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Starwars

Up to date as of February 04, 2010

From Wookieepedia, the Star Wars wiki.

Jekk'Jekk Tarr
General information
Location

Nar Shaddaa[1]

Usage
Era(s)

Old Republic era[1]

Affiliation

The Exchange[1]

"Now there's a place that's literally deadly to our kind."
Human Nar Shaddaa bartender

The Jekk'Jekk Tarr was a cantina that was located within the spaceport docks of Nar Shaddaa and circulated cyanogen fumes along with a variety of other pollutants that were lethal to Humans and Nikto, but commonplace for, and often preferred by, many other alien species. Before its establishment as a cantina, it was a ventilation system for passing nagnol gases to the docks. It was designed to be a haven for the more exotic species of the galaxy; its very atmosphere providing a buffer against less desirable company. Instead of serving drinks, the bar served "nutrient chemicals" to its clientèle, who paid large sums of credits for the privilege.

Contents

Layout

The Jekk'Jekk Tarr was divided into five sections, each lit with a different light that represents the environment it simulates. Upon entering, a customer would arrive at the infrared chamber, which was lit with a red light. This area was favored by species that could perceive the infrared, such as the Devaronians and Trandoshans. Adjacent to the west of this chamber was the yellow, arid room, designed to simulate the harsh climate of worlds such as Ryloth and Sriluur. Because of this, this chamber was frequently inhabited by Twi'leks and Weequays alike. To the east of the infrared chamber was a green room of particularly toxic gases. A second toxin room lay to the north of this, and both areas were almost entirely used by the insectoid Gand only. It was likely that the gases in these two rooms were ammonia from their homeplanet Gand. The fifth chamber was non-toxic and contained no harmful fumes even to Humans. It was a private lounge used by the Quarren Exchange crimelord Visquis, and thus it was locked to anybody but Visquis and his servants. In his lounge was the entrance to his secret headquarters, which contained a dimly-lit maze with lethal gases and a jamming system to insure that datapad maps were rendered useless.

History

During her time on the moon in 3,951 BBY, the Jedi Exile was lured here by Visquis in his attempt to claim the Exchange's outstanding bounty on Jedi. She survived the hostile environment using the Force, harnessing the power of breath control in order to conserve oxygen and to prevent the gases from being inhaled. When Visquis saw that the gas had no effect on her, he commanded the bounty hunters and other bar patrons within to attack her, offering a huge reward to whoever took her down. She was attacked by the Devaronian bartender and a Twi'lek majordomo, among others, before eventually reaching Visquis's private room. During the battle, she convinced the Lunar Shadow captain to go back to his crew before continuing her pursuit through the tunnels below the cantina and into Visquis's lair. Upon returning at a later time, the Exile found that the Jekk'Jekk Tarr had been closed.

Behind the scenes

The Jekk'Jekk Tarr first appears in the video game Star Wars: Knights of the Old Republic II: The Sith Lords. The cantina and the base below it were originally intended to have been one of the lairs of the secretive bounty hunter guild known as the GenoHaradan. However, this was cut from the final game and the base became the stronghold of Visquis's faction of the Exchange.[2]

The player can enter the Jekk'Jekk Tarr without a spacesuit before the quest to rescue Mira activates without any consequences to the Exile's health, provided that she is equipped with a gas mask; if this is done, she can contact the Lunar Shadow captain before the bar patrons become hostile. The Exile can also recruit Odis to be the new captain for the Lunar Shadow crew before entering the cantina. Nevertheless, the former captain cannot be killed, and is the only patron to remain neutral during the skirmish.[3]

Knights of the Old Republic II: The Sith Lords, the only source thus far in which the Jekk'Jekk Tarr appears, misspells the place's name once as Jek'Jek Tarr, within the Music list accessible from the game's menu screen.[1]

Appearances

  • Star Wars: Knights of the Old Republic II: The Sith Lords

Sources

  • Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide

Notes and references

  1. 1.0 1.1 1.2 1.3 Star Wars: Knights of the Old Republic II: The Sith Lords
  2. A list of cut content provided by The Sith Lords Restoration Project web forum.
  3. Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide
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This article uses material from the "Jekk'Jekk Tarr" article on the Starwars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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