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Kree: Misc


Marvel Database

Up to date as of February 09, 2010

From Marvel Database

Race Template Race Template




Same as humans

Same as humans




Number of Limbs

Number of Fingers

Number of Toes

Special Adaptations
Blue skin, Kree cannot breath on Earth without special apparatus


Turunal system



First appearance

Fantastic Four #65
(August, 1967)



Millennia ago a race of humanoid reptiles called the Skrulls came upon prehistoric Hala. At that time the Skrulls were a largely peaceful spacefaring race, and they set about educating the natives to the point where they could join their trading empire. However, Hala was home to two equally intelligent races, the Kree and the Cotati.

The Skrulls proposed a test to determine the worthier race. Taking members of both races to a distant planetoid in another galaxy, Earth's moon, the Skrulls created an arena, the Blue Area, and bid the two races to use the resources they had to create something of worth. The Skrulls then left. The Kree constructed a magnificent city, while the Cotati created a beautiful garden.

A year later the Skrulls returned to judge the two races and found the Cotati's accomplishment the worthier. Enraged, the Kree killed the Skrulls and the Cotati and seized the Skrulls' starship. They used the ship to return to their native planet, then set about deciphering the technology of the starship. Within a hundred years of acquiring interstellar technology from the Skrulls, the Kree empire began to spread throughout the Greater Magellanic Cloud. The Kree launched an attack upon the Skrull empire and the peaceful Skrulls were again forced to become war-like to defend themselves. The Kree-Skrull War would continue for hundreds of thousands of years.

At the same time the Cotati on Hala were almost driven to extinction by the Kree. However, a small handful of Kree, the pacifist priests of Pama, hid and kept safe a group of Cotati. Eventually these Kree began worshipping the Cotati that they had kept sheltered. To further hide and keep them safe, the priests relocated the surviving Cotati throughout the universe.

About 250 years later the Kree Science Council, aware that the Skrulls had once created an incredibly powerful weapon called the Cosmic Cube, designed a cybernetic/organic supercomputer called the Supreme Intelligence (sometimes referred to by the honorific "Supremor") to help them in creating a Cube. When the computer became functional, it determined that a Cosmic Cube would be too dangerous to construct and refused the Science Council's request. The computer was then used simply in an advisory capacity.

At the beginning of the Kree-Skrull War, millions of years ago in Earth time, the Kree established a station on the planet Uranus, a strategic position between the Kree and Skrull empires. Through their work at this station, they discovered that sentient life on nearby Earth had had genetic potential invested in it by the alien Celestials. Intrigued, the Kree began to experiment on Earth's then-primitive homo sapiens.

Their goal was apparently twofold — to investigate possible ways of circumventing their own evolutionary stagnation, and to create a powerful mutant race of soldiers for use against the Skrulls. However, although their experiments were successful in creating a strain of humanity with extraordinary and diverse abilities, the Kree abandoned their experiment for reasons which are not yet clear.

Their test subjects, eventually dubbed the Inhumans, went on to form a society of their own, which thrived in seclusion from the rest of humanity. Their city Attilan has frequently been relocated and as of 2005 stories rests in the Blue Area of the Moon. The Kree abandoned the project eventually, but stationed a giant surveillance robot, Sentry 459, on a small South Pacific island. The Fantastic Four's unwary awakening of the long-dormant Sentry, alerted the Kree to Earth's advanced state of evolution. The Sentry's destruction brought the Kree official Ronan the Accuser the following issue, with the intent of passing judgment on those who "murdered" the outpost guard; his own defeat increased Kree scrutiny of Earth, setting off a chain of events that continues to reverberate.

Over time, and as the war with the Skrull dragged on, the Supreme Intelligence gradually accrued more and more political power and responsibility until finally it was elected as absolute ruler of the Kree. Eventually, the Supreme Intelligence came to be worshipped and an organized religion built up around.

The Earth's importance as a strategic beachhead became apparent when the Avengers became involved in the latest round of Kree-Skrull hostilities. During this early 70s story-arc, the Skrull were revealed to have been infiltrating human society in an effort to control America's political infrastructure, using their shape-shifting abilities to replace key political figures. In the meantime, the Kree were reestablishing cultural ties with the Inhumans, ostensibly for the purpose of technological exchange, although their true intentions turned out to be far more sinister.

At this point, Captain Marvel, former hero of the Kree Empire, approached the Avengers with evidence that renegade elements within the Kree Hierarchy (led by Ronan the Accuser) were planning to 'erase' humanity through the use of exotic technology. This particular scheme was foiled by Marvel and the Avengers (comprised, at that time, of Goliath, Quicksilver, the Scarlet Witch, the Vision, Yellowjacket, the Wasp, and eternal side-kick Rick Jones) but it proved to be only the tip of the iceberg.

As the war escalated and Earth's position became increasingly precarious, the original Avengers (including Thor, Iron Man and Captain America) were recalled to active service after a Skrull scouting party (led by interstellar menace The Super-Skrull) managed to abduct Marvel, Quicksilver and the Scarlet Witch. The Skrull also attempted to destroy the Inhumans' Great Refuge with a nuclear-level incendiary device, but failed when the Avengers intervened. This was the group's first inkling that an interplanetary war was being fought over possession of the Earth. During the ensuing conflict, the Skrull took his prisoners back to the Skrull homeworld, leaving the remaining Avengers to pick up the pieces and reform their tattered forces.

The conflict worsened when the Avengers began to understand the scale of the war erupting all around them. Setting off in pursuit of their kidnapped allies, they discovered a vast 'Skrullian' armada en route to devastate the planet Earth; an equivalent Kree fleet poised to anhilliate the Skrulls; and a full-scale insurrection breaking out between the Supreme Intelligence and Ronan the Accuser. All sides were determined to either invade or decimate the Earth in order to prevent it falling into the 'wrong' hands. Led by Thor, Iron Man and The Vision, the Avengers launched an attack on the Skrull flagship, somehow managing to turn back the fleet after a desperate battle (during which Goliath 2 was deemed to be MIA and presumed dead).

he war came to a close when the Supreme Intelligence managed to bring Rick Jones into his presence. The Intelligence had been usurped by Ronan the Accuser, but (as he explained to Rick in retrospect), he was still capable of channelling his powers through an agent. While the Intelligence cared little for the fate of Earth and its inhabitants, he recognised that the Kree-Skrull war was futile, and temporarily altered Rick's DNA to release his 'full evolutionary potential.' Armed with godlike powers, Rick literally froze both Kree and Skrull forces in mid-stride, allowing the Intelligence to re-establish control over his people and bring the war to a halt.

The effort proved too much for Rick's fragile human physiology; as he collapsed lifeless to the floor, the Supreme Intelligence teleported the remaining Avengers to his side to witness his grim sacrifice. The irony was not lost on the assembled heroes, who reflected that a frail teenaged boy had succeeded where all of their collective might had failed. The final act in the cosmic tragegy was played out by Captain Marvel, who - understanding the debt owed by all of them - agreed to merge his life-force with Rick's body, bringing the boy back from the brink of death: at the cost of his own existence.

At several points in the years after the end of the first Kree-Skrull war hostilities were said to have broken out again between the two empires. It is unclear how serious these conflicts were though they were often referred to as "wars".

The most significant of these instances came when the Skrulls lost their ability to shapeshift, and a Skrull Warlord provoked new hostilities. During this war, the Supreme Intelligence was incapacitated by the Silver Surfer who removed the Soul Gem which the creature used to maintain peaceful balance between its blue and pink Kree components. Afterwards, Nenora, a Skrull spy in the guise of a high ranking Kree official, took command of the Kree empire. The war ended with Nenora being exposed as a Skrull. Rulership of the Kree was assumed for a time by an alien named Clumsy Foulup.

Another significant conflict arose during the Infinity Gauntlet crossover when the machinations of Thanos led to the sudden elimination of half the universes lifeforms. Unaware of Thanos' role in the disappearance, the Kree and the Skrull blamed each other and temporarily renewed fighting.

Not long after the conflicts with the Skrull ended, the Kree again found themselves embroiled in a war, this time with the Shi'ar Empire. This war was much shorter, and was possibly engineered by the Skrull and the Supreme Intelligence.

The Avengers of Earth became involved in the conflict and their involvement inadvertently set off a chain of events which led to a Nega-Bomb being detonated in Kree space. The bomb explosion, in which negative energy was released into space causing an extremely powerful explosive and radioactive reaction, devastated the Kree empire, and led to its surrender to the Shi'ar. The Supreme Intelligence was eventually revealed as being ultimately responsible for the bomb's detonation, the whole thing being a bid to kickstart the Kree race's genetic development.

Kree territory was then annexed by the Sh'iar, with Majestrix Lilandra naming her sister Deathbird as the territories' administrator. Deathbird has since abandoned this post and it appears that the Kree Empire has, at least in some part, been reestablished.

The remaining Kree were evolved into the Ruul through the machinations of the Supreme Intelligence.[1]

The Kree have since returned to prior form.[2] The consensus is that when Captain Marvel convinced Entropy (son of Eternity) to destroy the universe, but then to recreate it almost exactly alike, it caused some 'disrepancies' (such as Genis-Vell's mother being still alive, and having a grown-up daughter).


True Kree resemble humans almost exactly, with the exception of sky-blue skin. Kree have a higher strength level than that of a human, and require more nitrogen to breathe comfortably.

The Kree were an evolutionarily stagnant race. This was due to a single member of the Kree race attempting to gain control of The Crystal of Ultimate Vision[3]. This un-named Kree found the crystal, but attempted to use it to become akin to a god, with powers as of those of the Phoenix Force. As punishment, the crystal "genetically froze their evolution in place" allowing the rest of creation to pass them by. In an attempt to further their development, some Kree bred with other species, producing the "pink-skinned" Kree, who are similar in appearance to Caucasian humans. These pinks (also called "whites") eventually outnumbered the blue-skin Kree.

Still, the Supreme Intelligence arranged for further advancement of the Kree. Through a series of events discussed below during Operation: Galactic Storm and the Destiny War, he arranged for a large number of his people to be irradiated with a Nega-Bomb (killing 90% of the Kree), and then artificially sped up their evolution by means of an artifact called the Forever Crystal.

This new brand of evolved Kree, called Ruul, have a grayish skin tone and many shoulder-length tentacles atop their heads. Individuals possess the ability to "will" adaptation to different environments, spontaneously developing the ability to breathe underwater, fly, or whatever their circumstances require.


Earth-9591's imprisoned Kree

In the Earth-9591 reality, the Supreme Intelligence ordered on assault launched on Earth. Nearing the planet, the assault fleet, led by Mar-Vell, came across the corpse of the Silver Surfer. Still releasing a low level Power Cosmic, this force disrupted the cloaking technology of the Kree long enough for a nuclear assault to be launched at the Kree fleet from Earth. 90% of the Kree in the fleet were killed, but the remaining 10% made their way to Earth in dropboxes. Captured on Earth, they were imprisoned in Nevada at the former location of one of America's nuclear testing sites.

Riddled with radiation, most of the children born to the refugees died shortly after birth, and the remaining children grew up in the irradiated area as their fellow Kree slowly died of cancer. Still their leader, Mar-Vell had never wanted to invade Earth, but was still blamed by his fellows for the tragedy that befell them.

Powers and Abilities




None known

Average Strength level

Their denser bodies afford them about twice the average human being’s strength and endurance.


None known


Habitat: Kree-Lar, Turunal system, Large Magellanic Cloud
Gravity: Gravity of this race is unknown.
Atmosphere: Atmosphere of this race is unknown.
Population: Population of this race is unknown.


Type of Government: Empire
Level of Technology: Advanced
Cultural Traits: Cultural traits unknown.
Representatives: Supreme Intelligence Ronan the Accuser Captain Marvel


Kree soldiers appeared during Avengers Disassembled when they attacked the Earth and were driven off by the Avengers. In the process, Hawkeye was killed. But this may not have been the real Kree, as the entire incident was later discovered to be a product of the Scarlet Witch's reality-altering powers.


  • No trivia.

See Also

Links and References

  • None.
  1. During the Maximum Security storyline in 2001.
  2. Peter David's Captain Marvel run
  3. (Giant Sized X-Men Annual #11)
[[Category: Large Magellanic Cloud]]

This article uses material from the "Kree" article on the Marvel Database wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 07, 2010
(Redirected to Kree'arra article)

From the RuneScape Wiki, the wiki for all things RuneScape

Kree'arra is a God Wars Dungeon boss and is called the 'Armadyl Boss' in RuneScape's Quick Chat feature.

Kree'arra is one of Armadyl's most trusted generals.[1] He is an Aviansie, but unlike the other Aviansie his arms are joined to his wings giving him a quadrupedial posture. His main attack is a Range attack that resembles little whirlwinds, which can knock the player back and hit a maximum of 70. The same whirlwinds with a blue tinge are his magic attack, but it doesn't hit more than 21. His final attack is a Melee attack, but he doesn't use it unless people aren't attacking him. He can only be attacked with Magic or Ranged. It is highly suggested to stand back and use Protect from Range, as this will reduce most of the damage taken. But remember that he has a max hit of 70, so if you run out of prayer, watch your hitpoints! An often used strategy when fighting Kree'arra is to stand against a wall with the Protect from Range so that his attack can't knock you back.

Kree'arra is considered to be one of the hardest of all the God Wars bosses, because it must be ranged or maged, and killing 40 Armadyl followers takes a long time, as opposed to killing 40 Zamorak followers, where you can kill level 7 imps, not to mention Bandos followers where you can kill goblins. On the other hand, he cannot hit as hard as the other God Wars bosses as long as the player uses the Protect from Range prayer.

Kree'araa is the eighth highest levelled monster in RuneScape, after Commander Zilyana, General Graardor, K'ril Tsutsaroth, Nomad, TzTok-Jad, the Spirit Beast and the Corporeal Beast, and is the seventh highest levelled attackable monster, as the Spirit Beast cannot be attacked.

Kree'arra is also the third highest hitting monster in Runescape, after TzTok-Jad and Nomad.



God Wars Dungeon; Armadyl Room Flying Around (40 Kill Count required to enter)

Attack styles

Kree'arra's main attack is a Ranged attack that resembles little whirlwinds, which can knock the player back and hit a maximum of 70. His magic attack looks similar, except the whirlwinds have a blue tinge. The magic attack is his weakest, hitting a maximum of 21. His melee attack is often his most deadly, because most people are protected from ranged attacks with prayer. The melee attack is only used if nobody's attacking him, and consists of two simultaneous melee attacks, each having a max of 25, making the total a possible of 50. Kree'arra can also perform this attack in quick succession, making his melee attack similar to a dragon dagger special attack and extremely hard to survive long against.

Fighting strategy

A wallpaper featuring Kree'arra.

Just like the other bosses, the player must kill 40 of a god's followers to get into their room. Players usually bring a spare beast of burden pouch, with high enough summoning for secondary familiars such as a fruit bats, bunyips, titans or unicorn stallions to summon once their beast of burden is empty. For players using a Pack yak, they should bring winter storage scrolls for banking drops they might get. A Mithril Grapple is required to access the Eyrie. It is also beneficial for inventory space to bring a bolt pouch, with the ability to carry up to 255 x 4 bolts. A high level soloer could expect to use 100 broad-tipped bolts for the killcount, and 200-250 diamond bolts (e) for the boss fights, so they would take 150-200 broad bolts and 255 (a full slot) of diamond bolts (e) in the bolt pouch, while having the mithril grapple in the equipped slot, since you can't put in the bolt pouch due to its size. Once used, the player should drop the mithril grapple and equip the broad bolts, and after getting the killcount switch them for the diamond bolts (e). Using the bolt pouch method saves 1 inventory slot for people who only use diamond bolts (e), and 2 for people who use diamond and ruby bolts (e). The rest of the inventory and beast of burden should be filled with whatever combination of Saradomin brew and Super restore potions the player finds most effective. A few range potions are highly recommended for all levels, due to it being extremely beneficial. For high-level soloers an amount of 2 doses of range potion per Kree'arra is usually appropriate.

A good base to start out with is to bring 3 Saradomin brews for every super restore potion you bring. If going in a larger group or utilizing healing familiars, bringing a few extra super restore potions is recommended. Ruby bolts (e) and Diamond bolts (e) should be used for the most effective killing. Ruby bolts (e) are only necessary for people under 90-95 range, because at around 99 with eagle eye and a range potion boost (112 range), the diamond bolt (e) max is 41 (without void), making it almost equal to ruby bolts (e). If money is not an issue, then Dragon bolts (e) may be used, as the special can be quite effective. The player should switch to using Diamond (e) or other bolt type after Kree'arra reaches half health. For getting their 40 kills, the player may use Broad-tipped bolts, Emerald bolts (e) or bring extra Diamond (e), though this is not suggested as the former bolts are much cheaper than diamond, and you will need them for killing Kree'arra.

Players are advised to have a 75+ range, 75+ defence if the player is going with 4 or more people. Keep in mind that finding a team is almost impossible with these stats, and they won't be getting very many kills. 85+ ranging, 80+ defence, and 52+ summoning are highly recommended for going in a group.

85+ range, 80+ defence is the minimum for soloing him, although the player most likely won't get more than one kill. To get even 5 kills at best, they need at least 90+ ranging 85+ defence and 67+ summoning. To solo him for a good number of kills, stats of at least 95 ranging, 90 defence, and 96+ summoning are required.

Protect from Missiles is a must while killing him, and after he is dead, the appropriate prayer may be used for when his minions are being killed. Eagle Eye or Hawk Eye may be used for an additional 15% or 10% range bonus respectively. Hawk eye drains prayer slower while still providing a decent range bonus, so it is recommended for lower levels or those who are inexperienced. Steel Skin should be used for soloers while fighting Kree'arra.

After Kree'arra is defeated, some players choose to turn off Protect from Missiles while waiting for him to spawn. They will then stand under the area where Kree'arra spawns, giving them a few moments to turn on the necessary prayers when he respawns. This saves them a few prayer points each kill, although players should be warned that this strategy is also extremely dangerous. Kree'arra will have a tendency to use his melee attack against players who use this method, but there is also a chance he will respawn and use his range or magic attack, potentially causing heavy damage if prayers are not turned on quickly enough. Turning on prayer ahead of time is extremely advised.

If a minion is killed before Kree'arra has been defeated, then the minion will instantly respawn again. They will continue to do this until Kree'arra has been defeated. Therefore, players must kill Kree'arra first.


A Godsword donning an Armadyl hilt, one of the drops attainable from Kree'arra.

Recommended Equipment


100% drops

  • Bones
  • Feathers(5-10 at a time)

Weapons, ammunition and runes

Kree'arra's RuneScape Duel Card.




Please add your charm drop rates to the next template:

Charm drop percentages
No Charm


16 - 35%

13 - 31%

9 - 25%

5 - 18%

Represents 90% confidence range, based on a sample of 53 kills.
1 charm is dropped at once.

Please add to the log (only if fifty or more creatures killed)

A detailed drop list of 4149 Kree'arra kills can be found here: Media:4149arma.png


Althought when attempting to attack this with melee, it gives a message saying you cannot, if you use a Salamander (any type) on the melee setting you will deal damage! (This also works with aviansies).


  1. ^ Jagex. Armadyl's Eyrie (Members), Personalities. RuneScape Game Guide. Retrieved 4 December 2009.

This article uses material from the "Kree'arra" article on the Runescape wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 04, 2010
(Redirected to CC-1004 article)

From Wookieepedia, the Star Wars wiki.


This article contains information from the 2008 The Clone Wars project that conflicts with existing canon.

The new official Clone Wars timeline has not yet been established by Lucasfilm. The exact chronology of the events described in this article is currently unknown.

This article is about a clone officer nicknamed "Gree". You may be looking for other uses of the word Gree.
Biographical information



19 BBY, Kashyyyk[2]

Physical description

Human (clone)[1]




1.83 meters[1]

Hair color

Black;[3] Red (dyed)[4]

Eye color


Chronological and political information

Rise of the Empire era[2]


Galactic Republic[2]

"I can't disobey a direct order and leave my post, can I?"
"I wouldn't."
―Ahsoka Tano and Gree — (audio)Listen (file info)

CC-1004 was a senior clone commander in the Grand Army of the Republic. Possessed of a keen interest in alien species and cultures, 1004 was singled out to participate in a special training program by ARC trooper Alpha-17 that encouraged individuality. As a token of his independence, 1004 was rewarded with a name and chose to be known as "Gree," a reference to an obscure alien species.

During the Clone Wars, Gree led the 41st Elite Corps, a division out of the 9th Assault Corps, along with Jedi General Luminara Unduli. He became an expert on alien cultures, giving his unit a specialization in hostile conditions, counterinsurgency, and long-term deployment on alien worlds in "hearts and minds" operations. He saw action on Uba IV, Dinlo, Rodia, and Alzoc III, amongst other worlds. In the first year of the war, Gree was assigned to escort the captured Trade Federation Viceroy Nute Gunray to trial on Coruscant, but they were waylaid by Separatist saboteurs and a defector from the Republic, and Gunray escaped.

In the last days of the war, Gree accompanied Jedi Grand Master Yoda to Kashyyyk in response to a Separatist attack. After breaking through the enemy lines surrounding the planet, he helped fight back against the droid forces of the Separatists. In the middle of the battle, Gree received a message from Supreme Chancellor Palpatine declaring the execution of Order 66, the extermination of the Jedi. Gree was killed by Yoda while attempting to fulfill the order.



Bred for war

"I am a man of great wealth, and I can be very generous to my allies."
"That is a very tempting offer, Viceroy. In the meantime, I have a gift for you."
―Gree presents handcuffs to Viceroy Nute Gunray(audio)Listen (file info)

CC-1004 was cloned from the bounty hunter Jango Fett on the world of Kamino, raised to be part of a Grand Army to serve the Galactic Republic[5] in the rank of senior commander.[6] The standard clone education provided basic information on the species of the Republic, but as 1004's sense of individuality developed, he decided to become an expert on esoteric alien cultures. 1004 set about seeking information with such fervor that even the Kaminoan clone masters took notice; but whereas this would normally be treated as an aberration and be removed, a new program was beginning that took advantage of individuality.[1] The Advanced Recon Commando Alpha-17 began a training program for clone commanders, with an eye towards cultivating independence and individual-mindedness. Part of this involved, as a reward, recognizing the commanders with individual names.[5] 1004 picked the name "Gree", after an obscure alien species; he figured that if anyone recognized the source of the name, he would know they shared his interest in alien culture.[1]

Gree, under Jedi General Luminara Unduli, was put in command of the 41st Elite Corps,[7][8][9] part of the 9th Assault Corps. The 41st specialized in long-term deployments on alien worlds, where they conducted "hearts and minds" operations in trying conditions to gain the allegiance of the native populations. Gree learned further of alien species and customs, becoming an expert in the subject, and his unit soon gained a reputation as specialists in hostile conditions, alien recruitment, and counterinsurgency operations. They pioneered the use of All Terrain Recon Transports[8], BARC speeder bikes[9] and Juggernaut tanks for reconnaissance missions. Throughout the war, Gree occasionally took personal command of the smaller units Sarlacc Battalion A and B as well.[6] At some point in the war, Gree participated in the Battle of Tibrin, and later took on the double stripe hairstyle to honor his clone comrades that had perished during the battle.[10]

Gunray's capture

Gree: "You and I disagree on what makes a good sol—"
Gunray: "You should have taken my offer when you had the chance, clone."
―Gree to Captain Argyus, shortly before being knocked out by Nute Gunray — (audio)Listen (file info)
Gree salutes "General" Jar Jar Binks on Rodia.

When word came that Trade Federation Viceroy Nute Gunray had taken Senator Padmé Amidala hostage on Rodia, Gree was dispatched to that world to aid her. By the time the commander and his soldiers arrived, Amidala and her companions—including Senator Onaconda Farr of Rodia and Representative Jar Jar Binks—had gained the upper hand and placed Gunray under arrest. Gree took the Viceroy into custody,[11] transporting him to the Venator-class Star Destroyer Tranquility. Luminara Unduli and fellow Jedi, Padawan Ahsoka Tano, rendezvoused with Gree, his Green Company, and a number of Senate Commandos led by Captain Faro Argyus to escort Gunray back to Coruscant for trial.[4]

En route to the Tranquility aboard a Consular-class cruiser, Gunray attempted to bribe Gree to free him. Gree ignored him and escorted Gunray in shackles to his holding cell on the Tranquility, where he oversaw the Viceroy's interrogation by the two Jedi. In mid-interrogation, the ship came under attack by Separatist forces; after learning from the bridge that the enemy forces contained boarding ships, Gree ordered Green Company to prepare to repel invaders. The enemy ships lodged themselves in the ship's hangar bay, and the clone forces arrayed there reported back to Gree that B2 super battle droids had entered the ship and were heading for the detention level. Gree and Unduli left to reinforce their position, leaving Tano, Argyus, and his commandos to watch over Gunray. They were able to cut off the advance of a unit of droids outside the detention facility, but soon ran into further trouble—while they had been occupied, Separatist Dark Jedi Asajj Ventress had infiltrated the facility. They arrived to find her in the process of freeing Gunray and imprisoning Tano; though they soon gained the upper hand in numbers, Ventress set off a series of thermal detonators in the engine room and used the distraction to cut her way through Gree's soldiers and escape. Unduli followed, leaving Tano and Gree to watch over Gunray again. Against Gree's advice, Argyus persuaded Tano to leave and help the Jedi Master.[4]

Gree fights Faro Argyus aboard the Tranquility.

Argyus soon received a signal by comlink from a now-outmatched Ventress; he turned on his fellow commandos and killed them with a shot, then opened fire on Gree. As Gree went for cover, realizing Argyus had turned traitor, the commando freed Gunray and took him as a shield. Gree disarmed Argyus with his rifle, but Argyus landed a kick on the commander, removing his helmet and disarming him of his weapon. Argyus ridiculed Gree's dedication to orders and explained his own defection, but as each suddenly dove for a gun on the floor, Gree knocked Argyus unconscious. Gunray knocked Gree out in turn, and the three Separatists escaped the Tranquility. Gree was present on the bridge of the vessel as the Jedi debriefed to Jedi Knight Anakin Skywalker.[4]

Further combat in the Clone Wars

"Okay rocket jockeys, fire up your jets. Let's move!"
―Gree, to his troops on Alzoc III

In the course of investigating the Separatist leader Count Dooku's alliance with the Nightsisters of Dathomir and their assistance in completing his war vessel Devastation, Senator Padmé Amidala was shot down over the planet Christophsis. Gree accompanied a pair of Jedi in their search for her. Their LAAT/i was shot down as well, and Gree ordered the Jedi to leave him and his clones behind and continue the mission. As they left, the LAAT/i dislodged from the cliff where it was perched and plummeted into Christophsis's depths. Gree was able to recover the vessel, however, and arrived in time to assist the Jedi in their fight against the Nightsisters, opening fire with the LAAT/i's guns on the dark Force-users. The Jedi had not found Senator Amidala, though, and they ordered him to find a landing site. Gree set off, and before long, they contacted him again, having retrieved Amidala and in need of medical assistance for her when she arrived. The group rendezvoused and left the planet.[12][13]

Gree slices the damaged frigate's computer.

Gree accompanied Jedi Generals Luminara Unduli and Aayla Secura, and Clone Commander CC-5052 to investigate the planet Alzoc III, where Separatist activity had been reported by the Hutt crime lord Jabba Desilijic Tiure. The Republic squad took several All Terrain Tactical Enforcers which, after scaling a cliff face, were able to reach the coordinates of the location provided by Jabba. Upon arriving, both the Jedi and the clone troopers witnessed a crash site of a large capital ship and were stunned by the view of huge masses of ice and numerous starship parts floating freely in the air. Deciding to investigate the unusual phenomena, Gree and several clone troopers used their jetpacks to reach what remained of the ship's hangar, while the Jedi followed them by using the Force to navigate through debris. When the group rendezvoused at the hangar, it was attacked by a Vulture droid and it became apparent that the crash site attracted Separatist interest as well. The Jedi quickly defeated the droid and ordered the clones to scout ahead and find the ship's data recorder, while they themselves engaged the battle droids and followed by an alternate route.[14]

After reaching the remains of the ship's bridge, Gree began to slice the vessel's data recorder, while the Jedi and the clone troopers protected him from the attacking droids. Once the battle droids were successfully neutralized, Gree was able to show his generals the record of the ship's final moments. It became apparent that an individual had used a Telgorn dropship to board a Munificent-class star frigate carrying two classified weapons, stole one of them, and then departed shortly before the frigate was hit by an explosion. The vessel had then crashed on the planet, where the weapon created a gravity anomaly. Soon, Gree also discovered that Asajj Ventress had already visited the crash site and set the remains of the frigate for self-destruct. The Jedi ordered the clone troopers to safety and then briefly dueled Ventress. Secura and Unduli trapped the Dark Jedi under the bulk of ice before leaving the crash site and reporting to the Jedi High Council.[14]

Gree in his Phase II armor

On Uba IV, home to a droid manufacturing plant, Gree faced virus-filled octuptarra combat tri-droids, forcing him and his troops to keep their helmets sealed and breathing filters working.[15] As the war neared the end of its first year, Gree, in charge of Sarlacc Battalions A and B, and under the command of Jedi General Vaas Ga, was deployed to the world of Dinlo. When they were pinned down by Separatist droid forces, the Grand Army's Improcco Company, under the command of General Etain Tur-Mukan, was dispatched to Dinlo to open up an exit route for them between the forest where they were trapped and the delta region of the river where Tur-Mukan established an extraction point. As the battalions set out along the shoreline, Gree and Ga called down air strikes for Improcco. Gree, Ga, and approximately one thousand of their men were able to escape, retreating to the Acclamator-class assault ship Fearless, which returned them to Coruscant.[16]

The Battle of Kashyyyk and Order 66

"It will be done, my Lord."
―Gree, in response to Supreme Chancellor Palpatine's execution of Order 66

In the closing days of the Clone Wars, the planet Kashyyyk came under attack by Separatist forces. Jedi Grand Master Yoda personally set out for the world, with the 41st and Gree attached to him;[17] to better suit himself for operations in Kashyyyk's lush greenery, Gree equipped himself with camouflaged Phase II clone trooper armor.[1] Yoda and Gree's forces encountered Separatist resistance above the world, however. Alerted to the arrival of reinforcements, the Separatists maneuvered a cruiser to block Yoda's flagship from landing. Gree began searching for alternative sites to land, but they were too far from the front line. Before long, though, the clone commando unit Delta Squad on the planet's surface was able to commandeer a set of cannons from the Separatists and shoot down the cruiser, opening a space for Gree, Yoda, and the 41st to land.[17]

Gree and Yoda took up position in a command post in the tree city of Kachirho, joined by Wookiee natives Tarfful and Chewbacca. When Gree detected that the Separatist forces had started up their main power generator, meaning another attack was imminent, Yoda gave the signal to cue their forces. The Wookiees led the charge on the beach below, while the 41st flanked the droid forces from the boughs of Kachirho; Yoda and Gree remained at their post. In the middle of the battle, Gree received a transmission from Supreme Chancellor Palpatine ordering him to execute Order 66, a command to kill the Jedi. Gree signaled to another soldier, and the two took position behind Yoda. However, the Jedi Master sensed their intent and, leaping over them, decapitated Gree and his fellow trooper.[2]

Personality and traits

"Why'd you do it, Argyus?"
"A clone like you would never understand. I wanted a life more than empty servitude."
"And for that, you'd betray the Republic."
―Gree and Argyus — (audio)Listen (file info)
Gree's loyalty to the Republic would be his death

Commander Gree was a loyal[1] and disciplined soldier.[18] His sharp mind and battle prowess made him an ideal second-in-command for the renowned Jedi Master Luminara Unduli.[14] Though he served Yoda faithfully during the Clone Wars, his ultimate loyalty lay with the Republic.[1] The commander would not disobey a direct order from a superior, and he held in contempt those who betrayed their post to the Republic.[4] He was willing to sacrifice his own life to fulfill a mission.[12] Gree showed himself at the end to be fully loyal to the Republic, turning on his Jedi General at the Chancellor's order and dying for it.[2]

Some who sided with the Separatists—such as Viceroy Nute Gunray and traitorous Senate Guard Captain Argyus—saw Gree's allegiance as servitude, only present because of his birth as a clone.[4] However, Gree was acknowledged by his fellow clones, the Republic, and the Jedi as a being with individualism, for which he was granted his own name.[5] The commander was abnormal, with respect to his fellow clones, in his pursuit of knowledge of alien species. Though discouraged by his Kaminoan cloners, Gree's independence was stimulated in Alpha-17's training program, and he took an interest in knowing who else shared his particular passions of learning.[1] Gree was a capable slicer and also spoke Galactic Standard Basic.[14]

Behind the scenes

Gree's on-screen debut in Revenge of the Sith

For his first appearance—barring the movie's adaptations—in Star Wars Episode III: Revenge of the Sith, Gree was, like all clone troopers, voiced by Temuera Morrison and portrayed as a computer-generated character.[1] The character received his first unmasked appearance in the Star Wars: The 30th Anniversary Collection line of toys. His first appearance unmasked on-screen was in "Cloak of Darkness," an episode of the series The Clone Wars. In both that episode and its preceding one, "Bombad Jedi," Gree was voiced by Dee Bradley Baker, the voice of all the series' clones. Gree also made an appearance in the Star Wars: The Clone Wars: Republic Heroes video game, though he is a playable character only in the Nintendo DS version of it.

In the Swedish translation of Star Wars: The Clone Wars: The Visual Guide, Gree's rank is incorrectly stated to be colonel. The Prima guide for Star Wars: The Clone Wars: Jedi Alliance mistakenly calls him "Kree".

The storyline in the Nintendo DS version of Republic Heroes is entirely different from all other platform versions. In it, the Duros bounty hunter Cad Bane informs the Republic of a Separatist base established in the abandoned mining space station Juma 9. The base, however, is protected by a defense perimeter which can be bypassed only by using recent Separatist clearance codes. Jedi Master Kit Fisto remembers that during his mission to General Grievous's castle on the third moon of Vassek, his starfighter's scanners picked up a strong energy reading coming from within one part of the structure. The Jedi realize that such energy reading can only mean the presence of a Separatist archive containing the codes and dispatch Luminara Unduli and Gree to retrieve them. Although Grievous himself has left the castle, he has increased the security inside it, and as such, Unduli and Gree—who is armed with a rocket launcher—are forced to fight numerous battle droids.

Eventually, the two reach a computer containing the codes, but when they try to slice it, a force field activates, trapping them inside the room with the computer. After Unduli and Gree fail to check in in time, the Jedi dispatch Master Plo Koon to rescue them. Koon successfully completes the mission and deactivates the force field. As Unduli and Koon travel to their starship, Gree remains at the computer to track their progress and assist them when possible. The two Jedi reach the ship and take off, signaling Gree to reach a landing site near the castle in order to be extracted. Having secured the codes, the commander fights his way to the landing site, only to find that it is overrun by droids. After destroying them as well, Gree is extracted by the Jedi, and they all leave Vassek's moon.


  • Star Wars: The Clone Wars: Jar Jar's Big Day
  • Star Wars: The Clone Wars: Bombad Jedi
  • Star Wars: The Clone Wars – "Bombad Jedi"
  • Star Wars: The Clone Wars: Jedi Adventures
  • Star Wars: The Clone Wars: Ambush
  • Star Wars: The Clone Wars – "Cloak of Darkness"
  • Star Wars: The Clone Wars: Jedi Alliance
  • Star Wars: The Clone Wars: Republic Heroes
  • Swamp Station Sweep (Stock footage from "Bombad Jedi")
  • Republic Commando: Triple Zero
  • Order 66: A Republic Commando Novel
  • Star Wars Episode III: Revenge of the Sith / comic / junior novel (First appearance)
  • Dark Lord: The Rise of Darth Vader (Mentioned only)


Notes and references

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10  Commander Gree in the Databank
  2. 2.0 2.1 2.2 2.3 2.4 Star Wars Episode III: Revenge of the Sith
  3. Star Wars: The 30th Anniversary Collection
  4. 4.0 4.1 4.2 4.3 4.4 4.5 4.6 Star Wars: The Clone Wars – "Cloak of Darkness"
  5. 5.0 5.1 5.2  Clone troopers in the Databank
  6. 6.0 6.1 "Guide to the Grand Army of the Republic" - Star Wars Insider 84
  7. Hasbro's 41st Elite Corps Clone Trooper review on
  8. 8.0 8.1  "Order 66" - Star Wars PocketModel Trading Card Game (Card: 41st Elite Corps AT-RT)
  9. 9.0 9.1  "Order 66" - Star Wars PocketModel Trading Card Game (Card: 41st Elite Corps BARC Speeders)
  10. Star Wars: The Clone Wars – "Cloak of Darkness(Decoded)
  11. Star Wars: The Clone Wars – "Bombad Jedi"
  12. 12.0 12.1 Star Wars: The Clone Wars: Jedi Alliance
  13. In Star Wars: The Clone Wars: Jedi Alliance, the two Jedi who accompany Gree can be any of six: Anakin Skywalker, Ahsoka Tano, Plo Koon, Obi-Wan Kenobi, Mace Windu, or Kit Fisto. The game's Prima guide uses Kenobi and Skywalker for this section, but it is not necessarily the canonical choice.
  14. 14.0 14.1 14.2 14.3 Star Wars: The Clone Wars: Republic Heroes
  15. The New Essential Guide to Droids
  16. Republic Commando: Triple Zero
  17. 17.0 17.1 Order 66: A Republic Commando Novel
  18. Star Wars: The Clone Wars: The Official Episode Guide: Season 1

This article uses material from the "CC-1004" article on the Starwars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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