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Judge Points: Misc


Final Fantasy

Up to date as of February 01, 2010

From Final Fantasy Wiki

Judge Points (JP) are awarded by the judges on the field in Final Fantasy Tactics Advance. Judge Points are received by either successfully and legally KOing an opponent, or performing a recommended action during battle as stated by the Law of the day.

Upon receiving a Judge Point, the judge will recognize the point by waving his hand and emitting a glitter. Judge Points cannot be stacked. For example, using Last Breath to KO an opponent with the Holy law in effect will not grant 2 Judge Points, one for the KO and one for the 'Dark' action. The Hunting skill learned by Hunters awards 10 Judge Points upon a successful kill.

Judge Points can be used for two purposes. The first purpose is to allow a character to use his or her "combo" ability. When a combo is activated, all current JP is used up and any allies who are nearby will join in, however, their JP will not be used. The more JP the initiating character has, the more damage the combo will deal. The second purpose is to summon the Totemas when they are unlocked. At first, no Totemas are unlocked so players won't be able to summon. As players progress through the storyline missions, Totemas can be unlocked. A Totema summon requires 10 JP, which is also the maximum a character can carry.


This article uses material from the "Judge Points" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


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