66 and World 99. On World 66, runecrafters are identified by red Zamorak robes; on World 99, by teal Canifis robes or cream Gnome robes.
Runners will need pure essence in unnoted form to begin. Pure essence can be mined from the rune essence mine (Rune Mysteries Quest required) with a Mining level of 30, or purchased from other players.
Once players have the essence, the final task is to enter the Law altar. The most common and fastest methods are discussed later.
To request assistance from crafters already standing there, players should look for crafters that are standing around saying "open" or "assisting", and they should then proceed right clicking on the crafter and choosing the "req assist" option. After the crafter has accepted the assistance request, the player may then proceed to the law altar to craft laws, giving experience points to the assister.
On World 66, crafters would trade the same amount of law runes back to the runner was giving pure essence, as well as noted pure essence of the same amount, in order to encourage more runners to world 66 and allow the crafters to gain experience faster.
On World 99, crafters would just trade the same amount of law runes back to the runner who was giving pure essence. This meant slower experience for the crafters as runners would be attracted to getting their pure essence back from world 66. However, the runners got immediate service on world 99, whereas they sometimes had to wait on world 66.
On 2 January, Jagex introduced the trade limit system. The trade limit is a mechanism in the trade system that prevents any player and from making trades considered to be "unbalanced". The amount of quest points affected the difference in value players could trade. For free players, the limit is 10,000 coins every fifteen minutes; for members, the limit increases with quest points up to a maximum of 60,000 coins.
With the introduction of the trade limit system, all rune running was affected. Law rune running became almost impossible, with the added complexity of runners not being able to enter the law altar without a talisman or tiara. However, players with high quest points (i.e. 270+ quest points), have a trade limit of 60,000 coins, allowing them to operate for short periods of time under the old trade rune running system. This means that Law rune running is still possible. Players now usually use the assist system to law rune run.
This example assumes that the Runner is carrying 25 Pure essence to the Runecrafter. Also, both the Runner and the Runecrafter have sufficient quest points to "bypass" the trade limit system.
The wealth transfer of 4,250 coins is still within the maximum trade limit of 60,000 coins, and the trade can take place. Players can keep repeating the trades until the maximum limit of 60,000 coins. After that, they have to wait 15 minutes until the limit is reset. Since the runners take 3–5 minutes per run, the trade limit system will not affect the overall performance of Law rune running. However, both the runners and the crafters should have a trade limit of at least 0 coins. For maximum efficiency, both should have the maximum trade limit of 60,000 coins. Or you can ask them to assist you.
Law runes are always in demand, due to their use in teleport spells. While market price is constantly fluctuating, Law runes currently sell for 296 coins in the Grand Exchange. The table below shows the profit runecrafters can make in Law Running.
|Runecrafting Multiplier||Runecrafter Level||Profit per trip with 28 Pure Essence||Profit per trip with 25 Pure Essence||Profit per trip with 25 Pure Essence *||Profit with 1000 Pure Essence||Profit with 1000 Pure Essence *|
* These columns assume that you mine the pure essence yourself.
The following are the different ways of getting to and from the Law altar, arranged from fastest to slowest.
Items and skills required:
From Edgeville, run north to the Zamorak mage, located in the low level Wilderness near Edgeville. Go through the abyss to the Law altar. Craft the runes and use an Amulet of Glory or Paddewwa Teleport back to Edgeville to bank and repeat the cycle. Check to see if any assisters at the altar will exchange your uncharged Amulet of Glory for a charged one.
Optional: You might also want to bring Teleport to P.O.H(player owned house) runes or Teletabs if you have an Amulet of Glory mounted in your home's Quest Hall (recommended next to entrance portal), as it will provide unlimited teleports and may drastically speed up the process for those that cannot buy multiple Amulets of Glory due to lack of money.
Alternatively, if the player has a mounted Amulet of Glory, dust runes can be carried to cast Teleport to House. The spell will use up one of the crafted law runes. However, this method can save money on Amulets of Glory, and save time because the amulet won't to be changed every four teleports. Note, Building mode should be set to ON so that you can walk through doors.
From Castle Wars, run north to the balloon Assistant and use the Logs to fly to Entrana. Run to the law altar and craft the runes. Finally, use the Ring of duelling to teleport to Castle Wars to bank and repeat the cycle.
From Draynor Village, run west to Port Sarim and board the ship bound for Entrana. Craft the runes, and then use an Amulet of Glory to teleport back to Draynor Village to bank your runes and repeat the cycle. Check to see if any assisters at the altar will exchange your uncharged Amulet of Glory for a charged one.
If you have completed the Heroes Quest, you can recharge several Amulets of Glory by taking them to the Heroes' Guild quickly with a Games necklace and banking the charged Amulets of Glory before continuing. It is recommended to have several amulets if you are going to be using this strategy. Players can recharge up to 29 Amulets of Glory at once, allowing up to 115 trips to Entrana before having to recharge the Amulets of glory again.
Note: This method uses up one of the law runes crafted per trip.
From Draynor Village, run west to Port Sarim and board the ship bound for Entrana. Craft the runes, and then cast the Teleport to House spell. Rub your mounted Amulet of Glory to teleport to Draynor Village and bank your runes. Repeat the cycle.
Note: This method uses up one of the law runes crafted per trip.
Perhaps the fastest (yet seemingly time-consuming) method of get to the altar and back to a bank is using a Law Teleport Tablet with some form of jewellery transportation, preferably an Amulet of Glory. The Law Teleport Tablet teleports the player just outside the altar and among other Runecrafting Teleport Tablets is a reward from The Great Orb Project minigame; they cost 43 tokens each. Theoretically, if one completely wins the 16-minute game earning 1000 tokens and spends all of them on Law Teleport Tablets, they obtain 23 tablets which, if one uses pouches, can add up to 1196 runes per game (74 law runes per minute); 996 if the crafter's runecrafting level is below 75.