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Fallout

Up to date as of February 01, 2010

From The Vault

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Justin Greene
Biography
race: Human
affiliation: Hub Police
role: Sheriff
location: Hub Downtown
family: Roy Greene Grandpa
Gameplay
appearances: Fallout
quests: Take down Decker
Statistics
Technical
dialogue file: JUSTIN.MSG
actor: None

Justin Greene is the Hub sheriff around 2161.

Contents

Background

His main problem is the Hub's chief criminal, Decker. He is a straight, honest cop, unlike his father and predecessor, who had some dealings with Decker. His grandfather, Roy Greene, helped to negotiate an agreement that ended the Great Merchant Wars. His right hand was Deputy Fry.

Quotes

  • Oh, he's the sheriff. But if you see a crime, report to me. Justin doesn't rule the roost around here. - Butch Harris
  • He's the head of the police. Nice guy, if you like the straight arrow, honest type. Not like his father, now there was a loyal man. - Decker

Appearances

Greene appears only in the first Fallout.

Sources

Stub (Fallout)
This Fallout article is too short to provide more than rudimentary information about a subject. You can help The Vault by expanding it.
The Hub
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This article uses material from the "Justin Greene" article on the Fallout wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

City of Heroes

Up to date as of January 31, 2010

From City of Heroes Wiki

Overview

Justin Greene

Zone Independence Port
Coordinates (1747, 0, -9863.5)
Level Range 20-24
Introduced by Missing Info
Introduces Missing Info
Enemy groups Sky Raiders


Justin Greene is a City of Heroes contact located in the Industry Pier neighborhood of Independence Port at coordinates (1747, 0, -9863.5). Justin Greene is a Natural origin contact. His level range is 20-24.

Contents

Introductions

Contact Introduced By

New Contact(s)

Information

Initial Contact

Missing Initial Contact Dialog

Store

Badge Mission

Story Arc

Souvenir

Captain Indomitable's Uni-Bands

You've kept Captain Indomitable's Uni-Bands, the wrist cuffs that focused his power into energy blasts. They're a reminder that sometimes the price of justice is too high. Captain Indomitable lost his life on the trail of:

The Sky Raider Secret

It began with a Sky Raider plot to eliminate three men who were meeting secretly in a Paragon City office. You stopped the assault, but were able to learn very little from the secretive gentlemen you saved. Your contact investigated, and learned that one of the men was General Toliver Jackson, former commander of Vigilance, a team of soldiers trained to fight super-powered threats. You were sent to talk to Andrea Mitchell, a former member of the team. She told you that the other two men you rescued were also involved in Vigilance. They were former Deputy Secretary of Defense Eli Hunt and Wayne Evans, AKA Captain Indomitable.

Your contact then learned that Eli Hunt was making a visit to a nearby lab. Concerned that the Sky Raiders might still be on the hunt, you followed Eli, and arrived in time to save him from the Sky Raiders' attack forces. He told you that Captain Indomitable had gone to check out some shipping irregularities at a nearby warehouse. You followed Captain Indomitable, but you were too late to save him from the Sky Raiders. On his body you found a shipping manifest, which indicated that some supplies intended for Vigilance had been diverted to another group.

You had a dead hero, a lot of questions, and the name of the man who diverted the supplies: Irving Katcher. Desperate for some answers, you showed up at Katcher's office in time to stop a team of Sky Raider assassins. And there you learned the entire, ugly story. Katcher told you that he had been tricked into diverting the supplies by a Colonel Duray. Duray disappeared along with the supplies and his men, and Katcher was left holding the bag. Your contact could only conclude that Duray and his men had become the Sky Raiders.

Stop the Sky Raiders' attack

Briefing

I learned something rather disturbing from one of my contacts in Talos Island. It seems the Sky Raiders are planning an attack on a secret conference in an office building over there. It's all very hush-hush; I can't even find out who the attendees are. But I'm sure they don't deserve to be assassinated! Will you stop the Sky Raiders' attack?

See if you can find out anything about the meeting while you're there.

Mission Objective(s)

The lobby is silent, except for the coffee machine humming in the corner.

  • Defeat commander, his entourage
    • 3 men to rescue

You have defeated the Sky Raiders and rescued the hostages.

Mysterious conversation
One of the men you rescued told you:

'I thank you for saving my life, but I'm afraid there's not much I can tell you. Our identities are a matter of national security, and so is our business in Paragon City. I only wish I knew how the Sky Raiders ferreted us out. I'll have my people look into it. In the meantime, I thank you and bid you farewell.'

Enemies

Sky Raiders

Notable NPCs

Debriefing

I wonder who this mysterious trio was? You might think they'd give us a hint, since you saved their lives from the Sky Raiders.

Talk to Andrea Mitchell about the general

Briefing

I've identified one of the men you rescued from the Sky Raiders. He's General Toliver Johnson. He used to be in charge of the Joint Command Special Threat Response Battalion, a special team of soldiers trained to fight super-powered threats. The battalion doesn't exist anymore, but I know a woman who used to be part of it. You should go talk to Andrea Mitchell about the general. While your at it, take her these three photos of the other men.

The Sky Raiders might be on to you, so watch your back.

Photographs
These photographs show the three men you rescued from the Sky Raiders.

Mission Objective(s)

  • Talk to Andrea Mitchell

Debriefing

So you guys are digging around in the history of Vigilance? That's what we used to call the Joint Command Special Threat Response Battalion. Much easier to remember! Most of the unit was killed during the Rikti War; I was wounded shortly thereafter and left, but at least I can ID the guys in those pictures. One is former Deputy Secretary of Defense Eli Hunt; the other is a former hero named Wayne Evans, AKA Captain Indomitable. Indom was our adviser on super-powered threats. Secretary Hunt was the man who got the unit approved in the first place. And you already know who General Johnson is. What they're doing together, I can't say.

Debriefing

So we know that those men you rescued from the Sky Raiders used to be involved with that military unit Vigilance. What we don't know is what they're doing in Paragon City. Now that I've got some names, we can do some more digging.

Protect Eli Hunt from the Sky Raiders

Briefing

I have a lead on the whereabouts of Eli Hunt, one of the men you rescued from the Sky Raiders. One of my contacts told me Hunt's making a visit to a research lab here in Paragon City. If the Sky Raiders know about it, they might hit him there. I want you to protect Eli Hunt from the Sky Raiders. While you're at it, see if there's any more info you can dig up.

Be ready, though. If Eli knows something, you may not have much time to act on it after you rescue him. Maybe an hour or less, depending on how fast the Sky Raiders move once Hunt is rescued.

If you save his life again, Mr. Hunt might be more willing to trust us.

Mission Objective(s)

You look around and whistle. The equipment in one room of this state-of-the-art facility is worth more than the contents of your entire home.

  • Defeat commander, his entourage
    • Rescue Eli Hunt

You defeated the Sky Raiders and rescued Eli Hunt.

Eli Hunt conversation
When you rescued Eli Hunt for the second time, he said:

'You again? It seems your sources are almost as good as the Sky Raiders'. I can't tell you what we're in the middle of, at least, not yet. But I sure could use your help. When I came to the lab to have some technology analyzed, I sent my colleague, Wayne Evans, to investigate some shipping irregularities at a local warehouse. He's not answering his phone. If the Sky Raiders found me, they can probably find him. Can yo go to the warehouse and make sure he's all right? Wayne's a former hero, like yourself. I just hope he hasn't lost all his old moves.'

Enemies

Sky Raiders

Notable NPCs

Mission Objective(s)

Everywhere you look, bombs are strapped to the walls. If you don't get Evans out of here quickly, there won't be much left to find.

  • Investigate warehouse - 60 minutes timed
    • 6 bombs remaining, Find Wayne Evans

You disarmed the bombs and found the body of Wayne Evans.

Shipping file
You found this large file of shipping manifests on the body of Wayne Evans.
Shipping records
These records describe a shipment of military supplies that was originally intended for Vigilance. The shipment was diverted by Irving Katcher, an officer in the Department of Homeland Security.

Enemies

Sky Raiders

Notable NPCs

Debriefing

That's a real shame about Wayne's death. I really admired him when he was Captain Indomitable. I sure hope this file you recovered was worth his life.

Let's see here. These are shipping records dating back to just after the Rikti War. Apparently the warehouse Wayne was investigating was supposed to send some supplies to the new headquarters of that military unit, Vigilance. But the stuff never showed up.

It says here the shipment was diverted on orders of the Department of Homeland Security. The guy who signed the order, Irving Katcher, is in the private sector now. Maybe he knows what happened to that old shipment.

Check out Katcher's office

Briefing

Why don't you go check out Katcher's office? We need to learn more about those military supplies he diverted from the Vigilance unit. It looks like the Sky Raiders killed Wayne Evans to keep him from finding out what happened to those supplies. I'd like his death to mean something.

Be on the lookout for Sky Raiders.

Mission Objective(s)

The silence is broken by a sudden, strangled shout. Something bad is going on here.

  • Defeat commander, his entourage
    • Find Irving Katcher

You have defeated the Sky Raiders and rescued Irving Katcher.

Katcher conversation
When you rescued Irving Katcher, he said:

'All this is about that old shipment for Vigilance? I guess I shouldn't be surprised. I lost my job over it. You see, the unit commander, a guy named Colonel Duray, asked me to change the shipping orders. He had papers from the Pentagon approving the change, but they turned out to be forged. I cut through some red tape for the colonel as a favor, only to find out he was playing me. He, his men, and the equipment just disappeared. No one ever figured out where they went.'

Enemies

Sky Raiders

Notable NPCs

Debriefing

Have you figured it out yet? The disappearing soldiers, the stolen equipment? Col. Duray and his men have become the Sky Raiders! No wonder the army was being so secretive. A rogue military unit? It doesn't get much more embarrassing than that. Maybe someday we'll find some proof for my wild speculations; until then, I'm pretty confident in my conclusions.

Missions

Stop the Sky Raiders before they can make off with Balsim's designs

Briefing

Have you heard of the mercenaries who call themselves the Sky Raiders? According to my sources, they're planning to raid the labs of Balsim Technologies. The Sky Raiders are always on the lookout for new weapons technology, and Balsim's highly publicized Cryonite Armor is certainly an appealing target. I'd like you to stop them before they can make off with Balsim's designs. You only have 75 minutes to repel the Sky Raiders.

If you can lock down Balsim's computer network, you should be able to stop the Sky Raiders from accessing the designs for the Cryonite Armor.

Mission Objective(s)

The security system shrieks a futile warning.

  • Defeat all Sky Raiders in lab - 1:15 timed
    • Lock down network

You stopped the Sky Raiders from stealing the designs for the Cryonite Armor.

Notable NPCs

  • Jump Bot Incinerator (Boss)

Sky Raiders

Note: In spite of the mission object to defeat all Sky Raiders in the lab, it is only necessary to lock down the network by activating two nodes. It is not necessary to defeat all enemies in the base.

Temporary Power:

Upon returning to the contact, the hero will receive the Cryonite Armor temporary power.

Image:Temporary CryoniteArmor.png Cryonite Armor Self +Defense (Smashing, Lethal) + Resistance (Cold)
As a thank you, the company has given you the opportunity to be the first to test this technology in the field. You have enough power to operate the Cryonite Armor for 1 hour of on time.

Debriefing

Sky Raiders services are always for sale to the highest bidder. If it wasn't for you, they would have become the most fearsome mercenaries on the planet. Excellent work. As a thank you, Balsim Technologies sent over a prototype for the Cryonite Armor they've been developing. They'd like you to be the first to test it in the field.

External Links

  • Justin Greene at Red Tomax's Guide to City of Heroes

This article is a stub. You can help the City of Heroes wiki by expanding it.


This article uses material from the "Justin Greene" article on the City of Heroes wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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