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Lady Luck: Misc

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DC Comics

Up to date as of February 01, 2010
(Redirected to Lady Luck (Fables) article)

From DC Database

Character Template Character Template
Lady Luck

Lady Luck & Jack on the cover of Jack of Fables 9. Art by James Jean
Gallery
Real Name
Identity

Race

Alignment

Affiliation

Universe

Base Of Operations

Characteristics
Gender

Hair

Status
Marital Status

First appearance

Jack of Fables #7

Contents

History

History of character is unknown.

Powers and Abilities

Powers

Probability alteration.

See Also

Links and References

  • None.

Footnotes

"You get right back here and finish this article, young man!"

History Section Needed!

The history section for this article is either absent or contains very little information. You can improve this article by adding as much relevant historical information as possible. Articles should be written from an "in-universe" perspective as if they were written by a historian living in the DC Universe.
(This template will categorize articles that include it into the "History Section Needed" category.)


This article uses material from the "Lady Luck (Fables)" article on the DC Comics wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Final Fantasy

Up to date as of February 01, 2010

From Final Fantasy Wiki

See also: Gambler.

Lady Luck is a dressphere in Final Fantasy X-2. It uses dice and slots to attack the opponent as well as attempting to increase the amount of Gil, experience, or items earned from battles. The Lady Luck Dressphere dons tight, revealing colored outfits with playing card symbols on them.

"Everybody, stand back! I'll show you how it's done!"
—Yuna
"Live or die by a roll of the dice! Exciting, no?"
—Rikku
"Don't think it's just a game. Your life is on the line."
—Paine

Contents

Acquiring Lady Luck

In Chapter 3, the dressphere is the prize for beating the Sphere Break champ (Shinra from the Gullwings) in Luca. Can also be obtained in Chapter 5 when Shinra offers it but only if you beat him in Sphere Break, which is a little harder then playing him in Chapter 3.

Abilities

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Gamble

NB! Abilities written in bold/italic are passive abilities. All other abilities are active

Name Description AP to learn MP to cast Required
Attack Attack one target n/a n/a Filler for IE
Bribe Bribe one target with Gil to leave battle; may leave behind item (Added to 'Attack' menu) 40 0 Filler for IE
Two Dice Damages one target by rolling two dice; number of hits depends on numbers rolled 20 4 Filler for IE
Four Dice Damages one target by rolling four dice; number of hits depends on numbers rolled 100 8 Two Dice
Attack Reels Rolls slots that deal physical damage 60 0 Filler for IE
Magic Reels Rolls slots that deal Magic damage 70 0 Attack Reels
Item Reels Rolls slots that may trigger use of items 80 0 Magic Reels
Random Reels Rolls slots that trigger random effects or skills 120 0 Filler for IE
Luck Raises user's Luck 30 8 Filler for IE
Felicity Raises Luck of the party 40 8 Luck
Tantalize Causes Confusion on all of target party (Added to 'Attack' menu) 60 0 Filler for IE
Critical Always make critical hits 160 0 Felicity
Double EXP Doubles earned EXP after battle 80 0 Filler for IE
SOS Spellspring MP cost is 0 when HP is low 30 0 Four Dice
Gillionaire Doubles Gil earned after battle 100 0 Double EXP
Double Items Doubles items earned after battle 100 0 Gillionaire

Slot Results

Attack Reels

Slot 1 Slot 2 Slot 3 Effect
Red 7 Red 7 Red 7 Shin-Zantetsu
BAR BAR BAR Excalibur
Cherry Cherry Cherry Cripple
Sword Sword Sword Delay Buster
Helmet Helmet Helmet Fireworks
Paw Paw Paw Intimidate
Cherry Cherry Any Clean Slate
Sword Sword Any Power Break
Helmet Helmet Any Magicide
Paw Paw Any Eject
Cherry Any Any Armor Break
none of the above Dud
  • Shin-Zantetsu - Attempts to KO all of target party
  • Excalibur - Inflicts holy physical damage to target
  • Cripple - Physical attack that cuts 50% of target's current HP
  • Delay Buster - Inflicts physical damage and greatly delays target's action
  • Fireworks - Inflicts physical damage to all of target party, ignoring Defense
  • Intimidate - Inflicts physical damage and Slow on target
  • Clean Slate - Restores 25% MAX HP and cures negative status effects of user
  • Power Break - Inflicts physical damage and lowers Strength of target
  • Magicide - Inflicts special physical damage VS one target's's MP
  • Eject - Attempts to eject target from battle
  • Armor Break - Inflicts physical damage and lowers Defense of target
  • Dud - Ally party suffers special gravity damage, reducing current HP by 75%

Magic Reels

Slot 1 Slot 2 Slot 3 Effect
Red 7 Red 7 Red 7 Ultima
BAR BAR BAR Black Sky
Cherry Cherry Cherry Flare
Skull Skull Skull Demi
Hat Hat Hat Firaga
Staff Staff Staff Auto-Life
Cherry Cherry Any Bio
Skull Skull Any Break
Hat Hat Any Thundara
Staff Staff Any Esuna
Cherry Any Any Cura
none of the above Dud
  • Ultima - Inflicts major non-elemental magic damage VS target party
  • Black Sky - Inflicts ten random hits of non-elemental magic damage to target party
  • Flare - Inflicts major non-elemental magic damage VS one enemy target
  • Demi - Inflicts gravity magic damage to reduce current HP of target party by 25%
  • Firaga - Inflicts major Fire magic damage to target party
  • Auto-Life - Automatically revives an ally the next time they are KO'd
  • Bio - Causes Poison effect on target party
  • Break - Causes Petrify effect on target
  • Thundara - Inflicts medium lightning magic damage to target party
  • Esuna - Removes negative status effects from ally
  • Cura - Restores medium amount of HP to target(s)
  • Dud - Ally party suffers special gravity damage, reducing current HP by 75%

Item Reels

Slot 1 Slot 2 Slot 3 Effect
Red 7 Red 7 Red 7 Megalixir+
BAR BAR BAR Mighty Guard+
Cherry Cherry Cherry Supreme Gem
Blue Flask Blue Flask Blue Flask Megalixir
Red Orb Red Orb Red Orb Blessed Gem
Green Flask Green Flask Green Flask Mighty Guard
Cherry Cherry Any Mega-Ether
Blue Flask Blue Flask Any Ether
Red Orb Red Orb Any L-Bomb
Green Flask Green Flask Any Lunar Curtain+
Cherry Any Any Light Curtain+
none of the above Dud
  • Megalixir+ - Recovers up to 9999 HP and up to 999 MP to ally party; any KOs are revived
  • Mighty Guard+ - Casts Shell, Protect, & Regen on ally party
  • Supreme Gem - Inflicts one hit of non-elemental magic damage on target party
  • Megalixir - Recovers up to 9999 HP and up to 999 MP to ally party
  • Blessed Gem - Inflicts eight hit of Holy magic damage on one target
  • Mighty Guard - Casts Shell and Protect on ally party
  • Mega-Ether - Recovers 50% of MAX MP on ally party
  • Ether - Recovers 100 MP to one ally
  • L-Bomb - Inflicts one hit of special damage on target party
  • Lunar Curtain+ - Casts Shell on ally party
  • Light Curtain+ - Casts Protect on ally party
  • Dud - Ally party suffers special gravity damage, reducing current HP by 75%

Random Reels

Slot 1 Slot 2 Slot 3 Effect
Red 7 Red 7 Red 7 CONGRATS!
BAR BAR BAR Mega-Potion
Cherry Cherry Cherry Blizzaga
Flower Flower Flower Cry in the Night
Gray Orb Gray Orb Gray Orb Dark Matter
Two Swords Two Swords Two Swords Quartet Knife
Cherry Cherry Any Mental Break
Flower Flower Any Cure
Gray Orb Gray Orb Any Primo Grenade
Two Swords Two Swords Any Hi-Potion
Cherry Any Any Potion
none of the above Dud
  • CONGRATS! - enemies hand over items (as if bribed) and leave the battle; Win extra gil; Also gain normal EXP and Gil enemies would have 'dropped' if defeated
  • Mega-Potion - Recovers 2000 HP to ally party
  • Blizzaga - Inflicts major ice magic damage to target party
  • Cry in the Night - Inflicts non-elemental magic damage on target party
  • Dark Matter - Inflicts one hit of non-elemental special damage for 9999 on target party
  • Quartet Knife - Inflicts physical damage and attempts to reduce STR, MAG, DEF & MDEF to one target
  • Mental Break - Inflicts physical damage and lowers Magic Defense of target
  • Cure - Restores a small amount of HP to all party
  • Primo Grenade - Inflicts one hit of physical damage on target party
  • Hi-Potion - Recovers 1000 HP to ally
  • Potion - Recovers 200 HP to ally
  • Dud - Ally party suffers special gravity damage, reducing current HP by 75%

Gallery

Trivia

  • It is implied that LeBlanc's outfit is a Lady Luck dressphere, due to the fact that the mark on her chest is a Heart, one of the four suits of a deck of cards, just like the Spade, Club, and Diamond are on the chests of Yuna, Rikku, and Paine respectively, change into their dresspheres. Her fanblade is also comparable to the fan of cards used as the dressphere's weapon.
  • Some of the symbols seen in the reels align to some dresspheres:
Symbol Dressphere
Sword Warrior
Helmet Samurai
Paw Berserker
Skull Dark Knight
Hat Black Mage
Staff White Mage
Flower Floral Fallal
Two Swords Full Throttle
Gray Orb Machina Maw
  • In battle Yuna and Rikku simply hold on to their cards. In contrast, Paine can make her cards levitate and fly. To be particular, she can make them orbit around her (during ATB-guage filling) and, in her victory pose, intricately fly around her body, between her legs and up to her open palm.
  • The Lady Luck Dressphere is one of only two ways of accessing Ultima in the game. The other is through the equipping of the Meggido Garment Grid and passing through all of the gates on it.
  • The Reels can easily be exploited to get whatever the player wants, in particular the CONGRATS! alignment. By simply pausing the game repeatedly, the player can wait for whatever symbol they wish to show up, and press X as it is a slot away from the desired position.


v · e · dFinal Fantasy X-2 Dresspheres
Regular Dresspheres
Gunner - Thief - Warrior - Songstress - Black Mage - White Mage - Gun Mage - Lady Luck - Trainer - Alchemist - Berserker - Samurai - Dark Knight - Mascot
Special Dresspheres
Floral Fallal - Machina Maw - Full Throttle
International + Last Mission only Dresspheres
Festival-Goer - Psychic - Bare

This article uses material from the "Lady Luck" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Starwars

Up to date as of February 04, 2010

From Wookieepedia, the Star Wars wiki.

This article is about the ship that belonged to Lando Calrissian. You may be looking for the short comic featured in Star Wars Tales 3.
Lady Luck
Production information
Class

Luxury 3000

Modified by

Lando Calrissian

Technical specifications
Length

50 meters

Hyperdrive rating

Between 1.0 and 0.75 past lightspeed

Shielding

Two Chempat-6

Navigation system

Droid Brain, Homing Beacon

Armament
Crew

1 pilot, 1 co-pilot

Minimum crew

1 pilot

Passengers

10

Usage
Role(s)

Personal starship

Era(s)
Earliest sighting

4 ABY

Known owner(s)

Lando Calrissian

Commander(s)

Lando Calrissian

"Her name says all you need to know. The Lady Luck's fickle, but when she's smiling down on you, you're bound to win. She hasn't given up on me yet."
Lando Calrissian

The Lady Luck—a SoroSuub Personal Luxury Yacht 3000—was the personal starship of gambler and Rebel Alliance/New Republic hero Lando Calrissian. The ship was named after Ymile, the girlfriend of Dominic Raynor, who secretly helped Lando win Cloud City from Raynor, and whom Lando nicknamed his "Lady Luck" for her assistance.

Contents

History

Lady Luck on Nar Shaddaa.

Lando owned numerous starships throughout his long career, but the Lady Luck has been the one that remained in his possession the longest. Calrissian obtained Lady Luck from an Orthellin royal mistress after the Battle of Endor.

Lando lost the Lady Luck on Kessel in 11 ABY, after being forced to leave it there.[1] He feared that it would be disassembled by the pirate forces there, but when the Smuggler's Alliance came to Kessel to begin a spice mining operation, they found the Luck unharmed where Lando had left it. Mara Jade personally presented it to him when he returned to Kessel.[2]

In 12 ABY when Lando was captured by the Rodian gangster Reelo Baruk, the ship was impounded in a Nar Shaddaa hangar bay, guarded by many of Baruk's thugs. With the help of Kyle Katarn, Lando escaped from the infamous Rodian's hideout, and the two prepared to escape the planet, but not before Baruk made one last ditch effort to stop the two New Republic heroes. Utilizing an E-Web heavy repeating blaster cannon and a handful of thugs, Baruk attempted to damage the vessel beyond repair, though fortunately for the luxury starship, Kyle Katarn held off the attackers using one of Lady Luck's cannons. The Lady Luck escaped Baruk's compound on Nar Shaddaa and headed to Cloud City on Bespin.[3]

The Lady Luck.

During the Black Fleet Crisis, Lando went with Colonel Pakkpekkat to investigate the Teljkon Vagabond. He and his crew attached Lady Luck to the Vagabond's hull after managing to get past its defenses. The group managed to uncover the secrets of the Vagabond.[4]

In 17 ABY, Lando flew it to the Skip 1 on the Smuggler's Run, in search of Han Solo. However, after he was captured by Nandreeson, the smugglers there presumed him to be dead and gutted the interior of the ship, taking whatever they could get. After Lando was rescued by Han, he returned to Skip 1 and salvaged what he could of the Lady Luck's former contents. Shortly after, he used it to transport injured smugglers to Wrea, when Kueller detonated a series of bombs that devastated the run.[5]

Lando continued to use the Luck during the Yuuzhan Vong War and flew it during the Battle of Ebaq 9.[6]. During the climactic Liberation of Coruscant, the advanced sensor systems of the Lady Luck proved invaluable, allowing Lando and his wife Tendra Risant to relay important information to Galactic Alliance forces.[7]

Modifications

Lady Luck schematics

At the time, Lando's involvement with the mining operation known as Nomad City kept him from tinkering with the starship, but in the years since he repeatedly modified and upgraded Lady Luck.

Lando initially planned to transform the Lady Luck into an advanced luxury cruiser. However, Calrissian's near-constant involvement with the New Republic forced him to convert the Lady Luck into a competent combat vehicle. At first glance, the fifty-meter long starship appeared to be an unarmed pleasure yacht, but this placid exterior conceals five retractable laser cannons and a small ion cannon turret. A pair of powerful Chempat-6 deflector shield generators provided moderate protection from enemy fire. Lady Luck's engines were housed in two long engine pods connected to the main hull. Although the starship's sublight and hyperdrive speeds could not match those of the Millennium Falcon, the Lady Luck could still outrace nearly any other luxury vehicle in the galaxy.

Bridge of the Lady Luck.

The Lady Luck's secondary systems truly set it apart. It had a highly-sophisticated sensor system allowing Lando to detect, identify, and scan approaching vessels at great range. When Lady Luck was scanned by customs officials or enemy forces, the ship's transponder could be programmed with up to three separate false identities that include aliases, fake cargo manifests, and modified system specs. Lando frequently changed these identities, although he has used the alias Stardream on more than one occasion. A droid brain aboard the starship could pilot it in emergencies and direct it towards a beckon call that Lando always kept on his belt; this feature proved especially helpful when Lando, Luke Skywalker, and Han Solo were forced to flee the mining city of Ilic. The starship also had concealed smuggler compartments.

Although the Lady Luck was well-suited to combat, it was still a lavish luxury starship. An entire observation level included an exterior deck and numerous viewports. Lando's private suite and the five visitor cabins were decorated with rare art from around the galaxy. Conform-couches could be found throughout the starship, and the main deck contained a jet-stream meditation pool, and a small crystal garden.

Appearances

Lando and the Lady Luck.

Sources

Notes and references


This article uses material from the "Lady Luck" article on the Starwars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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