Last Resort is an ability for Dark Knights in Final Fantasy XI. It becomes available at level 15 and is usable once every 5 minutes. Last Resort is very similar in its affect to Berserk, the Warrior ability. The ability will increase a Dark Knight’s Attack characteristic by 15% while it will drop his Defense characteristic by 15% as well.
Also, unlike Berserk, it creates a very considerable amount of enmity, so it is likely to draw the attention of any creatures the party might be fighting, so it is quite likely that the Dark Knight will take a lot of additional damage after using this ability. Unlike Berserk, this status only lasts for 30 seconds. Generally, this means that Last Resort is only used by Dark Knights just before using a Weapon skill.
|Final Fantasy XI Abilities|
|Bard||Soul Voice - Goddess's Hymnus|
|Beastmaster||Call Beast - Charm - Familiar - Fight - Gauge - Heel - Leave - Reward - Sic - Stay - Tame|
|Black Mage||Manafont - Elemental Seal|
|Blue Mage||Azure Lore - Burst Affinity - Chain Affinity|
|Corsair||Double-Up - Phantom Roll - Quick Draw - Random Deal - Wild Card|
|Dancer||Flourish - Jig - Samba - Step - Trance - Waltz|
|Dark Knight||Arcane Circle - Blood Weapon - Last Resort - Soul Eater - Weapon Bash|
|Dragoon||Ancient Circle - Call Wyvern - High Jump - Jump - Spirit Link - Spirit Surge - Super Jump|
|Monk||Boost - Chakra - Chi Blast - Counterstance - Dodge - Focus - Hundred Fists|
|Ninja||Dual Wield - Mijin Gakure|
|Paladin||Cover - Holy Circle - Invincible - Rampart - Sentinel - Shield Bash|
|Puppetmaster||Activate - Overdrive - Repair|
|Ranger||Barrage - Camouflage - Eagle Eye - Scavenger - Shadowbind - Sharp Shot - Unlimited Shot|
|Red Mage||Chain Spell - Convert - Fast Cast|
|Samurai||Demon Circle - Hasso - Meditate - Meikyo Shisui - Seigan - Store TP - Third Eye - Zanshin|
|Scholar||Addendum: Black - Addendum: White - Dark Arts - Light Arts - Modus Veritas - Sublimation|
|Summoner||Astral Flow - Call - Assault - Release - Retreat|
|Thief||Assassinate - Evasion Bonus - Flee - Hide - Mug - Perfect Dodge - Sneak Attack - Steal - Treasure Hunter - Trick Attack - Triple Attack|
|Warrior||Aggressor - Berserk - Defender - Double Attack - Mighty Strikes - Provoke - Warcry|
|White Mage||Benediction - Divine Seal|
|Remote industrial sites like this one are routinely requisitioned and used as part of Spartan training exercises.|
Last Resort is extremely similar to Zanzibar. At one end of the map is an urban fortress, a larger more expanded version of the one featured in Zanzibar, offering more defensible positions and points of digress. The "prison bars" gate that once blocked the vulnerable right flank of the fortress is now replaced by three hazardous massive cement speed bumps, preventing vehicles from intruding and giving defenders more cover. There is, however, an internal switch to lower the bumps. The "flag room" of the fortress has also been maximized by a factor of three or four in terms of surface area, making it more spacious.
The two passages that allowed attackers at the "front door" of the fortress to enter have been widened and elongated. A secondary point of entrance for vehicles has been added to the far wall (perpendicular to the main gate entrance). The internal switch located in the “flag room” of the fortress also controls the gate here. This switch contains one of the more known Easter Eggs in Halo 2 and 3, the BSOD (Blue Screen of Death) is shown on the computer after it is activated.
Camp Froman, familiar to many Zanzibar players as the sniper rifle spawn, is still mid-map, but is now more accessible. There is an open room underneath Camp Froman that is accessible from four different fronts (a drop-down from above, a door under each set of stairs, and a primary door in-between the stairs). Furthermore, a second catwalk stems from the second story of the fortress to Camp Froman, which allows base defenders to reach the sniper rifle just as quickly as attackers. In Zanzibar, players could exit the fortress on the right hand side by jumping down from the windows, or walking down a dirt ramp. This alternative catwalk replaces the dirt ramp and edges along the cement wall that walls off the map, makes a perpendicular turn midway and connects to Camp Froman.
Next to Camp Froman, there are three large generators that provide much better cover than the rocks in Zanzibar. This is an adequate fighting spot, considering the only possible places of attack are the Fortress and the Wheel. The Generators protect players from a majority of fire from the Wheel, though. The Sea Wall is not a threat, due to the protection Camp Froman offers. These large generators presumably power the wind wheel and the fortress with back up power. While moderate cover is provided, these generators can easily be flanked or rushed, leaving the player vulnerable to close-range enemies that can approach from the sideways passages leading from the bridge, or Sea Wall.
At the other end of the map is the beach, next to a cinematic seashore, where the Warthog, Ghost, and two Mongooses spawn. There is a large chunk of land between the fortress and the beach, which is home to the Sea Wall. Now more easily defended, the Sea Wall runs along the length of the beach as it did in Halo 2, and moves up towards the middle of the map (opposite from Camp Froman) with a path to the fortress or wind wheel. The middle tower in between the wheel and the beach is now accessible from the beach, and an archway is formed from the water to the tower.
The iconic Wind Wheel still is placed squarely between the Sea Wall and the fortress. The Energy Sword that was present in the small wheel on the center of the windmill, has now been replaced with Active Camouflage. A Bubble Shield now resides where the Active Camouflage was in Zanzibar, the tower to the wind wheel via the Sea Wall.
The tower on the right hand side of the Sea Wall still allows players onto the wind wheel, although now an unknown red-colored mechanism replaces the yellow-colored fusion mechanism to stabilize (drop the bridge) the pathway from the tower to the wheel. The broken pathway from the tower to the fortress has not changed much aesthetically, but has been lengthened. There are now stairs and gratings around the base of the wind wheel giving players more mobility and freedom to move around the map.
The Wind Wheel itself can be used to get up to the Spartan Laser, which replaced the Rocket Launcher, and the Active Camouflage. If you are at the bottom, you can ride the wind wheel's 'blades' and then walk on them when they are horizontal.If you try to drive a vehicle over the blades, it may kill you and count as a suicide.
An underside look at the wind wheel.
A vista from the beach to the towering fortress in the distance.
Heatmap of Last Resort.
|The Last Resort|
1 powerful cannon
Up to 10
|Cargo handling systems||
|Present for battles/events|
The Last Resort was a junk-hauler owned by Camper kept in Junk Junction on Taris. It was disguised among the junkyard in the event that Camper and Jarael ever needed to leave Taris—their "last resort." Zayne Carrick and Marn Hierogryph met up with Camper and Jarael following the Padawan Massacre of Taris and attempted to escape aboard The Last Resort.
Following the Padawan Massacre, Marn Hierogryph brought fugitive Padawan Zayne Carrick to their "last resort". After a small skirmish with Jarael and arguing with Camper, they were surrounded by the Taris Civil Authority and four of the Jedi Masters. With little time, they activated the Last Resort and made orbit. But due to Camper's constant tinkering with the systems and the fact that the Last Resort hadn't flown in years, it shut down without warning, confusing patrol vessels. Camper is able to jumpstart the systems, bringing them to the asteroid belt. In Zayne's search for answers on the Rogue Moon, the Last Resort disabled a Taris Civil Authority police cruiser carrying Lucien Draay and a small company of troops. However, it was captured by the Oroko. After some negotiating, Hierogryph convinces Valius Ying to release the crew, with the exception of Zayne. But when Zayne decides to willingly turn himself in, Gryph bribes the first mate into releasing the Resort into orbit to go back for Zayne.
When the crew of The Last Resort unwittingly ended up in the middle of the Battle of Vanquo, the ship was hijacked by Mandalorian Commander Rohlan Dyre. The crew wrestled control back from him and took the ship to Flashpoint Station to rescue Jarael. However, Rohlan, after parting ways with them on the station, managed to stow aboard the Last Resort again.
The ship later went to Telerath and was placed on a wanted list by a sinister force. The assassin droid HK-24, sent after Camper, was secretly loaded on The Last Resort in a supply crate and revealed his presence after Zayne and Marn Hierogryph left their companions on Ralltiir and buying new hyperdrive parts. When HK-24 was destroyed, and Camper had fallen further ill, Jarael had no choice but to go to Arkania for help.
The Arabic and Croatian name given is an approximation.
|Video Game Set(s):|
|Card Search Categories:
Your Opponent Draws Cards
Archetype Support Categorie(s):
|Other Card Information:||Gallery - Rulings - Errata - Tips
Appearances - Trivia
Lores - Artworks - Names
|OCG:||Unlimited||TCG Advanced:||Unlimited||TCG Traditional:||Unlimited|
|Video Game Numbers|
|Video Game Statuses|
|Actions||Your Opponent Draws Cards +|
|Anti-Support||No Entry +|
|Arabic Name||الملاذ الأخير +|
|Archetype Related||No Entry +|
|Archetypes||No Entry +|
|Archetypes Support||Crystal Beasts +|
|Attack||No Entry +|
|Attribute||Trap Cards +|
|Card Number||97970833 +|
|Card Type||Normal Trap Cards +|
|Class 1||Official +|
|Class 2||Anime +|
|Counters||No Entry +|
|Croatian Name||Posljednje Pribježište +|
|English Name||Last Resort +|
|Fusion Material||No Entry +|
|German Name||Letzte Zuflucht +|
|Italian Name||Ultima Spiaggia +|
|Japanese Name||ラスト・リゾート +|
|Life Points||No Entry +|
|Lore||Activate only when your opponent's [[M … Activate only when your opponent's monster declares an attack. You can select 1 "Ancient City - Rainbow Ruins" from your Deck and activate it. If your opponent had an active Field Spell Card when this card was activated, they can draw 1 card. ]]d, they can draw 1 card.|
|Medium||OCG +, TCG +, and Yu-Gi-Oh! GX +|
|Misc||No Entry +|
|MonsterSpellTrap||Activates from your Deck +|
|OCG Status||Unlimited +|
|Phonetic Name||Rasuto Rizōto +|
|Portuguese Name||Último Recurso +|
|RFP||No Entry +|
|S/T Class||Normal Spell Cards +|
|Spanish Name||Ultimo Recurso +|
|Stats||No Entry +|
|Summoning||No Entry +|
|Support||No Entry +|
|Synchro Material||No Entry +|
|TCG Advanced Format Status||Unlimited +|
|TCG Traditional Format Status||Unlimited +|
|Thai Name||ลาสรีสอร์ซ +|
|Translated Name||Last Resort +|
|YGOO Status||Unlimited +|
|Card Lore:||If you have no cards in your Hand when activating this card, draw 3 cards.|
|Sets with this Card:||Power of Life|
|Other Card Information:||Gallery - Rulings
Tips - Errata - Trivia
Lores - Artworks - Names