The Full Wiki

More info on Kikowani Station (Level)

Kikowani Station (Level): Misc



Up to date as of February 08, 2010

From Halopedia, the Halo Wiki

(4 votes)
Next: Data Hive
Game: Halo 3: ODST
Kikowani Station
Player: Edward Buck
Date: October 20, 2552
Place: Kikowani, New Mombasa, Earth

Capture and Protect the Squad's Phantom.

Halopedia has a walkthrough guide to this level, Kikowani Station (Level). See Kikowani Station (Level)/Walkthrough.

Kikowani Station is a campaign mission of Halo 3: ODST. In this level, the player takes control of Buck. This is the last Flashback mission of the game, and also the last time you play as any of the other squad members other than the Rookie.[1]



Five hours after the drop, after the skirmish atop the NMPD headquarters, the squad, carrying a wounded Romeo, makes their way to Kikowani Station. Buck has a plan to escape the city through the MagLev Train tunnels leading to Old Mombasa, only to realize that the area has been flooded by water. After Buck administers Biofoam to Romeo's wound, the squad decides to hijack a Phantom (a rather risky move) and fly it out of the city. Buck and Mickey make their way through heavy Covenant defenses on a station platform, and Mickey steals a Phantom, while Dutch and Romeo man its turrets. Buck pilots a Banshee and escorts the Phantom though heavy Covenant defenses including several Banshees, Shades, Anti Air Wraiths and a Scarab which are guarding the area. After some sky fights in tunnels, open areas with platforms, and some foot skirmishes, the squad gets to test themselves against the Scarab. After the final fight, Buck boards the Phantom and they fly away from the city. Buck then realizes he knows where Dare is, and orders Mickey to turn the ship around so he can go find her.[1]



Kikowani Station

5 hours after drop


Cutscene opens as the Squad approaches the entrance to Kikowani Station, Buck is helping Romeo to walk, Mickey jumps the rail to scout ahead.

Buck: We're almost there.

Romeo starts to have difficulty breathing and protests.

Romeo: Put..Put me down, put me down for a second.

Buck puts Romeo against a wall.

Buck: Dutch, medkit.

Dutch kneels down, Buck looks through Dutch's pack for a medkit.

Dutch: What's wrong with him?

Buck: He's got a punctured lung, can't breathe.

Romeo begins coughing and choking, Buck finds a Biofoam Canister and fills the wound with biofoam, Romeo takes in several deep breaths.

Buck: Better?

Romeo: what?

Buck: Trains ran underground up to the old city, we're gonna find one of the tunnels, walk on outta here.

Romeo pulls out the canister.

Romeo: Ugh, you gonna carry me all the way sweetheart?

Buck: Was planning on it, but, now that you're feeling better...

A Phantom suddenly flies overhead, carrying some Engineers underneath it.

Buck: Get the door!

Dutch reaches inside a ticket booth and hits the button to close the security shutter.

The view switches to a Superintendent camera that watches as the Phantom flies away, before panning down to the door. Its avatar shows a confused face at the shutter closing and disables it before it can fully reach the ground. The view switches back to the ODSTs, Buck offers Romeo a hand up and Romeo places the empty canister in Buck's hand. Romeo gets up, and Buck casually tosses the canister away, where it rolls under the door for the Rookie to find later.

Mickey:{Radio}'re gonna wanna see this.

Buck, Dutch and Romeo head down the stairs into the tunnel, the view switches to another Superintendent camera, this one in the tunnel; it shows the tunnels have been flooded. The camera than starts to zoom in on the squad. The view switches back to them, as Buck looks around.

Mickey: This means we're screwed, right?

The camera then shows two trains, one apparantly damaged, before returning to the squad. Buck looks up.

Buck: Not yet.

They watch a Phantom pass by, then the view switches to Buck's point of view.

Buck: Wait here, we're gonna steal that ride. It's landing, now's our chance! Mickey! You're with me!

Mickey looks and shrugs, Buck nods.


Mickey: Gunny, I can fly a Pelican, but a Phantom? It's been years since I even ran a simulation.

Buck: Well, let's see what you remember trooper, move!

Buck and Mickey advance, engaging the Covenant troops dropped off by that Phantom and another that lands soon after, also dropping off some Huragok. The second Phantom leaves after it drops off it's troops, but the first stays.

Mickey: Gunny, more of those floating squids, should we smoke 'em?

Buck: They're between us and that Phantom, what do you think?

Once the area is clear, the two of them advance towards the first Phantom.

Buck: Go, Mickey, up the lift, kill the pilots.

Mickey: Here goes nothing.

Mickey goes up the Phantom's lift, soon shots are heard as Mickey takes out the pilots.

Mickey: Ugh, cabin secure. Flight controls read green across the board...well, purple, but she's good to go...I think.

Buck: Ok, I'll grab a Banshee, you go get Dutch and Romeo.

Mickey: On my way.

Buck finds a Banshee while Mickey goes and picks up Dutch and Romeo.

Mickey: All set back there?

Dutch: Affirmative. Romeo, let's man these turrets.

The squad moves forward, being engaged by Covenant from nearby platforms and balconies. After they clear the area the door opens and a pair of banshees fly out.

Romeo: Ah! Banshees comin' through the tunnel.

Buck: That's the way we're headed, take 'em out!

The squad quickly defeats them and heads into the tunnel, engaging more Covenant forces including a tower, and a Wraith.

Mickey: Head through the tunnel Gunny, go on Gunny take the lead! Everyone watch their elbows, its gonna be a tight squeeze.

The squad makes it out into the next area where a Phantom is dropping off Huragok at a Recharge Station

Dutch: Well, look at that, I think we found us a squid house.

Romeo: Give me an angle, I'm gonna burn it to the ground.

The squad destroys the Recharge station

Romeo: Thats right you damn aliens, doesn't feel so good does it?

Dutch: Well, like the good book says, payback's a bitch.

Mickey: I don't think it actually says that, Dutch.

Dutch: I'm paraphrasin', ya heathen!

The squad approaches the door, but it doesn't open.

Mickey: Damn! Covenant must've locked the door to the next area. I see an override switch Gunny, hang on I'll set a beacon.

If the player hesitates, or engages the newly arrived squad of Banshees

Mickey: We're stuck here until you open that door, Gunny!

Buck lands near the door and opens it manually

Buck: Door's open, I'll go first.

Mickey: Roger that, following your lead.

Inside the next section, a large squad of Grunts are waiting, but, are easily destroyed by the banshee. Farther in, another Phantom is dropping more Huragok into another Recharge station, but Buck fires on the station blowing it up, causing the Huragok still on the Phantom to explode, damaging the dropship. The Phantom then tries to take off towards the next area but is easily destroyed.

In the next area there are several more Recharge stations, and a Phantom drops off an AA Wraith. Heavily armed Grunts and Brutes also fire on them from a balcony. The squad soon defeats the present Covenant defenses. The door to the next area, like before, is locked.

Mickey: Gunny, another locked door, hit the override.

Buck hits the override but only the smaller doors open, the larger section remains closed.

Mickey: Damn, door's jammed, must've lost power.

Buck: I'll head through on foot, see if I can find a work around inside the tunnel.

Dutch: Go on in Gunny, we'll cover the door, make sure no one gets in behind you.

Buck heads into the tunnel, and is engaged by multiple enemy forces, including Stealth Brutes and a Brute Chieftain, he soon defeats them.

Mickey: Gunny, check the far end of the tunnel, might be a back up generator.

Buck soon finds another room, and another switch, which opens both the doors.

Mickey: That did it! Door's open.

Buck makes his way back to his Banshee, heads to the other end of the tunnel and the first out of the tunnel and spots a Scarab near the next door.

Buck: Troopers...I got bad news.

Romeo: What, you really are gonna make us walk outta this city?

Buck: We got a Scarab, right by our exit.

Romeo: Ah! This is the best mission ever!

Buck lands on the Scarab and quickly destroys it.

Dutch: Oorah Gunny, let it burn!

Mickey: Head into the tunnel, before another one shows up.

The Squad heads into the last tunnel, which is covered with Recharge Stations.

Romeo: Ah, damn! We hit the squid jackpot!

Dutch: Take 'em out Gunny so we can get through.

Buck: Stay clear, this is gonna be one hell of a chain reaction.

Buck fires on the Recharge station causing a large explosion

Level ends


The explosion from the Recharge stations reaches outside, as Buck and the others burst through, Buck flies up to the Phantom, exits the banshee, and is picked up by the grav lift, soon entering the dropship.

Buck: Keep her steady Mickey. {to Romeo} You doin' okay?

Romeo: Just glad we didn't go with your first plan. Look at those tunnels, ones that aren't flooded are probably packed with Buggers. Hell I wouldn't go down there even if you ordered me too.

This triggers something in Buck's memory.

Buck: {memory} C'mon Veronica! What could be more important than that carrier?

Dare: {memory} My orders. And Buck? Call me Captain.

Buck suddenly realizes where Dare could be.

Buck: Mickey, turn around, find a safe place to set us down!

Mickey: What? Why?

Buck: I lost somethin'... now I know where to find her.

Mickey turns the Phantom around and they head back into the city.

Cutscene ends. Fade to black.


This mission's beacon is a Biofoam canister previously used to keep Romeo together.
The Marty O'Donnell Animation, found at the Siege of Madrigal on Legendary.
  • The beacon object of this level is a biofoam canister, used by the squad to heal Romeo, found lying on the floor outside the Kikowani train station.
  • This is the only level where Huragok Recharge Stations appear.
  • The Phantom and the Ghost that appear near the first close Huragok Recharge Station in the alleyway can be easily destroyed by destroying the Station itself.
  • This is the last flashback mission and the only time you get to fly a Banshee in the campaign. This is also the second time you play as Buck.
  • Even if Mickey is given another weapon before going up the lift, an SMG can still be heard killing the pilots.
  • Try to stay away from the Huragok Recharge Stations, as they cause a huge explosion and may kill you instantly.
  • This level is similar to Halo: Combat Evolved's Two Betrayals and Halo 2's The Arbiter as they both require the player to pilot a Banshee to complete an objective.
  • Although not required, the Scarab encountered on the level can be destroyed in the exact same manner as the Scarabs encountered in Halo 3.
  • The Siege of Madrigal can be heard on this level.


  1. 1.0 1.1 Halo 3: ODST level, Kikowani Station

This article uses material from the "Kikowani Station (Level)" article on the Halo wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Got something to say? Make a comment.
Your name
Your email address