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Knockdown skills quick reference: Misc

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Guild Wars

Up to date as of February 01, 2010

From GuildWiki

Image:Quest-medium.png This skill may be earned from a quest. See skill information for details.
Image:Energy.png Energy requirement Image:LeadAttack required.png Lead Attack required
Image:Activation.png Activation time Image:OffHand required.png Off-Hand Attack required
Image:Recharge.png Recharge time Image:Exhaustion.png - This spell causes Exhaustion
Name Target Dur Stats Notes Skill type Attr Cam
[edit]
Backbreaker
Foe 2...4s
    10 Adrenaline        
+1...16 damage Elite Hammer Attack WarriorHammer P
[edit]
Counter Blow
Attacking foe 2s
    4 Adrenaline        
Hammer Attack WarriorHammer C
[edit]
Devastating Hammer
Foe 2s
    7 Adrenaline        
Inflict weakness (5...17s) Elite Hammer Attack WarriorHammer C
[edit]
Earth Shaker
Foe & adjacent foes 2s
    8 Adrenaline        
50% fail with Hammer Mastery 4 or less Elite Hammer Attack WarriorHammer P
[edit]
Enraged Smash
Moving foe 2s
    5 Energy     5 Recharge
+10..34 dmg if moving. Gain 1..3 adrenaline Elite Hammer Attack WarriorHammer F
[edit]
Forceful Blow
Self 2s
    5 Adrenaline        
If blocked. +10..34 damage, inflict weakness 5..17s Elite Hammer Attack WarriorHammer F
[edit]
Hammer Bash
Foe 2s
    6 Adrenaline        
Lose all adrenaline Hammer Attack WarriorHammer C
[edit]
Heavy Blow
Foe 2s
    5 Adrenaline        
If foe has weakness, knockdown & +1..24 damage. Lose all adrenaline Hammer Attack WarriorHammer C
[edit]
Irresistible Blow
Foe 2s
    5 Energy     6 Recharge
If blocked, knockdown and 5..17 damage. +5..17 damage Hammer Attack WarriorHammer C
[edit]
Magehunter's Smash
Foe 2s
    8 Adrenaline        
Unblockable if target foe is enchanted. Elite Hammer Attack WarriorHammer N
[edit]
Bull's Charge
Moving Foe 2s
    5 Energy     20 Recharge
melee attacks knock down moving foes, movement speed +33%, ends if a skill is used Elite Stance WarriorStr P
[edit]
Bull's Strike
Moving foe 2s
    5 Energy     10 Recharge
+5..25 dmg if moving Melee Attack WarriorStr C
[edit]
Griffon's Sweep
Foe 2s
    5 Energy     8 Recharge
If blocked, knockdown & 10..29 damage. +5...17 damage Melee Attack WarriorStr P
[edit]
Leviathan's Sweep
Foe 2s
    5 Energy     8 Recharge
If blocked, knockdown & 10..29 damage. +5...17 damage Melee Attack WarriorStr F
[edit]
Shield Bash
Next attacking foe 2s
    5 Energy     20 Recharge
For 5...10s, while wielding shield, block next attack skill, if melee skill, knockdown & disable that skill for an additional 15s Skill WarriorStr C
[edit]
"None Shall Pass!"
Nearby moving foes 2s
    10 Energy     45 Recharge
Shout WarriorTact F
[edit]
Desperation Blow
Self 2s
    5 Energy     7 Recharge
+10...34 damage & random chance of causing deep wound (20s), bleeding (25s), crippled (15s) or weakness (20s) Melee Attack WarriorTact P
[edit]
Drunken Blow
Self 2s
    5 Energy     7 Recharge
+10...34 damage & random chance of causing deep wound (20s), bleeding (25s), crippled (15s) or weakness (20s) Melee Attack WarriorTact F
[edit]
Shove
Touched foe 2s
    5 Energy ¾ Activation 20 Recharge
Lose all adrenaline. your non attack skills are disabled for 10...6s, damage 15...63 Elite Skill WarriorTact F
[edit]
"Coward!"
Moving foe 2s
    4 Adrenaline        
Elite Shout WarriorNone F
[edit]
Grapple
Foe & Self 2s
    5 Energy ¾ Activation 12 Recharge
Removes current stance. Knocks down user Skill WarriorNone E
[edit]
Bestial Pounce
Foe 2s
    5 Energy     10 Recharge
Pet attack +5...17 damage, if foe casting a spell, knockdown Pet Attack RangerBeast P
[edit]
Pounce
Foe 2s
    5 Energy     20 Recharge
Pet attack +5...17 damage, if foe is moving, knockdown Pet Attack RangerBeast F
[edit]
Savage Pounce
Foe 2s
    5 Energy     10 Recharge
Pet attack +5...17 damage, if foe casting a spell, knockdown Pet Attack RangerBeast F
[edit]
Spike Trap
Foes near location 2s
    10 Energy 2 Activation 20 Recharge
Each second for 2 seconds; also 10...34 damage, inflicts Crippled 3...21s Elite Trap RangerWS C
[edit]
Tripwire
Foes near location 2s
    10 Energy 2 Activation 30 Recharge
If foe is crippled. 5..17 damage Trap RangerWS N
[edit]
Balthazar's Pendulum
Foe 2s
    5 Energy ¼ Activation 5 Recharge
Next time ally would be knocked down by a foe, that foe is knocked down instead Elite Enchantment Spell MonkSmite N
[edit]
Bane Signet
Foe 2s
        1 Activation 20 Recharge
If foe attacking. 26..50 holy damage Signet MonkSmite C
[edit]
Shield of Judgment
Foe 2s
    15 Energy 1 Activation 45 Recharge
For 8...18s, anyone striking ally is knockdown and 5...41 damage Elite Enchantment Spell MonkSmite P
[edit]
Signet of Judgment
Foe 2s
        1 Activation 20 Recharge
Foe and adjacent foes take 15...63 holy damage Elite Signet MonkSmite C
[edit]
Psychic Instability
Foe 2s
    5 Energy ¼ Activation 10 Recharge
If interrupts a spell. 50% failure chance with Fast Casting 4 or less. Elite Spell MesmerFC F
[edit]
Gale
Foe 2s
Image:Exhaustion.png   10 Energy 1 Activation 5 Recharge
50% failure rate (unless Air Magic = 5 or more) Spell ElementalistAir C
[edit]
Gust
Foe 3s
    5 Energy 1 Activation 10 Recharge
If foe is under Earth or Water Magic hex. 10..54 cold damage Elite Spell ElementalistAir F
[edit]
Lightning Surge
Foe 2s
    15 Energy 2 Activation 10 Recharge
After 3s, knockdown & 14...83 lightning damage Elite Hex Spell ElementalistAir C
[edit]
Mind Shock
Foe 2s
Image:Exhaustion.png   5 Energy 1 Activation 8 Recharge
10...42 lightning damage, if you have more energy then foe, 10...42 additional lightning damage & knockdown Elite Spell ElementalistAir P
[edit]
Shock
Touched foe 2s
Image:Exhaustion.png   5 Energy ¾ Activation 10 Recharge
10...50 lightning damage Skill ElementalistAir P
[edit]
Teinai's Wind
Adjacent foes 2s
    5 Energy ¾ Activation 8 Recharge
If foe attacking. 15..51 cold damage Spell ElementalistAir F
[edit]
Whirlwind
Adjacent foes 2s
    5 Energy ¾ Activation 8 Recharge
If foe attacking. 15..51 cold damage Spell ElementalistAir P
[edit]
Churning Earth
Nearby foes location 2s
    15 Energy 3 Activation 30 Recharge
For 5s, 10...34 earth damage each second, if foe is moving faster then normal when struck by spell, knockdown foe Spell ElementalistEarth F
[edit]
Dragon's Stomp
Foe & nearby foes 2s
Image:Exhaustion.png   25 Energy 3 Activation 15 Recharge
26...85 earth damage Spell ElementalistEarth F
[edit]
Earthquake
Foe & nearby foes 2s
Image:Exhaustion.png   25 Energy 3 Activation 15 Recharge
26...85 earth damage Spell ElementalistEarth P
[edit]
Stoning
Foe 2s
    15 Energy 1 Activation 5 Recharge
45...93 earth damage, if foe has weakness, knockdown Spell ElementalistEarth C
[edit]
Unsteady Ground
Nearby foes location 2s
    10 Energy 2 Activation 20 Recharge
For 5s, nearby foes 10...34 earth damage, if a foe is attacking, knockdown foe Elite Spell ElementalistEarth F
[edit]
Meteor
Foe & adjacent foes 2s
Image:Exhaustion.png   5 Energy 2 Activation 30 Recharge
7...91 fire damage Spell ElementalistFire C
[edit]
Meteor Shower
Foes adjacent location 2s
Image:Exhaustion.png   25 Energy 5 Activation 60 Recharge
For 9 sec, 7...91 fire damage & knockdown every 3s Spell ElementalistFire P
[edit]
Slippery Ground
Foe 2s
    5 Energy 1 Activation 20 Recharge
If target is blind Spell ElementalistWater E
[edit]
Water Trident
Moving foe 2s
    5 Energy 1 Activation 3 Recharge
10..58 cold damage Elite Spell ElementalistWater P
[edit]
Horns of the Ox
Foe 2s
Image:OffHand required.png   5 Energy     12 Recharge
If foe not adjacent to any of his allies. +1..9 damage Dual Attack AssassinDagger F
[edit]
Trampling Ox
Foe 2s
Image:OffHand required.png   5 Energy     8 Recharge
If foe is crippled. +5..17 damage Dual Attack AssassinDagger E
[edit]
Entangling Asp
Foe 2s
Image:LeadAttack required.png   10 Energy 1 Activation 20 Recharge
Poison 5...17s Spell AssassinDeadly F
[edit]
Iron Palm
Touched foe 2s
    5 Energy ¾ Activation 20 Recharge
If foe hexed or under a condition. 5..41 damage, counts as a lead attack Skill AssassinDeadly F
[edit]
Scorpion Wire
Foe 2s
    5 Energy 1 Activation 10 Recharge
For 8...18s, if foe is more then 100' away from you, you shadow step to target and foe is knockdown Hex Spell AssassinDeadly F
[edit]
Mark of Instability
Foe 2s
    10 Energy ¼ Activation 20 Recharge
For 20s, next time you hit target with a dual attack, knockdown Hex Spell AssassinNone F
[edit]
Wastrel's Collapse
Foe 2s
    5 Energy ¼ Activation 20 Recharge
If foe not using a skill. All non-dagger attack skills disabled. Shadow steps to target Elite Skill AssassinNone N
[edit]
Grasping Was Kuurong
Nearby foes 2s
    15 Energy 1 Activation 20 Recharge
Hold ashes for 15...51s, when dropped, 15...63 damage & knockdown Elite Item Spell RitualistChan F
[edit]
Wanderlust
Attacked stationary foe 2s
    10 Energy 1 Activation 45 Recharge
If foe knocked down by attack, spirit loses 70...54 health Elite Binding Ritual RitualistComm F
[edit]
Fleeting Stability
Self 2s
    10 Energy 1 Activation 10 Recharge
For 5...21s, you cannot be knocked down, when enchantment lasts its full duration, knockdown Enchantment Spell DervishEarth N

PvE only

Name Target Duration Stats Notes Skill type Attr Cam
[edit]
"You Move Like a Dwarf!"
foe 2s
    10 Energy     10 Recharge
+damage, +crippled. Shout Norn E
[edit]
Brawling Headbutt
touched foe 2s
    7 Adrenaline ¾ Activation    
45...70 damage Skill Deldrimor E
[edit]
Club of a Thousand Bears
foe 2s
    5 Energy     12 Recharge
if target is non-human. Melee Attack Norn E
[edit]
Great Dwarf Weapon
Target foe of ally 2s
    10 Energy 1 Activation 5 Recharge
For 20 seconds, target's weapon has +15...20 damage and 28...40% chance to knockdown Weapon Spell Deldrimor E
[edit]
Weakness Trap
nearby Charr 2s
    10 Energy 2 Activation 30 Recharge
+weakness, +lightning damage. Trap Vanguard E

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This article uses material from the "Knockdown skills quick reference" article on the Guild Wars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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