|Written by||Christopher Cerf|
|Publisher||Splotched Animal Music Co.|
"Jump" is a Sesame Street song about excersise. The video is heard over a film of people jumping.
|Linear||Line of Sight||Free Squares||Boost Range||Fatal|
Caution: Monsters' elemental/neutral damage is modified by their statistics, which are in majority unknown.
|1||Teleports to a maximum range of 2 squares||-||6||1-2||-||1/100||-||-||-||1|
|2||Teleports to a maximum range of 2 squares||-||5||1-2||-||1/100||-||-||-||1|
|3||Teleports to a maximum range of 3 squares||-||5||1-3||-||1/100||-||-||-||1|
|4||Teleports to a maximum range of 4 squares||-||5||1-4||-||1/100||-||-||-||1|
|5||Teleports to a maximum range of 5 squares||-||5||1-5||-||1/100||-||-||-||1|
|6||Teleports to a maximum range of 6 squares||-||5||1-6||-||1/100||-||-||-||101|
Jump is useful to Iops as virtually all spells require close-range with the opponent. If an Iop has no spells to cast at the end of a turn while moving towards an opponent, Jump is often cast (An Iop should more often than not, not end a turn with no AP spent). Jump can also come in handy for escaping damage from an enemy, by teleporting away.
Jump is a command ability which appears in various games in the series. It is usually associated with the Dragoon character class. When a character Jumps, he or she attacks via the air. The attack is prolonged, and usually deals extra damage. While the character is airborne, he or she is immune to all attacks. Jump usually ignores row. Depending on the game, Jump can be upgraded to High Jump.
Dragoons can use Jump as their main command ability. Depending on job level it will do noticeably more damage than a regular attack.
Jump is Kain's special ability in this game. He must equip a Spear for maximum damage. In Final Fantasy IV Advance, it can be upgraded to Double Jump, which does double the damage of a normal jump, and comes down in 1/4 of the time.
Kain and Dark Kain can both use the Jump command. Kain cannot use the command as the Hooded Man until he fights his dark side. Zangetsu has an ability called Human Kite which uses the exact same mechanics, just unique animation of him flying into the sky on a kite.
Double Jump is a Band ability that allows Kain and Ceodore to attack from the air simultaneously. Several other Band abilities involving Kain appear to be variations of Jump, such as Saint Dive, Mirage Dive, Sky Grinder and Double Jump.
Jump is the Level 1 ability for the Dragoon job class. The wait time for Jump occur in this game is longer than it is in most games. Characters must equip Spears for maximum damage. The character Gilgamesh can also use this ability.
If a character equips the DragoonBoots, his or her Fight command is changed to Jump. Jump does 1.5 damage in this game. However, if a character is equipped with a Spear, damage is doubled. With the exception of the Impartisan, only Edgar and Mog can equip Spears. A combo with the Dragon Horn will allow the character to either jump twice (75% chance), three times (18.75% chance), or four times (6.25% chance).
Jump is not to be confused with Gau's ability Leap, which is entirely different.
Freya Crescent uses Jump as one of her abilities. When Freya Trances, she stays in the air longer and attacks all enemies, by throwing a great number of weapons (of the same type she has equipped), several times until her Trance bar empties or until the battle is won. She can also equip the High Jump ability, boosting the power of her Jump.
Dragoons gain the first Jump ability at level 10. This ability is usable once every one and a half minutes and basically gives the dragoon one free attack on a creature which does a little more damage than a normal hit. They gain High Jump at level 35 which does less damage but sheds some of their hate. This ability is usable every three minutes. They gain their last Jump ability at level 50 called Super Jump. It is usable every 3 minutes and allows the Dragoon to be placed on the bottom of the hate list of the targeted monster. These abilities also have a short range so the Dragoon does not necessarily have to be standing immediately adjacent to the creature in order to do it, but that said, the range is very limited.
Jump can be used by Lancers, and by the Knight Blade, Izlude Tingel. It is determined by height and panel range. If a creature moves out of the attack range before the attack is completed, the character lands harmlessly.
Unlike other games, the ability of Double Jump is not offensive ability, but a passive one. Selkies have the ability, but Scratch cards have the chance to give double jump to every team mate.
Jump is a story mode skill. Unlike all other installments, it is not an offensive ability. It merely allows the character to leap over a piece and only if the destination is empty. This is extremely helpful in conserving Destiny Points by allowing the player to chain Battle Pieces in ways otherwise impossible.
Cecil also has the Saint Dive ability from The After Years as an HP attack, though it is called "Saint's Fall". His Brave attack Nightfall has Cecil flip in the air and quickly descend to the ground to launch opponents backwards, similar to the classic Jump attack.
Jump in Final Fantasy III
Kain jumping over an enemy
Jump in Final Fantasy IV (DS)
Jump in The After Years
Faris quickly jumping
A normal Jump attack in Final Fantasy VI
Cid attacking with the Hyper Jump Limit Break
Zack executing a Jump
Ward starting the Massive Anchor
Freya executing a Jump
|1000 Needles - Acid - Aero - Angel Whisper - Aqua Breath - Blaster - Bad Breath - Doom - Drain - Flamethrower - Frog Song - Goblin Punch - Level 5 Death - Lifebreak - Limit Glove - Magic Hammer - Matra Magic - Mighty Guard - Roulette - Self-Destruct - White Wind|
|Final Fantasy V|
|Aera - Aeroga - Dark Spark - Death Claw - Flash - Level 2 Old - Level 3 Flare - Level 4 Graviga - Lilliputian Lyric - Mind Blast - Missile - Moon Flute - Off-Guard - Time Slip - Transfusion - Vampire|
|Final Fantasy VI|
|Dischord - Force Field - Grand Delta - Lv ? Holy - Lv 3 Confuse - Lv 4 Flare - Quasar - Reflect??? - Rippler - Stone - Traveler - Tsunami|
|Final Fantasy VII|
|Beta - Chocobuckle - Death Force - Dragon Force - Laser - L4 Suicide - Magic Breath - Pandora's Box - Shadow Flare - Trine|
|Final Fantasy VIII|
|Degenerator - Electrocute - Gatling Gun - Homing Laser - Lv? Death - Laser Eye - Micro Missile - Raybomb - Shockwave Pulsar - Ultra Waves|
|Final Fantasy IX|
|Angel's Snack - Auto-Life - Earth Shake - Frog Drop - Frost - Level 3 Def-Less - Level 4 Holy - Mustardbomb - Night - Twister - Vanish|
|Final Fantasy X|
|Fire Breath - Jump - Nova - Seed Cannon - Stone Breath - Thrust Kick|
|Final Fantasy X-2|
|Annihilator - Cry in the Night - Drill Shot - Heaven's Cataract - Mortar - Storm Cannon - Supernova|
|Final Fantasy XI|
|Actinic Burst - Amplification - Asuran Claws - Awful Eye - Battle Dance - Blank Gaze - Blastbomb - Blitzstrahl - Blood Drain - Blood Saber - Bludgeon - Body Slam - Bomb Toss - Cannonball - Chaotic Eye - Claw Cyclone - Cleave - Cocoon - Cold Wave - Corrosive Ooze - Cursed Sphere - Death Ray - Death Scissors - Diamondhide - Digest - Dimensional Death - Disseverment - Enervation - Exuviation - Eyes On Me - Feather Barrier - Feather Storm - Feather Tickle - Filamented Hold - Firespit - Flying Hip Press - Foot Kick - Frenetic Rip - Frightful Roar - Frost Breath - Frypan - Geist Wall - Grand Slam - Head Butt - Healing Breeze - Heat Breath - Hecatomb Wave - Helldive - Hydro Shot - Hysteric Barrage - Ice Break - Infrasonics - Jet Stream - Jettatura - Light of Penance - Lowing - MP Drainkiss - Maelstrom - Magic Fruit - Magic Hammer - Magnetite Cloud - Mandibular Bite - Memento Mori - Metallic Body - Mind Blast - Mysterious Light - Pinecone Bomb - Plasma Charge - Poison Breath - Pollen - Power Attack - Queasyshroom - Radiant Breath - Ram Charge - Reactor Cool - Refueling - Regurgitation - Saline Coat - Sandspin - Sandspray - Screwdriver - Seedspray - Sheep Song - Sickle Slash - Smite of Rage - Soporific - Sound Blast - Spinal Cleave - Spiral Spin - Sprout Smack - Stinking Gas - Tail Slap - Temporal Shift - Terror Touch - Uppercut - Venom Shell - Vertical Cleave - Voracious Trunk - Warm-Up - Wild Carrot - Wild Oats - Yawn - Zephyr Mantle|
|Final Fantasy Tactics Advance|
|Drain Touch - Hastebreak - LV? S-Flare - Poison Claw - Stare|
|Final Fantasy Tactics A2|
|Eerie Sound Wave - Quake - Roar - Sandstorm - Screech - Unction - War Dance|
|Final Fantasy V - Final Fantasy VI - Final Fantasy VII - Final Fantasy VIII - Final Fantasy IX - Final Fantasy X - Final Fantasy X-2 - Final Fantasy XI - Tactics Advance - Tactics A2|
|Aim - Attack - Barrage - Bladeblitz - Boost - Bribe - Catch - Chakra - Charge - Check - Control - Cover - Dagger - Defend - Doom - Doublecast - First Aid - Flee - Focus - Gil Toss - Hide - Jump - Kick - Lancet - Libra - Mad Rush - Mimic - Morph - Mug - Pray - Provoke - Pummel - Recover - Revive - Runic - Sacrifice - Sentinel - Shield - Shock - Sing - Sketch - Slots - Souleater - Steal - Tame - Terrain - Throw - Trance - Twincast|
|Ability Up - Absorb MP - Add Status - Alert - Auto-Float - Auto Haste - Auto Potion - Auto-Protect - Auto-Reflect - Auto Regen - Auto-Shell - Brawler - Break Damage Limit - Break HP Limit - Break MP Limit - Chemist - Concentrate - Counter - Cover - Dash - Doublehand - Dual Wield - Defend - Defense Plus % - Eater - Encounter Half - Enemy Lure - Equipment - First Strike - Gillionaire - Half MP - Healer - High Jump - HP Plus % - Initiative - Killer - Learning - Level Up - Lifefont - Light Step - Long Range - Luck Plus % - Magic Counter - Magic Plus % - Magic Defense Plus % - Move-Find - MP Attack - MP Plus % - One MP Cost - Piercing Magic - Poach - Proof - Sneak Attack - SOS Abilities - SOS Shell - Speed Plus % - Stat-Enhancing - Steal Gil - Sticky Fingers - Strength Plus % - Strike - Touch - Treasure Hunter - Turbo MP - Vigilance - Ward|
|Animals - Band - Blitz - Bushido - Chivalry - Combine - Condemn - Dance - Dark Arts - Dragon - Dyne - Flair - Item - Magic - Magitek - Mix - Rage - Seiken - SFX - Skill - Spellblade - Summon - Sword Arts - Swordplay - Tools - Use|
|Armor Break - Black Hole - Climhazzard - Cross Slash - Delay Attack - Full Break - Healing Wind - Iai Strike - Inferno - Magic Break - Mental Break - Meteor Strike - Power Break - Pummel - Quick Hit - Reflex - Rush - Shadowbind - Thievery - Thunder Blade - Tremor - Wind Slash|
|Final Fantasy IV/Augments - The After Years - Final Fantasy V Support/Command - Final Fantasy VI - Final Fantasy VII Support/Command/Independent - Final Fantasy VIII Support/Command abilities - Final Fantasy IX - Final Fantasy X Support/Command - Final Fantasy X-2 - Final Fantasy XI - Final Fantasy XII Support/Command abilities - List of Final Fantasy XII: Revenant Wings Abilities - Tactics Support/Reaction/Movement - Tactics Advance Reaction/Support abilities - Tactics A2 - Ring of Fates - Echoes of Time - Dissidia|
All City of Heroes/Villains characters possess a superhuman vertical leap. This astounding feat can be accomplished with a press of the Spacebar. Tapping the spacebar will produce a short hop, while holding it down will cause you to soar to your maximum jump height (normally about 8 feet).
Certain powers grant a bonus to jump height or speed.
As do some temporary powers.