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John Lynch (Earth-50): Misc

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DC Comics

Up to date as of February 01, 2010

From DC Database

Character Template Character Template
Lynch

Real Name
Current Alias
Lynch

Aliases
Top-Kick; Jack; Earl

Identity

Alignment


Relatives
Robert Lane (Burnout, son)

Universe

Characteristics
Gender

Eyes

Hair

Unusual Features
Massive scarring across his face from uncontrollable demonstration of his powers.

Status
Citizenship

Marital Status

Occupation
Government agent; former soldier; former instructor

Creators

First appearance

Contents

History

Lynch was once a top agent for International Operations, until his sterling record attracted the attention of his superiors, and he was recruited to lead Team 7, a team of the finest and best operatives that all the various government forces (CIA, NSA, FBI, Army, Marines, etc) could offer. Lynch was codenamed "Topkick". While he was nominally the leader, he had difficulty getting the respect of his teammates, due in part to his unquestioning following of orders and his strict adherence to the rules. He naively believed the government would always act with the best intentions, even after the group were deliberately exposed to radiation in an experiment to see if they could survive.

The groups' exposure to the Gen Factor occurred when they were sent on a supposed blackbag mission (just shoot everyone) which turned out to be a trap concocted by Miles Craven who was in charge of all Team 7 activities. Waking up a few weeks later all of the members with the exception of Michael Cray (Deathblow, whose powers would not reveal themselves for about 20 years) displayed greatly enhanced mental powers.

The Team later broke up when they were sent on another bogus mission, and Craven sent a low yield nuke down on top of them. After the team broke up, Lynch was the only one to stay with the Government, and became a Major. The government attempted to put together another squad, Team 8, but they were killed on their first mission in Cambodia. Needing Team 7 for one more mission, the government pardoned Deathblow and he and Lynch went and found the rest of the team living in Nicaragua. With some persuasion the group were convinced to briefly reunite. It was during this mission Backlash learned about his psionic whips, and Jackson Dane from Wetworks lost most of his memories.

In the late 1970's Lynch lost his eye by his own free will when he tore it from his skull during a fight with some sort of mutated being in a top secret military facility in Leningrad. Shortly afterward, his wife left him and took their son with her. He stayed in government service, becoming a Director of Operations at I.O., with one his his major motivations being the search for his missing son. But when the kids of Gen¹³ were recruited without his consent and exposed to experiments which had turned many members of Gen 12 insane, he helped Gen¹³ to escape and left I.O. One of Gen¹³'s members was his own son, Burnout, from whom he had been separated years before.

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Gen 13

He stayed with Gen¹³ in his house in La Jolla, San Diego, acting as their mentor. Lynch was pivotal in several adventures that took place when the team was based in that house. He helps fight the villain Helmut who believes Lynch holds one of the keys to an ancient warship. From behind the scenes he assists in the defeat of a rampaging, superpowered gorilla. He leads the boys in a raid to save the girls (and their virtue) from a maniacal man in a boy's body.

Unfortunately I.O. discovers the house and destroys it, along with the artificial intelligence that served as the team's maid and backup defense system. For some time, the team hid with a scientific expedition that Lynch knew about (but they found a spaceship and half the team was lost in space). The team kept moving around and Lynch started to display paranoid behaviors. When several Gen¹³ members were taken into the future, Caitlin Fairchild encountered a future version of John Lynch, an insane and dangerous man. Returning to the present, Fairchild saw Lynch slowly becoming the man she had seen in the future, causing a rift between Lynch and the team. This rift finally became so strong that Lynch left the team and Alex Fairchild, Caitlin's father and another Team 7-member, took over as their mentor. Alex died shortly afterward and Lynch returned. Caitlin finally told Lynch about his future version, but added that recent events had shown her that he was a different man than the man she encountered in the future.

Shortly afterward the villain Tao kidnapped Lynch and took his place. Lynch meanwhile was made to think that he was an overweight man named Earl, living a normal life. Gen¹³ defeated TAO, while Lynch slowly recovered his memories and lost the extra weight. Gen¹³ searched for him without any success. Lynch contacted them, telling them that he was planning on living a normal life as Earl for a while together with the nurse who had been taking care of him during these past few months.

Sleeper

In reality, Lynch had become convinced that he was the only one who could stop the enigmatic Tao. He returned to I.O. and regained his post as a Director of Operations. It was during that time that he placed his former star pupil, Holden Carver, undercover in TAO's syndicate. Several months later, the Divine Right incident led US government to shut down International Operations. Lynch agreed to work for the Department of Paranormal Science Investigations (PSI). He maintained regular contact with Holden Carver.

In the fall of 2002, Lynch decided to extract Carver, feeling that placing him under cover was a mistake. He recruited Cole Cash, his former Team 7 teammate, to help him. The plan went awry when Lynch got shot through the head by a mind-controlled Cash. Although his Gen-Factor saved his life, he remained in a coma for over a year. In late 2003, he emerged from his coma. Shortly afterward, the Authority took over the United States due to Tao's machination.[1] He persuaded his new superiors to allow him to recreate I.O., this time as Internal Operations, a security agency dedicated to hunting down TAO and the members of the Syndicate.

John Lynch continues to head I.O., with Marc Slayton acting as his second-in-command. It is unknown whether he still maintains contact with Gen¹³.

WorldStorm

Following the Worldstorm, a new division of I.O. named Tabula Rasa appears to have cloned John Lynch. This clone followed in his progenitor's footsteps, helping a new batch of Gen-active teens (clones of the original Gen-13) escape from I.O. and losing an eye in the process.

World's End

In the aftermath of Armageddon, the original John Lynch sets out to reunite Team 7 to finish Tao off once and for all. After reuniting with his team, he reveals to them that Tao intends to become a god by draining the powers of the Void, Providence and Max Faraday. Though Tao only possessed Void and Providence, Lynch believes that having Max Faraday on their side would stop Tao.

After the Wildcats joined with Team 7 in their battle against Tao, Lynch and his allies assaulted Tao's location in Salt Lake City, Utah where Spartan became Jack Marlowe and were able to rescue Void as Providence sacrificed herself stopped a all too powerful Tao. Lynch and the groups then make their next move in finding Faraday with Spartan's help. There they confront Faraday and learned that he was responsible for rapturing many of Earth's human survivors in some places that he made safe from Armageddon.

Powers and Abilities

Powers

Although many would point to Lynch's tactical mind and leadership as his greatest powers, his exposure to the Gen Factor had endowed him with super-human abilities. He considered these powers a closely guarded secret and rarely used them, as each use caused him to weaken considerably.

Psionics: His Gen-Factor given powers were primarily strong telekinetic powers, also known as the Mojo or the Rush among Team 7-members. His telekinesis is stronger when other Team 7-members link with him, increasing its strength almost exponentially. After joining Department PSI, Lynch underwent treatments to increase his powers and his control is now far better, though he still is temporarily weakened after each use. He now is capable of:

  • Telekinesis
  • Mind Control: mentally controlling people
  • Memory Erasing: erasing memories
  • Mental Shields: offering them protection against other telepaths or other forms of mind-control.
When using his powers, his eyes turns green. Lynch also has a cybernetic eye, replacing the eye he once lost.

Abilities

Master Tactician

Expert Combatant

Weaknesses

The Rush: The side effects of using this power however are terrible to say the least. It was nicknamed The Rush due to the effect that the use of it is likened unto a drug. Raw, telekinetic, energy twisting and wielding power that if left unchecked can ravage the mind and body of the wielder, driving him to insanity.

  • Uncontrolled Psionics: The downside to these powers was that they were nearly impossible to control. Especially Lynch had this problem; using his telekinesis could unleash incredible amounts of raw energy, obliterating friends and foe alike and Lynch often didn't dare to use it.
  • Physical Strain: Using the powers also put a terrible strain on Lynch himself; trying to keep them under control would often cause blood vessels to rupture and he would weaken.
  • Affect Mind: Prolonged use would threaten his sanity and outside forces (like I.O. telepath Alicia Turner) were needed to calm him down and make him regain control.

Paraphernalia

Equipment

  • cybernetic eye': Keeping the existence hidden but within the eye is a small laser. Used to cut himself free when alone and captured.

Trivia

See Also

Links and References

Footnotes

Wikipedia This page uses content from Wikipedia. The original article was at John Lynch (comics). The list of authors can be seen in the page history. As with DC Database, the text of Wikipedia is available under the GNU Free Documentation License.

This article uses material from the "John Lynch (Earth-50)" article on the DC Comics wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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