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Knocked down: Misc

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Guild Wars

Up to date as of February 01, 2010
(Redirected to Knockdown article)

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A knockdown is an effect, usually inflicted by an enemy, during which a character cannot move, attack, or activate skills aside from those with instant activations (such as stances or shouts). A Knockdown is indicated by the knocked down character falling down to the ground. Usually targets will get up quickly, but some knockdowns last for a longer time (Backbreaker for example). The standard knockdown time is two seconds. Wearing a Stonefist Insignia, or being under the effects of Earthbind can extend this to a maximum of three seconds. Knockdowns are not considered as interrupts in the game mechanics, so using skills such as Mantra of Resolve will not prevent a Knockdown from stopping a particular skill from activating.

A skill disrupted by a knockdown must recharge before being used again.

There are only eleven knockdown prevention skills (see below). On the flip side, skills that cause knockdowns are usually elite, slow to activate, are conditional, or cause exhaustion (or some combination of the four).

Some creatures cannot be knocked down, see below.

Contents

Skills that knockdown

Name Target Dur Stats Notes Skill type Attr Cam
[edit]
Backbreaker
Foe 2...4s
    10 Adrenaline        
+1...16 damage Elite Hammer Attack WarriorHammer P
[edit]
Counter Blow
Attacking foe 2s
    4 Adrenaline        
Hammer Attack WarriorHammer C
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Devastating Hammer
Foe 2s
    7 Adrenaline        
Inflict weakness (5...17s) Elite Hammer Attack WarriorHammer C
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Earth Shaker
Foe & adjacent foes 2s
    8 Adrenaline        
50% fail with Hammer Mastery 4 or less Elite Hammer Attack WarriorHammer P
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Enraged Smash
Moving foe 2s
    5 Energy     5 Recharge
+10..34 dmg if moving. Gain 1..3 adrenaline Elite Hammer Attack WarriorHammer F
[edit]
Forceful Blow
Self 2s
    5 Adrenaline        
If blocked. +10..34 damage, inflict weakness 5..17s Elite Hammer Attack WarriorHammer F
[edit]
Hammer Bash
Foe 2s
    6 Adrenaline        
Lose all adrenaline Hammer Attack WarriorHammer C
[edit]
Heavy Blow
Foe 2s
    5 Adrenaline        
If foe has weakness, knockdown & +1..24 damage. Lose all adrenaline Hammer Attack WarriorHammer C
[edit]
Irresistible Blow
Foe 2s
    5 Energy     6 Recharge
If blocked, knockdown and 5..17 damage. +5..17 damage Hammer Attack WarriorHammer C
[edit]
Magehunter's Smash
Foe 2s
    8 Adrenaline        
Unblockable if target foe is enchanted. Elite Hammer Attack WarriorHammer N
[edit]
Bull's Charge
Moving Foe 2s
    5 Energy     20 Recharge
melee attacks knock down moving foes, movement speed +33%, ends if a skill is used Elite Stance WarriorStr P
[edit]
Bull's Strike
Moving foe 2s
    5 Energy     10 Recharge
+5..25 dmg if moving Melee Attack WarriorStr C
[edit]
Griffon's Sweep
Foe 2s
    5 Energy     8 Recharge
If blocked, knockdown & 10..29 damage. +5...17 damage Melee Attack WarriorStr P
[edit]
Leviathan's Sweep
Foe 2s
    5 Energy     8 Recharge
If blocked, knockdown & 10..29 damage. +5...17 damage Melee Attack WarriorStr F
[edit]
Shield Bash
Next attacking foe 2s
    5 Energy     20 Recharge
For 5...10s, while wielding shield, block next attack skill, if melee skill, knockdown & disable that skill for an additional 15s Skill WarriorStr C
[edit]
"None Shall Pass!"
Nearby moving foes 2s
    10 Energy     45 Recharge
Shout WarriorTact F
[edit]
Desperation Blow
Self 2s
    5 Energy     7 Recharge
+10...34 damage & random chance of causing deep wound (20s), bleeding (25s), crippled (15s) or weakness (20s) Melee Attack WarriorTact P
[edit]
Drunken Blow
Self 2s
    5 Energy     7 Recharge
+10...34 damage & random chance of causing deep wound (20s), bleeding (25s), crippled (15s) or weakness (20s) Melee Attack WarriorTact F
[edit]
Shove
Touched foe 2s
    5 Energy ¾ Activation 20 Recharge
Lose all adrenaline. your non attack skills are disabled for 10...6s, damage 15...63 Elite Skill WarriorTact F
[edit]
"Coward!"
Moving foe 2s
    4 Adrenaline        
Elite Shout WarriorNone F
[edit]
Grapple
Foe & Self 2s
    5 Energy ¾ Activation 12 Recharge
Removes current stance. Knocks down user Skill WarriorNone E
[edit]
Bestial Pounce
Foe 2s
    5 Energy     10 Recharge
Pet attack +5...17 damage, if foe casting a spell, knockdown Pet Attack RangerBeast P
[edit]
Pounce
Foe 2s
    5 Energy     20 Recharge
Pet attack +5...17 damage, if foe is moving, knockdown Pet Attack RangerBeast F
[edit]
Savage Pounce
Foe 2s
    5 Energy     10 Recharge
Pet attack +5...17 damage, if foe casting a spell, knockdown Pet Attack RangerBeast F
[edit]
Spike Trap
Foes near location 2s
    10 Energy 2 Activation 20 Recharge
Each second for 2 seconds; also 10...34 damage, inflicts Crippled 3...21s Elite Trap RangerWS C
[edit]
Tripwire
Foes near location 2s
    10 Energy 2 Activation 30 Recharge
If foe is crippled. 5..17 damage Trap RangerWS N
[edit]
Balthazar's Pendulum
Foe 2s
    5 Energy ¼ Activation 5 Recharge
Next time ally would be knocked down by a foe, that foe is knocked down instead Elite Enchantment Spell MonkSmite N
[edit]
Bane Signet
Foe 2s
        1 Activation 20 Recharge
If foe attacking. 26..50 holy damage Signet MonkSmite C
[edit]
Shield of Judgment
Foe 2s
    15 Energy 1 Activation 45 Recharge
For 8...18s, anyone striking ally is knockdown and 5...41 damage Elite Enchantment Spell MonkSmite P
[edit]
Signet of Judgment
Foe 2s
        1 Activation 20 Recharge
Foe and adjacent foes take 15...63 holy damage Elite Signet MonkSmite C
[edit]
Psychic Instability
Foe 2s
    5 Energy ¼ Activation 10 Recharge
If interrupts a spell. 50% failure chance with Fast Casting 4 or less. Elite Spell MesmerFC F
[edit]
Gale
Foe 2s
Image:Exhaustion.png   10 Energy 1 Activation 5 Recharge
50% failure rate (unless Air Magic = 5 or more) Spell ElementalistAir C
[edit]
Gust
Foe 3s
    5 Energy 1 Activation 10 Recharge
If foe is under Earth or Water Magic hex. 10..54 cold damage Elite Spell ElementalistAir F
[edit]
Lightning Surge
Foe 2s
    15 Energy 2 Activation 10 Recharge
After 3s, knockdown & 14...83 lightning damage Elite Hex Spell ElementalistAir C
[edit]
Mind Shock
Foe 2s
Image:Exhaustion.png   5 Energy 1 Activation 8 Recharge
10...42 lightning damage, if you have more energy then foe, 10...42 additional lightning damage & knockdown Elite Spell ElementalistAir P
[edit]
Shock
Touched foe 2s
Image:Exhaustion.png   5 Energy ¾ Activation 10 Recharge
10...50 lightning damage Skill ElementalistAir P
[edit]
Teinai's Wind
Adjacent foes 2s
    5 Energy ¾ Activation 8 Recharge
If foe attacking. 15..51 cold damage Spell ElementalistAir F
[edit]
Whirlwind
Adjacent foes 2s
    5 Energy ¾ Activation 8 Recharge
If foe attacking. 15..51 cold damage Spell ElementalistAir P
[edit]
Churning Earth
Nearby foes location 2s
    15 Energy 3 Activation 30 Recharge
For 5s, 10...34 earth damage each second, if foe is moving faster then normal when struck by spell, knockdown foe Spell ElementalistEarth F
[edit]
Dragon's Stomp
Foe & nearby foes 2s
Image:Exhaustion.png   25 Energy 3 Activation 15 Recharge
26...85 earth damage Spell ElementalistEarth F
[edit]
Earthquake
Foe & nearby foes 2s
Image:Exhaustion.png   25 Energy 3 Activation 15 Recharge
26...85 earth damage Spell ElementalistEarth P
[edit]
Stoning
Foe 2s
    15 Energy 1 Activation 5 Recharge
45...93 earth damage, if foe has weakness, knockdown Spell ElementalistEarth C
[edit]
Unsteady Ground
Nearby foes location 2s
    10 Energy 2 Activation 20 Recharge
For 5s, nearby foes 10...34 earth damage, if a foe is attacking, knockdown foe Elite Spell ElementalistEarth F
[edit]
Meteor
Foe & adjacent foes 2s
Image:Exhaustion.png   5 Energy 2 Activation 30 Recharge
7...91 fire damage Spell ElementalistFire C
[edit]
Meteor Shower
Foes adjacent location 2s
Image:Exhaustion.png   25 Energy 5 Activation 60 Recharge
For 9 sec, 7...91 fire damage & knockdown every 3s Spell ElementalistFire P
[edit]
Slippery Ground
Foe 2s
    5 Energy 1 Activation 20 Recharge
If target is blind Spell ElementalistWater E
[edit]
Water Trident
Moving foe 2s
    5 Energy 1 Activation 3 Recharge
10..58 cold damage Elite Spell ElementalistWater P
[edit]
Horns of the Ox
Foe 2s
Image:OffHand required.png   5 Energy     12 Recharge
If foe not adjacent to any of his allies. +1..9 damage Dual Attack AssassinDagger F
[edit]
Trampling Ox
Foe 2s
Image:OffHand required.png   5 Energy     8 Recharge
If foe is crippled. +5..17 damage Dual Attack AssassinDagger E
[edit]
Entangling Asp
Foe 2s
Image:LeadAttack required.png   10 Energy 1 Activation 20 Recharge
Poison 5...17s Spell AssassinDeadly F
[edit]
Iron Palm
Touched foe 2s
    5 Energy ¾ Activation 20 Recharge
If foe hexed or under a condition. 5..41 damage, counts as a lead attack Skill AssassinDeadly F
[edit]
Scorpion Wire
Foe 2s
    5 Energy 1 Activation 10 Recharge
For 8...18s, if foe is more then 100' away from you, you shadow step to target and foe is knockdown Hex Spell AssassinDeadly F
[edit]
Mark of Instability
Foe 2s
    10 Energy ¼ Activation 20 Recharge
For 20s, next time you hit target with a dual attack, knockdown Hex Spell AssassinNone F
[edit]
Wastrel's Collapse
Foe 2s
    5 Energy ¼ Activation 20 Recharge
If foe not using a skill. All non-dagger attack skills disabled. Shadow steps to target Elite Skill AssassinNone N
[edit]
Grasping Was Kuurong
Nearby foes 2s
    15 Energy 1 Activation 20 Recharge
Hold ashes for 15...51s, when dropped, 15...63 damage & knockdown Elite Item Spell RitualistChan F
[edit]
Wanderlust
Attacked stationary foe 2s
    10 Energy 1 Activation 45 Recharge
If foe knocked down by attack, spirit loses 70...54 health Elite Binding Ritual RitualistComm F
[edit]
Fleeting Stability
Self 2s
    10 Energy 1 Activation 10 Recharge
For 5...21s, you cannot be knocked down, when enchantment lasts its full duration, knockdown Enchantment Spell DervishEarth N
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PvE only

Name Target Duration Stats Notes Skill type Attr Cam
[edit]
"You Move Like a Dwarf!"
foe 2s
    10 Energy     10 Recharge
+damage, +crippled. Shout Norn E
[edit]
Brawling Headbutt
touched foe 2s
    7 Adrenaline ¾ Activation    
45...70 damage Skill Deldrimor E
[edit]
Club of a Thousand Bears
foe 2s
    5 Energy     12 Recharge
if target is non-human. Melee Attack Norn E
[edit]
Great Dwarf Weapon
Target foe of ally 2s
    10 Energy 1 Activation 5 Recharge
For 20 seconds, target's weapon has +15...20 damage and 28...40% chance to knockdown Weapon Spell Deldrimor E
[edit]
Weakness Trap
nearby Charr 2s
    10 Energy 2 Activation 30 Recharge
+weakness, +lightning damage. Trap Vanguard E

Skills that prevent knockdown

Skills that require or enhance knockdown

Creatures that cannot be knocked down

Certain creatures are simply too large for a tiny human player to knock off balance. These creatures are listed below. This list does not include creatures that use skills to temporarily protect themselves from knockdowns.

Note: Using Earthbind will make most of these creatures vulnerable to knockdown.

The following are all giant creatures though not necessarily of the species "giant":

Facts about KnockdownRDF feed

This article uses material from the "Knockdown" article on the Guild Wars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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