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Fallout

Up to date as of February 01, 2010
(Redirected to Knight article)

From The Vault

Disambiguation
This disambiguation page lists articles that might otherwise share the same title.
If an article link led you here, please change the link to point directly to the intended page.

Knight can refer to:


This article uses material from the "Knight" article on the Fallout wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Runescape

Up to date as of February 07, 2010
(Redirected to Knight article)

From the RuneScape Wiki, the wiki for all things RuneScape

A large variety of Knights exist in RuneScape. These include:

Wikipedia
Wikipedia has an article about:

This article uses material from the "Knight" article on the Runescape wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Starwars

Up to date as of February 04, 2010

From Wookieepedia, the Star Wars wiki.

This article is about a starship. You may be looking for a swoop gang.

Knights was a MC80 Star Cruiser belonging to the Rebel Alliance.

History

The cruiser along with a Bothan Dreadnaught-class heavy cruiser called Doomer were attempting a secret meeting. However the Imperials had sent a strike force consisting of Missile Boats, one of the starfighters piloted by Tan Maarek Stele, TIE Avengers and Gamma-class ATR-6 assault transports to capture the Rebel Cruiser and destroy the Bothan Dreadnaught.

Stele cleared a minefield, destroyed all starfighter opposition, destroyed the Dreadnaught and reduced the cruiser's shields and the ship was successfully disabled and captured along with the Nebulon-B2 frigate Tarken.

Appearances

  • Star Wars: TIE Fighter

This article uses material from the "Knights" article on the Starwars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Tibia

Up to date as of February 05, 2010
(Redirected to Knight article)

From TibiaWiki

Contents

Overview

Knights are masters of weapons, shielding and hand-to-hand combat. They have greater brute strength than other vocations and are able to carry more equipment and items at any given level.

As a result of their focus on physical skills, knights are severely lacking in magical abilities.

Benefits

Drawbacks

  • Can learn very few spells.
  • Slowest mana regeneration.
  • Slowest advancement in magic level.
  • Cannot make any runes.
  • Cannot use many different kinds of runes.
  • Smallest amount of maximum mana.
  • Low damage magic attacks.
  • Slow healing on very high levels.

Gains and Regeneration

Gains by level

With each level, every player receives an increase in Capacity, Maximum Hitpoints, and Maximum Mana.

With each level, a knight will gain:

Regeneration

As time passes, every player will regenerate lost Hitpoints and Mana, as long as they have eaten recently (see page on Regeneration for more information).

A knight will regenerate:

An Elite Knight will regenerate:

Promotion

When a knight reaches level 20, they can purchase a Promotion and become an Elite Knight, with certain benefits.

See the page on Promotion for more information.

Tips and Tricks

All vocations should use their strengths to their own benefit. For example, it would be useless for a knight to try and make money selling runes. Instead, use the unique aspects of the vocation to your advantage.

Making Money

  • Block for other players, especially Druids and Sorcerers. You can either split the loot, or just charge a specific amount of money based upon your skills and the time you spend blocking for the other player.
  • Pick up loot from the ground. Many times a Mage will continue hunting when they have no more capacity to carry loot. They will then either throw it on the ground, or leave it in the creature. If you find a cave with a lot of corpses or items on the ground, start picking up every sellable item you can carry.

Gaining Experience

  • Hunt alone. Knights generally gain the most experience by hunting alone, since mages and paladins usually do more damage with their runes.
  • Hunt with plenty of Health Potions. This is generally in-expensive and will save your life, recommended 1 bp for each 10 lvls (for example, a lvl 33 knight should carry 3 bps of health potions).
  • Hunt creatures that do not run away in low health. This will help to advance your Shielding skill while gaining some Experience and Melee skills.
  • When hunting stronger creatures, hunt creatures that DO run away in low health. This will give you more time to kill them when they are not attacking you. Trap them in a corner so that they do not lure you into a dangerous situation.
  • Use shared Exp. Block in a team with shared xp, you will get the same amount of Exp and dont have to use many Health Potions.

Advancing Your Skills

Melee

  • Use Balanced Fighting. Using Balanced Fighting during normal hunting will allow you to advance your Melee and Shielding skills at "normal" rates. If you are not "powergaming" to gain experience quickly, then using Balanced Fighting will cause your melee and shielding skills to advance appropriately for your level and you will have "good" (not "fabulous") skills for the entire life of your character.
  • Use a weak weapon. As your Melee skill advances, you will kill weaker creatures very quickly. Using a weak weapon will allow you to attack a creature for a longer amount of time, therefore advancing your melee skill faster. The weakest Sword Weapon is a Knife, the weakest Club Weapon is a Crowbar and the weakest Axe Weapon is a Sickle.
  • Attack creatures that heal themselves or spawn other creatures. Training on a self-healing creature will allow you to train longer before killing the creature. If it heals itself fast enough, then you could train indefinitely. Another option is to train on a creature that spawns other creatures. Slimes are very common for this. Attacking and killing the spawned creatures will allow you to continue to train without killing the creature you are training on.

Is better that when you come from Rookgard, don't level up. First go training, to skills at least 55/55. Then you will level up faster and easier and you won't have the need to train so urgently.

Shielding

  • Use a one-handed weapon and a shield. While a two-handed weapon will generally cause more damage than a one-handed weapon, you will not gain shielding skills that way.
  • Use Balanced Fighting or Defensive Fighting. If you use Offensive Fighting, then you will kill the creatures faster, but you will take more hits and your shielding skill will not advance as quickly.

Magic Level

  • Never have full mana. Your Magic Level is advancing when you are using mana. Every second that you have full mana, you are losing potential magic level advancement.
  • Spend as little time as possible in Protection Zones. You cannot use mana that you do not generate, so spend as little time as possible in situations where you do not regenerate mana.
  • Always eat. Make sure you have access to Food at all times. If you run out of food, then you will not be able to regenerate mana.
  • Carry Mana Potions. Not only is this a good idea if you get in a jam, but using Mana Potions will help you advance your Magic Level faster.

Additional Information

Related Pages

Pages of Particular Interest to Knights

Creatures

  • Creatures: Full list of creatures organized by type.
  • Knight's Hunts: Suggested hunts for Knights of all levels and skills

Hunting

Vocation

Equipment

NPCs

Instant Spells

Name Words Prem Mana Level Price Type Effect
Antidote exana pox no 30 10 150 Healing Cures poison.
Berserk exori yes 115 35 2500 Attack Image:Physical Damage Icon.gif Attacks all players and/or creatures standing on any of the eight squares surrounding the Knight who casts it. And also under the casting player.
Blood Rage utito tempo yes 290 60 8000 Support Increases your melee attack skill (fist fighting, axe fighting, club fighting and sword fighting) by 35% for 10 seconds. It only increases the skill for the weapon type you are using when casting the spell, or increases fist skill if you don't wield any weapon. Concentrating on his attack, a knight will neglect his defense.
Challenge exeta res yes (requires promotion) 30 20 2000 Support Makes all Creatures nearby change their target to the caster.
Charge utani tempo hur yes 100 25 1300 Support Increases your speed by 90% for 5 seconds.
Fierce Berserk exori gran yes 340 70 5000 Attack Image:Physical Damage Icon.gif Just like the regular berserk spell but stronger.
Find Person exiva "NAME" no 20 8 80 Support Tells you which direction a certain player is, relative to you, and a rough idea of the distance.
Great Light utevo gran lux no 60 13 500 Support Has greater illumination range compared to Light.
Groundshaker exori mas yes 160 33 1500 Attack Image:Physical Damage Icon.gif It creates a 36 sqm big field of damage around you, similar in size to Great Fireball.
Haste utani hur yes 60 14 600 Support Increases your Speed for 33 seconds, can also cure paralysis. To determine your speed with this spell, go to the Formula page.
Levitate exani hur up
exani hur down
yes 50 12 500 Support Allows you to magically levitate up or down a level.
Light utevo lux no 20 8 100 Support Makes the screen brighter.
Light Healing exura no 20 9 170 Healing Heals a small amount of HP, can also cure paralysis.
Magic Rope exani tera yes 20 9 200 Support Teleports you up through a hole when you are standing in a rope spot.
Protector utamo tempo yes 200 55 6000 Support Increases the knight's shielding to 220% for 10 seconds. Concentrating on his protection, the knight will not be able to attack any opponents during this period of time, nor cast spells.
Train Party utito mas sio yes Varies 32 4000 Support Raises the Fist Fighting, sword, axe, club and distance fighting skills of party members in a range of 36 square meters around the caster by 3 for 2 minutes.
Whirlwind Throw exori hur (with a target) yes 40 15 800 Attack Image:Physical Damage Icon.gif Attacks the target throwing your weapon like a boomerang. Affects your turn (melee/aggressive spells exhaust).
Wound Cleansing exana mort yes 65 30 300 Healing It heals 60 - 150 % more hp than Exura. Similar to Exura Gran. Spell introduced after Winter Update 2007.

Possible Hotkey Assignments

If you are having trouble with too many hotkeys to remember, then the following table may be useful for you. It provides an organized set of hotkey assignments for the most commonly used spells for this vocation.

This table is only an idea to help you build your own set of hotkeys, you obviously do not need to use these key assignments if you do not want to. See the page on Hotkeys for a blank template.

You can also print this table out and place it above your keyboard as a quick-reference. Make sure you print "landscape" instead of "profile", or you will not print the entire table.

Healing/Support Attack Support
F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12
Health Potion. Mana Potion. Light Healing. Antidote. Berserk. Groundshaker. Whirlwind Throw. Challenge . Haste. Levitate Up. Levitate Down. Magic Rope.
SHIFT+ Great Light. Wound Cleansing. Fierce Berserk. Blood Rage. Protector. Charge . Train Party .
CTRL+ Light .
Missing Spells: none
Missing Runes: none

See also: Knight Template

Click here for a printable version.


In Tibia.cfg ...

  • Hotkey = (0,"utevo Lux\n",0,0,0)
  • Hotkey = (1,"exura\n",0,0,0)
  • Hotkey = (2,"exana pox\n",0,0,0)
  • Hotkey = (3,"exiva \"",0,0,0)
  • Hotkey = (4,"exori\n",0,0,0)
  • Hotkey = (5,"exeta res\n",0,0,0)
  • Hotkey = (8,"utani hur\n",0,0,0)
  • Hotkey = (9,"exani hur down\n",0,0,0)
  • Hotkey = (10,"exani hur up\n",0,0,0)
  • Hotkey = (11,"exani tera\n",0,0,0)
  • Hotkey = (12,"utevo gran lux\n",0,0,0)
  • Hotkey = (13,"exana mort\n",0,0,0)
  • Hotkey = (16,"exori gran\n",0,0,0)
  • Hotkey = (17,"exori hur\n",0,0,0)
  • Hotkey = (28,"exori mas\n",0,0,0)

This article uses material from the "Knight" article on the Tibia wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.







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